@Jacob16 sub, ac, UK ftr, US ftr
PtV 666 (axis +6) v Pejon
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 fighters and 11 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Victoria to New South Wales 1 infantry moved from South Australia to New South Wales 1 armour, 10 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers moved from Queensland to New South Wales 1 fighter moved from 55 Sea Zone to 27 Sea Zone 1 submarine moved from 55 Sea Zone to 50 Sea Zone Japanese take 55 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales 1 tactical_bomber moved from Queensland to New South Wales 2 tactical_bombers moved from Queensland to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 1 infantry moved from Kiangsu to Shantung 1 destroyer and 1 submarine moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 carrier Japanese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 carrier Battle in 27 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 27 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 47 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 50 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 50 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shantung Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in New South Wales Japanese attack with 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 23 infantry and 1 marine; Americans defend with 1 infantry and 1 mech_infantry ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 2 : 14/37 hits, 12.50 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries, 24 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 15/31 hits, 10.67 expected hits 15 infantry owned by the Japanese, 12 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 3 : 11/22 hits, 9.00 expected hits ANZAC roll dice for 1 armour, 4 artilleries, 12 infantry, 1 marine and 1 mech_infantry in New South Wales, round 3 : 10/19 hits, 6.67 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales Japanese roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/12 hits, 5.67 expected hits ANZAC roll dice for 1 armour, 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry in New South Wales, round 4 : 4/8 hits, 3.00 expected hits 4 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 4 artilleries owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 5 : 3/8 hits, 4.33 expected hits ANZAC roll dice for 1 armour, 1 marine and 1 mech_infantry in New South Wales, round 5 : 1/3 hits, 1.33 expected hits 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 marine owned by the ANZAC and 1 mech_infantry owned by the Americans lost in New South Wales Japanese captures 9PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 10 artilleries, 19 infantry and 1 mech_infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 marine Casualties for Americans: 1 infantry and 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter moved from 27 Sea Zone to 31 Sea Zone 1 carrier moved from 55 Sea Zone to 31 Sea Zone 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 3 carriers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 fighter, 3 submarines and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from 47 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 50 Sea Zone to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from New South Wales to Dutch New Guinea 1 fighter moved from New South Wales to Queensland 1 transport moved from 58 Sea Zone to 43 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 infantry moved from Shan State to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 bomber moved from Shan State to Japan 1 fighter moved from Shantung to Japan 5 fighters moved from Eastern India to Kwangtung 1 transport moved from 40 Sea Zone to 132 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to Davao Place Units - Japanese 3 fighters and 7 infantry placed in Japan 3 infantry placed in Kwangtung 1 infantry placed in Eastern India Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,6,3,3,1,4,5,2,3,1,1,6,4,1,3,5,1,2,1,2,4,4,4,1,2,1,5,1,6,3,5,6,6,5,6,6,1,3,5,4,3 Japanese collect 41 PUs (6 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.67 Japanese regular : -1.00 ANZAC AA : -1.00 ANZAC regular : 9.67
Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor and 24 infantry Japan : 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry Davao : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers Manilla : 1 flag Guam : 1 flag, 1 airfield Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 13 infantry Shan State : 1 flag, 1 airfield Malaya : 1 flag, 1 factory_minor and 1 harbour Eastern India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 9 infantry and 3 marines Borneo : 1 flag Ceylon : 1 flag Burma : 1 flag Western Australia : 1 flag South Australia : 1 flag New Guinea : 1 flag New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour Victoria : 1 flag New Britain : 1 flag Northern Australia : 1 flag Queensland : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour French Indo China : 1 flag, 1 factory_minor Sumatra : 1 flag 21 Sea Zone : 1 transport Java : 1 flag 43 Sea Zone : 1 transport 35 Sea Zone : 3 carriers, 4 fighters and 2 tactical_bombers 5 Sea Zone : 1 submarine 31 Sea Zone : 1 carrier and 1 fighter Dutch New Guinea : 1 flag, 2 fighters and 3 tactical_bombers Celebes : 1 flag 36 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters, 3 submarines, 4 tactical_bombers and 1 transport 55 Sea Zone : 1 flag 132 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 35 / 43 Russians : 63 / 73 Japanese : 47 / 66 Americans : 58 / 92 Chinese : 24 / 25 British : 41 / 49 UK_Pacific : 0 / 0 Italians : 7 / 3 ANZAC : 2 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@Pejon_88 the allies have to take one pacific VC or the axis win…I know you wont have a problem doing that. The dice gods were telling me to screw off that entire Jpn turn. I think you hit with your first 4-5 units rolling a 1 for lone defenders and anzac rolls up nearly +10.
Well I doubt I will attempt this German mech bull rush to IND again.
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 infantry and 2 marines moved from Kyushu to Japan 1 artillery and 1 infantry moved from Hokkaido to Japan 2 transports moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 3 fighters moved from Wake Island to Japan 2 fighters moved from 16 Sea Zone to Japan 2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 5 bombers moved from Western United States to Japan 2 fighters moved from Western United States to 7 Sea Zone 1 destroyer moved from 52 Sea Zone to 31 Sea Zone 2 fighters moved from 52 Sea Zone to 31 Sea Zone 3 fighters moved from New Zealand to 31 Sea Zone 2 fighters moved from 12 Sea Zone to 31 Sea Zone
Combat Hit Differential Summary :
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@666 Totally ridiculous defense dice…
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@666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?
no scramble but lets use all the kami’s. 1 on each CR and 4 for the BB
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 infantry and 2 marines moved from Kyushu to Japan 1 artillery and 1 infantry moved from Hokkaido to Japan 2 transports moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 3 fighters moved from Wake Island to Japan 2 fighters moved from 16 Sea Zone to Japan 2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 5 bombers moved from Western United States to Japan 2 fighters moved from Western United States to 7 Sea Zone 1 destroyer moved from 52 Sea Zone to 31 Sea Zone 2 fighters moved from 52 Sea Zone to 31 Sea Zone 3 fighters moved from New Zealand to 31 Sea Zone 2 fighters moved from 12 Sea Zone to 31 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 5,6,2,2 Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Japan Americans attack with 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry Americans roll dice for 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Japan, round 2 : 11/27 hits, 11,67 expected hits Japanese roll dice for 1 bomber, 5 fighters and 11 infantry in Japan, round 2 : 6/17 hits, 7,17 expected hits 10 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 5 bombers owned by the Americans lost in Japan Americans roll dice for 1 artillery, 14 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Japan, round 3 : 8/21 hits, 9,00 expected hits Japanese roll dice for 5 fighters and 1 infantry in Japan, round 3 : 3/6 hits, 3,67 expected hits 1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan Americans captures 66PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery, 14 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 5 bombers, 3 infantry and 1 marine Casualties for Japanese: 1 bomber, 5 fighters and 11 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 31 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier and 1 fighter triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 1 carrier moved from 16 Sea Zone to 7 Sea Zone 1 carrier moved from 32 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 12 fighters moved from Japan to 7 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to Hokkaido 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 12 Sea Zone to 27 Sea Zone 4 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from 31 Sea Zone to 27 Sea Zone 1 carrier moved from 52 Sea Zone to 27 Sea Zone 2 fighters moved from 31 Sea Zone to 27 Sea Zone 3 fighters moved from 31 Sea Zone to Hawaiian Islands 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Brazil to Morocco 1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 7 Sea Zone to 21 Sea Zone Place Units - Americans 1 bomber, 4 fighters and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 129 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 134 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 139 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 154 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 159 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 164 PUs
Combat Hit Differential Summary :
Americans regular : -1,50 Japanese regular : -1,83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Hopei to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kiangsi Place Units - Chinese 8 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 infantry and 2 marines moved from Kyushu to Japan 1 artillery and 1 infantry moved from Hokkaido to Japan 2 transports moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 3 fighters moved from Wake Island to Japan 2 fighters moved from 16 Sea Zone to Japan 2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 5 bombers moved from Western United States to Japan 2 fighters moved from Western United States to 7 Sea Zone 1 destroyer moved from 52 Sea Zone to 31 Sea Zone 2 fighters moved from 52 Sea Zone to 31 Sea Zone 3 fighters moved from New Zealand to 31 Sea Zone 2 fighters moved from 12 Sea Zone to 31 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 5,6,2,2 Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 21 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Japan Americans attack with 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber Japanese defend with 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry Americans roll dice for 1 artillery, 5 bombers, 14 fighters, 4 infantry, 2 marines and 1 tactical_bomber in Japan, round 2 : 11/27 hits, 11,67 expected hits Japanese roll dice for 1 bomber, 5 fighters and 11 infantry in Japan, round 2 : 6/17 hits, 7,17 expected hits 10 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 infantry owned by the Americans and 5 bombers owned by the Americans lost in Japan Americans roll dice for 1 artillery, 14 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Japan, round 3 : 8/21 hits, 9,00 expected hits Japanese roll dice for 5 fighters and 1 infantry in Japan, round 3 : 3/6 hits, 3,67 expected hits 1 infantry owned by the Japanese, 5 fighters owned by the Japanese, 2 infantry owned by the Americans and 1 marine owned by the Americans lost in Japan Americans captures 66PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 1 artillery, 14 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 5 bombers, 3 infantry and 1 marine Casualties for Japanese: 1 bomber, 5 fighters and 11 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win, taking 5 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 31 Sea Zone Americans attack with 1 destroyer and 7 fighters Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 destroyer and 7 fighters in 31 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits Japanese roll dice for 1 carrier and 1 fighter in 31 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 31 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 carrier and 1 fighter triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 1 carrier moved from 16 Sea Zone to 7 Sea Zone 1 carrier moved from 32 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 12 fighters moved from Japan to 7 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 fighter moved from Japan to Hokkaido 1 submarine moved from 27 Sea Zone to 7 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 12 Sea Zone to 27 Sea Zone 4 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from 31 Sea Zone to 27 Sea Zone 1 carrier moved from 52 Sea Zone to 27 Sea Zone 2 fighters moved from 31 Sea Zone to 27 Sea Zone 3 fighters moved from 31 Sea Zone to Hawaiian Islands 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from Brazil to Morocco 1 carrier, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 7 Sea Zone to 21 Sea Zone Place Units - Americans 1 bomber, 4 fighters and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 129 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 134 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 139 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 149 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 154 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 159 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 164 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Yunnan to Kwangsi 1 fighter moved from Hopei to Kiangsi 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Kiangsi Place Units - Chinese 8 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUs Purchase Units - British British buy 1 armour, 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from United Kingdom to 128 Sea Zone 1 destroyer moved from 112 Sea Zone to 128 Sea Zone 2 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Albania to Yugoslavia 2 fighters moved from Greece to Yugoslavia 3 fighters moved from 99 Sea Zone to Yugoslavia Combat - British Battle in 128 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 128 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 128 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 128 Sea Zone British win, taking 128 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Yugoslavia British attack with 5 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 5 fighters and 3 infantry in Yugoslavia, round 2 : 4/8 hits, 3,00 expected hits Germans roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British win, taking Yugoslavia from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 5 fighters moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Albania to Greece 1 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 74 Sea Zone to 82 Sea Zone 1 submarine moved from 81 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Southern Persia 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Syria 1 fighter moved from 128 Sea Zone to Scotland Place Units - British 1 carrier placed in 112 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Greece British undo move 2. 1 fighter placed in 99 Sea Zone 1 armour and 1 mech_infantry placed in Greece 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,50 Japanese regular : -1,83 Germans regular : 0,00 British regular : 0,33
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@Pejon_88 losing japan is game over…well done. I will report the results. GG
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@Pejon_88 will be willing to have a rematch if you are up to it?
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@666 GG! I really thought you had it for quite some time. India and especially the battle outside Gib really turned the tide obviously. Made it possible for me to only focus on Japan but even so I was scared you would be able to take Hawaii and win even with Tokyo lost. I think that is allowed since it would have meant 7 VCs for you? I wonder if my Allied play was weak in the beginning or of those lost aircraft in I think Algeria really messed it up for me.
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@666 Yup, let’s. Switch sides or bid? Note that I have three other competitive games ongoing, but I think a re-match takes precedence in a way. Also, we have kept the pace quite slow anyway. Just wanted to give you a heads-up.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 GG! I really thought you had it for quite some time. India and especially the battle outside Gib really turned the tide obviously. Made it possible for me to only focus on Japan but even so I was scared you would be able to take Hawaii and win even with Tokyo lost. I think that is allowed since it would have meant 7 VCs for you? I wonder if my Allied play was weak in the beginning or of those lost aircraft in I think Algeria really messed it up for me.
yeah, it fell apart fast with some of those late battle losses. I think NWY was bad for Germany too, but that is the FOG of War…
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 Yup, let’s. Switch sides or bid? Note that I have three other competitive games ongoing, but I think a re-match takes precedence in a way. Also, we have kept the pace quite slow anyway. Just wanted to give you a heads-up.
Let’s rebid, I am happy to go at it at a slow pace. You can start the bidding!
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@666 Your decision to go for Norway you mean? Yeah maybe, since it allowed Soviet to go more on the offensive I suppose.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 Your decision to go for Norway you mean? Yeah maybe, since it allowed Soviet to go more on the offensive I suppose.
No, I thought the dice were bad again, but looking back that wasn’t the case…It is important to pick some fights as the allies. it is just when to decide to do it. you choose well.