• TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from N.B to sz68
            1 Infantry moved from sz68 to Mindor
                  Yamamoto take Mindor from Americans
            1 Artillery and 1 Infantry moved from Hainan to sz67
            1 Infantry moved from Frenchindochina to sz67
            3 Tanks moved from Frenchindochina to sz67
            1 Infantry moved from N.French I. to Burma
                  Yamamoto take Burma from British
            1 Artillery and 2 Infantrys moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Artillery, 2 B.Transports, 1 Infantry and 3 Tanks moved from sz67 to sz60
            1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks moved from sz60 to N.S
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to N.B
            1 Tank moved from Davao to Mindanao
                  Yamamoto take Mindanao from Americans
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Artillery and 1 Infantry moved from sz70 to Celebs
                  Yamamoto take Celebs from Dutch
            2 EarlyFighters moved from sz73 to N.S
            6 Transports moved from sz73 to sz74
            4 Infantrys and 3 Tanks moved from Nagasaki to sz74
            4 Infantrys and 3 Tanks moved from sz74 to Tientsin
            2 Tanks moved from Tokyo to sz78
            2 Artillerys moved from Tokyo to sz78
            2 Infantrys moved from Tokyo to sz78
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz74 to Tientsin
            1 Infantry moved from Hsingan to Jinan
            1 Artillery and 9 Infantrys moved from Tokyo to S.Japan
            3 Destroyers moved from sz78 to sz76
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz73 to sz70
            1 EarlyFighter moved from Hanan to W.Sian
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 4 Artillerys, 1 Carrier, 3 Destroyers, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks
                Dutch defend with 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 2 : 2/9 hits, 3.50 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank in N.S, round 2 : 1/7 hits, 2.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 4/8 hits, 3.17 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 3 : 2/6 hits, 2.33 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S
                    Yamamoto roll dice for 3 EarlyFighters and 3 Tanks in N.S, round 4 : 2/6 hits, 2.50 expected hits
                    Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits
                    1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks
                Casualties for Dutch: 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from N.S to sz60
            1 EarlyFighter moved from N.S to sz60
            1 EarlyFighter moved from N.S to Malaya
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            1 Carrier and 3 Destroyers placed in sz78
            1 EarlyFighter placed in sz78
            1 Artillery and 3 Infantrys placed in S.Japan
            1 Artillery placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.17
    Dutch regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Tsingnan to Gansu
            2 Artillerys, 1 Infantry and 3 Tanks moved from Szechwan to Gansu
            2 Infantrys and 3 Tanks moved from Sikang to Gansu
            2 Artillerys, 3 Infantrys and 1 Marine moved from Nancheng to Sikang
            1 Bomber and 1 EarlyFighter moved from Tsingnan to Gansu
            1 Tank moved from Gobi to Gansu
            4 Infantrys moved from Xining to Nancheng
            2 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 6 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Gansu
                Chinese attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks
                Hisaichi defend with 1 Artillery, 7 Infantrys and 7 Tanks
                    Chinese roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks in Gansu, round 2 : 6/17 hits, 6.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Gansu, round 2 : 6/15 hits, 6.17 expected hits
                    6 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                    Chinese roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/11 hits, 5.17 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 7 Tanks in Gansu, round 3 : 1/9 hits, 4.17 expected hits
                    3 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 4 : 3/10 hits, 4.83 expected hits
                    Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 3/4 hits, 2.00 expected hits
                    1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
                    Chinese roll dice for 1 Bomber and 6 Tanks in Gansu, round 5 : 3/7 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 Tank in Gansu, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Gansu
                Chinese win, taking Gansu from Hisaichi with 1 Bomber and 6 Tanks remaining. Battle score for attacker is 18
                Casualties for Chinese: 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 7 Tanks
    
        Non Combat Move - Chinese
            1 Bomber moved from Gansu to Tsingnan
    
        Place Units - Chinese
            4 Infantrys and 2 Marines placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.50
    Hisaichi regular : -2.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Artillery, 1 EarlyFighter and 6 Infantrys moved from Sian to Szechwan
            6 Tankettes moved from Kiangsi to W.Sian
            1 Infantry moved from W.Sian to E.Tibet
                  Hisaichi take E.Tibet from Chinese
            2 Tankettes moved from Peking to Shangsi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            1 Tankette moved from Peking to E.Shansi
            5 Infantrys moved from Hsingan to Jinan
            5 Tankettes moved from Hongkong to Kiangsi
            1 Infantry moved from Hongkong to Kwangtung
            1 Artillery and 2 Tanks moved from W.Borneo to sz60
            1 Elite and 1 Infantry moved from S.Borneo to sz60
            1 Artillery moved from S.Borneo to sz60
            1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz68
            1 Marine moved from Borneo to sz68
            1 Infantry moved from Borneo to sz68
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz68 to sz60
            1 Artillery and 3 Infantrys moved from Borneo to sz68
            1 Artillery, 3 Infantrys and 2 Transports moved from sz68 to sz60
            3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Java
            2 Submarines moved from sz68 to sz59
            2 Artillerys and 2 Infantrys moved from Seoul to sz79
            2 Artillerys, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from sz79 to sz1
            2 Artillerys and 2 Infantrys moved from sz1 to Yakutsk
            1 EarlyFighter moved from Phuket to sz59
            1 Bomber moved from Hanan to Sian
            1 Bomber moved from Sian to Szechwan
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks
                Anzac defend with 4 Infantrys; Dutch defend with 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 4/14 hits, 4.83 expected hits
                    Dutch roll dice for 6 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 4/13 hits, 4.67 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in Java
                Hisaichi win, taking Java from Dutch with 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 4 Infantrys
                Casualties for Dutch: 2 Infantrys
            Battle in Szechwan
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys in Szechwan, round 2 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz59
                Hisaichi attack with 1 EarlyFighter and 2 Submarines
                Dutch defend with 1 T.Boat
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 2/2 hits, 0.67 expected hits
                1 T.Boat owned by the Dutch lost in sz59
                Hisaichi win with 1 EarlyFighter and 2 Submarines remaining. Battle score for attacker is 5
                Casualties for Dutch: 1 T.Boat
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from sz59 to sz60
            2 EarlyFighters moved from Java to sz60
            1 EarlyFighter moved from Szechwan to Sian
            1 Bomber moved from Szechwan to Sian
            1 T.Boat moved from sz74 to sz79
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
            6 Tankettes placed in Hongkong
            1 Artillery and 2 Infantrys placed in Peking
            1 Artillery, 1 Elite and 6 Infantrys placed in Seoul
            Turning on Edit Mode
            EDIT: Adding units owned by Hisaichi to sz79: 3 Destroyers and 2 Transports
            EDIT: Removing units owned by Hisaichi from sz68: 3 Destroyers and 2 Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Dutch regular : -1.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Destroyer moved from sz50 to sz59
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Combat - Dutch
            Battle in sz59
                Dutch attack with 1 Destroyer
                Hisaichi defend with 2 Submarines
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                    Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz59, round 6 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                Dutch win with 1 Destroyer remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Submarines
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dutch regular : 0.33
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            1 Marine moved from Phuket to Thailand
            1 Elite and 3 Infantrys moved from Sumatra to N.S
            2 Infantrys moved from E.Borneo to sz60
            2 Infantrys moved from sz60 to N.S
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            1 Infantry moved from N.Tibet to E.Tibet
            1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet
            2 Infantrys moved from Bengal to Burma
            5 EarlyFighters and 1 Fighter moved from Bengal to Burma
            1 Fighter moved from Calcutta to Burma
            1 Marine and 1 Tank moved from Bengal to sz64
            2 B.Transports, 1 Marine, 1 Tank and 2 Transports moved from sz64 to sz63
            3 Infantrys moved from C.India to sz63
            7 Infantrys moved from Calcutta to sz63
            2 B.Transports, 10 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz63 to sz61
            2 Infantrys moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to N.S
            10 Infantrys, 1 Marine and 1 Tank moved from sz61 to N.S
            2 Infantrys moved from Bengal to W.Chunking
            1 Tank moved from S.Tibet to W.Chunking
            3 Mech.Infs moved from N.Tibet to Bengal
            3 Mech.Infs moved from Bengal to W.Chunking
            1 Tank moved from N.Tibet to E.Tibet
            1 Artillery and 2 Infantrys moved from Agra to W.Tibet
            3 Mech.Infs moved from Dheli to Nepal
            4 Infantrys moved from Soem to sz50
            1 Destroyer, 4 Infantrys and 2 Transports moved from sz50 to sz56
            4 Infantrys moved from sz56 to Sumatra
                  British take Sumatra from Thai
            1 Submarine moved from sz50 to sz56
            5 Destroyers and 2 Submarines moved from sz64 to sz61
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            1 Infantry moved from British Columbia to N.Canada
            2 Tankettes moved from Vancouver to N.Canada
            1 Infantry moved from Vancouver to British Columbia
            2 Tankettes moved from sz4 to Palana
            4 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 B.Transport, 10 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in E.Tibet
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in E.Tibet
                British win, taking E.Tibet from Hisaichi with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Burma
                British attack with 5 EarlyFighters, 2 Fighters and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 5 EarlyFighters, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/9 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Yamamoto with 5 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in W.Chunking
                British attack with 2 Infantrys, 3 Mech.Infs and 1 Tank
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 2 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto lost in W.Chunking
                    British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in N.S
                British attack with 12 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 1 Tank; Thai defend with 1 Elite and 5 Infantrys
                    British roll dice for 12 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 2/14 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Elite, 5 Infantrys and 1 Tank in N.S, round 2 : 4/7 hits, 2.50 expected hits
                    2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in N.S
                    British roll dice for 8 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 4/10 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Elite, 3 Infantrys and 1 Tank in N.S, round 3 : 2/5 hits, 1.83 expected hits
                    3 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in N.S
                    British roll dice for 6 Infantrys, 1 Marine and 1 Tank in N.S, round 4 : 1/8 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 7 Infantrys
                Casualties for Thai: 1 Elite and 5 Infantrys
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            5 EarlyFighters and 2 Fighters moved from Burma to Bengal
    
        Place Units - British
            1 B.Transport placed in sz49
            1 Infantry placed in Moresby
            2 Tankettes placed in Vancouver
            3 Infantrys placed in Dheli
            British undo move 4.
            3 Mech.Infs placed in Dheli
            Turning on Edit Mode
            EDIT: Removing units owned by British from Nepal: 3 Mech.Infs
            EDIT: Adding units owned by British to Bengal: 3 Mech.Infs
            EDIT: Turning off Edit Mode
            1 Artillery and 1 Infantry placed in Bengal
            1 Artillery and 7 Infantrys placed in Calcutta
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.50
    British regular : -1.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            3 Artillerys moved from Soem to sz50
            2 Tanks moved from Soem to sz50
            7 Infantrys moved from Derby to sz50
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56
            3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra
            2 Infantrys moved from sz57 to Lambok
            1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok
            2 Infantrys and 1 Marine moved from Darwin to Derby
            5 Infantrys moved from S.W.Australia to C.Australia
            2 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            3 Transports placed in sz51
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Bomber and 3 EarlyFighters moved from Palana to sz7
            2 EarlyFighters moved from sz20 to sz7
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Marine moved from Pearl Harbor to sz25
            1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
            1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
            3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            3 Tanks moved from Anchorage to sz5
            3 Infantrys moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            1 Tank moved from Alaska to sz4
            1 Artillery moved from Alaska to sz4
            1 Marine moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
            8 Tankettes moved from N.Canada to Alaska
            4 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Seattle to Canada
            9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
            4 Tankettes moved from Canada to N.Canada
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber and 5 EarlyFighters
                Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for Masaharu: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            3 EarlyFighters moved from sz7 to Palana
            1 Bomber moved from sz7 to Palana
            2 EarlyFighters moved from sz7 to Kamchatka
    
        Place Units - Americans
            2 Tanks placed in Alaska
            2 Tanks placed in Anchorage
            2 Destroyers placed in sz25
            1 Destroyer and 1 S.Sub placed in sz25
            1 B29 and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Bomber and 3 EarlyFighters moved from Palana to sz7
            2 EarlyFighters moved from sz20 to sz7
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Marine moved from Pearl Harbor to sz25
            1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
            1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
            3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            3 Tanks moved from Anchorage to sz5
            3 Infantrys moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            1 Tank moved from Alaska to sz4
            1 Artillery moved from Alaska to sz4
            1 Marine moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
            8 Tankettes moved from N.Canada to Alaska
            4 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Seattle to Canada
            9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
            4 Tankettes moved from Canada to N.Canada
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber and 5 EarlyFighters
                Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for Masaharu: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            3 EarlyFighters moved from sz7 to Palana
            1 Bomber moved from sz7 to Palana
            2 EarlyFighters moved from sz7 to Kamchatka
    
        Place Units - Americans
            2 Tanks placed in Alaska
            2 Tanks placed in Anchorage
            2 Destroyers placed in sz25
            1 Destroyer and 1 S.Sub placed in sz25
            1 B29 and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Artillery moved from Angarsk to Ustkut
            1 Marine moved from Irkutsk to Ustkut
            1 Artillery and 8 Infantrys moved from Hsingan to Quingdao
            1 EarlyFighter moved from Vostok to Ustkut
            1 Artillery and 5 Infantrys moved from Akina to sz15
            1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1
            1 Artillery and 2 Infantrys moved from Amursk to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk
            2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ustkut
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Ustkut to Quingdao
            1 Infantry moved from Angarsk to Irkutsk
            1 Bomber moved from N.Japan to Amursk
    
        Place Units - Masaharu
            2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
            8 Infantrys placed in Akina
            2 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut
            1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Kyzal
            4 Mech.Infs moved from Achinsk to Kyzal
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Marine
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Marine
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Ulaan Ude
            1 Fighter moved from Ustkut to Ulaan Ude
            1 AAGun moved from Kyzal to Ulaan Ude
            1 AAGun moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from N.B to sz68
            1 Infantry moved from Mindor to sz68
            2 Infantrys moved from sz68 to Punay
            1 Artillery moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
            1 Destroyer moved from sz70 to sz59
            2 EarlyFighters moved from sz60 to sz59
            1 Battleship and 1 Submarine moved from sz70 to sz59
            4 Artillerys and 16 Infantrys moved from S.Japan to sz74
            4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60
            4 Artillerys and 16 Infantrys moved from sz60 to N.S
            1 EarlyFighter moved from Malaya to N.S
            2 Bombers moved from Phuket to N.S
            1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76
            1 Tank moved from Frenchindochina to Burma
            1 EarlyFighter moved from W.Sian to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys
                British defend with 5 Infantrys, 1 Marine and 1 Tank
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits
                    British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
                    1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 5 Infantrys, 1 Marine and 1 Tank
            Battle in Burma
                Yamamoto attack with 1 EarlyFighter and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Burma
                    Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win with no units remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 1 EarlyFighter and 1 Tank
                Casualties for British: 1 Infantry
            Battle in sz59
                Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport
                Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz59
                Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Destroyer
            Battle in Punay
                Yamamoto attack with 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Punay
                    Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Punay
                    Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Punay
                Americans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from N.S to Malaya
            1 EarlyFighter moved from N.S to Malaya
            1 Artillery and 1 Infantry moved from sz59 to Java
            2 EarlyFighters moved from sz59 to sz70
            1 Artillery moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 Bunker and 1 Factory placed in Malaya
            2 B.Transports and 2 Destroyers placed in sz70
            1 Destroyer placed in sz78
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks
            EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks
            EDIT: Turning off Edit Mode
            8 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : 0.00
    Dutch regular : -0.50
    British regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            4 Tanks moved from Gansu to E.Shansi
                  Chinese take N.Shangsi from Hisaichi
            2 Tanks moved from Gansu to Shangsi
            1 Mech.Inf moved from Tsingnan to Shangsi
            3 Mech.Infs moved from Tsingnan to Szechwan
            1 Bomber moved from Tsingnan to Szechwan
            2 Infantrys moved from Sikang to Szechwan
            2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 6 Tankettes
                    Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
                Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine
                Casualties for Hisaichi: 5 Tankettes
            Battle in Shangsi
                Chinese attack with 1 Mech.Inf and 2 Tanks
                Hisaichi defend with 1 Tank and 2 Tankettes
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
                Casualties for Hisaichi: 1 Tank and 2 Tankettes
            Battle in E.Shansi
                Chinese attack with 4 Tanks
                Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette
                    Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits
                    1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Tanks
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette
            Battle in Szechwan
                Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 1 Artillery and 6 Infantrys
                    Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan
                1 Bomber owned by the Chinese retreated
                Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 2 Infantrys and 3 Mech.Infs
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Nancheng to Sikang
            1 Infantry and 1 Marine moved from Xining to Tsingnan
            3 Infantrys and 1 Marine moved from Xining to Nancheng
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
            1 Bomber moved from Szechwan to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame


  • @dawgoneit skip the dutch


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60
            3 Artillerys, 3 EarlyFighters, 1 Elite and 1 Infantry moved from sz60 to Sumatra
            3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from Java to Sumatra
            1 Submarine moved from sz67 to sz60
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            1 Bomber moved from Sian to E.Shansi
            1 EarlyFighter moved from Sian to E.Shansi
            1 Artillery and 1 Infantry moved from Szechwan to Shangsi
            5 Infantrys moved from Seoul to sz79
            4 Infantrys and 2 Transports moved from sz79 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            2 B.Transports moved from sz1 to sz79
            1 Infantry and 1 T.Boat moved from sz79 to sz74
            1 Infantry moved from sz74 to Hopeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sumatra
                Hisaichi attack with 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks
                British defend with 4 Infantrys; Anzac defend with 3 Artillerys, 5 Infantrys and 2 Tanks
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 12/19 hits, 7.17 expected hits
                    British roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Sumatra, round 2 : 4/14 hits, 5.00 expected hits
                    3 Artillerys owned by the Anzac, 5 Infantrys owned by the Anzac, 4 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 3 : 4/15 hits, 6.17 expected hits
                    British roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Anzac lost in Sumatra
                Hisaichi win, taking Sumatra from British with 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 32
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Anzac: 3 Artillerys, 5 Infantrys and 2 Tanks
                Casualties for British: 4 Infantrys
            Battle in E.Shansi
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in E.Shansi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 Tanks in E.Shansi, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi
                Hisaichi win, taking E.Shansi from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Tanks
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from E.Shansi to Peking
            1 EarlyFighter moved from E.Shansi to Peking
            1 Tankette moved from W.Sian to Chunking
            5 Tankettes moved from Kiangsi to Sian
            1 Infantry moved from Kwangtung to Kiangsi
            1 Tankette moved from Hongkong to Kwangsi
            5 Tankettes moved from Hongkong to Kiangsi
            3 EarlyFighters moved from Sumatra to sz60
            1 Artillery moved from Seoul to sz79
            1 Elite moved from Seoul to sz79
            1 Infantry moved from Seoul to sz79
            1 Artillery, 1 Elite and 1 Infantry moved from sz79 to Vladivostok
            3 Destroyers moved from sz79 to sz78
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Peking
            6 Tankettes placed in Hongkong
            1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo
            1 Destroyer placed in sz79
            2 Artillerys and 2 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    British regular : -2.00
    Hisaichi regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Thailand to Burma
                  Thai take Burma from British
            1 Destroyer moved from sz60 to sz66
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz66
                Thai attack with 1 Destroyer and 1 EarlyFighter
                British defend with 2 T.Boats
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 T.Boats in sz66, round 2 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the British lost in sz66
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in sz66
                Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 10
                Casualties for British: 2 T.Boats
    
        Non Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            1 EarlyFighter moved from sz66 to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Tank moved from E.Tibet to Sikang
            1 Tank moved from Sikang to Szechwan
            1 Artillery and 2 Infantrys moved from E.Tibet to W.Sian
            1 Infantry moved from E.Tibet to N.Chunking
            1 Infantry moved from W.Chunking to N.Chunking
            1 Mech.Inf and 1 Tank moved from W.Chunking to Chunking
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Submarine moved from sz61 to sz66
            2 B.Transports moved from sz61 to sz63
            1 Artillery and 6 Infantrys moved from Calcutta to sz63
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz63 to sz64
            1 B.Transport and 4 Infantrys moved from sz63 to sz64
            1 Artillery and 6 Infantrys moved from sz64 to Bengal
            2 Fighters moved from Bengal to sz66
            2 EarlyFighters moved from Bengal to sz66
            2 EarlyFighters moved from Bengal to W.Chunking
            1 EarlyFighter moved from Bengal to N.Chunking
            3 Mech.Infs moved from Bengal to N.Chunking
            2 Mech.Infs moved from W.Chunking to N.Chunking
            5 Destroyers and 1 Submarine moved from sz61 to sz66
            1 Destroyer moved from sz56 to sz66
            1 Transport moved from sz61 to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 Transport moved from sz63 to sz64
            1 Infantry moved from sz64 to Burma
            1 Transport moved from sz61 to sz63
            2 EarlyFighters moved from W.Chunking to Burma
            1 Artillery and 2 Infantrys moved from W.Tibet to S.Tibet
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry and 1 Tank moved from Moresby to sz49
            1 B.Transport, 1 Infantry and 1 Tank moved from sz49 to sz57
            1 Infantry and 1 Tank moved from sz57 to Java
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Tankettes moved from Palana to Magadan
            2 Transports moved from sz56 to sz63
            1 Submarine moved from sz56 to sz66
    
        Purchase Units - British
            British buy 1 B.Carrier, 1 Destroyer, 9 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Sian
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in W.Sian
                British win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Burma
                British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Chunking
                British attack with 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Mech.Inf and 1 Tank in Chunking, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Chunking
                British win, taking Chunking from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in Szechwan
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British lost in Szechwan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Tank
            Battle in Java
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java
                    British roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Yamamoto lost in Java
                Hisaichi win with no units remaining. Battle score for attacker is -1
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in sz66
                British attack with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines
                Thai defend with 1 Destroyer
                    British roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai lost in sz66
                British win with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to Bengal
            2 Fighters moved from sz66 to sz64
            1 EarlyFighter moved from sz66 to sz64
            1 EarlyFighter moved from sz66 to Bengal
            1 EarlyFighter moved from N.Chunking to Bengal
            1 Infantry moved from British Columbia to N.Canada
            2 Tankettes moved from Vancouver to N.Canada
            1 EarlyFighter and 2 Fighters moved from sz64 to Bengal
    
        Place Units - British
            1 B.Carrier placed in sz64
                1 EarlyFighter and 2 Fighters moved from Bengal to sz64
            1 Destroyer placed in sz64
            3 Mech.Infs placed in Dheli
            2 Infantrys placed in Vancouver
            7 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Thai regular : -0.83
    British regular : 2.50
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            5 Transports moved from sz56 to sz57
            1 Artillery and 1 Tank moved from Lambok to sz57
            8 Infantrys moved from Lambok to sz57
            1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java
                  Anzac take Java from Hisaichi
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Battleship moved from sz56 to sz66
            1 Carrier and 1 Fighter moved from sz56 to sz57
            2 Submarines moved from sz56 to sz66
            1 Transport moved from sz51 to sz57
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            1 Marine moved from Derby to sz50
            1 Marine and 1 Transport moved from sz50 to sz57
            1 Infantry moved from Lambok to sz57
            1 Infantry and 1 Marine moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            4 Infantrys moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from C.Australia to Derby
            2 Infantrys moved from S.W.Australia to C.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            1 Elite and 2 Infantrys placed in W.Australia
            6 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            5 Transports moved from sz56 to sz57
            1 Artillery and 1 Tank moved from Lambok to sz57
            8 Infantrys moved from Lambok to sz57
            1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java
                  Anzac take Java from Hisaichi
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Battleship moved from sz56 to sz66
            1 Carrier and 1 Fighter moved from sz56 to sz57
            2 Submarines moved from sz56 to sz66
            1 Transport moved from sz51 to sz57
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            1 Marine moved from Derby to sz50
            1 Marine and 1 Transport moved from sz50 to sz57
            1 Infantry moved from Lambok to sz57
            1 Infantry and 1 Marine moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            4 Infantrys moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from C.Australia to Derby
            2 Infantrys moved from S.W.Australia to C.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            1 Elite and 2 Infantrys placed in W.Australia
            6 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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