@Private-Panic you’re up as Italy & Arabia
NML 1914 - Team Game #1
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TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 1 field_gun moved from London to Sea Zone 15 English Channel 3 infantry moved from London to Sea Zone 15 English Channel 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 17 Norwegian Sea 1 field_gun moved from Sea Zone 17 Norwegian Sea to Norway 3 infantry moved from Sea Zone 17 Norwegian Sea to Norway 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 4 battleships moved from Sea Zone 15 English Channel to Sea Zone 17 Norwegian Sea 1 cavalry moved from Samoa to Sea Zone 113 Pacific Ocean 1 colonial moved from Samoa to Sea Zone 113 Pacific Ocean 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea 1 infantry moved from Papua to German New Guinea 1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea 1 battlecruiser, 1 cavalry, 1 colonial, 4 cruisers, 1 destroyer and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 cavalry, 2 colonials and 1 field_gun moved from Sea Zone 122 Bismarck Sea to German New Guinea Purchase Units - Britain Britain buy 1 Factory, 1 cruiser, 4 field_guns, 1 heavy_gun, 8 infantry, 1 transport and 1 trench; Remaining resources: 1 PUs; 1 techTokens; Combat - Britain Battle in German New Guinea Britain attack with 1 cavalry, 2 colonials, 1 field_gun and 2 infantry Germany defend with 1 Factory, 2 infantry and 1 trench Britain roll dice for 1 battlecruiser in German New Guinea, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 trench owned by the Germany Britain roll dice for 1 cavalry, 2 colonials, 1 field_gun and 2 infantry in German New Guinea, round 2 : 3/6 hits, 1.67 expected hits Germany roll dice for 2 infantry and 1 trench in German New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germany and 1 trench owned by the Germany lost in German New Guinea Britain win, taking German New Guinea from Germany with 1 cavalry, 2 colonials, 1 field_gun and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 2 infantry and 1 trench Battle in Norway Britain attack with 1 field_gun and 3 infantry Germany defend with 1 field_gun and 1 stormtruppen Britain roll dice for 4 battleships in Norway, round 2 : 2/4 hits, 2.67 expected hits Germany roll dice for 1 field_gun and 1 stormtruppen in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany and 1 field_gun owned by the Germany lost in Norway Britain win, taking Norway from Germany with 1 field_gun and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germany: 1 field_gun and 1 stormtruppen Non Combat Move - Britain 2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 6 infantry moved from Normandy to Paris 2 infantry moved from London to Sea Zone 15 English Channel 2 infantry moved from Sea Zone 15 English Channel to Normandy 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 colonials moved from Quebec to Nova Scotia 2 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 infantry and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy 1 colonial moved from Lower Egypt to Cairo-Suez 1 field_gun and 2 infantry moved from Cyrenaica to Lower Egypt 1 field_gun moved from Northern Rhodesia to German East Africa 1 infantry moved from Northern Rhodesia to German East Africa 2 field_guns moved from German East Africa to Sea Zone 76 Indian Ocean 2 field_guns and 3 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 battlecruiser and 1 cruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 3 field_guns moved from Sea Zone 73 Arabian Sea to Baluchistan 1 submarine moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 1 field_gun moved from German Southwest Africa to Northern Rhodesia 1 infantry moved from German Southwest Africa to Northern Rhodesia Place Units - Britain 1 heavy_gun, 1 infantry and 1 trench placed in Cairo-Suez 1 field_gun and 1 infantry placed in Cape Town 1 Factory placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 2 infantry placed in Goa 1 cruiser placed in Sea Zone 15 English Channel 2 field_guns and 3 infantry placed in London 1 transport placed in Sea Zone 81 Bay of Bengal Turn Complete - Britain Britain collect 96 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germany regular : -1.33 Britain rolls : 0.00 Britain regular : 1.00
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 flag, 3 cavalrys, 4 field_guns and 12 infantry German New Guinea : 1 flag, 1 Factory, 1 cavalry, 2 colonials, 1 field_gun and 2 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Samoa : 1 flag Normandy : 2 colonials and 4 infantry Paris : 4 colonials, 3 field_guns, 2 fighters and 13 infantry Bombay : 1 Factory, 1 field_gun and 1 infantry Cairo-Suez : 1 Factory, 1 colonial, 1 field_gun, 4 heavy_guns, 6 infantry and 4 trenchs Calcutta : 1 Factory Cape Town : 1 Factory, 1 field_gun and 1 infantry England : 1 Factory Goa : 1 Factory and 2 infantry Jamaica : 1 infantry London : 1 Factory, 1 cavalry, 2 field_guns, 3 infantry and 1 trench Lower Egypt : 1 field_gun and 2 infantry New Zealand : 1 colonial Northern Rhodesia : 1 field_gun and 1 infantry Nova Scotia : 1 Factory and 2 colonials Ottawa-Montreal : 1 Factory Queensland : 1 cavalry and 2 colonials Singapore : 1 Factory and 1 cavalry Sydney-Canberra : 1 Factory Sea Zone 13 Skagerrak : 1 destroyer Sea Zone 15 English Channel : 1 battlecruiser, 8 cruisers, 1 destroyer, 7 submarines and 1 transport Sea Zone 17 Norwegian Sea : 4 battleships and 2 transports Sea Zone 25 Mid Atlantic : 2 transports Sea Zone 68 Aegean Sea : 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Sea Zone 69 Sea of Crete : 1 submarine Sea Zone 73 Arabian Sea : 1 battlecruiser, 1 cruiser and 4 transports Sea Zone 81 Bay of Bengal : 1 transport Sea Zone 122 Bismarck Sea : 1 battlecruiser, 4 cruisers, 1 destroyer and 3 transports Bahrain : 1 flag Baluchistan : 1 flag, 1 Factory, 1 colonial, 3 field_guns and 2 infantry Norway : 1 flag, 1 field_gun and 3 infantry
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Thanks for the chance to do GB before I go. Will be away for a week from Saturday, so if GB comes up again while I am gallavanting Kevin can enjoy himself with the brave brilliant British.
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Good day all.
Yesterday, I rolled 4 dice (I bought one more) and got no Tech. Then decided to play in Local to see what I could do . I forgot to save after my failed Marti Tech rolls , however . If you see any more rolls for Tech , ignore them . I will roll until I fail to get any and play from there . -
@Private-Panic Have a Gokd time .
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I peed ij my pants , when I saw that you attavked Norway. I thought I had 80% odds . But that was last turn. It has been so slow that I lost where we were!
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Isn’t that rubbish! That first message was drafted when I did my go, but I couldn’t post it .
I am owed a Twch roll , by the way. Should have 4. -
TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 conscript moved from Finland to Sweden Russia take Sweden from Germany 1 conscript, 1 field_gun and 1 infantry moved from Finland to Sweden 1 conscript moved from Buryatia to Chita Russia take Chita from Communists 1 field_gun and 1 infantry moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Buryatia 1 conscript moved from Western Siberian Lowlands to Perm 1 field_gun moved from Moldavia to Bessarabia 1 conscript moved from Odessa to Bessarabia Purchase Units - Russia Russia buy 6 conscripts, 3 field_guns, 4 heavy_guns, 7 infantry and 8 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Battle in Bessarabia Russia attack with 1 conscript and 1 field_gun Austria defend with 1 infantry Russia roll dice for 1 conscript and 1 field_gun in Bessarabia, round 2 : 0/2 hits, 0.50 expected hits Austria roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia lost in Bessarabia 1 field_gun owned by the Russia retreated to Odessa Austria win with 1 infantry remaining. Battle score for attacker is -2 Casualties for Russia: 1 conscript Battle in Bratsk Russia attack with 1 conscript, 1 field_gun and 1 infantry Communists defend with 1 infantry Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Bratsk, round 2 : 1/3 hits, 0.67 expected hits Communists roll dice for 1 infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits 1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Bratsk Russia win, taking Bratsk from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Communists: 1 infantry Non Combat Move - Russia 4 conscripts, 1 field_gun and 3 infantry moved from St. Petersburg to Pskov 1 conscript moved from Minsk to Belarus 2 field_guns moved from Minsk to Belarus 1 conscript and 2 field_guns moved from Kiev to Odessa 1 conscript moved from Georgia to Caucasus Place Units - Russia 1 field_gun, 1 heavy_gun and 1 infantry placed in Minsk 1 field_gun, 1 heavy_gun and 1 infantry placed in Kiev 1 trench placed in Perm 1 trench placed in Kazan 1 trench placed in Kazakhstan 4 conscripts and 3 trenchs placed in Omsk 1 heavy_gun placed in Minsk 1 heavy_gun placed in Kiev 1 conscript placed in Kiev 1 conscript placed in Minsk 1 field_gun and 4 infantry placed in St. Petersburg 2 trenchs placed in Caucasus 1 infantry placed in Irkutsk Turn Complete - Russia Russia collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00 Communists regular : 0.67 Austria regular : 0.67 Russia regular : -0.17
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 5 conscripts and 3 field_guns moved from Aldan to Bratsk 2 cavalrys and 1 infantry moved from Novosibirsk to Bratsk 8 cavalrys, 3 conscripts and 8 field_guns moved from Novosibirsk to Omsk Purchase Units - Communists Communists buy 8 conscripts, 3 field_guns and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Omsk Communists attack with 8 cavalrys, 3 conscripts and 8 field_guns Russia defend with 1 Factory, 5 conscripts, 1 field_gun and 3 trenchs Communists roll dice for 8 cavalrys, 3 conscripts and 8 field_guns in Omsk, round 2 : 7/19 hits, 5.33 expected hits Units damaged: 3 trenchs owned by the Russia Russia roll dice for 5 conscripts, 1 field_gun and 3 trenchs in Omsk, round 2 : 1/9 hits, 1.67 expected hits 4 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Omsk Communists roll dice for 8 cavalrys, 2 conscripts and 8 field_guns in Omsk, round 3 : 4/18 hits, 5.33 expected hits Russia roll dice for 1 conscript, 1 field_gun and 3 trenchs in Omsk, round 3 : 2/5 hits, 1.00 expected hits 3 trenchs owned by the Russia, 1 conscript owned by the Russia and 2 conscripts owned by the Communists lost in Omsk Communists roll dice for 8 cavalrys and 8 field_guns in Omsk, round 4 : 5/16 hits, 5.33 expected hits Russia roll dice for 1 field_gun in Omsk, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Omsk Communists win, taking Omsk from Russia with 7 cavalrys and 8 field_guns remaining. Battle score for attacker is 13 Casualties for Communists: 1 cavalry and 3 conscripts Casualties for Russia: 5 conscripts, 1 field_gun and 3 trenchs Battle in Bratsk Communists attack with 2 cavalrys, 5 conscripts, 3 field_guns and 1 infantry Russia defend with 1 field_gun and 1 infantry Communists roll dice for 2 cavalrys, 5 conscripts, 3 field_guns and 1 infantry in Bratsk, round 2 : 3/9 hits, 2.00 expected hits Russia roll dice for 1 field_gun and 1 infantry in Bratsk, round 2 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Russia, 1 infantry owned by the Russia and 1 conscript owned by the Communists lost in Bratsk Communists win, taking Bratsk from Russia with 2 cavalrys, 4 conscripts, 3 field_guns and 1 infantry remaining. Battle score for attacker is 5 Casualties for Communists: 1 conscript Casualties for Russia: 1 field_gun and 1 infantry Non Combat Move - Communists 1 conscript moved from Tiksi to Bratsk 1 conscript moved from Yakutsk to Tiksi 6 conscripts and 4 field_guns moved from Yakutsk to Aldan Place Units - Communists 8 conscripts, 3 field_guns and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs Communists collect 7 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 1.00 Russia regular : 1.33
Production/PUs Summary :
Germany : 120 / 138 France : 74 / 75 Serbia : 8 / 11 Austria : 91 / 91 Italy : 22 / 22 Arabia : 0 / 0 Turkey : 68 / 68 Britain : 96 / 97 Russia : 86 / 89 Communists : 27 / 34 USA : 71 / 73
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 0 on tech rolls USA roll 5,6,3 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover lateFighter Combat Move - USA 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 1 field_gun and 1 infantry moved from Sea Zone 26 Bay of Biscay to Castile 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Castile 1 battleship moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay Purchase Units - USA USA buy 1 destroyer, 3 field_guns, 2 infantry and 4 transports; Remaining resources: 18 PUs; 0 techTokens; Combat - USA Battle in Castile USA attack with 4 field_guns and 4 infantry Neutral defend with 1 heavy_gun and 3 infantry USA roll dice for 1 battleship in Castile, round 2 : 1/1 hits, 0,67 expected hits USA roll dice for 4 field_guns and 4 infantry in Castile, round 2 : 1/8 hits, 2,67 expected hits Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Castile USA roll dice for 4 field_guns and 2 infantry in Castile, round 3 : 3/6 hits, 2,00 expected hits Neutral roll dice for 1 heavy_gun and 1 infantry in Castile, round 3 : 1/2 hits, 1,00 expected hits 1 heavy_gun owned by the Neutral, 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Castile USA loses 0 PUs for violating Castiles neutrality. USA win, taking Castile from Neutral with 4 field_guns and 1 infantry remaining. Battle score for attacker is 5 Casualties for USA: 3 infantry Casualties for Neutral: 1 heavy_gun and 3 infantry Non Combat Move - USA 3 fighters moved from Bermuda to Gibraltar 3 destroyers and 1 submarine moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 2 field_guns moved from Charleston to Sea Zone 30 Mid Atlantic 2 field_guns and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 2 fighters moved from New York to Bermuda Place Units - USA 1 transport placed in Sea Zone 30 Mid Atlantic 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston 1 field_gun and 1 infantry placed in New York 1 field_gun placed in San Francisco 1 destroyer and 2 transports placed in Sea Zone 147 Gulf of California Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 74 PUs; end with 92 PUs
Combat Hit Differential Summary :
USA regular : -0,33 Neutral regular : 0,33
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@aequitas-et-veritas Earlier this year in a prior 1914 team game, I was looking at neutral territories for USA to build a factory in Europe; and Castile, Navarre and Catalonia were at the top of the list for low ratio of defenders to point value of territory and proximity to USA and/or France/Italy. Castile has higher build capacity and if you build mobile units, the extra distance doesn’t matter if going to France. “The Yanks are coming” “Yankee Doodle do or die” lyrics from “Over there”.
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 0 on tech rolls USA roll 5,6,3 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover lateFighter Combat Move - USA 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 1 field_gun and 1 infantry moved from Sea Zone 26 Bay of Biscay to Castile 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Castile 1 battleship moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay Purchase Units - USA USA buy 1 destroyer, 3 field_guns, 2 infantry and 4 transports; Remaining resources: 18 PUs; 0 techTokens; Combat - USA Battle in Castile USA attack with 4 field_guns and 4 infantry Neutral defend with 1 heavy_gun and 3 infantry USA roll dice for 1 battleship in Castile, round 2 : 1/1 hits, 0,67 expected hits USA roll dice for 4 field_guns and 4 infantry in Castile, round 2 : 1/8 hits, 2,67 expected hits Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Castile USA roll dice for 4 field_guns and 2 infantry in Castile, round 3 : 3/6 hits, 2,00 expected hits Neutral roll dice for 1 heavy_gun and 1 infantry in Castile, round 3 : 1/2 hits, 1,00 expected hits 1 heavy_gun owned by the Neutral, 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Castile USA loses 0 PUs for violating Castiles neutrality. USA win, taking Castile from Neutral with 4 field_guns and 1 infantry remaining. Battle score for attacker is 5 Casualties for USA: 3 infantry Casualties for Neutral: 1 heavy_gun and 3 infantry Non Combat Move - USA 3 fighters moved from Bermuda to Gibraltar 3 destroyers and 1 submarine moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 2 field_guns moved from Charleston to Sea Zone 30 Mid Atlantic 2 field_guns and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 29 Mid Atlantic 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 28 Sargasso Sea 2 fighters moved from New York to Bermuda Place Units - USA 1 transport placed in Sea Zone 30 Mid Atlantic 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in Charleston 1 field_gun and 1 infantry placed in New York 1 field_gun placed in San Francisco 1 destroyer and 2 transports placed in Sea Zone 147 Gulf of California Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 74 PUs; end with 92 PUs Turning on Edit Mode EDIT: Adding units owned by USA to Sea Zone 130 Philippine Sea: 1 field_gun and 1 infantry EDIT: Removing units owned by USA from Manila: 1 field_gun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -0,33 Neutral regular : 0,33
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Please use 2nd File.
Thank you.
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Hi all. i will buy one Tech, as i am owed it, then refund myself the 5 IPCs.
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TripleA Manual Gamesave Post: Germany round 6
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 1,5,6,6 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover subwarfare Combat Move - Germany
Combat Hit Differential Summary :
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@witt France thanks you for not researching land offense
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 1,5,6,6 and gets 2 hits Germany removing all Technology Tokens after successful research. Germany discover subwarfare Combat Move - Germany 2 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 1 field_gun moved from Stockholm to Sweden 1 field_gun moved from Stockholm to Sweden 1 field_gun moved from Stockholm to Sweden 2 field_guns, 1 infantry and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 2 field_guns, 1 infantry and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden 3 stormtruppens moved from Berlin to Mecklenburg 1 field_gun moved from Lithuania to Eastern Poland 1 field_gun moved from Lithuania to Eastern Poland 1 infantry moved from Eastern Poland to Lithuania 1 cavalry moved from Eastern Poland to Latvia Germany take Latvia from Russia 1 infantry moved from Lithuania to Eastern Poland 2 field_guns moved from Warsaw to Eastern Poland 2 cavalrys, 1 field_gun and 10 infantry moved from Eastern Poland to Galicia 1 submarine moved from Sea Zone 104 Southern Ocean to Sea Zone 106 Pacific Ocean 1 submarine moved from Sea Zone 104 Southern Ocean to Sea Zone 106 Pacific Ocean 1 submarine moved from Sea Zone 103 South Atlantic to Sea Zone 105 Pacific Ocean 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 107 Pacific Ocean 1 field_gun moved from Belgium to Picardy 3 fighters moved from Belgium to Picardy 4 cavalrys moved from Belgium to Burgundy 4 cavalrys moved from Alsace to Burgundy 2 cavalrys, 13 field_guns, 8 heavy_guns, 39 infantry and 6 stormtruppens moved from Champagne to Burgundy 1 stormtruppen moved from Rhine to Champagne 4 cavalrys moved from Bavaria to Rhine 2 field_guns and 5 infantry moved from Wurttemburg to Alsace 2 gass moved from Wurttemburg to Burgundy 1 gas moved from Wurttemburg to Burgundy 1 stormtruppen moved from Brandenburg to West Prussia 1 stormtruppen moved from Brandenburg to Mecklenburg Purchase Units - Germany Germany buy 1 Factory, 1 battleship, 4 field_guns, 3 heavy_guns, 7 infantry, 3 stormtruppens, 3 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Sweden Germany attack with 5 field_guns, 1 infantry and 3 stormtruppens Russia defend with 2 conscripts, 1 field_gun and 1 infantry Germany roll dice for 3 battlecruisers and 3 battleships in Sweden, round 2 : 5/6 hits, 4.00 expected hits Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Sweden, round 2 : 2/4 hits, 1.00 expected hits 1 field_gun owned by the Germany, 1 field_gun owned by the Russia, 1 infantry owned by the Germany, 1 infantry owned by the Russia and 2 conscripts owned by the Russia lost in Sweden Germany win, taking Sweden from Russia with 4 field_guns and 3 stormtruppens remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun and 1 infantry Casualties for Russia: 2 conscripts, 1 field_gun and 1 infantry Battle in Sea Zone 13 Skagerrak Germany attack with 3 submarines Britain defend with 1 destroyer Germany roll dice for 3 submarines in Sea Zone 13 Skagerrak, round 2 : 1/3 hits, 1.00 expected hits Britain roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Britain lost in Sea Zone 13 Skagerrak Germany win with 3 submarines remaining. Battle score for attacker is 9 Casualties for Britain: 1 destroyer Battle in Burgundy Germany attack with 10 cavalrys, 13 field_guns, 3 gass, 8 heavy_guns, 39 infantry and 6 stormtruppens France defend with 2 infantry and 1 trench Germany roll dice for 3 gass in Burgundy, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the France lost in Burgundy 3 gass owned by the Germany lost in Burgundy Germany roll dice for 10 cavalrys, 13 field_guns, 8 heavy_guns, 39 infantry and 6 stormtruppens in Burgundy, round 2 : 19/76 hits, 20.67 expected hits France roll dice for 1 trench in Burgundy, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the France lost in Burgundy Germany win, taking Burgundy from France with 10 cavalrys, 13 field_guns, 8 heavy_guns, 39 infantry and 6 stormtruppens remaining. Battle score for attacker is -3 Casualties for France: 2 infantry and 1 trench Casualties for Germany: 3 gass Battle in Picardy Germany attack with 1 field_gun and 3 fighters France defend with 1 infantry Germany roll dice for 1 field_gun and 3 fighters in Picardy, round 2 : 0/4 hits, 1.33 expected hits France roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Picardy 3 fighters owned by the Germany retreated France win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germany: 1 field_gun Non Combat Move - Germany 3 fighters moved from Picardy to Belgium 15 gass moved from Rhine to Burgundy 3 gass moved from Wurttemburg to Rhine Place Units - Germany 2 heavy_guns, 1 infantry and 2 trenchs placed in Belgium 3 stormtruppens placed in Berlin 1 battleship and 3 submarines placed in Sea Zone 12 Baltic Sea 2 field_guns placed in Mecklenburg 1 heavy_gun and 2 infantry placed in Dar es Salaam 2 field_guns and 4 infantry placed in Wurttemburg 1 Factory placed in Stockholm 1 trench placed in Belgium Activate Technology - Germany Germany activating subwarfare Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs Germany collect 7 PUs from War Bonds; end with 134 PUs Turning on Edit Mode EDIT: Changing PUs for Germany from 134 to 139 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -2.00 France regular : 0.50 Russia regular : 1.00 Britain regular : -0.33
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@witt All my French plans are changed with your move to Burgundy. I’ve always wondered about the strategy of moving en masse, but never tried it. Depends on the relative strength of the forces in Paris, Burgundy and troops on the German border. Trying to think thru my response.
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TripleA Move Summary: France round 6
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - France France spend 15 on tech rolls Combat Move - France 1 fighter and 2 infantry moved from Paris to Champagne 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 1 field_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 colonial and 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete 3 colonials and 1 field_gun moved from Shanghai 2 to Shanghai 1 2 infantry moved from Shanghai 4 to Shanghai 1
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - France France spend 15 on tech rolls France roll 4,5,5 and gets 0 hits Combat Move - France 1 fighter and 2 infantry moved from Paris to Champagne 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean 1 field_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean 1 colonial and 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete 3 colonials and 1 field_gun moved from Shanghai 2 to Shanghai 1 2 infantry moved from Shanghai 4 to Shanghai 1 Purchase Units - France France buy 1 cavalry, 3 colonials, 4 field_guns, 1 gas, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Shanghai 1 France attack with 3 colonials, 1 field_gun and 2 infantry Germany defend with 2 infantry and 2 trenchs France roll dice for 3 colonials, 1 field_gun and 2 infantry in Shanghai 1, round 2 : 2/6 hits, 1.83 expected hits Units damaged: 2 trenchs owned by the Germany Germany roll dice for 2 infantry and 2 trenchs in Shanghai 1, round 2 : 0/2 hits, 0.67 expected hits France roll dice for 3 colonials, 1 field_gun and 2 infantry in Shanghai 1, round 3 : 4/6 hits, 1.83 expected hits Germany roll dice for 2 infantry and 2 trenchs in Shanghai 1, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germany, 2 trenchs owned by the Germany and 1 infantry owned by the France lost in Shanghai 1 France win, taking Shanghai 1 from Germany with 3 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 9 Casualties for France: 1 infantry Casualties for Germany: 2 infantry and 2 trenchs Battle in Crete France attack with 1 colonial and 1 field_gun Turkey defend with 1 infantry France roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Crete France win, taking Crete from Turkey with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Champagne France attack with 1 fighter and 2 infantry Germany defend with 1 stormtruppen France roll dice for 1 fighter and 2 infantry in Champagne, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 stormtruppen in Champagne, round 2 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Champagne France win, taking Champagne from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 stormtruppen Non Combat Move - France 1 fighter moved from Champagne to Paris 3 gass moved from Brittany to Paris 1 colonial moved from Rhone to Auvergne 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 field_gun moved from Marseilles to Piedmont 1 colonial and 1 field_gun moved from Rhone to Languedoc 1 infantry moved from Marseilles to Rhone 2 colonials and 1 infantry moved from Marseilles to Languedoc 5 cavalrys, 4 colonials and 1 infantry moved from Lower Egypt to Cairo-Suez 1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea 1 colonial moved from Western Sudan to Lower Egypt 1 infantry moved from Uganda to Western Sudan 1 gas moved from Yanaon to Burma 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 135 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 134 Pacific Ocean 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea 1 colonial moved from Cyrenaica to Lower Egypt 1 field_gun moved from Tobruk to Cyrenaica 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 27 Mid Atlantic Place Units - France 1 infantry placed in Brittany 1 cavalry and 2 field_guns placed in Marseilles 1 colonial placed in Algiers 2 colonials placed in Tobruk 2 field_guns, 1 gas, 5 infantry and 3 trenchs placed in Paris Turn Complete - France France collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germany regular : -0.67 France regular : 2.83 Turkey regular : -0.33
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TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Purchase Units - Serbia Serbia buy 3 trenchs; Remaining resources: 2 PUs; Non Combat Move - Serbia 1 field_gun, 1 fighter, 2 heavy_guns and 16 infantry moved from Macedonia to Greece Place Units - Serbia 3 trenchs placed in Greece Turn Complete - Serbia Serbia collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :