@Avner scramble?
L21 BM3 tanios (L+18) vs AetV (X) Game 2
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 fighters moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 11 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 11 fighters in 44 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 11 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 8 destroyers and 2 fighters moved from 54 Sea Zone to 45 Sea Zone 11 fighters moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 2 carriers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 8 transports moved from 97 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 3 fighters moved from Queensland to Dutch New Guinea Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 4 infantry placed in Western United States Americans undo move 1. 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 3 infantry placed in Southern Italy Americans undo move 1. 1 armour and 4 infantry placed in Western United States 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to Mexico: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.33
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FYI I added the 20 IPC to America for the factory upgrade I bought last round. I don’t think it’s possible for me to have a valid placement for it. The Mexico idea didn’t work because the territory value is only 2 and it needs to be 3.Actually I just realized I can edit the Central America factory to a minor and place the major there in a future turn. -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 10 fighters moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 11 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 11 fighters in 44 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 11 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 8 destroyers and 2 fighters moved from 54 Sea Zone to 45 Sea Zone 11 fighters moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 2 carriers, 2 destroyers, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 8 transports moved from 97 Sea Zone to 92 Sea Zone 2 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 3 fighters moved from Queensland to Dutch New Guinea Place Units - Americans 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 1 fighter and 4 infantry placed in Western United States Americans undo move 1. 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 3 infantry placed in Southern Italy Americans undo move 1. 1 armour and 4 infantry placed in Western United States 4 fighters placed in Eastern United States Turning on Edit Mode EDIT: Adding units owned by Americans to Mexico: 1 factory_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Mexico: 1 factory_minor EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 39 PUs; British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Syria 1 bomber moved from Southern Italy to Iraq 1 bomber moved from Southern Italy to Iraq 1 mech_infantry moved from Egypt to Syria Combat - British Battle in Iraq British attack with 2 bombers and 2 infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 2 bombers and 2 infantry in Iraq, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Syria British attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Syria, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Syria, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Syria British win, taking Syria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 bombers moved from Iraq to Egypt 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to 98 Sea Zone 3 fighters moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 fighter moved from Southern Italy to Algeria 3 fighters moved from Southern Italy to Egypt Place Units - British 3 infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,2,3 British collect 28 PUs (5 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 0.00 Germans regular : 0.50 British regular : -1.67
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@tanios Please proceed with Anzak. Thank you.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 carriers moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 airfield placed in Dutch New Guinea 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 2 carriers moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 submarines moved from 62 Sea Zone to 45 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 airfield placed in Dutch New Guinea 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Bryansk 4 armour, 1 infantry and 4 mech_infantrys moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 artillery and 4 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Bryansk 1 bomber moved from Greece to Eastern Poland 7 artilleries and 8 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 2 fighters moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Persia to Iraq 4 armour moved from Persia to Iraq Combat - Germans Battle in Bryansk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 5 armour and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2,67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 5 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Smolensk, round 2 : 2/11 hits, 3,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Southern Italy Germans attack with 7 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber Americans defend with 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry Germans roll dice for 7 artilleries, 4 fighters, 8 infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/20 hits, 7,50 expected hits Americans roll dice for 3 armour, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/8 hits, 3,50 expected hits 4 infantry owned by the Germans, 3 armour owned by the Americans and 4 infantry owned by the Americans lost in Southern Italy 7 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Northern Italy Americans win with 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Americans: 3 armour and 4 infantry Non Combat Move - Germans 7 mech_infantrys moved from Northern Italy to Romania 1 armour and 8 mech_infantrys moved from Greece to Romania 4 fighters moved from Greece to Caucasus 2 fighters and 2 tactical_bombers moved from Greece to Caucasus 2 fighters moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 fighter moved from Southern Italy to Western Germany 4 mech_infantrys moved from Western Germany to Slovakia Hungary 4 infantry moved from Western Germany to Northern Italy 1 cruiser and 3 destroyers moved from 109 Sea Zone to 112 Sea Zone 1 bomber moved from Eastern Poland to Western Germany 1 fighter moved from Bryansk to Novgorod 1 aaGun moved from Belarus to Smolensk 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from Greece to Bulgaria 2 aaGuns, 3 armour, 1 artillery and 4 mech_infantrys moved from Northwest Persia to Caucasus 2 armour moved from Persia to Caucasus Place Units - Germans 1 carrier placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Persia 3 infantry placed in Northern Italy 3 infantry placed in Greece 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Russians regular : 1,33 Germans regular : -3,67 British regular : -0,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry and 1 mech_infantry moved from Timguska to Yenisey 1 infantry moved from Evenkiyskiy to Yenisey 2 mech_infantrys moved from Novosibirsk to Yenisey 1 fighter and 1 tactical_bomber moved from Novosibirsk to Yenisey 1 fighter moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 2 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 armour moved from Bessarabia to Bryansk 1 artillery moved from Samara to Kazakhstan Combat - Russians Battle in Yenisey Russians attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 armour, 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yenisey, round 2 : 1/7 hits, 2.00 expected hits Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 2/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yenisey Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yenisey, round 3 : 4/5 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 2 infantry Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 artillery and 1 infantry moved from Novosibirsk to Timguska 1 fighter and 1 tactical_bomber moved from Yenisey to Timguska 1 fighter moved from Kazakhstan to Timguska 3 artilleries moved from Volgograd to Samara 1 aaGun moved from Volgograd to Samara 1 artillery moved from Samara to Russia 6 artilleries moved from Rostov to Bryansk 5 infantry moved from Rostov to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bryansk 1 aaGun moved from Bessarabia to Western Ukraine 1 infantry moved from Volgograd to Samara 3 artilleries moved from Samara to Russia 2 artilleries moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Russia to Vologda 1 armour moved from Bryansk to Russia Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33 Germans regular : -0.33 Russians regular : 2.17
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from India to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Philippines to 39 Sea Zone 12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Northwest Persia to Rostov 1 armour moved from Caucasus to Rostov 4 armour moved from Caucasus to Rostov 1 fighter moved from Northwest Persia to Kazakhstan 3 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Northwest Persia to Trans-Jordan Japanese take Trans-Jordan from British 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Ceylon Battle in Rostov Japanese attack with 5 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 4/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov Japanese win, taking Ceylon from UK_Pacific, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter and 3 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
French regular : -0,33 Japanese regular : 0,33 Russians regular : 0,67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from India to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Philippines to 39 Sea Zone 12 fighters and 6 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Northwest Persia to Rostov 1 armour moved from Caucasus to Rostov 4 armour moved from Caucasus to Rostov 1 fighter moved from Northwest Persia to Kazakhstan 3 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Northwest Persia to Trans-Jordan Japanese take Trans-Jordan from British 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in 39 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 transport French defend with 1 destroyer Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Ceylon Battle in Rostov Japanese attack with 5 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 5 armour and 1 mech_infantry in Rostov, round 2 : 4/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov Japanese win, taking Ceylon from UK_Pacific, taking Rostov from Russians with 5 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter and 3 infantry Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 3 infantry in Kazakhstan, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 55 Sea Zone Japanese attack with 12 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 12 fighters and 6 tactical_bombers in 55 Sea Zone, round 2 : 9/18 hits, 10,00 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter and 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 11 fighters and 6 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 1 marine and 4 submarines moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Japan to 35 Sea Zone 2 bombers moved from 39 Sea Zone to India 12 infantry moved from Persia to Iraq 1 armour moved from West India to Persia 3 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 aaGun moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Tsagaan Olom to Ulaanbaatar 1 aaGun and 1 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Siberia to Amur 1 bomber moved from India to Kweichow 1 fighter moved from Kazakhstan to Tsinghai Place Units - Japanese 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 infantry placed in French Indo China 1 mech_infantry placed in French Indo China 2 mech_infantrys placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,3,2,6,3,3,4,4 Japanese collect 81 PUs (1 lost to blockades); end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 French regular : -0,33 Japanese regular : -0,67 Russians regular : 0,67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 45 Sea Zone to Caroline Islands 9 fighters moved from 45 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 12 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 12 fighters and 1 infantry in Caroline Islands, round 2 : 6/14 hits, 6.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_minor EDIT: Turning off Edit Mode 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 2 cruisers and 9 destroyers moved from 45 Sea Zone to 33 Sea Zone 10 fighters moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Dutch New Guinea to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 8 transports moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Southern Italy to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from 55 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 23 Sea Zone Place Units - Americans Units in Central United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Central United States 1 carrier, 2 destroyers and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : -0.67 Japanese AA : -0.50
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 45 Sea Zone to Caroline Islands 9 fighters moved from 45 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 12 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 12 fighters and 1 infantry in Caroline Islands, round 2 : 6/14 hits, 6.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 12 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 factory_major EDIT: Adding units owned by Americans to Central United States: 1 factory_minor EDIT: Turning off Edit Mode 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 destroyer and 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 6 carriers, 2 cruisers and 9 destroyers moved from 45 Sea Zone to 33 Sea Zone 10 fighters moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Dutch New Guinea to 33 Sea Zone 1 fighter moved from 55 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 8 transports moved from 92 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Southern Italy to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 fighter moved from 55 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 23 Sea Zone Place Units - Americans Units in Central United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Central United States 1 carrier, 2 destroyers and 6 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 3 fighters moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan Combat - British Strategic bombing raid in Iraq Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Strategic bombing raid in Persia Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Trans-Jordan British attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Trans-Jordan British win, taking Trans-Jordan from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 mech_infantry moved from Syria to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Egypt 4 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Iraq to Algeria 1 bomber moved from Persia to Egypt 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 fighters moved from United Kingdom to Algeria 4 fighters moved from United Kingdom to Gibraltar 3 fighters moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria Place Units - British 1 fighter placed in United Kingdom 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : -1.00 Japanese AA : -0.50 Germans AA : -0.33 British regular : -1.67
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@tanios Anzak may proceed.
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone 2 submarines moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 22 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 45 Sea Zone to Caroline Islands Place Units - ANZAC 3 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone ANZAC undo move 2. ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 carriers and 1 fighter moved from 45 Sea Zone to 33 Sea Zone 2 submarines moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 22 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 45 Sea Zone to Caroline Islands Place Units - ANZAC 3 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone ANZAC undo move 2. ANZAC undo move 1. 1 destroyer placed in 54 Sea Zone 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 74 PUs; Germans buy 2 artilleries, 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Ukraine Germans take Ukraine from Russians 4 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 armour and 1 mech_infantry moved from Smolensk to Nenetsia Germans take Nenetsia from Russians 1 artillery and 1 infantry moved from Archangel to Vologda 4 armour and 4 mech_infantrys moved from Smolensk to Eastern Poland 1 fighter moved from Novgorod to Vologda 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans Italians take Albania from Germans Italians take Northern Italy from Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bessarabia 1 bomber moved from Western Germany to Eastern Poland 2 fighters moved from Caucasus to Volgograd Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 4 armour, 1 bomber and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Eastern Poland, round 2 : 6/9 hits, 3,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Poland to Western Germany 1 aaGun moved from Smolensk to Archangel 1 infantry moved from Archangel to Smolensk 1 infantry moved from Archangel to Belarus 1 fighter moved from Vologda to Novgorod 3 infantry moved from Novgorod to Archangel 1 armour and 15 mech_infantrys moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov 2 aaGuns, 3 armour and 2 fighters moved from Caucasus to Rostov 3 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 infantry moved from Persia to Iraq 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Novgorod 6 mech_infantrys placed in Germany 3 infantry placed in Greece 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,5,4,2,6,6,4,4 Germans collect 60 PUs (4 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,83
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 artillery and 1 infantry moved from Timguska to Kansu 1 fighter moved from Timguska to Kansu 1 tactical_bomber moved from Timguska to Kansu 1 fighter moved from Timguska to Kansu 1 infantry moved from Samara to Novosibirsk 2 artilleries moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Samara to Novosibirsk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Kansu Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Novosibirsk Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 2 artilleries, 1 fighter and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 mech_infantry moved from Yenisey to Urals 1 mech_infantry moved from Yenisey to Novosibirsk 2 fighters and 1 tactical_bomber moved from Kansu to Russia 1 aaGun, 2 armour, 4 artilleries and 5 infantry moved from Bryansk to Russia 1 aaGun moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Samara to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.00 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry, 2 mech_infantrys, 3 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 mech_infantry moved from Ulaanbaatar to Yenisey Japanese take Yenisey from Russians 1 bomber moved from Kweichow to Yakut S.S.R. 1 infantry moved from Kazakhstan to Samara 5 armour moved from Rostov to Bryansk 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu 1 mech_infantry moved from Sikang to Samara 2 infantry moved from Iraq to Trans-Jordan 1 bomber moved from India to Trans-Jordan 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 5 tactical_bombers moved from 35 Sea Zone to Celebes 5 fighters moved from 35 Sea Zone to Celebes 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 2 fighters moved from 35 Sea Zone to 22 Sea Zone 2 fighters moved from 35 Sea Zone to Dutch New Guinea 5 fighters moved from 35 Sea Zone to Dutch New Guinea 1 infantry moved from Iraq to Trans-Jordan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,17 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Trans-Jordan Japanese attack with 1 bomber and 3 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 4 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bryansk Japanese attack with 5 armour Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 5 armour in Bryansk, round 2 : 2/5 hits, 2,50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Japanese win, taking Bryansk from Russians with 5 armour remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Kansu Japanese attack with 1 fighter and 2 infantry Russians defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Dutch New Guinea Japanese attack with 7 fighters ANZAC defend with 1 airfield, 2 fighters and 1 infantry Japanese roll dice for 7 fighters in Dutch New Guinea, round 2 : 3/7 hits, 3,50 expected hits ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 2 fighters owned by the ANZAC lost in Dutch New Guinea Japanese win with 6 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 fighters and 1 infantry Battle in 22 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Samara Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 6 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kansu to Shensi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Shan State to Yunnan 1 aaGun moved from Shan State to Burma 2 mech_infantrys moved from India to Eastern Persia 3 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Eastern Persia to Iraq 1 bomber moved from Trans-Jordan to Iraq 1 armour moved from Persia to Iraq 1 aaGun moved from Ulaanbaatar to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 6 fighters moved from Dutch New Guinea to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 39 Sea Zone 1 fighter placed in India 3 submarines placed in 36 Sea Zone 1 mech_infantry placed in India 2 infantry and 1 mech_infantry placed in Shantung 3 tactical_bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,3,1,6,4,2,1,3 Japanese collect 83 PUs (1 lost to blockades); end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -5,33 ANZAC regular : -1,67 Russians regular : -2,33 British regular : -0,33
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 6 artilleries, 1 destroyer, 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 33 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 fighter moved from Hawaiian Islands to 16 Sea Zone 6 fighters moved from 33 Sea Zone to 16 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans
Combat Hit Differential Summary :
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I haven’t done any combat rolls yet, but in setting up this amphibious assault I didn’t think scramble was possible. I think maybe I’m confusing a rule (maybe the one about the kamikazes not being able to be applied to transports, fighters, or subs?) , or is scramble possible for you? If I need to bring escort I’ll bring the 11 fighters from sz 33.