TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20
1 Infantry moved from Portland to Seattle
4 Infantrys moved from Seattle to Canada
2 Artillerys moved from N.Canada to sz5
2 Infantrys moved from N.Canada to sz5
8 Tankettes moved from Rocky Mt to N.Canada
1 Infantry and 3 Tanks moved from British Columbia to N.Canada
3 Infantrys and 3 Tanks moved from N.Canada to Anchorage
1 Artillery and 1 Infantry moved from Alaska to sz4
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4
1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska
3 Artillerys and 5 Infantrys moved from sz4 to Palana
Purchase Units - Americans
Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 B.Transport and 1 Destroyer placed in sz25
2 Destroyers placed in sz25
1 Destroyer placed in sz4
2 B.Transports placed in sz5
1 Infantry placed in Alaska
Americans undo move 5.
1 Marine placed in Alaska
9 Infantrys and 4 Tankettes placed in Rocky Mt
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
1 Artillery and 1 Infantry moved from Vostok to Angarsk
1 Infantry moved from Vostok to Irkutsk
1 Marine moved from Vostok to Irkutsk
1 Infantry moved from Vostok to Angarsk
1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
2 Tanks moved from Vostok to Quingdao
2 Infantrys moved from N.Japan to sz1
2 Infantrys moved from sz1 to Yakutsk
3 Infantrys moved from Amursk to sz1
3 Infantrys moved from sz1 to Yakutsk
4 Infantrys moved from Manchuria to Hsingan
1 EarlyFighter moved from Hsingan to Angarsk
1 Destroyer and 1 Submarine moved from sz7 to sz3
1 Bomber moved from Hsingan to sz3
Purchase Units - Masaharu
Masaharu buy 4 Artillerys and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Angarsk
Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Angarsk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Angarsk, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 Infantry and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Infantry and 1 Marine in Irkutsk, round 2 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Marine remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in sz3
Masaharu attack with 1 Bomber, 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Submarine
Casualties for Americans: 1 Destroyer
Non Combat Move - Masaharu
1 Bomber moved from sz3 to N.Japan
1 EarlyFighter moved from Angarsk to Vostok
Place Units - Masaharu
2 Artillerys and 2 Infantrys placed in Manchuria
1 Artillery and 2 Infantrys placed in Amursk
1 Artillery and 5 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
5 Infantrys moved from Kyzal to Ulaan Ude
1 Artillery and 1 Infantry moved from Jinquan to Kyzal
1 AAGun and 6 Infantrys moved from Kaask to Kyzal
1 Tank moved from Haixi to Kyzal
1 Fighter moved from Achinsk to Ulaan Ude
3 Mech.Infs moved from Achinsk to Kyzal
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from N.B to sz68
1 Infantry moved from sz68 to Mindor
Yamamoto take Mindor from Americans
1 Artillery and 1 Infantry moved from Hainan to sz67
1 Infantry moved from Frenchindochina to sz67
3 Tanks moved from Frenchindochina to sz67
1 Infantry moved from N.French I. to Burma
Yamamoto take Burma from British
1 Artillery and 2 Infantrys moved from Chunking to W.Chunking
Yamamoto take W.Chunking from Chinese
1 Artillery, 2 B.Transports, 1 Infantry and 3 Tanks moved from sz67 to sz60
1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks moved from sz60 to N.S
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to N.B
1 Tank moved from Davao to Mindanao
Yamamoto take Mindanao from Americans
1 Artillery and 1 Infantry moved from Davao to sz70
1 Artillery and 1 Infantry moved from sz70 to Celebs
Yamamoto take Celebs from Dutch
2 EarlyFighters moved from sz73 to N.S
6 Transports moved from sz73 to sz74
4 Infantrys and 3 Tanks moved from Nagasaki to sz74
4 Infantrys and 3 Tanks moved from sz74 to Tientsin
2 Tanks moved from Tokyo to sz78
2 Artillerys moved from Tokyo to sz78
2 Infantrys moved from Tokyo to sz78
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz74 to Tientsin
1 Infantry moved from Hsingan to Jinan
1 Artillery and 9 Infantrys moved from Tokyo to S.Japan
3 Destroyers moved from sz78 to sz76
1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz73 to sz70
1 EarlyFighter moved from Hanan to W.Sian
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 4 Artillerys, 1 Carrier, 3 Destroyers, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks
Dutch defend with 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 2 : 2/9 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank in N.S, round 2 : 1/7 hits, 2.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S
Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 4/8 hits, 3.17 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 3 : 2/6 hits, 2.33 expected hits
1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S
Yamamoto roll dice for 3 EarlyFighters and 3 Tanks in N.S, round 4 : 2/6 hits, 2.50 expected hits
Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits
1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
Yamamoto win, taking N.S from Dutch with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks
Casualties for Dutch: 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
Non Combat Move - Yamamoto
1 EarlyFighter moved from N.S to sz60
1 EarlyFighter moved from N.S to sz60
1 EarlyFighter moved from N.S to Malaya
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Davao
1 Carrier and 3 Destroyers placed in sz78
1 EarlyFighter placed in sz78
1 Artillery and 3 Infantrys placed in S.Japan
1 Artillery placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Tsingnan to Gansu
2 Artillerys, 1 Infantry and 3 Tanks moved from Szechwan to Gansu
2 Infantrys and 3 Tanks moved from Sikang to Gansu
2 Artillerys, 3 Infantrys and 1 Marine moved from Nancheng to Sikang
1 Bomber and 1 EarlyFighter moved from Tsingnan to Gansu
1 Tank moved from Gobi to Gansu
4 Infantrys moved from Xining to Nancheng
2 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
4 Mech.Infs moved from Urumal to Tsingnan
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 6 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks
Hisaichi defend with 1 Artillery, 7 Infantrys and 7 Tanks
Chinese roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks in Gansu, round 2 : 6/17 hits, 6.83 expected hits
Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Gansu, round 2 : 6/15 hits, 6.17 expected hits
6 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Chinese roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/11 hits, 5.17 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 7 Tanks in Gansu, round 3 : 1/9 hits, 4.17 expected hits
3 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Gansu
Chinese roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 4 : 3/10 hits, 4.83 expected hits
Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 3/4 hits, 2.00 expected hits
1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Chinese roll dice for 1 Bomber and 6 Tanks in Gansu, round 5 : 3/7 hits, 3.67 expected hits
Hisaichi roll dice for 1 Tank in Gansu, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 Bomber and 6 Tanks remaining. Battle score for attacker is 18
Casualties for Chinese: 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 7 Tanks
Non Combat Move - Chinese
1 Bomber moved from Gansu to Tsingnan
Place Units - Chinese
4 Infantrys and 2 Marines placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
1 Artillery, 1 EarlyFighter and 6 Infantrys moved from Sian to Szechwan
6 Tankettes moved from Kiangsi to W.Sian
1 Infantry moved from W.Sian to E.Tibet
Hisaichi take E.Tibet from Chinese
2 Tankettes moved from Peking to Shangsi
1 Artillery and 2 Infantrys moved from Peking to E.Shansi
1 Tankette moved from Peking to E.Shansi
5 Infantrys moved from Hsingan to Jinan
5 Tankettes moved from Hongkong to Kiangsi
1 Infantry moved from Hongkong to Kwangtung
1 Artillery and 2 Tanks moved from W.Borneo to sz60
1 Elite and 1 Infantry moved from S.Borneo to sz60
1 Artillery moved from S.Borneo to sz60
1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz68
1 Marine moved from Borneo to sz68
1 Infantry moved from Borneo to sz68
1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz68 to sz60
1 Artillery and 3 Infantrys moved from Borneo to sz68
1 Artillery, 3 Infantrys and 2 Transports moved from sz68 to sz60
3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Java
2 Submarines moved from sz68 to sz59
2 Artillerys and 2 Infantrys moved from Seoul to sz79
2 Artillerys, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from sz79 to sz1
2 Artillerys and 2 Infantrys moved from sz1 to Yakutsk
1 EarlyFighter moved from Phuket to sz59
1 Bomber moved from Hanan to Sian
1 Bomber moved from Sian to Szechwan
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Java
Hisaichi attack with 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks
Anzac defend with 4 Infantrys; Dutch defend with 2 Infantrys
Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 4/14 hits, 4.83 expected hits
Dutch roll dice for 6 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 4/13 hits, 4.67 expected hits
Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Dutch lost in Java
Hisaichi win, taking Java from Dutch with 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 4 Infantrys
Casualties for Dutch: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys in Szechwan, round 2 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz59
Hisaichi attack with 1 EarlyFighter and 2 Submarines
Dutch defend with 1 T.Boat
Hisaichi roll dice for 2 Submarines in sz59, round 2 : 2/2 hits, 0.67 expected hits
1 T.Boat owned by the Dutch lost in sz59
Hisaichi win with 1 EarlyFighter and 2 Submarines remaining. Battle score for attacker is 5
Casualties for Dutch: 1 T.Boat
Non Combat Move - Hisaichi
1 EarlyFighter moved from sz59 to sz60
2 EarlyFighters moved from Java to sz60
1 EarlyFighter moved from Szechwan to Sian
1 Bomber moved from Szechwan to Sian
1 T.Boat moved from sz74 to sz79
Place Units - Hisaichi
2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
6 Tankettes placed in Hongkong
1 Artillery and 2 Infantrys placed in Peking
1 Artillery, 1 Elite and 6 Infantrys placed in Seoul
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to sz79: 3 Destroyers and 2 Transports
EDIT: Removing units owned by Hisaichi from sz68: 3 Destroyers and 2 Transports
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Destroyer moved from sz50 to sz59
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Combat - Dutch
Battle in sz59
Dutch attack with 1 Destroyer
Hisaichi defend with 2 Submarines
Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 6 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Dutch win with 1 Destroyer remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Submarines
Non Combat Move - Dutch
Turn Complete - Dutch
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
6 Infantrys moved from Phuket to Thailand
1 Marine moved from Phuket to Thailand
1 Elite and 3 Infantrys moved from Sumatra to N.S
2 Infantrys moved from E.Borneo to sz60
2 Infantrys moved from sz60 to N.S
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
1 Infantry moved from N.Tibet to E.Tibet
1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet
2 Infantrys moved from Bengal to Burma
5 EarlyFighters and 1 Fighter moved from Bengal to Burma
1 Fighter moved from Calcutta to Burma
1 Marine and 1 Tank moved from Bengal to sz64
2 B.Transports, 1 Marine, 1 Tank and 2 Transports moved from sz64 to sz63
3 Infantrys moved from C.India to sz63
7 Infantrys moved from Calcutta to sz63
2 B.Transports, 10 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz63 to sz61
2 Infantrys moved from Bengal to sz64
2 Infantrys and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to N.S
10 Infantrys, 1 Marine and 1 Tank moved from sz61 to N.S
2 Infantrys moved from Bengal to W.Chunking
1 Tank moved from S.Tibet to W.Chunking
3 Mech.Infs moved from N.Tibet to Bengal
3 Mech.Infs moved from Bengal to W.Chunking
1 Tank moved from N.Tibet to E.Tibet
1 Artillery and 2 Infantrys moved from Agra to W.Tibet
3 Mech.Infs moved from Dheli to Nepal
4 Infantrys moved from Soem to sz50
1 Destroyer, 4 Infantrys and 2 Transports moved from sz50 to sz56
4 Infantrys moved from sz56 to Sumatra
British take Sumatra from Thai
1 Submarine moved from sz50 to sz56
5 Destroyers and 2 Submarines moved from sz64 to sz61
1 Transport moved from sz4 to sz5
2 Tankettes moved from N.Canada to sz5
2 Tankettes and 1 Transport moved from sz5 to sz4
1 Infantry moved from British Columbia to N.Canada
2 Tankettes moved from Vancouver to N.Canada
1 Infantry moved from Vancouver to British Columbia
2 Tankettes moved from sz4 to Palana
4 Infantrys moved from Palana to Magadan
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 2 Artillerys, 1 B.Transport, 10 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in E.Tibet
British attack with 1 Artillery, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 2/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in E.Tibet
British win, taking E.Tibet from Hisaichi with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Burma
British attack with 5 EarlyFighters, 2 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 5 EarlyFighters, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/9 hits, 3.00 expected hits
Yamamoto roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
British win, taking Burma from Yamamoto with 5 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in W.Chunking
British attack with 2 Infantrys, 3 Mech.Infs and 1 Tank
Yamamoto defend with 1 Artillery and 2 Infantrys
British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 2 : 2/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in W.Chunking
British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 3 : 1/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Battle in N.S
British attack with 12 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Tank; Thai defend with 1 Elite and 5 Infantrys
British roll dice for 12 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 2/14 hits, 2.83 expected hits
Yamamoto roll dice for 1 Elite, 5 Infantrys and 1 Tank in N.S, round 2 : 4/7 hits, 2.50 expected hits
2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in N.S
British roll dice for 8 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 4/10 hits, 2.17 expected hits
Yamamoto roll dice for 1 Elite, 3 Infantrys and 1 Tank in N.S, round 3 : 2/5 hits, 1.83 expected hits
3 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in N.S
British roll dice for 6 Infantrys, 1 Marine and 1 Tank in N.S, round 4 : 1/8 hits, 1.83 expected hits
Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S
British win, taking N.S from Yamamoto with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 7 Infantrys
Casualties for Thai: 1 Elite and 5 Infantrys
Casualties for Yamamoto: 1 Tank
Non Combat Move - British
5 EarlyFighters and 2 Fighters moved from Burma to Bengal
Place Units - British
1 B.Transport placed in sz49
1 Infantry placed in Moresby
2 Tankettes placed in Vancouver
3 Infantrys placed in Dheli
British undo move 4.
3 Mech.Infs placed in Dheli
Turning on Edit Mode
EDIT: Removing units owned by British from Nepal: 3 Mech.Infs
EDIT: Adding units owned by British to Bengal: 3 Mech.Infs
EDIT: Turning off Edit Mode
1 Artillery and 1 Infantry placed in Bengal
1 Artillery and 7 Infantrys placed in Calcutta
1 Infantry placed in Moresby
Turn Complete - British
British collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
3 Artillerys moved from Soem to sz50
2 Tanks moved from Soem to sz50
7 Infantrys moved from Derby to sz50
3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57
3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56
3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra
2 Infantrys moved from sz57 to Lambok
1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok
2 Infantrys and 1 Marine moved from Darwin to Derby
5 Infantrys moved from S.W.Australia to C.Australia
2 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Darwin
3 Transports placed in sz51
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Bomber and 3 EarlyFighters moved from Palana to sz7
2 EarlyFighters moved from sz20 to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Marine moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
3 Tanks moved from Anchorage to sz5
3 Infantrys moved from Anchorage to sz5
1 Infantry moved from N.Canada to sz5
1 Tank moved from Alaska to sz4
1 Artillery moved from Alaska to sz4
1 Marine moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
8 Tankettes moved from N.Canada to Alaska
4 Infantrys moved from Canada to N.Canada
1 Infantry moved from Seattle to Canada
9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
4 Tankettes moved from Canada to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
Casualties for Masaharu: 1 Destroyer
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
3 EarlyFighters moved from sz7 to Palana
1 Bomber moved from sz7 to Palana
2 EarlyFighters moved from sz7 to Kamchatka
Place Units - Americans
2 Tanks placed in Alaska
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer and 1 S.Sub placed in sz25
1 B29 and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Bomber and 3 EarlyFighters moved from Palana to sz7
2 EarlyFighters moved from sz20 to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Marine moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
3 Tanks moved from Anchorage to sz5
3 Infantrys moved from Anchorage to sz5
1 Infantry moved from N.Canada to sz5
1 Tank moved from Alaska to sz4
1 Artillery moved from Alaska to sz4
1 Marine moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
8 Tankettes moved from N.Canada to Alaska
4 Infantrys moved from Canada to N.Canada
1 Infantry moved from Seattle to Canada
9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
4 Tankettes moved from Canada to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
Casualties for Masaharu: 1 Destroyer
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
3 EarlyFighters moved from sz7 to Palana
1 Bomber moved from sz7 to Palana
2 EarlyFighters moved from sz7 to Kamchatka
Place Units - Americans
2 Tanks placed in Alaska
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer and 1 S.Sub placed in sz25
1 B29 and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
1 Artillery moved from Angarsk to Ustkut
1 Marine moved from Irkutsk to Ustkut
1 Artillery and 8 Infantrys moved from Hsingan to Quingdao
1 EarlyFighter moved from Vostok to Ustkut
1 Artillery and 5 Infantrys moved from Akina to sz15
1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1
1 Artillery and 2 Infantrys moved from Amursk to sz1
2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk
2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Ustkut
Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Ustkut to Quingdao
1 Infantry moved from Angarsk to Irkutsk
1 Bomber moved from N.Japan to Amursk
Place Units - Masaharu
2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
8 Infantrys placed in Akina
2 Infantrys placed in Amursk
Turn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut
1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut
1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude
5 Infantrys and 1 Marine moved from Kaask to Kyzal
4 Mech.Infs moved from Achinsk to Kyzal
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ustkut
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 1 Marine
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 Fighter moved from Ustkut to Ulaan Ude
1 AAGun moved from Kyzal to Ulaan Ude
1 AAGun moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from N.B to sz68
1 Infantry moved from Mindor to sz68
2 Infantrys moved from sz68 to Punay
1 Artillery moved from Davao to sz70
1 Infantry moved from Davao to sz70
1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
1 Destroyer moved from sz70 to sz59
2 EarlyFighters moved from sz60 to sz59
1 Battleship and 1 Submarine moved from sz70 to sz59
4 Artillerys and 16 Infantrys moved from S.Japan to sz74
4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60
4 Artillerys and 16 Infantrys moved from sz60 to N.S
1 EarlyFighter moved from Malaya to N.S
2 Bombers moved from Phuket to N.S
1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76
1 Tank moved from Frenchindochina to Burma
1 EarlyFighter moved from W.Sian to Burma
Purchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys
British defend with 5 Infantrys, 1 Marine and 1 Tank
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits
British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S
Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12
Casualties for Yamamoto: 3 Infantrys
Casualties for British: 5 Infantrys, 1 Marine and 1 Tank
Battle in Burma
Yamamoto attack with 1 EarlyFighter and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in Burma
Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
British win with no units remaining. Battle score for attacker is -11
Casualties for Yamamoto: 1 EarlyFighter and 1 Tank
Casualties for British: 1 Infantry
Battle in sz59
Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport
Dutch defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Dutch lost in sz59
Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Destroyer
Battle in Punay
Yamamoto attack with 2 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Punay
Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Americans win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from N.S to Malaya
1 EarlyFighter moved from N.S to Malaya
1 Artillery and 1 Infantry moved from sz59 to Java
2 EarlyFighters moved from sz59 to sz70
1 Artillery moved from Tokyo to S.Japan
Place Units - Yamamoto
1 Bunker and 1 Factory placed in Malaya
2 B.Transports and 2 Destroyers placed in sz70
1 Destroyer placed in sz78
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks
EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks
EDIT: Turning off Edit Mode
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
4 Tanks moved from Gansu to E.Shansi
Chinese take N.Shangsi from Hisaichi
2 Tanks moved from Gansu to Shangsi
1 Mech.Inf moved from Tsingnan to Shangsi
3 Mech.Infs moved from Tsingnan to Szechwan
1 Bomber moved from Tsingnan to Szechwan
2 Infantrys moved from Sikang to Szechwan
2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian
Purchase Units - Chinese
Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 6 Tankettes
Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits
2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits
2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine
Casualties for Hisaichi: 5 Tankettes
Battle in Shangsi
Chinese attack with 1 Mech.Inf and 2 Tanks
Hisaichi defend with 1 Tank and 2 Tankettes
Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Mech.Inf and 1 Tank
Casualties for Hisaichi: 1 Tank and 2 Tankettes
Battle in E.Shansi
Chinese attack with 4 Tanks
Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette
Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits
1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Tanks
Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette
Battle in Szechwan
Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs
Hisaichi defend with 1 Artillery and 6 Infantrys
Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits
2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan
1 Bomber owned by the Chinese retreated
Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11
Casualties for Chinese: 2 Infantrys and 3 Mech.Infs
Casualties for Hisaichi: 4 Infantrys
Non Combat Move - Chinese
1 Infantry moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Gansu
2 Infantrys moved from Gobi to Tsingnan
4 Infantrys moved from Nancheng to Sikang
1 Infantry and 1 Marine moved from Xining to Tsingnan
3 Infantrys and 1 Marine moved from Xining to Nancheng
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
1 Bomber moved from Szechwan to Tsingnan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
3 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60
3 Artillerys, 3 EarlyFighters, 1 Elite and 1 Infantry moved from sz60 to Sumatra
3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from Java to Sumatra
1 Submarine moved from sz67 to sz60
1 Artillery and 2 Infantrys moved from Peking to E.Shansi
1 Bomber moved from Sian to E.Shansi
1 EarlyFighter moved from Sian to E.Shansi
1 Artillery and 1 Infantry moved from Szechwan to Shangsi
5 Infantrys moved from Seoul to sz79
4 Infantrys and 2 Transports moved from sz79 to sz1
4 Infantrys moved from sz1 to Yakutsk
2 B.Transports moved from sz1 to sz79
1 Infantry and 1 T.Boat moved from sz79 to sz74
1 Infantry moved from sz74 to Hopeh
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sumatra
Hisaichi attack with 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks
British defend with 4 Infantrys; Anzac defend with 3 Artillerys, 5 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 12/19 hits, 7.17 expected hits
British roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Sumatra, round 2 : 4/14 hits, 5.00 expected hits
3 Artillerys owned by the Anzac, 5 Infantrys owned by the Anzac, 4 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 3 : 4/15 hits, 6.17 expected hits
British roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Anzac lost in Sumatra
Hisaichi win, taking Sumatra from British with 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 32
Casualties for Hisaichi: 4 Infantrys
Casualties for Anzac: 3 Artillerys, 5 Infantrys and 2 Tanks
Casualties for British: 4 Infantrys
Battle in E.Shansi
Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in E.Shansi, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in E.Shansi, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi
Hisaichi win, taking E.Shansi from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Tanks
Battle in Shangsi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shangsi, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Bomber moved from E.Shansi to Peking
1 EarlyFighter moved from E.Shansi to Peking
1 Tankette moved from W.Sian to Chunking
5 Tankettes moved from Kiangsi to Sian
1 Infantry moved from Kwangtung to Kiangsi
1 Tankette moved from Hongkong to Kwangsi
5 Tankettes moved from Hongkong to Kiangsi
3 EarlyFighters moved from Sumatra to sz60
1 Artillery moved from Seoul to sz79
1 Elite moved from Seoul to sz79
1 Infantry moved from Seoul to sz79
1 Artillery, 1 Elite and 1 Infantry moved from sz79 to Vladivostok
3 Destroyers moved from sz79 to sz78
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Peking
6 Tankettes placed in Hongkong
1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo
1 Destroyer placed in sz79
2 Artillerys and 2 Mech.Infs placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
British regular : -2.00
Hisaichi regular : 2.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from Thailand to Burma
Thai take Burma from British
1 Destroyer moved from sz60 to sz66
1 EarlyFighter moved from Phuket to sz66
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz66
Thai attack with 1 Destroyer and 1 EarlyFighter
British defend with 2 T.Boats
Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 T.Boats in sz66, round 2 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the British lost in sz66
Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in sz66
Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 10
Casualties for British: 2 T.Boats
Non Combat Move - Thai
6 Infantrys moved from Phuket to Thailand
1 EarlyFighter moved from sz66 to Phuket
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Germans roll mine dice in SZ 11 : 0/1 hits, 0.17 expected hits
Ottomans roll mine dice in SZ 20 : 1/2 hits, 0.33 expected hits
1 cruiser lost in SZ 20
1 artillery and 6 infantry moved from Poland to Ukraine
1 artillery and 6 infantry moved from Belarus to Ukraine
6 infantry moved from Moscow to Ukraine
3 infantry moved from Tatarstan to Ukraine
1 infantry moved from Kazakhstan to Tatarstan
1 artillery and 2 infantry moved from Sevastopol to Ukraine
1 infantry moved from Finland to Karelia
3 infantry moved from Livonia to Belarus
1 artillery moved from Livonia to Karelia
1 battleship moved from SZ 12 to SZ 11
2 cruisers moved from SZ 21 to SZ 20
Combat - Russians
Russians creates battle in territory SZ 11
Russians has abandoned SZ 10 to Germans
Russians has abandoned SZ 17 to AustroHungarians
Russians has abandoned SZ 18 to AustroHungarians
Battle in SZ 20
Russians attack with 1 cruiser
Ottomans defend with 2 cruisers and 1 mines
Russians roll dice for 1 cruiser in SZ 20, round 2 : 1/1 hits, 0.50 expected hits
Ottomans roll dice for 2 cruisers in SZ 20, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in SZ 20
1 cruiser owned by the Ottomans lost in SZ 20
Ottomans win, taking SZ 10 from Neutral, taking SZ 17 from Italians, taking SZ 18 from Neutral, taking SZ 20 from Neutral with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Russians: 1 cruiser
Casualties for Ottomans: 1 cruiser
Combat Move - Russians
Trigger ChangeToRomeMine: Italians captures territory SZ 17
Place Units - Russians
4 artilleries and 3 infantry placed in Moscow
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 3
Combat Move - Russians
1 Artillery and 2 Infantrys moved from Ulaan Ude to Jinan
1 Artillery and 2 Infantrys moved from Ulaan Ude to Quingdao
1 EarlyFighter moved from Ulaan Ude to Jinan
3 Infantrys moved from Yakutsk to Vostok
Russians take Vostok from Masaharu
Purchase Units - Russians
Russians buy 1 Elite, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Quingdao
Russians attack with 1 Artillery and 2 Infantrys
Masaharu defend with 2 Infantrys
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 2 : 1/3 hits, 0.83 expected hits
Masaharu roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Masaharu lost in Quingdao
Russians roll dice for 1 Artillery and 2 Infantrys in Quingdao, round 3 : 2/3 hits, 0.83 expected hits
Masaharu roll dice for 1 Infantry in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Quingdao
1 Infantry owned by the Masaharu lost in Quingdao
Russians win, taking Quingdao from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Masaharu: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in Jinan
Russians attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Yamamoto defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Jinan
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 0/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 4 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Jinan, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
1 Infantry owned by the Yamamoto lost in Jinan
Russians win, taking Jinan from Yamamoto with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 2 Infantrys
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
1 Artillery moved from Kaask to Kyzal
1 Marine moved from Kaask to Kyzal
3 Infantrys moved from Kaask to Kyzal
3 Infantrys moved from Kaask to Kyzal
3 Mech.Infs moved from Achinsk to Kyzal
1 Infantry moved from Achinsk to Kyzyl
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Novgorod
1 fighter moved from Bessarabia to Germany
2 armour, 1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 artillery and 1 infantry
Germany : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Belarus : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Eastern Poland : 1 flag
Bessarabia : 1 flag, 3 artilleries and 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novgorod : 1 fighter
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Yugoslavia : 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French