TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
4 armour moved from Caucasus to Rostov
1 fighter moved from Northwest Persia to Kazakhstan
3 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Ceylon
Battle in Rostov
Japanese attack with 5 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Ceylon from UK_Pacific, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
French regular : -0,33
Japanese regular : 0,33
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to 39 Sea Zone
12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northwest Persia to Rostov
1 armour moved from Caucasus to Rostov
4 armour moved from Caucasus to Rostov
1 fighter moved from Northwest Persia to Kazakhstan
3 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 transport
French defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Ceylon
Battle in Rostov
Japanese attack with 5 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Ceylon from UK_Pacific, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 55 Sea Zone
Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 12 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 : 9/18 hits, 10,00 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
11 fighters and 6 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
2 bombers moved from 39 Sea Zone to India
12 infantry moved from Persia to Iraq
1 armour moved from West India to Persia
3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Tsagaan Olom to Ulaanbaatar
1 aaGun and 1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Central Mongolia to Ulaanbaatar
2 infantry moved from Siberia to Amur
1 bomber moved from India to Kweichow
1 fighter moved from Kazakhstan to Tsinghai
Place Units - Japanese
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
1 infantry placed in French Indo China
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,3,2,6,3,3,4,4
Japanese collect 81 PUs (1 lost to blockades); end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
French regular : -0,33
Japanese regular : -0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 45 Sea Zone to Caroline Islands
9 fighters moved from 45 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 12 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 12 fighters and 1 infantry in Caroline Islands, round 2 : 6/14 hits, 6.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_minor
EDIT: Turning off Edit Mode
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 9 destroyers moved from 45 Sea Zone to 33 Sea Zone
10 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Dutch New Guinea to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 8 transports moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Southern Italy to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
Place Units - Americans
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
1 carrier, 2 destroyers and 6 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -0.67
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 45 Sea Zone to Caroline Islands
9 fighters moved from 45 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 12 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 12 fighters and 1 infantry in Caroline Islands, round 2 : 6/14 hits, 6.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_minor
EDIT: Turning off Edit Mode
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 9 destroyers moved from 45 Sea Zone to 33 Sea Zone
10 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Dutch New Guinea to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 8 transports moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Southern Italy to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
Place Units - Americans
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
1 carrier, 2 destroyers and 6 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Persia
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Trans-Jordan
British attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Syria to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Algeria
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to Algeria
4 fighters moved from United Kingdom to Gibraltar
3 fighters moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 fighter placed in United Kingdom
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -1.00
Japanese AA : -0.50
Germans AA : -0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Caroline Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Caroline Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 armour and 1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
4 armour and 4 mech_infantrys moved from Smolensk to Eastern Poland
1 fighter moved from Novgorod to Vologda
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 infantry moved from Northern Italy to Southern Italy
Italians take Southern Italy from Americans
Italians take Albania from Germans
Italians take Northern Italy from Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Caucasus to Volgograd
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Eastern Poland, round 2 : 6/9 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Smolensk to Archangel
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 fighter moved from Vologda to Novgorod
3 infantry moved from Novgorod to Archangel
1 armour and 15 mech_infantrys moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
2 aaGuns, 3 armour and 2 fighters moved from Caucasus to Rostov
3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 infantry moved from Persia to Iraq
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Novgorod
6 mech_infantrys placed in Germany
3 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,5,4,2,6,6,4,4
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Timguska to Kansu
1 fighter moved from Timguska to Kansu
1 tactical_bomber moved from Timguska to Kansu
1 fighter moved from Timguska to Kansu
1 infantry moved from Samara to Novosibirsk
2 artilleries moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Novosibirsk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kansu
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Yenisey to Urals
1 mech_infantry moved from Yenisey to Novosibirsk
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 aaGun, 2 armour, 4 artilleries and 5 infantry moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Yenisey from Russians
1 bomber moved from Kweichow to Yakut S.S.R.
1 infantry moved from Kazakhstan to Samara
5 armour moved from Rostov to Bryansk
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Samara
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
5 tactical_bombers moved from 35 Sea Zone to Celebes
5 fighters moved from 35 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to Dutch New Guinea
5 fighters moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Iraq to Trans-Jordan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,17 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-Jordan
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Japanese attack with 5 armour
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
Japanese win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Dutch New Guinea
Japanese attack with 7 fighters
ANZAC defend with 1 airfield, 2 fighters and 1 infantry
Japanese roll dice for 7 fighters in Dutch New Guinea, round 2 : 3/7 hits, 3,50 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Dutch New Guinea
Japanese win with 6 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 fighters and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Samara
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kansu to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Burma
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 armour moved from Persia to Iraq
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
6 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 fighter placed in India
3 submarines placed in 36 Sea Zone
1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in Shantung
3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,3,1,6,4,2,1,3
Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -5,33
ANZAC regular : -1,67
Russians regular : -2,33
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
I haven’t done any combat rolls yet, but in setting up this amphibious assault I didn’t think scramble was possible. I think maybe I’m confusing a rule (maybe the one about the kamikazes not being able to be applied to transports, fighters, or subs?) , or is scramble possible for you? If I need to bring escort I’ll bring the 11 fighters from sz 33.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
8 carriers moved from 33 Sea Zone to 6 Sea Zone
2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from Queensland to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
6 artilleries, 1 fighter and 3 infantry placed in Eastern United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
8 carriers moved from 33 Sea Zone to 6 Sea Zone
2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from Queensland to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
6 artilleries, 1 fighter and 3 infantry placed in Eastern United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Iraq
5 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to Southern Italy
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 carrier moved from 98 Sea Zone to 95 Sea Zone
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Syria
Battle in Trans-Jordan
British attack with 7 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.83 expected hits
Japanese roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Trans-Jordan
British win, taking Syria from Germans, taking Trans-Jordan from Japanese with 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Italy
British destroys 0PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Gibraltar to Algeria
2 battleships and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from Trans-Jordan to Algeria
5 fighters moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Iraq to Egypt
Place Units - British
1 destroyer and 1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : -0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 carriers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Korea
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 carriers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Korea
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
Germans buy 3 armour, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
2 fighters moved from Rostov to Tambov
2 fighters moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 bomber moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
Combat - Germans
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 4/4 hits, 1,67 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern Italy
Germans attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 2 : 5/6 hits, 2,33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 42 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 aaGuns and 3 armour moved from Rostov to Bryansk
2 fighters moved from Tambov to Bryansk
4 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 16 mech_infantrys moved from Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 aaGun moved from Archangel to Belarus
1 fighter moved from Vologda to Bryansk
2 fighters moved from Volgograd to Bryansk
3 fighters moved from Southern Italy to Western Germany
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Persia to Iraq
Place Units - Germans
3 infantry placed in Iraq
3 infantry placed in Persia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Greece
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
1 artillery moved from Novosibirsk to Urals
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Urals
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Urals
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Russia to Samara
Combat - Russians
Battle in Urals
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 artilleries and 7 infantry in Samara, round 2 : 2/11 hits, 3.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
3 armour moved from Russia to Novosibirsk
1 fighter moved from Smolensk to Novosibirsk
1 fighter and 1 tactical_bomber moved from Urals to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
2 aaGuns, 11 artilleries and 9 infantry moved from Russia to Samara
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 fighter and 3 tactical_bombers moved from Japan to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour moved from Bryansk to Tambov
1 bomber moved from Dzavhan to Tambov
1 infantry moved from Iraq to Syria
1 bomber moved from Iraq to Syria
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Syria
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Syria, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Syria
retreated to Syria
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tambov
Japanese attack with 5 armour and 1 bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 5 armour and 1 bomber in Tambov, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Japanese win, taking Tambov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Tambov to Rostov
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Amur to Manchuria
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 fighter moved from Shensi to India
1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Syria to India
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
5 fighters and 4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,4,5,4,5,3,4,5,1,1,2,5,1,6,4,6,4,2,2,4,3,5,6,1,1,3,5,1,2,5,5,6,2,5,1,6,1,6,6,5,2,1,5,5,6,4,5,2,1,5,3,3,3,2,3,3,6,2,5,1,4
Japanese collect 71 PUs (9 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : 2,83
ANZAC regular : 0,67
Russians regular : 1,00
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Caucasus to Sikang
2 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Sikang
1 tactical_bomber moved from Russia to Sikang
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Belarus to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 bomber moved from Southern France to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
1 bomber moved from Greece to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 aaGun and 3 infantry moved from Poland to Eastern Poland
6 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 aaGuns, 5 artilleries and 23 infantry moved from Romania to Eastern Poland
1 aaGun, 5 artilleries and 5 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar
6 infantry moved from Finland to Karelia
Place Units - Germans
2 infantry placed in Southern France
1 mech_infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 32 PUs;
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Tambov to Tsinghai
1 fighter moved from Tambov to Tsinghai
1 infantry moved from Tambov to Bryansk
1 fighter moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 tactical_bomber moved from Tambov to Tsinghai
1 artillery moved from Tambov to Samara
3 infantry moved from Manchuria to Jehol
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Tsinghai
Russians attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.83 expected hits
Italians roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tsinghai
Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 armour, 9 artilleries, 37 infantry and 3 mech_infantrys moved from Tambov to Russia
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Persia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Manchuria to Jehol
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
6 fighters moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Austria
1 infantry moved from Germany to Austria
4 armour, 18 artilleries, 66 infantry and 4 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Poland
1 fighter moved from Western Germany to Southern France
3 fighters moved from Southern Italy to Southern France
2 fighters moved from 99 Sea Zone to Austria
1 tactical_bomber moved from Southern Italy to Austria
3 armour and 3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Austria
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 6 fighters and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 fighters in 113 Sea Zone, round 2 : 0/6 hits, 3,00 expected hits
French roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 6 fighters in 113 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits
French roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
1 destroyer owned by the French lost in 113 Sea Zone
Germans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Austria
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Austria, round 2 : 3/7 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Austria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Austria
Germans win, taking Austria from Russians with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Poland, round 2 : 2/9 hits, 4,00 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 7 armour, 18 artilleries, 66 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 7 armour, 18 artilleries, 66 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 22/98 hits, 25,83 expected hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 7 armour, 18 artilleries, 66 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from 113 Sea Zone to United Kingdom
3 fighters moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 8 submarines and 8 transports moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern France to 112 Sea Zone
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Yugoslavia to Bulgaria
3 fighters moved from Southern France to Malta
3 aaGuns moved from Germany to Slovakia Hungary
1 fighter moved from Poland to 99 Sea Zone
1 fighter moved from Austria to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Austria to Southern Italy
2 fighters and 3 tactical_bombers moved from Poland to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 infantry placed in United Kingdom
1 tactical_bomber placed in France
1 infantry placed in France
2 armour, 7 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode