@barnee
Originally, there is no limit to how many mines can defend at any border. But since TripleA cannot adapt this rule, we have to consider the play balance in attacker vs. defender. So, TTy value plus 1 as the max number of armed mines in a territory seems well balanced.
Also, originally there is no limit to how many unarmed mines each territory can contain. The reason is, that mines must be produced in a Capital - and from there move to the front during NCM. So, when the owner of these mines wants to move them in any directions - depending on the anticipated direction of enemy attacks - there might be “traffic jam” if there is a limit to the number of unarmed mines “enroute”.
To make this work with TripleA I can see the difficulties. So, taken the above into consideration I suggest that we adapt a rule that you suggest will work:+1:
Depending on player feedback, we can always go back and adjust the rule for TripleA later.
What do you think about this?:relaxed: