TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Korea to Sakha
2 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
7 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Korea to Sakha
2 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
7 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 3/15 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Battle in Amur
Americans attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 109 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sakha
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry and 1 tactical_bomber
Americans roll dice for 3 fighters and 3 tactical_bombers in Sakha, round 2 : 5/6 hits, 3,50 expected hits
Italians roll dice for 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Sakha
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Sakha to Korea
2 fighters and 2 tactical_bombers moved from Amur to Korea
4 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 63 Sea Zone
7 fighters moved from 109 Sea Zone to Algeria
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
7 bombers moved from Korea to Western United States
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 infantry placed in Central United States
7 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Korea to Sakha
2 fighters and 2 tactical_bombers moved from Korea to Amur
1 artillery and 1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Korea to Amur
1 submarine moved from 6 Sea Zone to 17 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Sakha
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
7 fighters moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Battle in 6 Sea Zone
British loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 3/15 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 4 destroyers, 1 fighter, 15 submarines, 3 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 5 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Japanese roll dice for 1 carrier and 1 transport in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 17 Sea Zone
Americans win with 4 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Battle in Amur
Americans attack with 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 3 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 109 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Sakha
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry and 1 tactical_bomber
Americans roll dice for 3 fighters and 3 tactical_bombers in Sakha, round 2 : 5/6 hits, 3,50 expected hits
Italians roll dice for 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/2 hits, 0,83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Sakha
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 19 Sea Zone
Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 4 tactical_bombers in 19 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Sakha to Korea
2 fighters and 2 tactical_bombers moved from Amur to Korea
4 fighters and 5 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 submarine moved from 54 Sea Zone to 63 Sea Zone
7 fighters moved from 109 Sea Zone to Algeria
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
7 bombers moved from Korea to Western United States
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
1 infantry placed in Central United States
7 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Americans collect 60 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Eire to Scotland
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Iraq
3 armour, 4 artilleries and 12 mech_infantrys moved from Trans-Jordan to Egypt
3 fighters moved from Egypt to Algeria
2 fighters moved from United Kingdom to Algeria
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Iraq, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 artillery and 1 fighter in Iraq, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Algeria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 22 PUs (13 lost to blockades); end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3,50
Italians regular : 1,17
Japanese regular : 1,67
Germans regular : 1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Iraq
1 artillery moved from Northwest Persia to Iraq
1 bomber moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Sikang
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 2 marines moved from 96 Sea Zone to Malta
1 bomber moved from Southern Italy to Malta
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Battle in Malta
Italians attack with 1 bomber, 1 infantry and 2 marines
British defend with 1 aaGun, 1 airfield and 1 infantry
British roll AA dice in Malta : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber, 1 infantry and 2 marines in Malta, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1.50 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Egypt to Persia
1 bomber moved from Malta to Southern Italy
Place Units - Italians
3 mech_infantrys placed in Caucasus
1 bomber and 2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British AA : -0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 58 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 58 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from Japan to Amur
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 mech_infantry moved from Hopei to Jehol
1 mech_infantry moved from Kweichow to Jehol
Combat - Japanese
Battle in Guam
Battle in French Madagascar
Battle in Jehol
Japanese attack with 2 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Jehol
Japanese win, taking Guam from Americans, taking French Madagascar from British, taking Jehol from Chinese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 58 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 58 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 58 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 4 fighters
Americans defend with 3 artilleries
Japanese roll dice for 4 fighters in Amur, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 3 artilleries in Amur, round 2 : 2/3 hits, 1.00 expected hits
2 fighters owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 2 fighters in Amur, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 artilleries in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese roll dice for 1 fighter in Amur, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 3 fighters
Casualties for Americans: 3 artilleries
Non Combat Move - Japanese
1 fighter moved from Amur to Yakut S.S.R.
2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 12 fighters, 6 submarines and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Sikang to Shensi
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Suiyuyan to Chahar
1 carrier moved from 39 Sea Zone to 72 Sea Zone
1 fighter and 1 tactical_bomber moved from 58 Sea Zone to 72 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 infantry placed in Kiangsu
Japanese undo move 2.
2 infantry placed in Kiangsu
4 fighters and 2 infantry placed in Japan
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,2,6,4,2,6,6,5,4,5,6,1,3,3,6,6,3,6,3,5,1,2,6,6,1,5,4,4,1,4,2,2,3,1,5,2,1,3,3,2,3,5,2,3,3,6,3,2,6,6,1,5,6,1,3,6,1,5,3,3,6,6,4,1,1,4,1,2,2,3,5,1,6
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 fighters moved from Korea to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
3 fighters and 6 tactical_bombers moved from Korea to Jehol
3 tactical_bombers moved from Korea to Jehol
3 battleships, 19 carriers, 4 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Algeria to Morocco
7 bombers moved from Eastern United States to Morocco
11 fighters and 4 tactical_bombers moved from Algeria to Libya
1 bomber moved from Western United States to 86 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Morocco
Americans attack with 1 artillery and 7 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 7 bombers in Morocco, round 2 : 5/8 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers
Japanese defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers in Jehol, round 2 : 3/14 hits, 7,17 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Jehol
Americans roll dice for 3 fighters and 9 tactical_bombers in Jehol, round 3 : 8/12 hits, 6,50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 11 fighters and 4 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 11 fighters and 4 tactical_bombers in Libya, round 2 : 8/15 hits, 8,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Libya
Americans win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
10 fighters and 4 tactical_bombers moved from Libya to Egypt
1 bomber moved from 86 Sea Zone to French West Africa
6 bombers moved from Western United States to French West Africa
7 bombers moved from Morocco to Algeria
4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 9 tactical_bombers moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
2 destroyers and 5 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 armour and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4,1,3,1,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from 6 Sea Zone to Kiangsu
2 fighters moved from Korea to Kiangsu
1 artillery and 1 infantry moved from Manchuria to Jehol
3 fighters and 6 tactical_bombers moved from Korea to Jehol
3 tactical_bombers moved from Korea to Jehol
3 battleships, 19 carriers, 4 cruisers and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Algeria to Morocco
7 bombers moved from Eastern United States to Morocco
11 fighters and 4 tactical_bombers moved from Algeria to Libya
1 bomber moved from Western United States to 86 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
Americans attack with 4 fighters and 4 tactical_bombers
Japanese defend with 1 factory_minor and 2 infantry
Americans roll dice for 4 fighters and 4 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Morocco
Americans attack with 1 artillery and 7 bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 7 bombers in Morocco, round 2 : 5/8 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 7 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Jehol
Americans attack with 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers
Japanese defend with 2 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 9 tactical_bombers in Jehol, round 2 : 3/14 hits, 7,17 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Jehol, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Jehol
Americans roll dice for 3 fighters and 9 tactical_bombers in Jehol, round 3 : 8/12 hits, 6,50 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 3 fighters and 9 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Battle in 19 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports in 19 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 battleships, 19 carriers, 4 cruisers, 2 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Libya
Americans attack with 11 fighters and 4 tactical_bombers
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 11 fighters and 4 tactical_bombers in Libya, round 2 : 8/15 hits, 8,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Libya
Americans win with 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
10 fighters and 4 tactical_bombers moved from Libya to Egypt
1 bomber moved from 86 Sea Zone to French West Africa
6 bombers moved from Western United States to French West Africa
7 bombers moved from Morocco to Algeria
4 fighters and 4 tactical_bombers moved from Kiangsu to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 9 tactical_bombers moved from Jehol to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
2 destroyers and 5 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
2 armour and 1 infantry placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,4,1,3,1,4
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 20 PUs;
British buy 3 armour; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
8 fighters and 2 tactical_bombers moved from Algeria to Trans-Jordan
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 8 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 8 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/11 hits, 5,50 expected hits
Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
8 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - British
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2,1,3,4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 25 PUs (6 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -4,17
Italians regular : 0,33
Japanese regular : -0,83
Germans regular : -0,67
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - Italians
Italians buy 6 armour and 1 harbour; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 infantry and 2 marines moved from Malta to 96 Sea Zone
1 cruiser, 1 infantry, 2 marines and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 infantry and 1 marine moved from 94 Sea Zone to Algeria
3 bombers moved from Southern Italy to Algeria
2 fighters moved from Southern Italy to Algeria
3 fighters moved from Southern Italy to Algeria
3 fighters moved from Albania to Trans-Jordan
Combat - Italians
Battle in Tunisia
Battle in Algeria
Italians attack with 3 bombers, 5 fighters, 1 infantry and 1 marine
Americans defend with 1 airfield and 7 bombers
Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 bombers, 5 fighters, 1 infantry and 1 marine in Algeria, round 2 : 3/10 hits, 5.00 expected hits
Americans roll dice for 7 bombers in Algeria, round 2 : 3/7 hits, 1.17 expected hits
3 bombers owned by the Americans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 bombers, 3 fighters and 1 marine in Algeria, round 3 : 6/7 hits, 3.83 expected hits
Americans roll dice for 4 bombers in Algeria, round 3 : 1/4 hits, 0.67 expected hits
1 marine owned by the Italians and 4 bombers owned by the Americans lost in Algeria
Italians win, taking Tunisia from Americans with 3 bombers and 3 fighters remaining. Battle score for attacker is 70
Casualties for Italians: 2 fighters, 1 infantry and 1 marine
Casualties for Americans: 7 bombers
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys in Trans-Jordan, round 2 : 4/7 hits, 3.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Iraq
1 bomber moved from Trans-Jordan to Iraq
3 bombers moved from Algeria to Southern Italy
3 fighters moved from Algeria to Libya
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Sikang to Hopei
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Iraq
Place Units - Italians
1 harbour placed in Malta
3 armour placed in Iraq
3 armour placed in Caucasus
Turn Complete - Italians
Italians collect 39 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 fighter
EDIT: Adding units owned by Italians to Algeria: 1 marine
EDIT: Changing ownership of Algeria from Americans to Italians
EDIT: Changing PUs for Italians from 58 to 59
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 2 tactical_bombers moved from New South Wales to Queensland
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 6 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsu
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Manchuria
5 fighters moved from Japan to Korea
1 fighter moved from Japan to Korea
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 carrier, 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Battle in Manchuria
Japanese attack with 2 fighters
Americans defend with 1 artillery
Japanese roll dice for 2 fighters in Manchuria, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Union of South Africa from British with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in Korea
Japanese attack with 6 fighters
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 6 fighters in Korea, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Korea
Japanese roll dice for 4 fighters in Korea, round 3 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
Japanese win with 3 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 3 fighters
Casualties for Americans: 2 armour and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 2 fighters and 1 infantry in Kiangsu, round 3 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
1 aaGun and 2 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from French Indo China to Hunan
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to Hopei
1 fighter moved from Manchuria to Chahar
3 fighters moved from Korea to Japan
1 fighter moved from Yakut S.S.R. to Suiyuyan
Place Units - Japanese
6 fighters placed in Japan
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,6,3,5,3,2,5,1,4,5,3,6,5,1,1,5,6,1,2,1,2,1,6,2,3,6,4,1,3,4,2,1,4,6,3,2,6,2,5,1,5,5,3,1,4,1,4,1,4,6,3,4,1,2,1,1,3,6,6,2,1,4,5,5,5,2,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,6,1,4,3,5,6,3,4,6,6,1,1,4,4,6,1,2,5,1,5,6,4,2,3,3,1,2,1,2,2
Japanese collect 50 PUs (14 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -0.50
Japanese regular : 4.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 4 fighters and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
9 fighters and 14 tactical_bombers moved from 19 Sea Zone to Anhwe
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from French West Africa to Union of South Africa
5 bombers moved from French West Africa to 71 Sea Zone
Combat - Americans
Battle in Union of South Africa
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers in Union of South Africa, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Union of South Africa
Americans roll dice for 1 bomber in Union of South Africa, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Union of South Africa
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Kiangsu, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 71 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 5 bombers in 71 Sea Zone, round 2 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 71 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 71 Sea Zone
1 transport owned by the Japanese lost in 71 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Anhwe
Americans attack with 9 fighters and 14 tactical_bombers
Japanese defend with 1 aaGun and 3 infantry
Japanese roll AA dice in Anhwe : 2/3 hits, 0,50 expected hits
2 tactical_bombers owned by the Americans lost in Anhwe
Americans roll dice for 9 fighters and 12 tactical_bombers in Anhwe, round 2 : 12/21 hits, 12,00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 aaGun owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 8 fighters and 11 tactical_bombers remaining. Battle score for attacker is -29
Casualties for Americans: 1 fighter and 3 tactical_bombers
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans winGermans winGermans win with 1 submarine and 1 transport remaining with 1 submarine and 1 transport remaining with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to Eastern United States
1 fighter moved from 89 Sea Zone to Eastern United States
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Central United States
8 fighters and 11 tactical_bombers moved from Anhwe to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from 71 Sea Zone to Belgian Congo
1 bomber moved from Union of South Africa to Belgian Congo
Place Units - Americans
1 armour and 2 infantry placed in Korea
2 artilleries and 2 infantry placed in Western United States
4 fighters placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : 0,17
Japanese AA : 1,50
Germans regular : -0,33
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Yakut S.S.R.
2 fighters moved from India to Yakut S.S.R.
1 armour moved from Russia to Yakut S.S.R.
2 infantry moved from Novosibirsk to Yakut S.S.R.
24 infantry moved from Karelia S.S.R. to Finland Norway
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 2 fighters and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 2 fighters and 4 infantry in Yakut S.S.R., round 2 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Finland Norway
Russians attack with 24 infantry
Germans defend with 1 armour and 3 infantry
Russians roll dice for 24 infantry in Finland Norway, round 2 : 3/24 hits, 4.00 expected hits
Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Finland Norway
3 infantry owned by the Germans lost in Finland Norway
Russians roll dice for 23 infantry in Finland Norway, round 3 : 6/23 hits, 3.83 expected hits
Germans roll dice for 1 armour in Finland Norway, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland Norway
1 armour owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 22 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Russia
2 fighters moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Novosibirsk to Evenki National Okrug
Place Units - Russians
1 infantry placed in Karelia S.S.R.
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Round: 6
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 bomber moved from Syria Jordan to Ukraine S.S.R.
Combat - British
Battle in Ukraine S.S.R.
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
British win, taking Ukraine S.S.R. from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 infantry moved from Madagascar to South Africa Sea Zone
2 infantry moved from South Africa Sea Zone to South Africa
1 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Russia
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Ukraine S.S.R. to Syria Jordan
1 bomber moved from Ukraine S.S.R. to Syria Jordan
4 infantry moved from Anglo Sudan Egypt to Syria Jordan
4 infantry moved from Libya to Anglo Sudan Egypt
2 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour moved from Algeria to Anglo Sudan Egypt
4 infantry moved from Algeria to Libya
2 infantry moved from United Kingdom to North Sea Zone
2 infantry moved from North Sea Zone to Finland Norway
3 transports moved from West Spain Sea Zone to North Sea Zone
6 infantry moved from United Kingdom to North Sea Zone
6 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone
6 infantry moved from West Spain Sea Zone to Algeria
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
2 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to Samara
18 artilleries and 60 infantry moved from Russia to Tambov
1 mech_infantry moved from Yenisey to Novosibirsk
Russians take Novosibirsk from Italians
1 armour moved from Yenisey to Urals
Russians take Urals from Italians
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Tambov
Russians attack with 18 artilleries and 60 infantry
Germans defend with 1 infantry
Russians roll dice for 18 artilleries and 60 infantry in Tambov, round 2 : 19/78 hits, 19.00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 18 artilleries and 60 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Russia to Vologda
3 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 9 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs
Another prickly rule in there I’ve had come up in a game is if the target sea zone has a submarine, you can send a submarine with the transport and not attack the sub. You always have a choice to not attack the sub, but some I played with though it had t be a surface warship escort
I don’t understand what you mean here. “some I played with though it had t be a surface warship escort”
Was just an aside. I sent a sub + transport to amphibious attack Java once. The sea zone I moved into had a sub. I declined to attack and made the landing. The other player thought that a sub didn’t count as a warship escort and that I needed a destroyer or other surface ship. I mentioned it because it had come up and it’s part of the same rule paragraph.
Transports
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not >counting the sea zone it started in), its movement for that turn ends, and it must top there and conduct sea combat.
A transport can load units while in any friendly sea zone along its route, including the sea zone it started in. If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the Conduct Combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so. A transport that is part of an amphibious assault must end its movement in a friendly sea zone (or one that could become friendly as result of sea combat) from which it can conduct the assault. However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
Any land units aboard a transport are considered cargo until they offload. Cargo can’t take part in sea combat and is destroyed if the transport is destroyed.
Europe Rulebook (p16)
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@gamerman01 When you edit the League Rules post can you maybe point out what you edited. I realize it may just be grammar or something, but I can’t tell what changes are made and it would be nice to know :)