I’m playing an opponent who is preventing Vichy from occurring by having the UK attack Italy’s destroyer and transport in SZ96 from SZ98 with a destroyer, cruiser, tactical from aircraft carrier in SZ98 and a fighter from Malta. Italy’s destroyer is sunk (and transport). Then in the Non-Combat phase, UK loads the transport in SZ98 and lands UK troops in Southern France. Since France is still an ally at this point, this is legal and effectively prevents Vichy mode, since Germany will now have to take Southern France on its next turn. There isn’t any way to prevent this as far as I can tell.
G40 Balance Mod - Feedback Thread
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@Adam514 what about the fact that carriers take two hits and itself defends at 2 or less in defense?
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@pejon_88 It’s taken into account in the battle calc I proposed. They actually fight pretty evenly in the battle calc, but in a real fight there would be more fodder ships, which would advantage the cruiser fleet above the carrier-fighter fleet.
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@adam514 Okay, that does make a lot of sense when it is put in terms of how fleets would actually be composed. Cheers for explaining that.
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This issue has probably come up before, but since the search function here completely sucks I will put it forward anyway.
I’m thinking about marines and battleships. Think I read somewhere that a damaged battleship is not impeded when doing amphibious assaults. This seems a bit counter-intuitive, especially since own air can’t land on damaged carriers and other air are considered cargo.
Basically I think that a damaged battleship should not be able to send marines into an amphibious assault.
However, I realize that this would nerf the battleship quite a lot since sometimes it could not soak a hit during a sea-battle before an amphibious assault. Perhaps that could be an exception? An already damaged battleship would then not be able to send in the marines, while a freshly damaged one still could.
Further on there’s a question if a marine on a damaged battleship should be able to embark or disembark during NCM. I’m not sure about that one, but perhaps they should have that option, being able to change ships although it takes some time and logistics.
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I think marines cause enough awkwardness without adding extra rules to them. The value to gameplay is already highly dubious IMO.
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@trulpen said in G40 Balance Mod - Feedback Thread:
This issue has probably come up before, but since the search function here completely sucks I will put it forward anyway.
I’m thinking about marines and battleships. Think I read somewhere that a damaged battleship is not impeded when doing amphibious assaults. This seems a bit counter-intuitive, especially since own air can’t land on damaged carriers and other air are considered cargo.
Basically I think that a damaged battleship should not be able to send marines into an amphibious assault.
However, I realize that this would nerf the battleship quite a lot since sometimes it could not soak a hit during a sea-battle before an amphibious assault. Perhaps that could be an exception? An already damaged battleship would then not be able to send in the marines, while a freshly damaged one still could.
Further on there’s a question if a marine on a damaged battleship should be able to embark or disembark during NCM. I’m not sure about that one, but perhaps they should have that option, being able to change ships although it takes some time and logistics.
Battleships can already do everything else when damaged such as bombarding, it’s not worth preventing battleships from transporting marines when damaged.
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Hmm, I think marines was a great addition. Expensive land unit, but fun. Also like that cr and bs get a new function as tr.
But sure, making the rules more complex might not be advisable.
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I can live with the small attack-boats not being damaged. :grin:
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@adam514 said in G40 Balance Mod - Feedback Thread:
Battleships can already do everything else when damaged such as bombarding, it’s not worth preventing battleships from transporting marines when damaged.
That’s not exactly what I suggested though. Marines could still be on a damaged battleship. Not really advocating the idea, but responding and explaining how I considered it.
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@trulpen said in G40 Balance Mod - Feedback Thread:
That’s not exactly what I suggested though. Marines could still be on a damaged battleship. Not really advocating the idea, but responding and explaining how I considered it.
I think the rule should be ONLY damaged battleships can do amphibious assaults.
Kinda like beaching a ship in its last death throes, and pouring its crew onto land. Epic!
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@regularkid In our current house rules playtesting we have destroyers having the ability to transport 1 Infantry in combat or non-combat phase- however the destroyer will not have the ability to fire in the Attack when transporting a troop, also for each matching Battleship/cruiser bombardment then each amphibious matching infantry’s attack at a 2 in the first round of combat!!!
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@nolimit I like it. Kinda like the Tokyo Express. . . i.e., the use of destroyers by Japan to transport forces and supplies at night onto contested islands.
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Hi there, I’ve got two questions about G40 BM3 and GO40 BM4:
- Is the only difference between both modes the IPC costs for the strategic bomber?
- I read that the average bid in BM3 was about 10IPCs for the allies (please correct me if I’m wrong). Is the average bid in BM4 0IPC now?
Thank you!
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@fasthard said in G40 Balance Mod - Feedback Thread:
Hi there, I’ve got two questions about G40 BM3 and GO40 BM4:
- Is the only difference between both modes the IPC costs for the strategic bomber?
- I read that the average bid in BM3 was about 10IPCs for the allies (please correct me if I’m wrong). Is the average bid in BM4 0IPC now?
Thank you!
(a) yes
(b) Bids went up and up. Early on Axis were getting bids. BM3 vs BM4 has had basically no effect on bids. Typical bid is now around 15 but a semi final game has 22. -
I’d say the normal bid nowadays is about 20 for Allies.
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The effect is so slight that it isn’t really noticed.
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@fasthard said in G40 Balance Mod - Feedback Thread:
Thanks @simon33 , @trulpen. So the average bid stays the same in BM4? I thought the European Axis is mostly affected to this change, isn’t it?
Perhaps early on if you consider Black Skies being less viable, but it also affects especially US to not as easily spam bombers.
It’s actually not a small change. Bombers are still built, but to a far lesser extent than when they cost 12.
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I’m curious about that the troops in S Fr are disbanded and not converted when Axis ends the Armistice by entering the territory, while they are converted in other territories during NCM (Axis keeps those).
I believe the rules/notes has to be clear about this regarding the Zone Libre.
As the wording is now it only states that the fleet at Toulon is disbanded. The land units in S Fr are not mentioned to be disbanded before the end of the Axis turn, but obviously should since they are (or change the mechanics of 3A so they stay as converts).
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@trulpen i see what you mean. the rule does state that all remaining vichy units are removed from the board, but does not specify that this takes place before the land units in Southern France can turn. Will clarify in future versions.