Dawg v Entek TRS
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 3 Artillerys moved from Soem to sz50 2 Tanks moved from Soem to sz50 7 Infantrys moved from Derby to sz50 3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57 3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56 3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra 2 Infantrys moved from sz57 to Lambok 1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok 2 Infantrys and 1 Marine moved from Darwin to Derby 5 Infantrys moved from S.W.Australia to C.Australia 2 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 3 Transports placed in sz51 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Bomber and 3 EarlyFighters moved from Palana to sz7 2 EarlyFighters moved from sz20 to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Marine moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake 3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 3 Tanks moved from Anchorage to sz5 3 Infantrys moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Marine moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana 8 Tankettes moved from N.Canada to Alaska 4 Infantrys moved from Canada to N.Canada 1 Infantry moved from Seattle to Canada 9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada 4 Tankettes moved from Canada to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24 Casualties for Masaharu: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 3 EarlyFighters moved from sz7 to Palana 1 Bomber moved from sz7 to Palana 2 EarlyFighters moved from sz7 to Kamchatka Place Units - Americans 2 Tanks placed in Alaska 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer and 1 S.Sub placed in sz25 1 B29 and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 1.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Bomber and 3 EarlyFighters moved from Palana to sz7 2 EarlyFighters moved from sz20 to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Marine moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake 3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 3 Tanks moved from Anchorage to sz5 3 Infantrys moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Marine moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana 8 Tankettes moved from N.Canada to Alaska 4 Infantrys moved from Canada to N.Canada 1 Infantry moved from Seattle to Canada 9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada 4 Tankettes moved from Canada to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24 Casualties for Masaharu: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 3 EarlyFighters moved from sz7 to Palana 1 Bomber moved from sz7 to Palana 2 EarlyFighters moved from sz7 to Kamchatka Place Units - Americans 2 Tanks placed in Alaska 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer and 1 S.Sub placed in sz25 1 B29 and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 1.67
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TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Artillery moved from Angarsk to Ustkut 1 Marine moved from Irkutsk to Ustkut 1 Artillery and 8 Infantrys moved from Hsingan to Quingdao 1 EarlyFighter moved from Vostok to Ustkut 1 Artillery and 5 Infantrys moved from Akina to sz15 1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1 1 Artillery and 2 Infantrys moved from Amursk to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk 2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao 1 Infantry moved from Angarsk to Irkutsk 1 Bomber moved from N.Japan to Amursk Place Units - Masaharu 2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.17 Russians regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut 1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Kyzal 4 Mech.Infs moved from Achinsk to Kyzal Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ustkut Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Marine Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 Fighter moved from Ustkut to Ulaan Ude 1 AAGun moved from Kyzal to Ulaan Ude 1 AAGun moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -1.17
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TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from N.B to sz68 1 Infantry moved from Mindor to sz68 2 Infantrys moved from sz68 to Punay 1 Artillery moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59 1 Destroyer moved from sz70 to sz59 2 EarlyFighters moved from sz60 to sz59 1 Battleship and 1 Submarine moved from sz70 to sz59 4 Artillerys and 16 Infantrys moved from S.Japan to sz74 4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60 4 Artillerys and 16 Infantrys moved from sz60 to N.S 1 EarlyFighter moved from Malaya to N.S 2 Bombers moved from Phuket to N.S 1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76 1 Tank moved from Frenchindochina to Burma 1 EarlyFighter moved from W.Sian to Burma Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys British defend with 5 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits 1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 3 Infantrys Casualties for British: 5 Infantrys, 1 Marine and 1 Tank Battle in Burma Yamamoto attack with 1 EarlyFighter and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in Burma Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win with no units remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 EarlyFighter and 1 Tank Casualties for British: 1 Infantry Battle in sz59 Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport Dutch defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Dutch lost in sz59 Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Punay Yamamoto attack with 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from N.S to Malaya 1 EarlyFighter moved from N.S to Malaya 1 Artillery and 1 Infantry moved from sz59 to Java 2 EarlyFighters moved from sz59 to sz70 1 Artillery moved from Tokyo to S.Japan Place Units - Yamamoto 1 Bunker and 1 Factory placed in Malaya 2 B.Transports and 2 Destroyers placed in sz70 1 Destroyer placed in sz78 Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks EDIT: Turning off Edit Mode 8 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 0.00 Dutch regular : -0.50 British regular : 1.83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 4 Tanks moved from Gansu to E.Shansi Chinese take N.Shangsi from Hisaichi 2 Tanks moved from Gansu to Shangsi 1 Mech.Inf moved from Tsingnan to Shangsi 3 Mech.Infs moved from Tsingnan to Szechwan 1 Bomber moved from Tsingnan to Szechwan 2 Infantrys moved from Sikang to Szechwan 2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 6 Tankettes Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits 2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits 2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7 Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine Casualties for Hisaichi: 5 Tankettes Battle in Shangsi Chinese attack with 1 Mech.Inf and 2 Tanks Hisaichi defend with 1 Tank and 2 Tankettes Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Mech.Inf and 1 Tank Casualties for Hisaichi: 1 Tank and 2 Tankettes Battle in E.Shansi Chinese attack with 4 Tanks Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits 1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Tanks Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette Battle in Szechwan Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs Hisaichi defend with 1 Artillery and 6 Infantrys Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan 1 Bomber owned by the Chinese retreated Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11 Casualties for Chinese: 2 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 4 Infantrys Non Combat Move - Chinese 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Nancheng to Sikang 1 Infantry and 1 Marine moved from Xining to Tsingnan 3 Infantrys and 1 Marine moved from Xining to Nancheng 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan 1 Bomber moved from Szechwan to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : 0.33
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@dawgoneit skip the dutch
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 3 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60 3 Artillerys, 3 EarlyFighters, 1 Elite and 1 Infantry moved from sz60 to Sumatra 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from Java to Sumatra 1 Submarine moved from sz67 to sz60 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 1 Bomber moved from Sian to E.Shansi 1 EarlyFighter moved from Sian to E.Shansi 1 Artillery and 1 Infantry moved from Szechwan to Shangsi 5 Infantrys moved from Seoul to sz79 4 Infantrys and 2 Transports moved from sz79 to sz1 4 Infantrys moved from sz1 to Yakutsk 2 B.Transports moved from sz1 to sz79 1 Infantry and 1 T.Boat moved from sz79 to sz74 1 Infantry moved from sz74 to Hopeh Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sumatra Hisaichi attack with 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks British defend with 4 Infantrys; Anzac defend with 3 Artillerys, 5 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 12/19 hits, 7.17 expected hits British roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Sumatra, round 2 : 4/14 hits, 5.00 expected hits 3 Artillerys owned by the Anzac, 5 Infantrys owned by the Anzac, 4 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 3 : 4/15 hits, 6.17 expected hits British roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Anzac lost in Sumatra Hisaichi win, taking Sumatra from British with 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 32 Casualties for Hisaichi: 4 Infantrys Casualties for Anzac: 3 Artillerys, 5 Infantrys and 2 Tanks Casualties for British: 4 Infantrys Battle in E.Shansi Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Chinese defend with 2 Tanks Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in E.Shansi, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 Tanks in E.Shansi, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi Hisaichi win, taking E.Shansi from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Tanks Battle in Shangsi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shangsi, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from E.Shansi to Peking 1 EarlyFighter moved from E.Shansi to Peking 1 Tankette moved from W.Sian to Chunking 5 Tankettes moved from Kiangsi to Sian 1 Infantry moved from Kwangtung to Kiangsi 1 Tankette moved from Hongkong to Kwangsi 5 Tankettes moved from Hongkong to Kiangsi 3 EarlyFighters moved from Sumatra to sz60 1 Artillery moved from Seoul to sz79 1 Elite moved from Seoul to sz79 1 Infantry moved from Seoul to sz79 1 Artillery, 1 Elite and 1 Infantry moved from sz79 to Vladivostok 3 Destroyers moved from sz79 to sz78 Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Peking 6 Tankettes placed in Hongkong 1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo 1 Destroyer placed in sz79 2 Artillerys and 2 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 British regular : -2.00 Hisaichi regular : 2.17
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from Thailand to Burma Thai take Burma from British 1 Destroyer moved from sz60 to sz66 1 EarlyFighter moved from Phuket to sz66 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz66 Thai attack with 1 Destroyer and 1 EarlyFighter British defend with 2 T.Boats Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 T.Boats in sz66, round 2 : 0/2 hits, 0.33 expected hits 1 T.Boat owned by the British lost in sz66 Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in sz66 Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 10 Casualties for British: 2 T.Boats Non Combat Move - Thai 6 Infantrys moved from Phuket to Thailand 1 EarlyFighter moved from sz66 to Phuket Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Thai regular : 0.67 British regular : -0.50
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Tank moved from E.Tibet to Sikang 1 Tank moved from Sikang to Szechwan 1 Artillery and 2 Infantrys moved from E.Tibet to W.Sian 1 Infantry moved from E.Tibet to N.Chunking 1 Infantry moved from W.Chunking to N.Chunking 1 Mech.Inf and 1 Tank moved from W.Chunking to Chunking 1 Artillery and 1 Infantry moved from Bengal to Burma 1 Submarine moved from sz61 to sz66 2 B.Transports moved from sz61 to sz63 1 Artillery and 6 Infantrys moved from Calcutta to sz63 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz63 to sz64 1 B.Transport and 4 Infantrys moved from sz63 to sz64 1 Artillery and 6 Infantrys moved from sz64 to Bengal 2 Fighters moved from Bengal to sz66 2 EarlyFighters moved from Bengal to sz66 2 EarlyFighters moved from Bengal to W.Chunking 1 EarlyFighter moved from Bengal to N.Chunking 3 Mech.Infs moved from Bengal to N.Chunking 2 Mech.Infs moved from W.Chunking to N.Chunking 5 Destroyers and 1 Submarine moved from sz61 to sz66 1 Destroyer moved from sz56 to sz66 1 Transport moved from sz61 to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 Transport moved from sz63 to sz64 1 Infantry moved from sz64 to Burma 1 Transport moved from sz61 to sz63 2 EarlyFighters moved from W.Chunking to Burma 1 Artillery and 2 Infantrys moved from W.Tibet to S.Tibet 3 Mech.Infs moved from Dheli to Bengal 1 Infantry and 1 Tank moved from Moresby to sz49 1 B.Transport, 1 Infantry and 1 Tank moved from sz49 to sz57 1 Infantry and 1 Tank moved from sz57 to Java 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 2 Tankettes moved from Palana to Magadan 2 Transports moved from sz56 to sz63 1 Submarine moved from sz56 to sz66 Purchase Units - British British buy 1 B.Carrier, 1 Destroyer, 9 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in N.Chunking British attack with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs Hisaichi defend with 1 Infantry British roll dice for 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/8 hits, 2.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in W.Sian British attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery British roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in W.Sian British win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Burma British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Chunking British attack with 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Tankette British roll dice for 1 Mech.Inf and 1 Tank in Chunking, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Chunking British win, taking Chunking from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in Szechwan British attack with 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British lost in Szechwan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for British: 1 Tank Battle in Java British attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java British roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British and 1 Artillery owned by the Yamamoto lost in Java Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for British: 1 Infantry and 1 Tank Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in sz66 British attack with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines Thai defend with 1 Destroyer British roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai lost in sz66 British win with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 8 Casualties for Thai: 1 Destroyer Non Combat Move - British 2 EarlyFighters moved from Burma to Bengal 2 Fighters moved from sz66 to sz64 1 EarlyFighter moved from sz66 to sz64 1 EarlyFighter moved from sz66 to Bengal 1 EarlyFighter moved from N.Chunking to Bengal 1 Infantry moved from British Columbia to N.Canada 2 Tankettes moved from Vancouver to N.Canada 1 EarlyFighter and 2 Fighters moved from sz64 to Bengal Place Units - British 1 B.Carrier placed in sz64 1 EarlyFighter and 2 Fighters moved from Bengal to sz64 1 Destroyer placed in sz64 3 Mech.Infs placed in Dheli 2 Infantrys placed in Vancouver 7 Infantrys placed in Calcutta Turn Complete - British British collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Thai regular : -0.83 British regular : 2.50 Hisaichi regular : 2.00
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 5 Transports moved from sz56 to sz57 1 Artillery and 1 Tank moved from Lambok to sz57 8 Infantrys moved from Lambok to sz57 1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java Anzac take Java from Hisaichi 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Battleship moved from sz56 to sz66 1 Carrier and 1 Fighter moved from sz56 to sz57 2 Submarines moved from sz56 to sz66 1 Transport moved from sz51 to sz57 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Transport moved from sz51 to sz50 1 Marine moved from Derby to sz50 1 Marine and 1 Transport moved from sz50 to sz57 1 Infantry moved from Lambok to sz57 1 Infantry and 1 Marine moved from sz57 to Java 1 Transport moved from sz51 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 4 Infantrys moved from C.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from C.Australia to Derby 2 Infantrys moved from S.W.Australia to C.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 1 Elite and 2 Infantrys placed in W.Australia 6 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 5 Transports moved from sz56 to sz57 1 Artillery and 1 Tank moved from Lambok to sz57 8 Infantrys moved from Lambok to sz57 1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java Anzac take Java from Hisaichi 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Battleship moved from sz56 to sz66 1 Carrier and 1 Fighter moved from sz56 to sz57 2 Submarines moved from sz56 to sz66 1 Transport moved from sz51 to sz57 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Transport moved from sz51 to sz50 1 Marine moved from Derby to sz50 1 Marine and 1 Transport moved from sz50 to sz57 1 Infantry moved from Lambok to sz57 1 Infantry and 1 Marine moved from sz57 to Java 1 Transport moved from sz51 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 4 Infantrys moved from C.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from C.Australia to Derby 2 Infantrys moved from S.W.Australia to C.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 1 Elite and 2 Infantrys placed in W.Australia 6 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 Infantry moved from Pearl Harbor to sz25 3 Destroyers, 1 Infantry and 1 S.Sub moved from sz25 to sz20 1 B.Transport moved from sz20 to sz30 1 Infantry moved from Majuru to sz30 1 B.Transport and 1 Infantry moved from sz30 to sz20 2 Infantrys moved from Taka to sz20 4 Infantrys moved from sz20 to Wake 1 Carrier moved from sz20 to sz24 2 B.Transports moved from sz4 to sz5 4 Infantrys and 4 Tankettes moved from N.Canada to sz5 2 Transports moved from sz4 to sz5 2 Tanks moved from Anchorage to sz5 2 B.Transports, 4 Infantrys, 2 Tanks, 4 Tankettes and 2 Transports moved from sz5 to sz4 1 Tank moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Tankette moved from Alaska to sz4 1 Tankette moved from Alaska to sz4 10 Infantrys moved from Canada to N.Canada 1 Artillery, 7 Infantrys and 1 Marine moved from Palana to Magadan 1 Tank moved from Magadan to Palana 5 Infantrys, 3 Tanks and 6 Tankettes moved from sz4 to Palana 2 EarlyFighters moved from Kamchatka to sz3 3 EarlyFighters moved from Palana to sz3 1 Bomber moved from Palana to sz3 1 B29 moved from San Francisco to sz3 2 Fighters moved from San Francisco to sz24 1 Infantry moved from Pearl Harbor to Kauai 1 Infantry moved from Samar to Manila Americans take Manila from Yamamoto 1 Infantry moved from Punay to Mindor Americans take Mindor from Yamamoto 1 Infantry moved from Samar to Manila Purchase Units - Americans Americans buy 2 Destroyers, 4 L.Fighters, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 1 B29, 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer Americans roll dice for 1 B29, 1 Bomber and 5 EarlyFighters in sz3, round 2 : 1/7 hits, 3.17 expected hits Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz3 Americans win with 1 B29, 1 Bomber and 4 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 EarlyFighter Casualties for Masaharu: 1 Destroyer Non Combat Move - Americans 1 B29, 1 Bomber and 4 EarlyFighters moved from sz3 to Palana Place Units - Americans 2 L.Fighters placed in Alaska 2 L.Fighters placed in Anchorage 2 Destroyers placed in sz25 2 Tanks and 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -2.17 Masaharu regular : 0.50
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TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao 2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Hsingan 2 Infantrys moved from Amursk to sz1 2 Infantrys moved from sz1 to Yakutsk 2 B.Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 2 B.Transports and 8 Infantrys moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 2 Infantrys placed in Manchuria Masaharu undo move 1. 2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria 1 Infantry and 2 Tankettes placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 2 Infantrys moved from Ulaan Ude to Irkutsk 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Irkutsk 5 Infantrys, 1 Marine and 4 Mech.Infs moved from Kyzal to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk 2 Mech.Infs moved from Krasnoyarsk to Tulun 2 Infantrys moved from Magadan to Palana Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 3/4 hits, 1.17 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Irkutsk to Ulaan Ude 1 Artillery moved from Ustkut to Ulaan Ude 1 AAGun moved from Krasnoyarsk to Kaask Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 1.83
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 4 Artillerys and 13 Infantrys moved from N.S to sz60 4 Artillerys and 13 Infantrys moved from sz60 to Java 1 Artillery and 1 Infantry moved from Celebs to sz59 1 Artillery and 1 Infantry moved from sz59 to Java 2 Bombers moved from Malaya to Java 1 Tank moved from Davao to sz70 1 Tank moved from Mindanao to sz70 2 Artillerys moved from Davao to sz70 2 Infantrys moved from Davao to sz70 2 EarlyFighters moved from sz70 to sz59 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz59 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz59 to Java 1 Destroyer moved from sz78 to sz76 2 B.Transports moved from sz60 to sz74 4 Infantrys moved from S.Japan to sz74 4 Infantrys moved from sz74 to Kichedung 1 EarlyFighter moved from Malaya to Java Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks Anzac defend with 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks in Java, round 2 : 5/30 hits, 9.50 expected hits Anzac roll dice for 1 Artillery, 14 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 6/17 hits, 5.83 expected hits 5 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 10 Infantrys and 2 Tanks in Java, round 3 : 11/24 hits, 8.50 expected hits Anzac roll dice for 1 Artillery, 9 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 6/12 hits, 4.17 expected hits 1 Artillery owned by the Anzac, 9 Infantrys owned by the Anzac, 6 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 4 : 7/18 hits, 7.00 expected hits Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Java Yamamoto win, taking Java from Anzac with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Anzac: 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank Casualties for Yamamoto: 12 Infantrys Non Combat Move - Yamamoto 2 EarlyFighters moved from Java to sz60 1 EarlyFighter moved from Java to sz59 1 Carrier moved from sz70 to sz59 2 Bombers moved from Java to Malaya 8 Infantrys moved from Tokyo to S.Japan Place Units - Yamamoto 1 Bunker and 1 Factory placed in Kichedung 4 Infantrys placed in S.Japan 4 Artillerys placed in Tokyo 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67 Anzac regular : 1.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 4 Infantrys moved from Sikang to Szechwan 2 Infantrys moved from Gansu to Shangsi 2 Mech.Infs moved from Tsingnan to Sian 1 Bomber moved from Tsingnan to Sian Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Chinese attack with 4 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 2/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Bomber and 2 Mech.Infs Hisaichi defend with 5 Tankettes Chinese roll dice for 1 Bomber and 2 Mech.Infs in Sian, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 5 Tankettes in Sian, round 2 : 1/5 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in Sian Chinese roll dice for 1 Bomber and 1 Mech.Inf in Sian, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 3 : 2/3 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -12 Casualties for Chinese: 1 Bomber and 2 Mech.Infs Casualties for Hisaichi: 3 Tankettes Non Combat Move - Chinese 3 Infantrys and 1 Marine moved from Tsingnan to Gansu 3 Infantrys and 1 Marine moved from Nancheng to Sikang 1 Mech.Inf moved from Urumal to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan 5 Infantrys and 1 Marine moved from Xining to Tsingnan 1 AAGun moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Hisaichi regular : 3.33
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 5 Infantrys and 2 Tanks moved from Jinan to Quingdao 2 Artillerys and 1 Infantry moved from Yakutsk to Angarsk 1 Infantry moved from Yakutsk to Angarsk 1 Artillery, 1 Elite and 1 Infantry moved from Vladivostok to sz1 1 Artillery, 1 Elite and 1 Infantry moved from sz1 to Yakutsk 2 Mech.Infs moved from Seoul to Quingdao 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Hopeh to E.Shansi 5 Tankettes moved from Kiangsi to N.Chunking 2 Tankettes moved from Sian to N.Chunking 1 Bomber moved from E.Shansi to N.Chunking 1 Infantry moved from Kiangsi to Hanan 1 Artillery moved from Shangsi to Sian 1 Artillery moved from E.Shansi to Shangsi 6 Tankettes moved from Hongkong to Kwangsi 1 Tankette moved from Kwangsi to N.French I. 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 2 Elites moved from Sumatra to sz60 1 Infantry moved from Sumatra to sz60 1 Marine moved from Sumatra to sz60 2 Tanks moved from Sumatra to Bali Hisaichi take Bali from Dutch 2 Infantrys moved from S.Borneo to sz60 3 EarlyFighters moved from sz60 to sz57 6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz60 to sz56 6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz56 to sz57 3 Destroyers moved from sz78 to sz76 6 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz57 to Soem 2 Artillerys moved from Seoul to sz79 2 Artillerys and 1 B.Transport moved from sz79 to sz74 2 Artillerys moved from sz74 to Manila 1 EarlyFighter moved from E.Shansi to Hanan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Angarsk Hisaichi attack with 2 Artillerys and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Angarsk, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Hisaichi win, taking Angarsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz57 Hisaichi attack with 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 6 Transports British defend with 1 B.Transport; Anzac defend with 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 6 Transports in sz57, round 2 : 4/7 hits, 2.33 expected hits Anzac roll dice for 1 B.Transport, 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports in sz57, round 2 : 5/13 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 2 T.Boats owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz57 2 EarlyFighters owned by the Hisaichi retreated 1 Carrier owned by the Hisaichi, 6 Transports owned by the Hisaichi and 1 Battleship owned by the Hisaichi retreated to sz56 Anzac win with 1 B.Transport, 1 Carrier, 1 Fighter and 6 Transports remaining. Battle score for attacker is -14 Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine Casualties for Anzac: 2 T.Boats and 2 Transports Battle in Manila Hisaichi attack with 2 Artillerys Americans defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys in Manila, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Manila, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys in Manila, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Manila, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila Hisaichi roll dice for 1 Artillery in Manila, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Manila, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila Americans win with no units remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Artillerys Casualties for Americans: 2 Infantrys Battle in N.Chunking Hisaichi attack with 1 Bomber and 7 Tankettes British defend with 2 Infantrys and 5 Mech.Infs Hisaichi roll dice for 1 Bomber and 7 Tankettes in N.Chunking, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/7 hits, 2.33 expected hits 4 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in N.Chunking Hisaichi roll dice for 1 Bomber and 3 Tankettes in N.Chunking, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 5 Mech.Infs in N.Chunking, round 3 : 4/5 hits, 1.67 expected hits 1 Bomber owned by the Hisaichi, 3 Tankettes owned by the Hisaichi and 2 Mech.Infs owned by the British lost in N.Chunking Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -28 Casualties for Hisaichi: 1 Bomber and 7 Tankettes Casualties for British: 2 Infantrys and 2 Mech.Infs Non Combat Move - Hisaichi 2 EarlyFighters moved from sz57 to sz56 Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 2 Artillerys and 1 Marine placed in Peking 7 Infantrys placed in Seoul 1 Destroyer placed in sz79 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 4.00 Americans regular : 0.33 Anzac regular : 2.00 Russians regular : -0.33 Hisaichi regular : 2.67