TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 45 Sea Zone to Caroline Islands
9 fighters moved from 45 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 12 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 12 fighters and 1 infantry in Caroline Islands, round 2 : 6/14 hits, 6.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Central United States: 1 factory_minor
EDIT: Turning off Edit Mode
2 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 6 carriers, 2 cruisers and 9 destroyers moved from 45 Sea Zone to 33 Sea Zone
10 fighters moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Dutch New Guinea to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 8 transports moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Southern Italy to United Kingdom
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
Place Units - Americans
Units in Central United States being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Central United States
1 carrier, 2 destroyers and 6 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Persia
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Trans-Jordan
British attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Syria to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
4 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Iraq to Algeria
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from United Kingdom to Algeria
4 fighters moved from United Kingdom to Gibraltar
3 fighters moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - British
1 fighter placed in United Kingdom
3 armour placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : -1.00
Japanese AA : -0.50
Germans AA : -0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Caroline Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 submarines moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 45 Sea Zone to Caroline Islands
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 armour and 1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
4 armour and 4 mech_infantrys moved from Smolensk to Eastern Poland
1 fighter moved from Novgorod to Vologda
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
1 infantry moved from Northern Italy to Southern Italy
Italians take Southern Italy from Americans
Italians take Albania from Germans
Italians take Northern Italy from Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia
1 bomber moved from Western Germany to Eastern Poland
2 fighters moved from Caucasus to Volgograd
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Eastern Poland, round 2 : 6/9 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 aaGun moved from Smolensk to Archangel
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
1 fighter moved from Vologda to Novgorod
3 infantry moved from Novgorod to Archangel
1 armour and 15 mech_infantrys moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
2 aaGuns, 3 armour and 2 fighters moved from Caucasus to Rostov
3 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 infantry moved from Persia to Iraq
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Novgorod
6 mech_infantrys placed in Germany
3 infantry placed in Greece
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,5,4,2,6,6,4,4
Germans collect 60 PUs (4 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Timguska to Kansu
1 fighter moved from Timguska to Kansu
1 tactical_bomber moved from Timguska to Kansu
1 fighter moved from Timguska to Kansu
1 infantry moved from Samara to Novosibirsk
2 artilleries moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Samara to Novosibirsk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kansu
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 mech_infantry moved from Yenisey to Urals
1 mech_infantry moved from Yenisey to Novosibirsk
2 fighters and 1 tactical_bomber moved from Kansu to Russia
1 aaGun, 2 armour, 4 artilleries and 5 infantry moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Yenisey from Russians
1 bomber moved from Kweichow to Yakut S.S.R.
1 infantry moved from Kazakhstan to Samara
5 armour moved from Rostov to Bryansk
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Samara
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
5 tactical_bombers moved from 35 Sea Zone to Celebes
5 fighters moved from 35 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to Dutch New Guinea
5 fighters moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Iraq to Trans-Jordan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,17 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-Jordan
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Japanese attack with 5 armour
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2,50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk
Japanese win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Kansu
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Dutch New Guinea
Japanese attack with 7 fighters
ANZAC defend with 1 airfield, 2 fighters and 1 infantry
Japanese roll dice for 7 fighters in Dutch New Guinea, round 2 : 3/7 hits, 3,50 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Dutch New Guinea
Japanese win with 6 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 fighters and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Samara
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 6 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Kansu to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Burma
2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from Trans-Jordan to Iraq
1 armour moved from Persia to Iraq
1 aaGun moved from Ulaanbaatar to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
6 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 fighter placed in India
3 submarines placed in 36 Sea Zone
1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in Shantung
3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,3,1,6,4,2,1,3
Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -5,33
ANZAC regular : -1,67
Russians regular : -2,33
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
I haven’t done any combat rolls yet, but in setting up this amphibious assault I didn’t think scramble was possible. I think maybe I’m confusing a rule (maybe the one about the kamikazes not being able to be applied to transports, fighters, or subs?) , or is scramble possible for you? If I need to bring escort I’ll bring the 11 fighters from sz 33.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
8 carriers moved from 33 Sea Zone to 6 Sea Zone
2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from Queensland to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
6 artilleries, 1 fighter and 3 infantry placed in Eastern United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Hawaiian Islands to 16 Sea Zone
6 fighters moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 104 Sea Zone
Americans attack with 6 fighters
Germans defend with 1 destroyer
Americans roll dice for 6 fighters in 104 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Korea from Japanese with 6 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 16 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
10 fighters moved from 33 Sea Zone to 6 Sea Zone
8 carriers moved from 33 Sea Zone to 6 Sea Zone
2 cruisers moved from 33 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
8 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
7 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 tactical_bombers moved from Queensland to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
4 destroyers, 1 fighter and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
6 artilleries, 1 fighter and 3 infantry placed in Eastern United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Egypt to Iraq
5 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Algeria to Southern Italy
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to Southern Italy
1 carrier moved from 98 Sea Zone to 95 Sea Zone
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in Syria
Battle in Trans-Jordan
British attack with 7 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/9 hits, 3.83 expected hits
Japanese roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Trans-Jordan
British win, taking Syria from Germans, taking Trans-Jordan from Japanese with 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Southern Italy
British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
British roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Southern Italy, round 2 : 3/7 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Italy
British destroys 0PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to Sicily
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Gibraltar to Algeria
2 battleships and 1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from Trans-Jordan to Algeria
5 fighters moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Iraq to Egypt
Place Units - British
1 destroyer and 1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : -1.00
Germans AA : -0.17
Germans regular : -0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 carriers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Korea
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 carriers, 1 fighter, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Korea
Place Units - ANZAC
3 infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 83 PUs;
Germans buy 3 armour, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Nenetsia to Urals
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Smolensk
2 fighters moved from Rostov to Tambov
2 fighters moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
1 bomber moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Southern Italy
Combat - Germans
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 4/4 hits, 1,67 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern Italy
Germans attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Southern Italy, round 2 : 5/6 hits, 2,33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 42 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 aaGuns and 3 armour moved from Rostov to Bryansk
2 fighters moved from Tambov to Bryansk
4 mech_infantrys moved from Bessarabia to Bryansk
1 armour and 16 mech_infantrys moved from Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 aaGun moved from Archangel to Belarus
1 fighter moved from Vologda to Bryansk
2 fighters moved from Volgograd to Bryansk
3 fighters moved from Southern Italy to Western Germany
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Persia to Iraq
Place Units - Germans
3 infantry placed in Iraq
3 infantry placed in Persia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in Greece
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
1 artillery moved from Novosibirsk to Urals
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Urals
1 mech_infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Urals
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 artilleries and 2 infantry moved from Russia to Samara
Combat - Russians
Battle in Urals
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 4 artilleries and 7 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 4 artilleries and 7 infantry in Samara, round 2 : 2/11 hits, 3.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
3 armour moved from Russia to Novosibirsk
1 fighter moved from Smolensk to Novosibirsk
1 fighter and 1 tactical_bomber moved from Urals to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
2 aaGuns, 11 artilleries and 9 infantry moved from Russia to Samara
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
1 fighter and 3 tactical_bombers moved from Japan to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour moved from Bryansk to Tambov
1 bomber moved from Dzavhan to Tambov
1 infantry moved from Iraq to Syria
1 bomber moved from Iraq to Syria
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Syria
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Syria, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Syria
retreated to Syria
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tambov
Japanese attack with 5 armour and 1 bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 5 armour and 1 bomber in Tambov, round 2 : 4/6 hits, 3,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Japanese lost in Tambov
Japanese win, taking Tambov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Tambov to Rostov
1 mech_infantry moved from Yenisey to Urals
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Amur to Manchuria
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 fighter moved from Shensi to India
1 mech_infantry moved from India to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Syria to India
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 18 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
5 fighters and 4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,4,5,4,5,3,4,5,1,1,2,5,1,6,4,6,4,2,2,4,3,5,6,1,1,3,5,1,2,5,5,6,2,5,1,6,1,6,6,5,2,1,5,5,6,4,5,2,1,5,3,3,3,2,3,3,6,2,5,1,4
Japanese collect 71 PUs (9 lost to blockades); end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : 2,83
ANZAC regular : 0,67
Russians regular : 1,00
British regular : 0,67
@tanios no, combat occurred.
But you may move out during combat phase with your TT’s and load elsewhere and go somewhere else or Comeback and conduct an amphib assault with the TT’s loaded from Iwo Jima.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 aaGun and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
2 bombers moved from Kwangsi to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Hopei, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
1 infantry moved from Anhwe to Shantung
2 bombers moved from Hopei to Kwangsi
1 armour moved from Hunan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 fighters moved from Kwangsi to Japan
2 artilleries and 3 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 marine moved from Java to 42 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Celebes to 44 Sea Zone
3 transports moved from 37 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 5 infantry moved from 37 Sea Zone to Shan State
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Shantung
4 artilleries and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
2 aaGuns, 19 artilleries and 18 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
3 infantry moved from Central Mongolia to Suiyuyan
2 aaGuns and 6 infantry moved from Olgiy to Yenisey
9 infantry moved from Olgiy to Kansu
4 infantry moved from Olgiy to Yenisey
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Italian Somaliland to Ethiopia
ANZAC take Ethiopia from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Java to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 fighter moved from Java to Queensland
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win, taking Malaya from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser, 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
2 bombers moved from Southern Italy to Syria
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to Iraq
3 artilleries and 7 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 fighter moved from Egypt to Syria
Combat - Italians
Battle in Iraq
Italians attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
1 infantry owned by the British lost in Iraq
Italians win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in French Equatorial Africa
Italians attack with 3 artilleries and 7 infantry
Americans defend with 1 infantry
Italians roll dice for 3 artilleries and 7 infantry in French Equatorial Africa, round 2 : 1/10 hits, 2.67 expected hits
Americans roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from Americans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Syria
Italians attack with 2 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 bombers, 1 fighter and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Syria to Egypt
1 bomber moved from Syria to Southern Italy
3 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 bomber moved from Syria to Southern Italy
5 artilleries, 4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
4 artilleries and 10 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Egypt
2 submarines and 1 transport placed in 99 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Persia
3 fighters moved from New South Wales to New Zealand
1 cruiser and 1 destroyer moved from 52 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
ANZAC collect 16 PUs (1 lost to blockades); end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Persia
Turn Complete - French