L21 BM Surfer (L+17) vs AetV (X)

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 fighters, 2 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            1 bomber and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
            1 bomber moved from 94 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 4 damage total. 
            Battle in Celebes
            Battle in 93 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking Celebes from Japanese, taking 93 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 94 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 2 tactical_bombers in 94 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Guam
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 artillery
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Guam
                Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 9 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from 93 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            7 submarines placed in 10 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
            1 fighter and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
            5 infantry moved from Shensi to Tsinghai
            5 infantry moved from Shensi to Kansu
            2 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 5 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kansu
                Chinese win, taking Kansu from Germans with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 5 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 5 infantry in Tsinghai, round 2 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Tsinghai, round 3 : 0/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 5 infantry in Tsinghai, round 4 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Suiyuyan
            4 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 marines moved from Egypt to 98 Sea Zone
            2 cruisers, 2 destroyers and 2 marines moved from 98 Sea Zone to 95 Sea Zone
                  British take 98 Sea Zone from Italians
            1 marine moved from 95 Sea Zone to Sicily
            1 marine moved from 95 Sea Zone to Sardinia
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            4 fighters moved from 98 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 bomber moved from Egypt to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 bomber moved from India to French Indo China
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Greece
            Battle in Crete
            Battle in Cyprus
            Battle in 95 Sea Zone
                British attack with 1 bomber, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers
                Germans defend with 2 fighters and 1 submarine; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
                    British roll dice for 1 bomber, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
                    2 destroyers owned by the British, 1 submarine owned by the Germans, 1 submarine owned by the Italians, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
                    British roll dice for 1 bomber, 2 cruisers, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 2/6 hits, 3.67 expected hits
                    1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians with 1 bomber, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for British: 2 destroyers, 4 fighters and 1 tactical_bomber
                Casualties for Germans: 2 fighters and 1 submarine
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
            Battle in Sicily
            Battle in Sardinia
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Malta from Italians to British
            EDIT: Turning off Edit Mode
            2 carriers moved from 98 Sea Zone to 99 Sea Zone
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from 95 Sea Zone to Gibraltar
            1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 99 Sea Zone
            2 battleships and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            2 aaGuns, 3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Malta
            1 armour moved from Egypt to Iraq
            1 bomber moved from French Indo China to India
            2 fighters moved from 95 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Tobruk
            2 mech_infantrys moved from Egypt to Tobruk
            1 armour moved from Egypt to Iraq
            2 artilleries moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer placed in 110 Sea Zone
            British undo move 2.
            1 infantry and 2 mech_infantrys placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
            UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Americans regular : 0.00
    Japanese regular : -1.00
    Italians regular : -0.33
    Japanese AA : -0.17
    Germans AA : -0.17
    Germans regular : -1.67
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Rostov
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Russians regular : -0,33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Caroline Islands to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 21 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 21 Sea Zone to New Guinea
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            2 aaGuns, 1 armour, 1 fighter and 2 mech_infantrys moved from New South Wales to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Caroline Islands to 21 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 21 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from 21 Sea Zone to New Guinea
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 cruiser and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
            2 aaGuns, 1 armour, 1 fighter and 2 mech_infantrys moved from New South Wales to Queensland
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - French
            Battle in 39 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
            2 infantry moved from 99 Sea Zone to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    French regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 infantry moved from Novosibirsk to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            3 fighters moved from Southern Italy to 95 Sea Zone
            2 fighters moved from Western Germany to 95 Sea Zone
            2 bombers moved from Ukraine to 95 Sea Zone
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Germans take Yakut S.S.R. from Russians
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 2 bombers and 5 fighters
                British defend with 2 cruisers
                    Germans roll dice for 2 bombers and 5 fighters in 95 Sea Zone, round 2 : 2/7 hits, 3,83 expected hits
                    British roll dice for 2 cruisers in 95 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    2 cruisers owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
                Germans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter
                Casualties for British: 2 cruisers
            Battle in Caucasus
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Archangel
            1 armour and 4 mech_infantrys moved from Novgorod to Nenetsia
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 bombers moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 95 Sea Zone to Western Germany
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Germans
            3 infantry placed in Ukraine
            1 fighter and 2 mech_infantrys placed in Novgorod
            2 fighters placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -2,17
    British regular : 0,00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            9 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Russia to Caucasus
            2 infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            2 infantry moved from Tambov to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            4 infantry moved from Russia to Samara
            1 armour moved from Bryansk to Samara
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 9 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 9 infantry in Yakut S.S.R., round 2 : 3/9 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Germans with 8 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 armour and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 4 infantry in Samara, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 armour and 3 infantry in Samara, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Kazakhstan to Russia
            1 fighter moved from Caucasus to Bryansk
            1 tactical_bomber moved from Caucasus to Bryansk
            1 tactical_bomber moved from Rostov to Russia
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Russia to Samara
            2 mech_infantrys moved from Bryansk to Samara
            1 infantry moved from Volgograd to Samara
            1 aaGun moved from Buryatia to Sakha
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 1.83
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
            3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            2 bombers moved from French Indo China to Kweichow
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 submarine; Americans defend with 1 transport
                    Japanese roll dice for 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 7/10 hits, 5,33 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 3 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 4 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 5 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kweichow to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 fighter moved from Philippines to French Indo China
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            5 infantry moved from Anhwe to Chahar
            5 infantry moved from Manchuria to Jehol
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            1 armour and 12 mech_infantrys moved from Yunnan to Hunan
            1 fighter moved from French Indo China to Malaya
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from Philippines to French Indo China
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Malaya
            2 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,33
    Americans regular : -0,33
    Japanese regular : -4,17
    ANZAC regular : 0,83
    

    Savegame


  • Fröhliche Weihnachten!
    Merry Christmas.

  • 2025 2024 '23 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            2 infantry moved from Syria to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            3 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to 44 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Merry Christmas!!
    Care to scramble in SZ 97?


  • No scramble.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            2 infantry moved from Syria to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            3 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to 44 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Albania
            Battle in 46 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Albania from Italians with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 infantry, 8 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            7 submarines moved from 26 Sea Zone to 63 Sea Zone
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Southern France to United Kingdom
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            3 transports moved from 99 Sea Zone to 81 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 fighters and 2 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : -0.67
    Germans AA : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Kansu to Shensi
            7 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Southern France
            2 infantry moved from Syria to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            3 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 46 Sea Zone to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to 44 Sea Zone
            1 cruiser moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Strategic bombing raid in Southern France
                    Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Albania
            Battle in 46 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Albania from Italians with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 infantry, 8 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            7 submarines moved from 26 Sea Zone to 63 Sea Zone
            7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Southern France to United Kingdom
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            3 transports moved from 99 Sea Zone to 81 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            3 fighters and 2 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Suiyuyan to Kweichow
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Kansu to Shensi
            7 infantry moved from Suiyuyan to Shensi
            3 infantry moved from Tsinghai to Shensi
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 mech_infantry moved from Greece to Yugoslavia
                  British take Yugoslavia from Germans
            1 bomber moved from Gibraltar to France
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from France to United Kingdom
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            4 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
            4 infantry moved from 97 Sea Zone to Albania
            4 infantry moved from Greece to Albania
            1 aaGun moved from Greece to Albania
            1 transport moved from 99 Sea Zone to 81 Sea Zone
            3 battleships, 3 carriers, 1 cruiser and 4 fighters moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Tobruk to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            3 infantry moved from Egypt to 81 Sea Zone
            2 artilleries moved from Trans-Jordan to 81 Sea Zone
            2 armour moved from Iraq to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 infantry moved from Persia to Iraq
            2 mech_infantrys moved from Persia to Trans-Jordan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Persia
            1 infantry placed in Union of South Africa
            1 factory_minor placed in Greece
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.50
    Japanese regular : -1.00
    Germans AA : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Romania to Bulgaria
            1 bomber moved from Ukraine to Bulgaria
            1 fighter moved from Southern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 2 fighters and 1 infantry in Yugoslavia, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Bulgaria
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 4 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Italians win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bulgaria to Ukraine
            2 fighters moved from Yugoslavia to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,3,4,5,3,2,2,2,6,6,6,2,6,6,1,4,6,4,5,2
            Italians collect 2 PUs (9 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,67
    British regular : -1,33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 mech_infantrys moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            1 bomber moved from New Guinea to Java
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 mech_infantrys moved from Queensland to New South Wales
            1 armour moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            1 bomber moved from New Guinea to Java
    
        Place Units - ANZAC
            1 infantry and 1 tactical_bomber placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                  French take 42 Sea Zone from Japanese
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 3 artilleries, 1 bomber, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 fighters moved from Western Germany to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 infantry moved from Vologda to Samara
            1 armour and 4 mech_infantrys moved from Nenetsia to Samara
            1 fighter moved from Novgorod to Samara
            2 bombers moved from Southern Italy to Samara
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 fighters in 115 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win with no units remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Samara
                Germans attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys
                Russians defend with 1 armour, 4 infantry and 3 mech_infantrys
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 4 mech_infantrys in Samara, round 2 : 4/9 hits, 3,17 expected hits
                    Russians roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Samara, round 2 : 3/8 hits, 2,83 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys in Samara, round 3 : 3/6 hits, 2,67 expected hits
                    Russians roll dice for 1 armour and 3 mech_infantrys in Samara, round 3 : 1/4 hits, 1,50 expected hits
                    3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 mech_infantry in Samara, round 4 : 1/5 hits, 2,50 expected hits
                    Russians roll dice for 1 armour in Samara, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry and 3 mech_infantrys
                Casualties for Russians: 1 armour, 4 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Evenkiyskiy to Novosibirsk
            2 bombers and 1 fighter moved from Samara to Novosibirsk
            1 artillery and 7 infantry moved from Northern Italy to Yugoslavia
            1 aaGun, 4 artilleries and 8 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Archangel to Vologda
            2 mech_infantrys moved from Novgorod to Eastern Poland
            9 mech_infantrys moved from Germany to Northern Italy
            2 fighters moved from 112 Sea Zone to Southern Italy
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            2 fighters moved from 115 Sea Zone to Novgorod
            2 infantry moved from 115 Sea Zone to Novgorod
            3 mech_infantrys moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 fighters placed in Western Germany
            1 bomber placed in Western Germany
            4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 4 infantry
            EDIT: Removing units owned by Germans from Yugoslavia: 4 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 3 infantry
            EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 1,00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            2 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Samara to Bryansk
            1 tactical_bomber moved from Vologda to Bryansk
            1 infantry and 2 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
            7 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            1 armour, 5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 bombers moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kweichow to Yunnan
            1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 marine moved from 37 Sea Zone to Malaya
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Chahar to Anhwe
            5 infantry moved from Jehol to Chahar
            1 tactical_bomber moved from Japan to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            4 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 7 fighters, 4 submarines and 7 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 artilleries moved from Yunnan to French Indo China
    
        Place Units - Japanese
            1 carrier, 1 cruiser and 1 destroyer placed in 37 Sea Zone
            2 infantry and 1 marine placed in French Indo China
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,50
    

    Savegame

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