@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from New Zealand to 41 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from Eastern United States to 117 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 marine moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to France
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Norway
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,00
Japanese regular : -0,33
Germans regular : -0,17
Seabattle in sz 41, two Hits.
Ool please.
Thank you.
2 destoyers first please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from New Zealand to 41 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from Eastern United States to 117 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 marine moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to France
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Norway
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Battle in France
Americans attack with 4 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters in France, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 4 fighters in France, round 3 : 2/4 hits, 2,00 expected hits
Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in France
Americans roll dice for 3 fighters in France, round 4 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 fighters moved from France to 110 Sea Zone
1 bomber moved from 117 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from 41 Sea Zone to Ceylon
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
5 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 14 infantry in Szechwan, round 2 : 5/15 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 armour moved from Persia to Iraq
1 armour, 4 artilleries and 14 infantry moved from West India to India
1 fighter moved from Persia to India
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in India
British attack with 1 armour, 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter and 14 infantry in India, round 2 : 4/20 hits, 5,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 4 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Iraq
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 aaGuns moved from West India to India
1 fighter moved from India to West India
1 tactical_bomber moved from Persia to 41 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 78 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Trans-Jordan to Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Persia
1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,1,3,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -3,67
Italians regular : -0,67
Japanese regular : 0,00
Germans regular : -1,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Germany
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Crete
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Crete from Neutral_Allies, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Libya
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
4 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.83
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Smolensk to Archangel
1 submarine moved from 94 Sea Zone to 96 Sea Zone
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Germany
1 fighter moved from Smolensk to Germany
1 aaGun moved from Eastern Poland to Poland
6 mech_infantrys moved from Romania to Northern Italy
1 fighter moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to France
6 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Eastern Poland to Western Germany
3 tactical_bombers moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Shensi to Kansu
1 infantry moved from Novosibirsk to Kansu
10 infantry moved from Manchuria to Amur
1 fighter moved from Russia to Sikang
Purchase Units - Russians
Russians buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 2 aaGuns
2 aaGuns owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 fighter owned by the Russians retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Amur, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 10 infantry in Amur, round 3 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Tsinghai
1 fighter moved from Kansu to Tsinghai
2 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Rostov to Caucasus
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Shensi
2 fighters moved from Tsinghai to Shensi
2 aaGuns moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Finland to Norway
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 fighter placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Russians regular : -3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
3 mech_infantrys moved from Shantung to Hopei
2 artilleries moved from Burma to India
3 armour moved from Yunnan to India
2 mech_infantrys moved from Yunnan to India
12 infantry moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
3 tactical_bombers moved from 35 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
5 carriers moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hopei
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 fighter and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 5 carriers, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Java, round 2 : 4/7 hits, 3.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Hopei, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Hopei, round 3 : 2/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour, 4 artilleries and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
British roll AA dice in India : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/22 hits, 6.83 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour, 4 artilleries and 11 infantry in India, round 2 : 8/16 hits, 5.50 expected hits
8 infantry owned by the Japanese, 2 aaGuns owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/14 hits, 5.50 expected hits
UK_Pacific roll dice for 1 armour, 4 artilleries and 7 infantry in India, round 3 : 2/12 hits, 4.17 expected hits
2 bombers owned by the Japanese and 7 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 4 : 5/12 hits, 4.17 expected hits
UK_Pacific roll dice for 1 armour and 4 artilleries in India, round 4 : 3/5 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 4 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Japanese: 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 armour, 4 artilleries and 11 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 aaGun moved from Anhwe to Hopei
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Korea
2 fighters moved from Manchuria to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Japan
1 carrier, 1 destroyer, 3 fighters and 2 submarines placed in 6 Sea Zone
Japanese undo move 3.
1 carrier, 1 destroyer, 3 fighters and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,5,4,5,3,3,2,3,4,6,3,3,3,6,3,5,4,1,6,5,1,2,3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2
Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Americans regular : -0.50
Japanese regular : 3.50
British AA : 0.33
UK_Pacific regular : 1.50
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Americans
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
Purchase Units - Americans
Americans buy 2 carriers, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 bomber moved from Ceylon to Persia
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from United Kingdom to Gibraltar
1 destroyer moved from 117 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 factory_minor placed in Norway
4 infantry placed in Central United States
2 carriers and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Anhwe
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
1 artillery and 14 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hunan
2 infantry placed in Tsinghai
Chinese undo move 2.
1 infantry placed in Szechwan
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 127 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from French Central Africa: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;
Combat - British
British creates battle in territory 41 Sea Zone
Non Combat Move - British
1 armour moved from Iraq to Persia
1 infantry moved from Persia to Iraq
1 fighter moved from West India to Persia
1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 78 Sea Zone to 41 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,83
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Greece to Bulgaria
1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to Egypt
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Holland Belgium to France
Place Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Greece to Bulgaria
1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to Egypt
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Holland Belgium to France
Place Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Malta to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Greece to Bulgaria
1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 81 Sea Zone
2 fighters moved from Iraq to Egypt
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Germany to Slovakia Hungary
2 infantry moved from 81 Sea Zone to Trans-Jordan
4 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Holland Belgium to France
Place Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 2 infantry
EDIT: Adding units owned by Italians to Egypt: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.67
made one additional edit to nc if thats okay on second post
@jkeller all good. I had a minor adjustment to do on my turn as well with the US.
I am lenient with Edits as long as they are traceable, along within the common guidelines and announced if they are special and do not interfere with the next players Combat Move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 55 Sea Zone
ANZAC take 41 Sea Zone from Japanese
2 fighters moved from 41 Sea Zone to Java
1 fighter moved from Queensland to 55 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Java, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in Java, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
2 infantry moved from South Australia to Queensland
2 fighters moved from Java to 41 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Germany to Holland Belgium
Purchase Units - Germans
Germans buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/9 hits, 4.33 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters moved from Holland Belgium to France
1 aaGun moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
6 mech_infantrys moved from Northern Italy to Greater Southern Germany
1 fighter moved from France to Southern Italy
1 tactical_bomber moved from Germany to Southern Italy
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from France to Western Germany
3 mech_infantrys moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Greater Southern Germany to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
6 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Purchase Units - Russians
Russians buy 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 artillery and 10 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 artilleries and 3 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Sikang to Yunnan
3 fighters moved from Shensi to Yunnan
2 armour and 1 mech_infantry moved from Ukraine to Bessarabia
Place Units - Russians
2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Sakha: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Japanese
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
5 tactical_bombers moved from 42 Sea Zone to Kwangsi
5 fighters moved from 42 Sea Zone to Kwangsi
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 5 carriers moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Kweichow
1 fighter moved from Shantung to Shensi
1 fighter moved from Shantung to Kweichow
1 fighter moved from Korea to Anhwe
2 infantry moved from Manchuria to Jehol
7 infantry moved from Korea to Manchuria
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
4 infantry moved from Japan to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Kwangsi, round 2 : 3/11 hits, 6.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Anhwe to Shantung
5 fighters moved from Kwangsi to 36 Sea Zone
5 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter moved from Shensi to Hopei
2 mech_infantrys moved from Hopei to Anhwe
1 mech_infantry moved from Hopei to Anhwe
Place Units - Japanese
3 infantry placed in Shantung
1 carrier and 7 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 5 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 submarines
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8
Combat Move - Americans
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Persia to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Java
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Malta from Italians to Americans
EDIT: Turning off Edit Mode
1 artillery moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Anglo Egyptian Sudan to Rhodesia
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Persia
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Morocco to Algeria
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from 96 Sea Zone to Malta
1 cruiser moved from 127 Sea Zone to 124 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Norway
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Central United States
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Yunnan to Kwangsi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Purchase Units - British
British buy 1 aaGun, 1 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
3 mech_infantrys moved from French Equatorial Africa to Rhodesia
1 fighter and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
Place Units - British
1 aaGun, 1 armour and 1 infantry placed in Persia
1 fighter placed in United Kingdom
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 1,33
Japanese regular : 0,00
Italians regular : -0,33
Germans regular : 1,67
British regular : 0,50