Howdy. Lynxes posted a decent thread about bidding for the game. Since we have enough playing experience to start thinking about fixing game problems, I wanted to post some info not about specific changes, but on principles that result in good changes.
Instead of just thinking up random thoughts to “fix” the game, first figure out what makes for a good fix. The full CSub article on rule fixes (Paper #03) has a long discussion about good fixes, but here’s the crux of it:
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Here are the principles the renowned Caspian Sub uses [though we weren’t renowned when we wrote the paper :-D]. You will find that these rules are wise, elegant, judicious, and damn sexy.
Rule Changing Principles
1. The Minimalist Principle: The minimalist principle says “Make the least changes necessary to fix actual flaws in the game.” If someone who is good at the game with the out-of-the-box rules becomes bad at the game using the new rules, you’ve changed the game either too much, unnecessarily, or inappropriately. Part of this principle is that new rules should follow the ‘spirit of the rules’ and not change basic game concepts.
2. The Market Principle: A bid system is the most precise game-balancing tool; a good bidding market will result in a balancing remedy within 1 IPC of a perfect balance.
3. The Expertise Principle: Changes should encourage creativity and expertise, not just reward brute force or simplicity. A good game balancer will add quality dimensions of game play, not result in a Crane Kick* or empty rules with little strategic value.
*Crane Kick: If do right, no can defense. Mr. Miyagi said it, so it must be true.
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I do have one specific thought with the bid. There tends to be “bid inertia” in games such that bids stay artificially low for a long time. People don’t like to give up big bids, so the balancing bid can take longer to find. Here’s one very simple way to accurately and quickly raise the bids: use a bid-down system instead of a bid-up system.
Say you know three things: Player Big thinks the balancing bid is $12, player Cheap thinks the balancing bid is $4, and the actual balance for the game is closer to $8.
If you use a bid-up system, the bid goes like this:
Cheap: I bid $1 given to the weak team so I can take the strong team.
Big: I bid $3 given to the weak team.
Cheap: $4
Big: $5
Cheap: I’ll take it.
So both players are happy with the $5 bid. Big thinks the bid is $7 low so he’s happy, Cheap got an extra buck so he’s happy. But the bid is artificially lower than the optimal balance and the cheaper players will hold the bid down.
Now look at a bid-down system:
Cheap: I’ll take $40 to play the weak team.
Big: I’ll take $30.
Cheap: $15
Big: $12
Cheap: $11
Big: You bought it.
So again both players are happy. Cheap got $7 extra, and Big thinks he stuck Cheap for an extra dollar. But notice that with the exact same set of preferences the bid increased from $5 to $11 just by changing the bid mechanism. The fastest way to overcome “bid inertia” is to use a bid-down system.
Have at it.