@theveteran
Thanks for the quick response! I’ve been out of Global War 36 since V1, planning to jump back in with V4!

Latest posts made by Macaoidh
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RE: Join the ABGB discord: Much more GW36 activity is found there.
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RE: Join the ABGB discord: Much more GW36 activity is found there.
Please refresh when you get a chance. Thanks!
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RE: Custom Global 1940 Reference Charts
Yes, absolutely. I can provide them as a PDF if you that works. I sent you a PM with my email address.
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RE: Custom Global 1940 Reference Charts
Thanks guys, really appreciate the feedback! I love this game and I have certainly enjoyed making accessories for it.
For some of the nations, I decided to go with the flag-based roundel instead of the standard roundel. For these nations I use the roundels from A&A 1914, and a custom map I am having printed will also have matching roundels. However, so as to not create confusion when not playing on the custom map, I’m also making a set with the standard roundels.
I had these printed from boardgamesmaker.com. This is my second go around with them as I created some custom tokens for another game, and so far I have had no issues with the quality of the print. The matte laminate really cuts down on glare and protects the print from frequent handling.
Price depends. The more you order in bulk, the cheaper they are. This was my first proof run, so a set of nine charts ran me about $30 plus shipping.
Here are a few more charts:
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Custom Global 1940 Reference Charts
So I designed and produced a custom set of reference charts for Global 1940. This project has been in the works for a while, something I work on periodically for stress relief. I wanted to post about it to see what you guys think.
When it comes to board gaming, one of my favorite aspects is theme. A game has to be thematically pleasing, especially for historical games. I decided my Global game needed a little spicing up.
I made double-sided charts for all nine nations. They feature pictures of the head of states and nation-specific symbols, propaganda slogans, and fonts. The front displays the build chart, order of turn, and turn sequence. The reverse side has the income and national objectives. I have found they work great for newer players who don’t have all the information memorized.
The charts are matte laminated with a linen texture. I’m also working on charts for Anniversary and custom boxes with matching art, for all of the game pieces.
I can post more of the charts, if anyone is interested. Anyway, please let me know what you think.
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RE: Is killing Sea Zone 110 an absolute must?
I agree with the above statement that the importance of preserving the Luftwaffe outweighs the need to take out the BB in SZ110, in addition to any fighters scrambled. Additionally, by foregoing SZ110, as Germany you can also preserve your BB on G1 for use in later rounds or in the hopes of consolidating your fleet with the Italians in the Med.
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RE: Is killing Sea Zone 110 an absolute must?
I like the strategy of foregoing the fleet in SZ110. I typically avoid this fleet for a couple of reasons:
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Emphasis on taking out all the transports, cruiser in SZ91, and BB in SZ111
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Not wanting to risk any planes on G1 to a UK scramble
I understand the need to keep the option open for a Sealion and how the UK would increase risk of one if it scrambles fighters in SZ110. However, when playing as Germany I like to play a minimal risk strategy the first few turns as I like to keep my options open. If the fight on the Europe map devolves to a battle of attrition on the Eastern Front, Germany simply can’t afford to take out the USSR if it also has to replace the air force lost G1. I also like to take Southern France G1 so as to be able to build navy asap, and will send a plane down to ensure victory.
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RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)
I have been keeping a attentive eye on this project. After taking a good look at the map, I wanted to provide some feedback The quality of your work is exceedingly impressive! I am currently shopping around for a printer to bring this to reality. Thanks for all the countless hours you spent on this project and for supporting this community in such a tangible way.
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RE: Leader House Rules
I agree with everything concerning the strategic scale and historical realism perspective. Most tactical and operational bonuses described here would be realistically conducted at the division or corps level, with army and army group commanders synonymous to actions by the player.
However, I would argue that A&A itself is mostly notional. What I mean by that is it is not meant to be a hyper-detailed historical simulation or recreation of the war. Industry, national production, movement, combat, casualties, and income collection are all a representation, not a simulation, of history. One example that comes immediately to mind is the idea that attacking aircraft cannot land in newly conquered territory. I understand the need for this rule for game balance, but I think we would be hard-pressed to find a historical example where advancing armies extended beyond the capability of an air force to provide some level of support (not to mention for an entire army group).
So I do not think it is betraying the spirit of the game to introduce a “leader unit.” Also, this concept should not be limited only to the leadership bonuses an individual leader would provide. An argument could be made that the +1/reroll bonus provided by a “leader unit” represents not only that army group leader, but the summation of all the divisional and corps commanders and all of their collective military philosophy, culture, morale, and previously mentioned doctrine. Those and countless other effects historically influenced the combat effectiveness of armies and would have an impact on the outcome of battle. In fact, the sum of those influences were decisive (the Battle of France for example). The “leader unit” seems to be the simplest and most efficient way to represent these effects. By the way, that is a good point about bad leaders. I have not considered that concept before and I would even say bad leaders were just as impactful (Frendendall, Gamelin, Popov, Graziani, and even Hitler to name a few).