Thanks gents. I’m currently editing my video for upload to YouTube and my argument sounds nearly exactly identical to @Cernel .
I appreciate all the feedback.
OK, I voted China only bids. I think Europe and Africa are well balanced, the unbalance is a almost totally unchallenged Japan in Asia, so the bids should go there.
You want to change the game, not the side balance, but at least you made your own mod, so it’s obvious that you don’t like AA50 as it is, but you see it as platform for making other game(s) in which AA50 is the base.
How bout side balance then, you still think allies need $12 in unit bid?
Why can’t you understand that many of us would rather play AA50 than something else? What my concern is in this matter, is the side balance, and what bids should be used to change the game as little as possible, or else I would make my own mod.
I haven’t determined my opinion on this yet, but some posters here seem to prefer KGF in all circumstances, with or without NOs. There are all kinds of obstacles to KJF strategies….honestly it seems tougher to go KJF in this game then in Revised. The only reason to do anything in the Pacific is NOs.
China unit bids promote balance in this regard.
You can always say that “the game is designed in such and such a way”… no one expects the game to be perfect. We are just talking about how to balance it in a way that promotes a fun and balanced game where a variety of strategies are plausible, rather than balancing it in such a way that the only reasonable choice is the same old race to Berlin and Moscow.
If you think the game is balanced and fun as it is (ie monster Japan vrs. Allied KGF every game) then great. I do too…I’d just like to play with a real China and see whether this would open up some KJF possibilities.
Out of topic, Subotai: the thread says clearly NOs are in play
And a unbalance of Asia lead to a unbalance of the whole game. AA50 is designed to be played all the board, but we have a theater that simply is unplayable: Asia, probably due few playtesting time. That unbalance makes Japan rule the Pacific ocean without effort, so they can toast a KGF with Polar Express or hold a Pacific Navy in case of KJF (a bit more difficult but still easy)
Out of topic, Subotai: the thread says clearly NOs are in play
And a unbalance of Asia lead to a unbalance of the whole game. AA50 is designed to be played all the board, but we have a theater that simply is unplayable: Asia, probably due few playtesting time. That unbalance makes Japan rule the Pacific ocean without effort, so they can toast a KGF with Polar Express or hold a Pacific Navy in case of KJF (a bit more difficult but still easy)
Japan
US/China
*Allied control of France = 5 IPCs
*Allied control of Phillippine Islands=5 IPCs
*Allied control of West US+Central US+East US= 5 IPCs
*Allied control of at least 3 of the following territories: Midway, Wake Island, Hawaiian Islands and/or Solomon Islands= 5 IPCs.
Japan should get 10-15 in bonuses. USA is going to get 10. [If the allies get France, its 15.]
But lets say its 10.
Are you saying that in 41 with NO, the pacific is “unplayable” but in 41 without NO the allies will always win. All this over 5 IPC??
I’m used to hyperbole and some over-generalizations, but the difference is FIVE IPC. I dont see how that goes from allied advantage to “totally unplayable.”
It’s interesting, I think we may see more KJF type manuevers as we play more games. Just recently I’ve seen some pretty neat stuff with the UK Aus trn, now I’m thinking you can get that trn to Sz 56 on UK 2 and then take the Canadian forces to Car Is. on UK 3 backed-up by Heavy US naval buys on US 1, 2, and 3. This gives the UK an extra NO. Will Japan try and sink the combined fleet? A bunch of US subs in Sz 56 could then counter.
What if Russia stacks Bury heavy? They may expect to lose a ton of inf, but how does this effect J’s future assualt on Ind/Aus? And what if this is planned to help UK take Car Is. on UK 2 with US reinforcements.
I do think there may be some openings to go after Japan. Well, I see potential openings, just a matter of seeing if they can actually be put into use.
We are just talking about how to balance it in a way that promotes a fun and balanced game where a variety of strategies are plausible, rather than balancing it in such a way that the only reasonable choice is the same old race to Berlin and Moscow.
If you think the game is balanced and fun as it is (ie monster Japan vrs. Allied KGF every game) then great. I do too…I’d just like to play with a real China and see whether this would open up some KJF possibilities.
Excellent point! +1 karma
I think this needs to be specified when we speak of balance:
I prefer the former (balance it in a way that promotes a fun and balanced game where a variety of strategies are plausible).
However in my limited (20 games) experience, it is my opinion that this is not possible with the current OOB rules. In fact, my FTF group has already altered the rules since we live by the above creedo (in RED)
It’s interesting, I think we may see more KJF type manuevers as we play more games. Just recently I’ve seen some pretty neat stuff with the UK Aus trn, now I’m thinking you can get that trn to Sz 56 on UK 2 and then take the Canadian forces to Car Is. on UK 3 backed-up by Heavy US naval buys on US 1, 2, and 3. This gives the UK an extra NO. Will Japan try and sink the combined fleet? A bunch of US subs in Sz 56 could then counter.
What if Russia stacks Bury heavy? They may expect to lose a ton of inf, but how does this effect J’s future assualt on Ind/Aus? And what if this is planned to help UK take Car Is. on UK 2 with US reinforcements.
I do think there may be some openings to go after Japan. Well, I see potential openings, just a matter of seeing if they can actually be put into use.
It appears that the allied efforts against Japan will lose steam as the Japanese income expands as they overun Asia. There is just not enough resistance to the japanese asia forces….
< Cue Functioneta >
Are you saying that in 41 with NO, the pacific is “unplayable” but in 41 without NO the allies will always win. All this over 5 IPC??
It’s not so much the Pacific NO, it’s the extra $ from the european NO’s that makes Germany/Italy much more of a threat to Russia early on, that forces the allies to rush to the rescue as early and quickly as possible.
It’s interesting, I think we may see more KJF type manuevers as we play more games. Just recently I’ve seen some pretty neat stuff with the UK Aus trn, now I’m thinking you can get that trn to Sz 56 on UK 2 and then take the Canadian forces to Car Is. on UK 3 backed-up by Heavy US naval buys on US 1, 2, and 3. This gives the UK an extra NO. Will Japan try and sink the combined fleet? A bunch of US subs in Sz 56 could then counter.
What if Russia stacks Bury heavy? They may expect to lose a ton of inf, but how does this effect J’s future assualt on Ind/Aus? And what if this is planned to help UK take Car Is. on UK 2 with US reinforcements.
I do think there may be some openings to go after Japan. Well, I see potential openings, just a matter of seeing if they can actually be put into use.
It appears that the allied efforts against Japan will lose steam as the Japanese income expands as they overun Asia. There is just not enough resistance to the japanese asia forces….
< Cue Functioneta >
Only if you play with NO though, correct?
Somehow, I seem to recall this same thing for revised. “KJF” just isnt possible…. blah blah.
I’m sure someone smart enough will figure out a way.
Are you saying that in 41 with NO, the pacific is “unplayable” but in 41 without NO the allies will always win. All this over 5 IPC??
It’s not so much the Pacific NO, it’s the extra $ from the european NO’s that makes Germany/Italy much more of a threat to Russia early on, that forces the allies to rush to the rescue as early and quickly as possible.
In 1941. Without NO. How much of a bid does the axis need then to be competitive?
Out of topic, Subotai: the thread says clearly NOs are in play
And a unbalance of Asia lead to a unbalance of the whole game. AA50 is designed to be played all the board, but we have a theater that simply is unplayable: Asia, probably due few playtesting time. That unbalance makes Japan rule the Pacific ocean without effort, so they can toast a KGF with Polar Express or hold a Pacific Navy in case of KJF (a bit more difficult but still easy)
Japan
- Axis control of Manchuria+Kiangsu [Shanghai region]+French Indo-China/Thailand=5 IPCs
- Axis control of at least four out of: Kwang-tung [Hong-kong region], Netherlands East Indies, Borneo, Phillippine Islands, New Guinea and/or Solomon Islands= 5 IPCs
- Axis control of at least one of: Hawaiian Islands, Australia or India =5 IPCs
US/China
*Allied control of France = 5 IPCs
*Allied control of Phillippine Islands=5 IPCs
*Allied control of West US+Central US+East US= 5 IPCs
*Allied control of at least 3 of the following territories: Midway, Wake Island, Hawaiian Islands and/or Solomon Islands= 5 IPCs.Japan should get 10-15 in bonuses. USA is going to get 10. [If the allies get France, its 15.]
But lets say its 10.Are you saying that in 41 with NO, the pacific is “unplayable” but in 41 without NO the allies will always win. All this over 5 IPC??
I’m used to hyperbole and some over-generalizations, but the difference is FIVE IPC. I dont see how that goes from allied advantage to “totally unplayable.”
No offense, but alot of your comments suggest that perhaps you haven’t played this much. Actually, I haven’t played it alot either.
As for the Pacific and NOs….here are the ones at stake
2 Jap NOs (not including the China NO)=10 ipcs
2 British NOs=10 ipcs (one is for the Allies controlling a Jap territory, the other one is for Gibraltar, Egypt, and Aussie–late game Aussie is the tough one since the Jap turn is after the USA turn).
2 American NOs=10 ipcs
So we are talking about 30 ipcs at stake either way. That’s alot of money for the Allies to just give up w/o a fight.
Bottom line is Allies have no good reason to contest the Pacific if the game is played without NOs unless the Jap player drops the ball. Without NOs, Aliles win easy by concentrating on Germany, since Japan can’t reasonably threaten Moscow till turn 8-10 or so, and Germany and Italy quickly crumble without the NO IPC boost. With NOs, it is still tempting to go all out on Germany but IMO there ought to be something going on in the Pacific in order to get some NO cash and try to threaten some Jap NOs.
I can’t say offhand what the bid to Axis should be w/o NOs but it needs to be substantial. At least 10, possibly 15-20 or more.
In 1941. Without NO. How much of a bid does the axis need then to be competitive?
Can’t say that I know, we always play with the NOs (tuned down to $4 NO’s)
It appears that the allied efforts against Japan will lose steam as the Japanese income expands as they overun Asia. There is just not enough resistance to the japanese asia forces….
Only if you play with NO though, correct?
Somehow, I seem to recall this same thing for revised. “KJF” just isnt possible…. blah blah.
I’m sure someone smart enough will figure out a way.
Japan didn’t have 5 transports to start in Revised.
Japan didn’t have 9 fighters to start in Revised
UK went BEFORE japan in Revised
Those are three very big factors that help prevent KJF.
Without NO’s might be easier as Japan’s income would be $15 less….
In 1941. Without NO. How much of a bid does the axis need then to be competitive?
Can’t say that I know, we always play with the NOs (tuned down to $4 NO’s)
I wonder if we could find enough people to test this. We’d need 20 games for a good start.
Play 2 games vs an “equal” opponent. No tech. No NO.
If the consensus is correct, the allies should win 19-1, correct?? (given one statistical dice @$@&* to axis)
So who would sign up to be axis and prove the consensus wrong?
It appears that the allied efforts against Japan will lose steam as the Japanese income expands as they overun Asia. There is just not enough resistance to the japanese asia forces….
Only if you play with NO though, correct?
Somehow, I seem to recall this same thing for revised. “KJF” just isnt possible…. blah blah.
I’m sure someone smart enough will figure out a way.
Japan didn’t have 5 transports to start in Revised.
Japan didn’t have 9 fighters to start in Revised
UK went BEFORE japan in Revised
Those are three very big factors that help prevent KJF.
Without NO’s might be easier as Japan’s income would be $15 less….
I agree it would be more difficult. Just not ready to say it cant be done.
It appears that the allied efforts against Japan will lose steam as the Japanese income expands as they overun Asia. There is just not enough resistance to the japanese asia forces….
Only if you play with NO though, correct?
Somehow, I seem to recall this same thing for revised. “KJF” just isnt possible…. blah blah.
I’m sure someone smart enough will figure out a way.
Japan didn’t have 5 transports to start in Revised.
Japan didn’t have 9 fighters to start in Revised
UK went BEFORE japan in Revised
Those are three very big factors that help prevent KJF.
Without NO’s might be easier as Japan’s income would be $15 less….
I agree it would be more difficult. Just not ready to say it cant be done.
Egpyt would have to survive on G1 for UK to even consider that strategy and then Russia has to make that commitment on R1 to India (and then and only then does UK have a chance to help against Japan with an India IC if Japan is played improperly).
Again, my opinion, but it’s too easy for Japan to control the south pacific early to prevent anything from the allies. Australia? Can’t really see that happening either.
Then you’ve got US on Japan 1-on-1. May work… but then Germany and Italy are all over africa and europe and good-bye russia.
I have thought about this alot. I WISH it were possible, but very doubtful without unleashing the German war machine… ouch!
We are just talking about how to balance it in a way that promotes a fun and balanced game where a variety of strategies are plausible, rather than balancing it in such a way that the only reasonable choice is the same old race to Berlin and Moscow.
If you think the game is balanced and fun as it is (ie monster Japan vrs. Allied KGF every game) then great. I do too…I’d just like to play with a real China and see whether this would open up some KJF possibilities.
Excellent point! +1 karma
I think this needs to be specified when we speak of balance:
I prefer the former (balance it in a way that promotes a fun and balanced game where a variety of strategies are plausible).
However in my limited (20 games) experience, it is my opinion that this is not possible with the current OOB rules. In fact, my FTF group has already altered the rules since we live by the above creedo (in RED)
What have you changed? Getting action in the pacific is my main objective. Seems everyone wants bids but you know they will just go towards a KGF, except chinese units and even then we still don’t have pacific action like we should.
@Flying:
However in my limited (20 games) experience, it is my opinion that this is not possible with the current OOB rules. In fact, my FTF group has already altered the rules since we live by the above creedo (in RED)
What have you changed? Getting action in the pacific is my main objective. Seems everyone wants bids but you know they will just go towards a KGF, except chinese units and even then we still don’t have pacific action like we should.
I know this should probably be in the house rules section. But I was asked…
We have incorporated the optional rules of escorted SBRs (modified to not let the aaa shots affect ftrs), closed the darndenelles, reduced NO’s to be worth $4 and some of our own Chinese Mods:
Let the ftr be non-combat moved at start of game. China gets an IC that is mobile: it can move one territory a turn and place units (no limit). China also collects income at the end of their turn like everyone else and buys units, inf cost $2, everything else is normal costs. Once China’s IC is lost, it is lost forever. The IC can be bombed like any other IC.
no bid
Thus far, the chinese have still been beaten back all the way to Chinghai but not quite eliminated in the two games we’ve used these rules. Stopping the Japanese there helps russia not have to worry about novosibirsk and kazakh. The first game is a great game that we wrote down in round 6 (to be completed later), still very even with some pacific action as UK added an Indian IC round 2.
The second game the axis game play was very weak, so that game was not a good game play test.
if japan was not allowed to attack china first turn or china went “first” then germany, etc I think that asia and thusly the pacific would see a change but not too great of one. I am going to suggest this next game to my group.
Then you want to change the game itself, not the side balance.
AA50 is the way it is designed. AA50 is supposed to have Europe balanced and Asia unbalanced, if that is your perception of AA50. What you’re really saying is that you don’t like the game, or only a part of it.
Also, AA50 is designed so that w/o NOs KGF is more efficent than KJF. If you don’t like it this way, you want another game, or an AA50 mode, like China mod. Then play the China mod if you don’t like AA50.
Subotai, I think you are in the wrong here. NOs were added in order to give Axis more of fighting chance (and of course the bidding for Axis in Revised contributed to this decision), and give the Pacific more of a role in the game. And it has succeeded, but not as good as it could have. Going for China inf bids is MORE in the line of how AA50 is designed, not less. Unlimited unit bids will be EGY inf bids and KAR art bids and Germany will be weaker -> back to AAR strategies. Do you want to turn AA50 into AAR? :?