• TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            3 Artillerys moved from Soem to sz50
            2 Tanks moved from Soem to sz50
            7 Infantrys moved from Derby to sz50
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57
            3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56
            3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra
            2 Infantrys moved from sz57 to Lambok
            1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok
            2 Infantrys and 1 Marine moved from Darwin to Derby
            5 Infantrys moved from S.W.Australia to C.Australia
            2 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            3 Transports placed in sz51
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Bomber and 3 EarlyFighters moved from Palana to sz7
            2 EarlyFighters moved from sz20 to sz7
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Marine moved from Pearl Harbor to sz25
            1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
            1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
            3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            3 Tanks moved from Anchorage to sz5
            3 Infantrys moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            1 Tank moved from Alaska to sz4
            1 Artillery moved from Alaska to sz4
            1 Marine moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
            8 Tankettes moved from N.Canada to Alaska
            4 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Seattle to Canada
            9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
            4 Tankettes moved from Canada to N.Canada
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber and 5 EarlyFighters
                Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for Masaharu: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            3 EarlyFighters moved from sz7 to Palana
            1 Bomber moved from sz7 to Palana
            2 EarlyFighters moved from sz7 to Kamchatka
    
        Place Units - Americans
            2 Tanks placed in Alaska
            2 Tanks placed in Anchorage
            2 Destroyers placed in sz25
            1 Destroyer and 1 S.Sub placed in sz25
            1 B29 and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Bomber and 3 EarlyFighters moved from Palana to sz7
            2 EarlyFighters moved from sz20 to sz7
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Marine moved from Pearl Harbor to sz25
            1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
            1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
            3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
            1 Transport moved from sz4 to sz5
            3 Tanks moved from Anchorage to sz5
            3 Infantrys moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            1 Tank moved from Alaska to sz4
            1 Artillery moved from Alaska to sz4
            1 Marine moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
            8 Tankettes moved from N.Canada to Alaska
            4 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Seattle to Canada
            9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
            4 Tankettes moved from Canada to N.Canada
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber and 5 EarlyFighters
                Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
                Casualties for Masaharu: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            3 EarlyFighters moved from sz7 to Palana
            1 Bomber moved from sz7 to Palana
            2 EarlyFighters moved from sz7 to Kamchatka
    
        Place Units - Americans
            2 Tanks placed in Alaska
            2 Tanks placed in Anchorage
            2 Destroyers placed in sz25
            1 Destroyer and 1 S.Sub placed in sz25
            1 B29 and 2 Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.50
    Americans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Artillery moved from Angarsk to Ustkut
            1 Marine moved from Irkutsk to Ustkut
            1 Artillery and 8 Infantrys moved from Hsingan to Quingdao
            1 EarlyFighter moved from Vostok to Ustkut
            1 Artillery and 5 Infantrys moved from Akina to sz15
            1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1
            1 Artillery and 2 Infantrys moved from Amursk to sz1
            2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk
            2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Ustkut
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Ustkut to Quingdao
            1 Infantry moved from Angarsk to Irkutsk
            1 Bomber moved from N.Japan to Amursk
    
        Place Units - Masaharu
            2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
            8 Infantrys placed in Akina
            2 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut
            1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude
            5 Infantrys and 1 Marine moved from Kaask to Kyzal
            4 Mech.Infs moved from Achinsk to Kyzal
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Marine
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                    Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Marine
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Ustkut to Ulaan Ude
            1 Fighter moved from Ustkut to Ulaan Ude
            1 AAGun moved from Kyzal to Ulaan Ude
            1 AAGun moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from N.B to sz68
            1 Infantry moved from Mindor to sz68
            2 Infantrys moved from sz68 to Punay
            1 Artillery moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
            1 Destroyer moved from sz70 to sz59
            2 EarlyFighters moved from sz60 to sz59
            1 Battleship and 1 Submarine moved from sz70 to sz59
            4 Artillerys and 16 Infantrys moved from S.Japan to sz74
            4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60
            4 Artillerys and 16 Infantrys moved from sz60 to N.S
            1 EarlyFighter moved from Malaya to N.S
            2 Bombers moved from Phuket to N.S
            1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76
            1 Tank moved from Frenchindochina to Burma
            1 EarlyFighter moved from W.Sian to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys
                British defend with 5 Infantrys, 1 Marine and 1 Tank
                    Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits
                    British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
                    1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 3 Infantrys
                Casualties for British: 5 Infantrys, 1 Marine and 1 Tank
            Battle in Burma
                Yamamoto attack with 1 EarlyFighter and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Burma
                    Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win with no units remaining. Battle score for attacker is -11
                Casualties for Yamamoto: 1 EarlyFighter and 1 Tank
                Casualties for British: 1 Infantry
            Battle in sz59
                Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport
                Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Dutch lost in sz59
                Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Destroyer
            Battle in Punay
                Yamamoto attack with 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Punay
                    Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Punay
                    Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Punay
                Americans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
            2 Bombers moved from N.S to Malaya
            1 EarlyFighter moved from N.S to Malaya
            1 Artillery and 1 Infantry moved from sz59 to Java
            2 EarlyFighters moved from sz59 to sz70
            1 Artillery moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 Bunker and 1 Factory placed in Malaya
            2 B.Transports and 2 Destroyers placed in sz70
            1 Destroyer placed in sz78
            Turning on Edit Mode
            EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks
            EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks
            EDIT: Turning off Edit Mode
            8 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Americans regular : 0.00
    Dutch regular : -0.50
    British regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            4 Tanks moved from Gansu to E.Shansi
                  Chinese take N.Shangsi from Hisaichi
            2 Tanks moved from Gansu to Shangsi
            1 Mech.Inf moved from Tsingnan to Shangsi
            3 Mech.Infs moved from Tsingnan to Szechwan
            1 Bomber moved from Tsingnan to Szechwan
            2 Infantrys moved from Sikang to Szechwan
            2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine
                Hisaichi defend with 1 Artillery and 6 Tankettes
                    Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                    Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits
                    2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian
                    Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits
                    2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
                Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7
                Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine
                Casualties for Hisaichi: 5 Tankettes
            Battle in Shangsi
                Chinese attack with 1 Mech.Inf and 2 Tanks
                Hisaichi defend with 1 Tank and 2 Tankettes
                    Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
                    Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Mech.Inf and 1 Tank
                Casualties for Hisaichi: 1 Tank and 2 Tankettes
            Battle in E.Shansi
                Chinese attack with 4 Tanks
                Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette
                    Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits
                    1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Tanks
                Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette
            Battle in Szechwan
                Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs
                Hisaichi defend with 1 Artillery and 6 Infantrys
                    Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits
                2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan
                1 Bomber owned by the Chinese retreated
                Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 2 Infantrys and 3 Mech.Infs
                Casualties for Hisaichi: 4 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Gansu
            1 Infantry moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            4 Infantrys moved from Nancheng to Sikang
            1 Infantry and 1 Marine moved from Xining to Tsingnan
            3 Infantrys and 1 Marine moved from Xining to Nancheng
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
            1 Bomber moved from Szechwan to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            3 Infantrys and 1 Mech.Inf placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame


  • @dawgoneit skip the dutch


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            3 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60
            3 Artillerys, 3 EarlyFighters, 1 Elite and 1 Infantry moved from sz60 to Sumatra
            3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from Java to Sumatra
            1 Submarine moved from sz67 to sz60
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            1 Bomber moved from Sian to E.Shansi
            1 EarlyFighter moved from Sian to E.Shansi
            1 Artillery and 1 Infantry moved from Szechwan to Shangsi
            5 Infantrys moved from Seoul to sz79
            4 Infantrys and 2 Transports moved from sz79 to sz1
            4 Infantrys moved from sz1 to Yakutsk
            2 B.Transports moved from sz1 to sz79
            1 Infantry and 1 T.Boat moved from sz79 to sz74
            1 Infantry moved from sz74 to Hopeh
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sumatra
                Hisaichi attack with 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks
                British defend with 4 Infantrys; Anzac defend with 3 Artillerys, 5 Infantrys and 2 Tanks
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 12/19 hits, 7.17 expected hits
                    British roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Sumatra, round 2 : 4/14 hits, 5.00 expected hits
                    3 Artillerys owned by the Anzac, 5 Infantrys owned by the Anzac, 4 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Sumatra
                    Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 3 : 4/15 hits, 6.17 expected hits
                    British roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Anzac lost in Sumatra
                Hisaichi win, taking Sumatra from British with 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 32
                Casualties for Hisaichi: 4 Infantrys
                Casualties for Anzac: 3 Artillerys, 5 Infantrys and 2 Tanks
                Casualties for British: 4 Infantrys
            Battle in E.Shansi
                Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in E.Shansi, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 Tanks in E.Shansi, round 2 : 2/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi
                Hisaichi win, taking E.Shansi from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Tanks
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from E.Shansi to Peking
            1 EarlyFighter moved from E.Shansi to Peking
            1 Tankette moved from W.Sian to Chunking
            5 Tankettes moved from Kiangsi to Sian
            1 Infantry moved from Kwangtung to Kiangsi
            1 Tankette moved from Hongkong to Kwangsi
            5 Tankettes moved from Hongkong to Kiangsi
            3 EarlyFighters moved from Sumatra to sz60
            1 Artillery moved from Seoul to sz79
            1 Elite moved from Seoul to sz79
            1 Infantry moved from Seoul to sz79
            1 Artillery, 1 Elite and 1 Infantry moved from sz79 to Vladivostok
            3 Destroyers moved from sz79 to sz78
    
        Place Units - Hisaichi
            1 Artillery and 2 Infantrys placed in Peking
            6 Tankettes placed in Hongkong
            1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo
            1 Destroyer placed in sz79
            2 Artillerys and 2 Mech.Infs placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    British regular : -2.00
    Hisaichi regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Thailand to Burma
                  Thai take Burma from British
            1 Destroyer moved from sz60 to sz66
            1 EarlyFighter moved from Phuket to sz66
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz66
                Thai attack with 1 Destroyer and 1 EarlyFighter
                British defend with 2 T.Boats
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 2 T.Boats in sz66, round 2 : 0/2 hits, 0.33 expected hits
                1 T.Boat owned by the British lost in sz66
                    Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in sz66
                Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 10
                Casualties for British: 2 T.Boats
    
        Non Combat Move - Thai
            6 Infantrys moved from Phuket to Thailand
            1 EarlyFighter moved from sz66 to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Tank moved from E.Tibet to Sikang
            1 Tank moved from Sikang to Szechwan
            1 Artillery and 2 Infantrys moved from E.Tibet to W.Sian
            1 Infantry moved from E.Tibet to N.Chunking
            1 Infantry moved from W.Chunking to N.Chunking
            1 Mech.Inf and 1 Tank moved from W.Chunking to Chunking
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Submarine moved from sz61 to sz66
            2 B.Transports moved from sz61 to sz63
            1 Artillery and 6 Infantrys moved from Calcutta to sz63
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz63 to sz64
            1 B.Transport and 4 Infantrys moved from sz63 to sz64
            1 Artillery and 6 Infantrys moved from sz64 to Bengal
            2 Fighters moved from Bengal to sz66
            2 EarlyFighters moved from Bengal to sz66
            2 EarlyFighters moved from Bengal to W.Chunking
            1 EarlyFighter moved from Bengal to N.Chunking
            3 Mech.Infs moved from Bengal to N.Chunking
            2 Mech.Infs moved from W.Chunking to N.Chunking
            5 Destroyers and 1 Submarine moved from sz61 to sz66
            1 Destroyer moved from sz56 to sz66
            1 Transport moved from sz61 to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 Transport moved from sz63 to sz64
            1 Infantry moved from sz64 to Burma
            1 Transport moved from sz61 to sz63
            2 EarlyFighters moved from W.Chunking to Burma
            1 Artillery and 2 Infantrys moved from W.Tibet to S.Tibet
            3 Mech.Infs moved from Dheli to Bengal
            1 Infantry and 1 Tank moved from Moresby to sz49
            1 B.Transport, 1 Infantry and 1 Tank moved from sz49 to sz57
            1 Infantry and 1 Tank moved from sz57 to Java
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Tankettes moved from Palana to Magadan
            2 Transports moved from sz56 to sz63
            1 Submarine moved from sz56 to sz66
    
        Purchase Units - British
            British buy 1 B.Carrier, 1 Destroyer, 9 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in N.Chunking
                British attack with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Chunking
                British win, taking N.Chunking from Hisaichi with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in W.Sian
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    British roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in W.Sian
                British win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Burma
                British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Chunking
                British attack with 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Mech.Inf and 1 Tank in Chunking, round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Chunking
                British win, taking Chunking from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in Szechwan
                British attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    British roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British lost in Szechwan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 Tank
            Battle in Java
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java
                    British roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Yamamoto lost in Java
                Hisaichi win with no units remaining. Battle score for attacker is -1
                Casualties for British: 1 Infantry and 1 Tank
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in sz66
                British attack with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines
                Thai defend with 1 Destroyer
                    British roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Thai lost in sz66
                British win with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Destroyer
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to Bengal
            2 Fighters moved from sz66 to sz64
            1 EarlyFighter moved from sz66 to sz64
            1 EarlyFighter moved from sz66 to Bengal
            1 EarlyFighter moved from N.Chunking to Bengal
            1 Infantry moved from British Columbia to N.Canada
            2 Tankettes moved from Vancouver to N.Canada
            1 EarlyFighter and 2 Fighters moved from sz64 to Bengal
    
        Place Units - British
            1 B.Carrier placed in sz64
                1 EarlyFighter and 2 Fighters moved from Bengal to sz64
            1 Destroyer placed in sz64
            3 Mech.Infs placed in Dheli
            2 Infantrys placed in Vancouver
            7 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Thai regular : -0.83
    British regular : 2.50
    Hisaichi regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            5 Transports moved from sz56 to sz57
            1 Artillery and 1 Tank moved from Lambok to sz57
            8 Infantrys moved from Lambok to sz57
            1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java
                  Anzac take Java from Hisaichi
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Battleship moved from sz56 to sz66
            1 Carrier and 1 Fighter moved from sz56 to sz57
            2 Submarines moved from sz56 to sz66
            1 Transport moved from sz51 to sz57
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            1 Marine moved from Derby to sz50
            1 Marine and 1 Transport moved from sz50 to sz57
            1 Infantry moved from Lambok to sz57
            1 Infantry and 1 Marine moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            4 Infantrys moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from C.Australia to Derby
            2 Infantrys moved from S.W.Australia to C.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            1 Elite and 2 Infantrys placed in W.Australia
            6 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            5 Transports moved from sz56 to sz57
            1 Artillery and 1 Tank moved from Lambok to sz57
            8 Infantrys moved from Lambok to sz57
            1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java
                  Anzac take Java from Hisaichi
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Battleship moved from sz56 to sz66
            1 Carrier and 1 Fighter moved from sz56 to sz57
            2 Submarines moved from sz56 to sz66
            1 Transport moved from sz51 to sz57
            2 Infantrys moved from Lambok to sz57
            2 Infantrys moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            1 Marine moved from Derby to sz50
            1 Marine and 1 Transport moved from sz50 to sz57
            1 Infantry moved from Lambok to sz57
            1 Infantry and 1 Marine moved from sz57 to Java
            1 Transport moved from sz51 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys and 1 Transport moved from sz50 to sz57
            2 Infantrys moved from sz57 to Java
            4 Infantrys moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from C.Australia to Derby
            2 Infantrys moved from S.W.Australia to C.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            1 Elite and 2 Infantrys placed in W.Australia
            6 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Infantry moved from Pearl Harbor to sz25
            3 Destroyers, 1 Infantry and 1 S.Sub moved from sz25 to sz20
            1 B.Transport moved from sz20 to sz30
            1 Infantry moved from Majuru to sz30
            1 B.Transport and 1 Infantry moved from sz30 to sz20
            2 Infantrys moved from Taka to sz20
            4 Infantrys moved from sz20 to Wake
            1 Carrier moved from sz20 to sz24
            2 B.Transports moved from sz4 to sz5
            4 Infantrys and 4 Tankettes moved from N.Canada to sz5
            2 Transports moved from sz4 to sz5
            2 Tanks moved from Anchorage to sz5
            2 B.Transports, 4 Infantrys, 2 Tanks, 4 Tankettes and 2 Transports moved from sz5 to sz4
            1 Tank moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Tankette moved from Alaska to sz4
            1 Tankette moved from Alaska to sz4
            10 Infantrys moved from Canada to N.Canada
            1 Artillery, 7 Infantrys and 1 Marine moved from Palana to Magadan
            1 Tank moved from Magadan to Palana
            5 Infantrys, 3 Tanks and 6 Tankettes moved from sz4 to Palana
            2 EarlyFighters moved from Kamchatka to sz3
            3 EarlyFighters moved from Palana to sz3
            1 Bomber moved from Palana to sz3
            1 B29 moved from San Francisco to sz3
            2 Fighters moved from San Francisco to sz24
            1 Infantry moved from Pearl Harbor to Kauai
            1 Infantry moved from Samar to Manila
                  Americans take Manila from Yamamoto
            1 Infantry moved from Punay to Mindor
                  Americans take Mindor from Yamamoto
            1 Infantry moved from Samar to Manila
    
        Purchase Units - Americans
            Americans buy 2 Destroyers, 4 L.Fighters, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz3
                Americans attack with 1 B29, 1 Bomber and 5 EarlyFighters
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 1 B29, 1 Bomber and 5 EarlyFighters in sz3, round 2 : 1/7 hits, 3.17 expected hits
                    Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz3
                Americans win with 1 B29, 1 Bomber and 4 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 EarlyFighter
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            1 B29, 1 Bomber and 4 EarlyFighters moved from sz3 to Palana
    
        Place Units - Americans
            2 L.Fighters placed in Alaska
            2 L.Fighters placed in Anchorage
            2 Destroyers placed in sz25
            2 Tanks and 4 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Masaharu regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao
            2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Hsingan
            2 Infantrys moved from Amursk to sz1
            2 Infantrys moved from sz1 to Yakutsk
            2 B.Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            2 B.Transports and 8 Infantrys moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 8 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 2 Infantrys placed in Manchuria
            Masaharu undo move 1.
            2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
            1 Infantry and 2 Tankettes placed in Amursk
            6 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            2 Infantrys moved from Ulaan Ude to Irkutsk
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Irkutsk
            5 Infantrys, 1 Marine and 4 Mech.Infs moved from Kyzal to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Krasnoyarsk to Tulun
            2 Infantrys moved from Magadan to Palana
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 3/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter and 1 Fighter moved from Irkutsk to Ulaan Ude
            1 Artillery moved from Ustkut to Ulaan Ude
            1 AAGun moved from Krasnoyarsk to Kaask
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Infantrys and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.33
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Artillerys and 13 Infantrys moved from N.S to sz60
            4 Artillerys and 13 Infantrys moved from sz60 to Java
            1 Artillery and 1 Infantry moved from Celebs to sz59
            1 Artillery and 1 Infantry moved from sz59 to Java
            2 Bombers moved from Malaya to Java
            1 Tank moved from Davao to sz70
            1 Tank moved from Mindanao to sz70
            2 Artillerys moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            2 EarlyFighters moved from sz70 to sz59
            2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz59
            2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz59 to Java
            1 Destroyer moved from sz78 to sz76
            2 B.Transports moved from sz60 to sz74
            4 Infantrys moved from S.Japan to sz74
            4 Infantrys moved from sz74 to Kichedung
            1 EarlyFighter moved from Malaya to Java
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks
                Anzac defend with 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks in Java, round 2 : 5/30 hits, 9.50 expected hits
                    Anzac roll dice for 1 Artillery, 14 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 6/17 hits, 5.83 expected hits
                    5 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 10 Infantrys and 2 Tanks in Java, round 3 : 11/24 hits, 8.50 expected hits
                    Anzac roll dice for 1 Artillery, 9 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 6/12 hits, 4.17 expected hits
                    1 Artillery owned by the Anzac, 9 Infantrys owned by the Anzac, 6 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
                    Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 4 : 7/18 hits, 7.00 expected hits
                    Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 18
                Casualties for Anzac: 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank
                Casualties for Yamamoto: 12 Infantrys
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from Java to sz60
            1 EarlyFighter moved from Java to sz59
            1 Carrier moved from sz70 to sz59
            2 Bombers moved from Java to Malaya
            8 Infantrys moved from Tokyo to S.Japan
    
        Place Units - Yamamoto
            1 Bunker and 1 Factory placed in Kichedung
            4 Infantrys placed in S.Japan
            4 Artillerys placed in Tokyo
            2 B.Transports and 2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    Anzac regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            4 Infantrys moved from Sikang to Szechwan
            2 Infantrys moved from Gansu to Shangsi
            2 Mech.Infs moved from Tsingnan to Sian
            1 Bomber moved from Tsingnan to Sian
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
            Battle in Szechwan
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 2/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Sian
                Chinese attack with 1 Bomber and 2 Mech.Infs
                Hisaichi defend with 5 Tankettes
                    Chinese roll dice for 1 Bomber and 2 Mech.Infs in Sian, round 2 : 2/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 5 Tankettes in Sian, round 2 : 1/5 hits, 0.83 expected hits
                1 Mech.Inf owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in Sian
                    Chinese roll dice for 1 Bomber and 1 Mech.Inf in Sian, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 Tankettes in Sian, round 3 : 2/3 hits, 0.50 expected hits
                1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian
                Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -12
                Casualties for Chinese: 1 Bomber and 2 Mech.Infs
                Casualties for Hisaichi: 3 Tankettes
    
        Non Combat Move - Chinese
            3 Infantrys and 1 Marine moved from Tsingnan to Gansu
            3 Infantrys and 1 Marine moved from Nancheng to Sikang
            1 Mech.Inf moved from Urumal to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            3 Infantrys moved from Urumal to Quyan
            5 Infantrys and 1 Marine moved from Xining to Tsingnan
            1 AAGun moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Hisaichi regular : 3.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            5 Infantrys and 2 Tanks moved from Jinan to Quingdao
            2 Artillerys and 1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Yakutsk to Angarsk
            1 Artillery, 1 Elite and 1 Infantry moved from Vladivostok to sz1
            1 Artillery, 1 Elite and 1 Infantry moved from sz1 to Yakutsk
            2 Mech.Infs moved from Seoul to Quingdao
            1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Hopeh to E.Shansi
            5 Tankettes moved from Kiangsi to N.Chunking
            2 Tankettes moved from Sian to N.Chunking
            1 Bomber moved from E.Shansi to N.Chunking
            1 Infantry moved from Kiangsi to Hanan
            1 Artillery moved from Shangsi to Sian
            1 Artillery moved from E.Shansi to Shangsi
            6 Tankettes moved from Hongkong to Kwangsi
            1 Tankette moved from Kwangsi to N.French I.
            1 Artillery moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            1 Artillery moved from Sumatra to sz60
            2 Elites moved from Sumatra to sz60
            1 Infantry moved from Sumatra to sz60
            1 Marine moved from Sumatra to sz60
            2 Tanks moved from Sumatra to Bali
                  Hisaichi take Bali from Dutch
            2 Infantrys moved from S.Borneo to sz60
            3 EarlyFighters moved from sz60 to sz57
            6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz60 to sz56
            6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz56 to sz57
            3 Destroyers moved from sz78 to sz76
            6 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz57 to Soem
            2 Artillerys moved from Seoul to sz79
            2 Artillerys and 1 B.Transport moved from sz79 to sz74
            2 Artillerys moved from sz74 to Manila
            1 EarlyFighter moved from E.Shansi to Hanan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Angarsk
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Angarsk, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Angarsk
                Hisaichi win, taking Angarsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in sz57
                Hisaichi attack with 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 6 Transports
                British defend with 1 B.Transport; Anzac defend with 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports
                    Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 6 Transports in sz57, round 2 : 4/7 hits, 2.33 expected hits
                    Anzac roll dice for 1 B.Transport, 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports in sz57, round 2 : 5/13 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 2 T.Boats owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz57
                2 EarlyFighters owned by the Hisaichi retreated
                1 Carrier owned by the Hisaichi, 6 Transports owned by the Hisaichi and 1 Battleship owned by the Hisaichi retreated to sz56
                Anzac win with 1 B.Transport, 1 Carrier, 1 Fighter and 6 Transports remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Casualties for Anzac: 2 T.Boats and 2 Transports
            Battle in Manila
                Hisaichi attack with 2 Artillerys
                Americans defend with 2 Infantrys
                    Hisaichi roll dice for 2 Artillerys in Manila, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys in Manila, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys in Manila, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Infantrys in Manila, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila
                    Hisaichi roll dice for 1 Artillery in Manila, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila
                Americans win with no units remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Artillerys
                Casualties for Americans: 2 Infantrys
            Battle in N.Chunking
                Hisaichi attack with 1 Bomber and 7 Tankettes
                British defend with 2 Infantrys and 5 Mech.Infs
                    Hisaichi roll dice for 1 Bomber and 7 Tankettes in N.Chunking, round 2 : 2/8 hits, 3.00 expected hits
                    Chinese roll dice for 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/7 hits, 2.33 expected hits
                    4 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in N.Chunking
                    Hisaichi roll dice for 1 Bomber and 3 Tankettes in N.Chunking, round 3 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 5 Mech.Infs in N.Chunking, round 3 : 4/5 hits, 1.67 expected hits
                    1 Bomber owned by the Hisaichi, 3 Tankettes owned by the Hisaichi and 2 Mech.Infs owned by the British lost in N.Chunking
                Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -28
                Casualties for Hisaichi: 1 Bomber and 7 Tankettes
                Casualties for British: 2 Infantrys and 2 Mech.Infs
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from sz57 to sz56
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Tankettes placed in Hongkong
            2 Artillerys and 1 Marine placed in Peking
            7 Infantrys placed in Seoul
            1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 4.00
    Americans regular : 0.33
    Anzac regular : 2.00
    Russians regular : -0.33
    Hisaichi regular : 2.67
    

    Savegame

3 / 6

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