@simon33
Cheers!
L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19)
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2 destoyers first please
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 79 Sea Zone to 41 Sea Zone 1 bomber moved from New Zealand to 41 Sea Zone 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 artillery and 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 destroyer moved from 110 Sea Zone to 117 Sea Zone Americans take 109 Sea Zone from Germans 1 bomber moved from Eastern United States to 117 Sea Zone 1 marine moved from United Kingdom to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 126 Sea Zone 1 marine moved from 126 Sea Zone to Norway 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to France Purchase Units - Americans Americans buy 2 carriers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Normandy Bordeaux Battle in Norway Battle in 117 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser, 2 destroyers and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport Battle in France Americans attack with 4 fighters Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 4 fighters in France, round 2 : 0/4 hits, 2,00 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 4 fighters in France, round 3 : 2/4 hits, 2,00 expected hits Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in France Americans roll dice for 3 fighters in France, round 4 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France Americans win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Germans: 3 infantry Non Combat Move - Americans 3 fighters moved from France to 110 Sea Zone 1 bomber moved from 117 Sea Zone to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 destroyer, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to Gibraltar 1 infantry moved from Algeria to Morocco 1 artillery moved from Tunisia to Algeria 1 fighter moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 55 Sea Zone to 41 Sea Zone 1 bomber moved from 41 Sea Zone to Ceylon 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns moved from Eastern United States to Central United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 2 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 14 infantry in Szechwan, round 2 : 5/15 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Combat Move - British 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan 1 armour moved from Persia to Iraq 1 armour, 4 artilleries and 14 infantry moved from West India to India 1 fighter moved from Persia to India Purchase Units - British British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in Trans-Jordan British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in India British attack with 1 armour, 4 artilleries, 1 fighter and 14 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 armour, 4 artilleries, 1 fighter and 14 infantry in India, round 2 : 4/20 hits, 5,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 4 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Battle in Iraq British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 aaGuns moved from West India to India 1 fighter moved from India to West India 1 tactical_bomber moved from Persia to 41 Sea Zone 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 78 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Trans-Jordan to Persia Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 infantry placed in Persia 1 infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,1,3,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -3,67 Italians regular : -0,67 Japanese regular : 0,00 Germans regular : -1,50 British regular : 0,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 98 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Germany Purchase Units - Italians Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Crete Battle in Malta Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Crete from Neutral_Allies, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys British defend with 1 artillery and 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Libya Italians attack with 2 infantry Americans defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Libya Italians win, taking Libya from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 81 Sea Zone to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 4 aaGuns and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.83 British regular : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 3 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 2 infantry moved from Smolensk to Archangel 1 submarine moved from 94 Sea Zone to 96 Sea Zone Purchase Units - Germans Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Archangel Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Smolensk to Germany 1 fighter moved from Smolensk to Germany 1 aaGun moved from Eastern Poland to Poland 6 mech_infantrys moved from Romania to Northern Italy 1 fighter moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to France 6 infantry moved from Western Germany to France 2 aaGuns moved from Western Germany to France 1 fighter moved from Eastern Poland to Western Germany 3 tactical_bombers moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 3 mech_infantrys moved from Germany to Western Germany Place Units - Germans 3 infantry placed in France 10 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Shensi to Kansu 1 infantry moved from Novosibirsk to Kansu 10 infantry moved from Manchuria to Amur 1 fighter moved from Russia to Sikang Purchase Units - Russians Russians buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 2 aaGuns 2 aaGuns owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 aaGuns Battle in Kansu Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu 1 fighter owned by the Russians retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Amur Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Amur, round 2 : 0/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 10 infantry in Amur, round 3 : 2/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Sikang to Tsinghai 1 fighter moved from Kansu to Tsinghai 2 infantry moved from Russia to Samara 3 artilleries and 3 infantry moved from Rostov to Caucasus 1 artillery and 9 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Novgorod to Baltic States 3 infantry moved from Ukraine to Bessarabia 3 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Shensi 2 fighters moved from Tsinghai to Shensi 2 aaGuns moved from Manchuria to Amur 1 aaGun and 1 infantry moved from Finland to Norway 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 fighter placed in Russia 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 infantry placed in Novgorod 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Russians regular : -3,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 3 mech_infantrys moved from Shantung to Hopei 2 artilleries moved from Burma to India 3 armour moved from Yunnan to India 2 mech_infantrys moved from Yunnan to India 12 infantry moved from Burma to India 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to Java 3 tactical_bombers moved from 35 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 battleship moved from 35 Sea Zone to 42 Sea Zone 5 carriers moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Korea to Manchuria 2 fighters moved from Korea to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 2 fighters moved from 6 Sea Zone to Manchuria 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Hopei Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 5 carriers, 1 fighter and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 5 carriers, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 5 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Java, round 2 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Manchuria Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 artillery, 2 infantry and 4 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Hopei, round 2 : 0/7 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Hopei, round 3 : 2/7 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in India Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 aaGuns, 1 armour, 4 artilleries and 11 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour British roll AA dice in India : 1/4 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/22 hits, 6.83 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 4 artilleries and 11 infantry in India, round 2 : 8/16 hits, 5.50 expected hits 8 infantry owned by the Japanese, 2 aaGuns owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 7/14 hits, 5.50 expected hits UK_Pacific roll dice for 1 armour, 4 artilleries and 7 infantry in India, round 3 : 2/12 hits, 4.17 expected hits 2 bombers owned by the Japanese and 7 infantry owned by the British lost in India Japanese roll dice for 3 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 4 : 5/12 hits, 4.17 expected hits UK_Pacific roll dice for 1 armour and 4 artilleries in India, round 4 : 3/5 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 4 artilleries owned by the British and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -10 Casualties for Japanese: 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber Casualties for British: 2 aaGuns, 1 armour, 4 artilleries and 11 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 aaGun moved from Anhwe to Hopei 2 tactical_bombers moved from Manchuria to 6 Sea Zone 1 fighter moved from Manchuria to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Manchuria to Korea 2 fighters moved from Manchuria to Shantung Place Units - Japanese 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Japan 1 carrier, 1 destroyer, 3 fighters and 2 submarines placed in 6 Sea Zone Japanese undo move 3. 1 carrier, 1 destroyer, 3 fighters and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,5,4,5,3,3,2,3,4,6,3,3,3,6,3,5,4,1,6,5,1,2,3,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2 Japanese collect 55 PUs (7 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Americans regular : -0.50 Japanese regular : 3.50 British AA : 0.33 UK_Pacific regular : 1.50 ANZAC regular : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Americans 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Sumatra Purchase Units - Americans Americans buy 2 carriers, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Sumatra Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 fighters moved from Sumatra to 41 Sea Zone 1 bomber moved from Ceylon to Persia 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 destroyer, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 1 bomber moved from United Kingdom to Gibraltar 1 destroyer moved from 117 Sea Zone to 103 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 factory_minor placed in Norway 4 infantry placed in Central United States 2 carriers and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Anhwe Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Szechwan 1 artillery and 14 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Hunan 2 infantry placed in Tsinghai Chinese undo move 2. 1 infantry placed in Szechwan 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Politics - British Turning on Edit Mode EDIT: Adding units owned by Americans to 127 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to French Equatorial Africa: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from French Central Africa: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; Combat - British British creates battle in territory 41 Sea Zone Non Combat Move - British 1 armour moved from Iraq to Persia 1 infantry moved from Persia to Iraq 1 fighter moved from West India to Persia 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 78 Sea Zone to 41 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 3 mech_infantrys moved from Belgian Congo to French Equatorial Africa 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from United Kingdom to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 fighter and 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,83 Japanese regular : -0,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from Greece to Bulgaria 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 81 Sea Zone 2 fighters moved from Iraq to Egypt 3 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from 81 Sea Zone to Trans-Jordan 4 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Holland Belgium to France Place Units - Italians 3 infantry placed in Egypt 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from Greece to Bulgaria 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 81 Sea Zone 2 fighters moved from Iraq to Egypt 3 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from 81 Sea Zone to Trans-Jordan 4 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Holland Belgium to France Place Units - Italians 3 infantry placed in Egypt 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Iraq Italians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from Greece to Bulgaria 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 81 Sea Zone 2 fighters moved from Iraq to Egypt 3 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from 81 Sea Zone to Trans-Jordan 4 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Holland Belgium to France Place Units - Italians 3 infantry placed in Egypt 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 2 infantry EDIT: Adding units owned by Italians to Egypt: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67
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made one additional edit to nc if thats okay on second post
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@jkeller all good. I had a minor adjustment to do on my turn as well with the US.
I am lenient with Edits as long as they are traceable, along within the common guidelines and announced if they are special and do not interfere with the next players Combat Move. -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7 Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 55 Sea Zone ANZAC take 41 Sea Zone from Japanese 2 fighters moved from 41 Sea Zone to Java 1 fighter moved from Queensland to 55 Sea Zone Purchase Units - ANZAC ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Java, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in Java, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Queensland 2 infantry moved from South Australia to Queensland 2 fighters moved from Java to 41 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : -0,83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 2 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 3 tactical_bombers moved from Germany to Holland Belgium Purchase Units - Germans Germans buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers French defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/9 hits, 4.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to France 1 aaGun moved from Poland to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun moved from Northern Italy to Southern Italy 6 mech_infantrys moved from Northern Italy to Greater Southern Germany 1 fighter moved from France to Southern Italy 1 tactical_bomber moved from Germany to Southern Italy 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters moved from France to Western Germany 3 mech_infantrys moved from France to Western Germany 3 mech_infantrys moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Western Germany to Greater Southern Germany 2 mech_infantrys moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Greater Southern Germany to Western Germany Place Units - Germans 2 fighters placed in Western Germany 6 infantry and 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 96 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 81 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans Purchase Units - Russians Russians buy 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 artillery and 10 infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Belarus 2 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 3 artilleries and 3 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Sikang to Yunnan 3 fighters moved from Shensi to Yunnan 2 armour and 1 mech_infantry moved from Ukraine to Bessarabia Place Units - Russians 2 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Sakha: 2 aaGuns and 10 infantry EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 10 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Japanese 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 5 tactical_bombers moved from 42 Sea Zone to Kwangsi 5 fighters moved from 42 Sea Zone to Kwangsi 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship and 5 carriers moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shantung to Shensi 1 fighter moved from Shantung to Kweichow 1 fighter moved from Korea to Anhwe 2 infantry moved from Manchuria to Jehol 7 infantry moved from Korea to Manchuria 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 4 infantry moved from Japan to 6 Sea Zone Purchase Units - Japanese Japanese buy 1 carrier, 3 infantry and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 5 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 5 fighters, 1 infantry and 5 tactical_bombers in Kwangsi, round 2 : 3/11 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kweichow to French Indo China 1 fighter moved from Anhwe to Shantung 5 fighters moved from Kwangsi to 36 Sea Zone 5 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 fighter moved from Shensi to Hopei 2 mech_infantrys moved from Hopei to Anhwe 1 mech_infantry moved from Hopei to Anhwe Place Units - Japanese 3 infantry placed in Shantung 1 carrier and 7 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 5 submarines EDIT: Adding units owned by Japanese to 36 Sea Zone: 4 submarines EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Americans 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 bomber moved from Persia to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Java Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Anglo Egyptian Sudan Americans attack with 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Malta from Italians to Americans EDIT: Turning off Edit Mode 1 artillery moved from French Equatorial Africa to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Rhodesia 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Persia 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun moved from Morocco to Algeria 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 4 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 carriers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 127 Sea Zone to 124 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Norway Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Central United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States 2 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Yunnan to Kwangsi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Combat Move - British 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium Purchase Units - British British buy 1 aaGun, 1 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 2 infantry British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Gibraltar to United Kingdom 3 mech_infantrys moved from French Equatorial Africa to Rhodesia 1 fighter and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 infantry placed in Persia 1 fighter placed in United Kingdom 2 destroyers placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 1,33 Japanese regular : 0,00 Italians regular : -0,33 Germans regular : 1,67 British regular : 0,50
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Note that I made a Combat edit on Malta.
I oversaw to to move my US TT with an Inf boarded to Malta.
Hope that is ok with you.The right to object is yours.
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 8 Combat Move - Italians 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 6 infantry moved from Egypt to 81 Sea Zone 6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Persia 2 fighters moved from Egypt to Persia 6 infantry moved from 80 Sea Zone to Persia 2 cruisers moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Romania Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Italians attack with 2 armour, 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys British defend with 1 aaGun, 2 armour, 1 factory_minor, 2 fighters and 6 infantry; Americans defend with 1 fighter and 1 tactical_bomber British roll AA dice in Persia : 2/2 hits, 0.33 expected hits 2 fighters owned by the Italians lost in Persia Italians roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys in Persia, round 2 : 2/13 hits, 3.17 expected hits
Combat Hit Differential Summary :
Italians regular : -1.67 British AA : 1.67 Russians regular : -0.33