TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
3 Artillerys moved from Soem to sz50
2 Tanks moved from Soem to sz50
7 Infantrys moved from Derby to sz50
3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57
3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56
3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra
2 Infantrys moved from sz57 to Lambok
1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok
2 Infantrys and 1 Marine moved from Darwin to Derby
5 Infantrys moved from S.W.Australia to C.Australia
2 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Darwin
3 Transports placed in sz51
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Bomber and 3 EarlyFighters moved from Palana to sz7
2 EarlyFighters moved from sz20 to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Marine moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
3 Tanks moved from Anchorage to sz5
3 Infantrys moved from Anchorage to sz5
1 Infantry moved from N.Canada to sz5
1 Tank moved from Alaska to sz4
1 Artillery moved from Alaska to sz4
1 Marine moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
8 Tankettes moved from N.Canada to Alaska
4 Infantrys moved from Canada to N.Canada
1 Infantry moved from Seattle to Canada
9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
4 Tankettes moved from Canada to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
Casualties for Masaharu: 1 Destroyer
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
3 EarlyFighters moved from sz7 to Palana
1 Bomber moved from sz7 to Palana
2 EarlyFighters moved from sz7 to Kamchatka
Place Units - Americans
2 Tanks placed in Alaska
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer and 1 S.Sub placed in sz25
1 B29 and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Bomber and 3 EarlyFighters moved from Palana to sz7
2 EarlyFighters moved from sz20 to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Marine moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
3 Tanks moved from Anchorage to sz5
3 Infantrys moved from Anchorage to sz5
1 Infantry moved from N.Canada to sz5
1 Tank moved from Alaska to sz4
1 Artillery moved from Alaska to sz4
1 Marine moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
8 Tankettes moved from N.Canada to Alaska
4 Infantrys moved from Canada to N.Canada
1 Infantry moved from Seattle to Canada
9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
4 Tankettes moved from Canada to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
Casualties for Masaharu: 1 Destroyer
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
3 EarlyFighters moved from sz7 to Palana
1 Bomber moved from sz7 to Palana
2 EarlyFighters moved from sz7 to Kamchatka
Place Units - Americans
2 Tanks placed in Alaska
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer and 1 S.Sub placed in sz25
1 B29 and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
1 Artillery moved from Angarsk to Ustkut
1 Marine moved from Irkutsk to Ustkut
1 Artillery and 8 Infantrys moved from Hsingan to Quingdao
1 EarlyFighter moved from Vostok to Ustkut
1 Artillery and 5 Infantrys moved from Akina to sz15
1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1
1 Artillery and 2 Infantrys moved from Amursk to sz1
2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk
2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Ustkut
Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Ustkut to Quingdao
1 Infantry moved from Angarsk to Irkutsk
1 Bomber moved from N.Japan to Amursk
Place Units - Masaharu
2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
8 Infantrys placed in Akina
2 Infantrys placed in Amursk
Turn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut
1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut
1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude
5 Infantrys and 1 Marine moved from Kaask to Kyzal
4 Mech.Infs moved from Achinsk to Kyzal
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ustkut
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 1 Marine
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 Fighter moved from Ustkut to Ulaan Ude
1 AAGun moved from Kyzal to Ulaan Ude
1 AAGun moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from N.B to sz68
1 Infantry moved from Mindor to sz68
2 Infantrys moved from sz68 to Punay
1 Artillery moved from Davao to sz70
1 Infantry moved from Davao to sz70
1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
1 Destroyer moved from sz70 to sz59
2 EarlyFighters moved from sz60 to sz59
1 Battleship and 1 Submarine moved from sz70 to sz59
4 Artillerys and 16 Infantrys moved from S.Japan to sz74
4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60
4 Artillerys and 16 Infantrys moved from sz60 to N.S
1 EarlyFighter moved from Malaya to N.S
2 Bombers moved from Phuket to N.S
1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76
1 Tank moved from Frenchindochina to Burma
1 EarlyFighter moved from W.Sian to Burma
Purchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys
British defend with 5 Infantrys, 1 Marine and 1 Tank
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits
British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S
Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12
Casualties for Yamamoto: 3 Infantrys
Casualties for British: 5 Infantrys, 1 Marine and 1 Tank
Battle in Burma
Yamamoto attack with 1 EarlyFighter and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in Burma
Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
British win with no units remaining. Battle score for attacker is -11
Casualties for Yamamoto: 1 EarlyFighter and 1 Tank
Casualties for British: 1 Infantry
Battle in sz59
Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport
Dutch defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Dutch lost in sz59
Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Destroyer
Battle in Punay
Yamamoto attack with 2 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Punay
Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Americans win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from N.S to Malaya
1 EarlyFighter moved from N.S to Malaya
1 Artillery and 1 Infantry moved from sz59 to Java
2 EarlyFighters moved from sz59 to sz70
1 Artillery moved from Tokyo to S.Japan
Place Units - Yamamoto
1 Bunker and 1 Factory placed in Malaya
2 B.Transports and 2 Destroyers placed in sz70
1 Destroyer placed in sz78
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks
EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks
EDIT: Turning off Edit Mode
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
4 Tanks moved from Gansu to E.Shansi
Chinese take N.Shangsi from Hisaichi
2 Tanks moved from Gansu to Shangsi
1 Mech.Inf moved from Tsingnan to Shangsi
3 Mech.Infs moved from Tsingnan to Szechwan
1 Bomber moved from Tsingnan to Szechwan
2 Infantrys moved from Sikang to Szechwan
2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian
Purchase Units - Chinese
Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 6 Tankettes
Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits
2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits
2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine
Casualties for Hisaichi: 5 Tankettes
Battle in Shangsi
Chinese attack with 1 Mech.Inf and 2 Tanks
Hisaichi defend with 1 Tank and 2 Tankettes
Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Mech.Inf and 1 Tank
Casualties for Hisaichi: 1 Tank and 2 Tankettes
Battle in E.Shansi
Chinese attack with 4 Tanks
Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette
Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits
1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Tanks
Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette
Battle in Szechwan
Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs
Hisaichi defend with 1 Artillery and 6 Infantrys
Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits
2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan
1 Bomber owned by the Chinese retreated
Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11
Casualties for Chinese: 2 Infantrys and 3 Mech.Infs
Casualties for Hisaichi: 4 Infantrys
Non Combat Move - Chinese
1 Infantry moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Gansu
2 Infantrys moved from Gobi to Tsingnan
4 Infantrys moved from Nancheng to Sikang
1 Infantry and 1 Marine moved from Xining to Tsingnan
3 Infantrys and 1 Marine moved from Xining to Nancheng
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
1 Bomber moved from Szechwan to Tsingnan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Hisaichi
3 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60
3 Artillerys, 3 EarlyFighters, 1 Elite and 1 Infantry moved from sz60 to Sumatra
3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from Java to Sumatra
1 Submarine moved from sz67 to sz60
1 Artillery and 2 Infantrys moved from Peking to E.Shansi
1 Bomber moved from Sian to E.Shansi
1 EarlyFighter moved from Sian to E.Shansi
1 Artillery and 1 Infantry moved from Szechwan to Shangsi
5 Infantrys moved from Seoul to sz79
4 Infantrys and 2 Transports moved from sz79 to sz1
4 Infantrys moved from sz1 to Yakutsk
2 B.Transports moved from sz1 to sz79
1 Infantry and 1 T.Boat moved from sz79 to sz74
1 Infantry moved from sz74 to Hopeh
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Sumatra
Hisaichi attack with 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks
British defend with 4 Infantrys; Anzac defend with 3 Artillerys, 5 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 12/19 hits, 7.17 expected hits
British roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Sumatra, round 2 : 4/14 hits, 5.00 expected hits
3 Artillerys owned by the Anzac, 5 Infantrys owned by the Anzac, 4 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Sumatra
Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 3 : 4/15 hits, 6.17 expected hits
British roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Anzac lost in Sumatra
Hisaichi win, taking Sumatra from British with 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 32
Casualties for Hisaichi: 4 Infantrys
Casualties for Anzac: 3 Artillerys, 5 Infantrys and 2 Tanks
Casualties for British: 4 Infantrys
Battle in E.Shansi
Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in E.Shansi, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in E.Shansi, round 2 : 2/2 hits, 1.00 expected hits
2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi
Hisaichi win, taking E.Shansi from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 Tanks
Battle in Shangsi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shangsi, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Bomber moved from E.Shansi to Peking
1 EarlyFighter moved from E.Shansi to Peking
1 Tankette moved from W.Sian to Chunking
5 Tankettes moved from Kiangsi to Sian
1 Infantry moved from Kwangtung to Kiangsi
1 Tankette moved from Hongkong to Kwangsi
5 Tankettes moved from Hongkong to Kiangsi
3 EarlyFighters moved from Sumatra to sz60
1 Artillery moved from Seoul to sz79
1 Elite moved from Seoul to sz79
1 Infantry moved from Seoul to sz79
1 Artillery, 1 Elite and 1 Infantry moved from sz79 to Vladivostok
3 Destroyers moved from sz79 to sz78
Place Units - Hisaichi
1 Artillery and 2 Infantrys placed in Peking
6 Tankettes placed in Hongkong
1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo
1 Destroyer placed in sz79
2 Artillerys and 2 Mech.Infs placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
British regular : -2.00
Hisaichi regular : 2.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Thai
1 Infantry moved from Thailand to Burma
Thai take Burma from British
1 Destroyer moved from sz60 to sz66
1 EarlyFighter moved from Phuket to sz66
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz66
Thai attack with 1 Destroyer and 1 EarlyFighter
British defend with 2 T.Boats
Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 T.Boats in sz66, round 2 : 0/2 hits, 0.33 expected hits
1 T.Boat owned by the British lost in sz66
Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the British lost in sz66
Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 10
Casualties for British: 2 T.Boats
Non Combat Move - Thai
6 Infantrys moved from Phuket to Thailand
1 EarlyFighter moved from sz66 to Phuket
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - British
1 Tank moved from E.Tibet to Sikang
1 Tank moved from Sikang to Szechwan
1 Artillery and 2 Infantrys moved from E.Tibet to W.Sian
1 Infantry moved from E.Tibet to N.Chunking
1 Infantry moved from W.Chunking to N.Chunking
1 Mech.Inf and 1 Tank moved from W.Chunking to Chunking
1 Artillery and 1 Infantry moved from Bengal to Burma
1 Submarine moved from sz61 to sz66
2 B.Transports moved from sz61 to sz63
1 Artillery and 6 Infantrys moved from Calcutta to sz63
1 Artillery, 1 B.Transport and 2 Infantrys moved from sz63 to sz64
1 B.Transport and 4 Infantrys moved from sz63 to sz64
1 Artillery and 6 Infantrys moved from sz64 to Bengal
2 Fighters moved from Bengal to sz66
2 EarlyFighters moved from Bengal to sz66
2 EarlyFighters moved from Bengal to W.Chunking
1 EarlyFighter moved from Bengal to N.Chunking
3 Mech.Infs moved from Bengal to N.Chunking
2 Mech.Infs moved from W.Chunking to N.Chunking
5 Destroyers and 1 Submarine moved from sz61 to sz66
1 Destroyer moved from sz56 to sz66
1 Transport moved from sz61 to sz63
1 Infantry moved from Calcutta to sz63
1 Infantry and 1 Transport moved from sz63 to sz64
1 Infantry moved from sz64 to Burma
1 Transport moved from sz61 to sz63
2 EarlyFighters moved from W.Chunking to Burma
1 Artillery and 2 Infantrys moved from W.Tibet to S.Tibet
3 Mech.Infs moved from Dheli to Bengal
1 Infantry and 1 Tank moved from Moresby to sz49
1 B.Transport, 1 Infantry and 1 Tank moved from sz49 to sz57
1 Infantry and 1 Tank moved from sz57 to Java
1 Transport moved from sz4 to sz5
2 Tankettes moved from N.Canada to sz5
2 Tankettes and 1 Transport moved from sz5 to sz4
2 Tankettes moved from sz4 to Palana
2 Tankettes moved from Palana to Magadan
2 Transports moved from sz56 to sz63
1 Submarine moved from sz56 to sz66
Purchase Units - British
British buy 1 B.Carrier, 1 Destroyer, 9 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs;
Combat - British
Battle in N.Chunking
British attack with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs
Hisaichi defend with 1 Infantry
British roll dice for 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/8 hits, 2.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in N.Chunking
British win, taking N.Chunking from Hisaichi with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in W.Sian
British attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery
British roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in W.Sian
British win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Burma
British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Chunking
British attack with 1 Mech.Inf and 1 Tank
Hisaichi defend with 1 Tankette
British roll dice for 1 Mech.Inf and 1 Tank in Chunking, round 2 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.17 expected hits
1 Tankette owned by the Hisaichi lost in Chunking
British win, taking Chunking from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Tankette
Battle in Szechwan
British attack with 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British lost in Szechwan
Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for British: 1 Tank
Battle in Java
British attack with 1 Infantry and 1 Tank
Yamamoto defend with 1 Artillery and 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java
British roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the British and 1 Artillery owned by the Yamamoto lost in Java
Hisaichi win with no units remaining. Battle score for attacker is -1
Casualties for British: 1 Infantry and 1 Tank
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Battle in sz66
British attack with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines
Thai defend with 1 Destroyer
British roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Thai lost in sz66
British win with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 8
Casualties for Thai: 1 Destroyer
Non Combat Move - British
2 EarlyFighters moved from Burma to Bengal
2 Fighters moved from sz66 to sz64
1 EarlyFighter moved from sz66 to sz64
1 EarlyFighter moved from sz66 to Bengal
1 EarlyFighter moved from N.Chunking to Bengal
1 Infantry moved from British Columbia to N.Canada
2 Tankettes moved from Vancouver to N.Canada
1 EarlyFighter and 2 Fighters moved from sz64 to Bengal
Place Units - British
1 B.Carrier placed in sz64
1 EarlyFighter and 2 Fighters moved from Bengal to sz64
1 Destroyer placed in sz64
3 Mech.Infs placed in Dheli
2 Infantrys placed in Vancouver
7 Infantrys placed in Calcutta
Turn Complete - British
British collect 58 PUs; end with 59 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
5 Transports moved from sz56 to sz57
1 Artillery and 1 Tank moved from Lambok to sz57
8 Infantrys moved from Lambok to sz57
1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java
Anzac take Java from Hisaichi
2 Infantrys moved from Lambok to sz57
2 Infantrys moved from sz57 to Java
1 Battleship moved from sz56 to sz66
1 Carrier and 1 Fighter moved from sz56 to sz57
2 Submarines moved from sz56 to sz66
1 Transport moved from sz51 to sz57
2 Infantrys moved from Lambok to sz57
2 Infantrys moved from sz57 to Java
1 Transport moved from sz51 to sz50
1 Marine moved from Derby to sz50
1 Marine and 1 Transport moved from sz50 to sz57
1 Infantry moved from Lambok to sz57
1 Infantry and 1 Marine moved from sz57 to Java
1 Transport moved from sz51 to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
4 Infantrys moved from C.Australia to Derby
3 Infantrys moved from Darwin to Derby
1 Infantry moved from C.Australia to Derby
2 Infantrys moved from S.W.Australia to C.Australia
1 Infantry moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Darwin
1 Elite and 2 Infantrys placed in W.Australia
6 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Anzac
5 Transports moved from sz56 to sz57
1 Artillery and 1 Tank moved from Lambok to sz57
8 Infantrys moved from Lambok to sz57
1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java
Anzac take Java from Hisaichi
2 Infantrys moved from Lambok to sz57
2 Infantrys moved from sz57 to Java
1 Battleship moved from sz56 to sz66
1 Carrier and 1 Fighter moved from sz56 to sz57
2 Submarines moved from sz56 to sz66
1 Transport moved from sz51 to sz57
2 Infantrys moved from Lambok to sz57
2 Infantrys moved from sz57 to Java
1 Transport moved from sz51 to sz50
1 Marine moved from Derby to sz50
1 Marine and 1 Transport moved from sz50 to sz57
1 Infantry moved from Lambok to sz57
1 Infantry and 1 Marine moved from sz57 to Java
1 Transport moved from sz51 to sz50
2 Infantrys moved from Derby to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
4 Infantrys moved from C.Australia to Derby
3 Infantrys moved from Darwin to Derby
1 Infantry moved from C.Australia to Derby
2 Infantrys moved from S.W.Australia to C.Australia
1 Infantry moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Darwin
1 Elite and 2 Infantrys placed in W.Australia
6 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Americans
1 Infantry moved from Pearl Harbor to sz25
3 Destroyers, 1 Infantry and 1 S.Sub moved from sz25 to sz20
1 B.Transport moved from sz20 to sz30
1 Infantry moved from Majuru to sz30
1 B.Transport and 1 Infantry moved from sz30 to sz20
2 Infantrys moved from Taka to sz20
4 Infantrys moved from sz20 to Wake
1 Carrier moved from sz20 to sz24
2 B.Transports moved from sz4 to sz5
4 Infantrys and 4 Tankettes moved from N.Canada to sz5
2 Transports moved from sz4 to sz5
2 Tanks moved from Anchorage to sz5
2 B.Transports, 4 Infantrys, 2 Tanks, 4 Tankettes and 2 Transports moved from sz5 to sz4
1 Tank moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Tankette moved from Alaska to sz4
1 Tankette moved from Alaska to sz4
10 Infantrys moved from Canada to N.Canada
1 Artillery, 7 Infantrys and 1 Marine moved from Palana to Magadan
1 Tank moved from Magadan to Palana
5 Infantrys, 3 Tanks and 6 Tankettes moved from sz4 to Palana
2 EarlyFighters moved from Kamchatka to sz3
3 EarlyFighters moved from Palana to sz3
1 Bomber moved from Palana to sz3
1 B29 moved from San Francisco to sz3
2 Fighters moved from San Francisco to sz24
1 Infantry moved from Pearl Harbor to Kauai
1 Infantry moved from Samar to Manila
Americans take Manila from Yamamoto
1 Infantry moved from Punay to Mindor
Americans take Mindor from Yamamoto
1 Infantry moved from Samar to Manila
Purchase Units - Americans
Americans buy 2 Destroyers, 4 L.Fighters, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz3
Americans attack with 1 B29, 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer
Americans roll dice for 1 B29, 1 Bomber and 5 EarlyFighters in sz3, round 2 : 1/7 hits, 3.17 expected hits
Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz3
Americans win with 1 B29, 1 Bomber and 4 EarlyFighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 EarlyFighter
Casualties for Masaharu: 1 Destroyer
Non Combat Move - Americans
1 B29, 1 Bomber and 4 EarlyFighters moved from sz3 to Palana
Place Units - Americans
2 L.Fighters placed in Alaska
2 L.Fighters placed in Anchorage
2 Destroyers placed in sz25
2 Tanks and 4 Tankettes placed in Rocky Mt
Turn Complete - Americans
Americans collect 92 PUs; end with 92 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Masaharu
2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao
2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Hsingan
2 Infantrys moved from Amursk to sz1
2 Infantrys moved from sz1 to Yakutsk
2 B.Transports moved from sz1 to sz15
8 Infantrys moved from Akina to sz15
2 B.Transports and 8 Infantrys moved from sz15 to sz1
8 Infantrys moved from sz1 to Vostok
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 8 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - Masaharu
Non Combat Move - Masaharu
Place Units - Masaharu
2 Artillerys and 2 Infantrys placed in Manchuria
Masaharu undo move 1.
2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
1 Infantry and 2 Tankettes placed in Amursk
6 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Russians
1 Infantry moved from Ustkut to Angarsk
Russians take Angarsk from Masaharu
2 Infantrys moved from Ulaan Ude to Irkutsk
1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Irkutsk
5 Infantrys, 1 Marine and 4 Mech.Infs moved from Kyzal to Ulaan Ude
1 Elite and 5 Infantrys moved from Kaask to Tulun
2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk
2 Mech.Infs moved from Krasnoyarsk to Tulun
2 Infantrys moved from Magadan to Palana
Purchase Units - Russians
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Irkutsk
Russians attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys
Masaharu defend with 1 Infantry
Russians roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 3/4 hits, 1.17 expected hits
Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Irkutsk
Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Infantry
Non Combat Move - Russians
1 EarlyFighter and 1 Fighter moved from Irkutsk to Ulaan Ude
1 Artillery moved from Ustkut to Ulaan Ude
1 AAGun moved from Krasnoyarsk to Kaask
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Research Technology - Yamamoto
Combat Move - Yamamoto
4 Artillerys and 13 Infantrys moved from N.S to sz60
4 Artillerys and 13 Infantrys moved from sz60 to Java
1 Artillery and 1 Infantry moved from Celebs to sz59
1 Artillery and 1 Infantry moved from sz59 to Java
2 Bombers moved from Malaya to Java
1 Tank moved from Davao to sz70
1 Tank moved from Mindanao to sz70
2 Artillerys moved from Davao to sz70
2 Infantrys moved from Davao to sz70
2 EarlyFighters moved from sz70 to sz59
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz59
2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz59 to Java
1 Destroyer moved from sz78 to sz76
2 B.Transports moved from sz60 to sz74
4 Infantrys moved from S.Japan to sz74
4 Infantrys moved from sz74 to Kichedung
1 EarlyFighter moved from Malaya to Java
Purchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Java
Yamamoto attack with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks
Anzac defend with 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank
Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac lost in Java
Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks in Java, round 2 : 5/30 hits, 9.50 expected hits
Anzac roll dice for 1 Artillery, 14 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 6/17 hits, 5.83 expected hits
5 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Java
Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 10 Infantrys and 2 Tanks in Java, round 3 : 11/24 hits, 8.50 expected hits
Anzac roll dice for 1 Artillery, 9 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 6/12 hits, 4.17 expected hits
1 Artillery owned by the Anzac, 9 Infantrys owned by the Anzac, 6 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 4 : 7/18 hits, 7.00 expected hits
Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in Java
Yamamoto win, taking Java from Anzac with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 18
Casualties for Anzac: 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank
Casualties for Yamamoto: 12 Infantrys
Non Combat Move - Yamamoto
2 EarlyFighters moved from Java to sz60
1 EarlyFighter moved from Java to sz59
1 Carrier moved from sz70 to sz59
2 Bombers moved from Java to Malaya
8 Infantrys moved from Tokyo to S.Japan
Place Units - Yamamoto
1 Bunker and 1 Factory placed in Kichedung
4 Infantrys placed in S.Japan
4 Artillerys placed in Tokyo
2 B.Transports and 2 Destroyers placed in sz78
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Chinese
4 Infantrys moved from Sikang to Szechwan
2 Infantrys moved from Gansu to Shangsi
2 Mech.Infs moved from Tsingnan to Sian
1 Bomber moved from Tsingnan to Sian
Purchase Units - Chinese
Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shangsi
Chinese attack with 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Chinese: 2 Infantrys
Battle in Szechwan
Chinese attack with 4 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 2/4 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 1 Bomber and 2 Mech.Infs
Hisaichi defend with 5 Tankettes
Chinese roll dice for 1 Bomber and 2 Mech.Infs in Sian, round 2 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 5 Tankettes in Sian, round 2 : 1/5 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in Sian
Chinese roll dice for 1 Bomber and 1 Mech.Inf in Sian, round 3 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 3 Tankettes in Sian, round 3 : 2/3 hits, 0.50 expected hits
1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian
Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -12
Casualties for Chinese: 1 Bomber and 2 Mech.Infs
Casualties for Hisaichi: 3 Tankettes
Non Combat Move - Chinese
3 Infantrys and 1 Marine moved from Tsingnan to Gansu
3 Infantrys and 1 Marine moved from Nancheng to Sikang
1 Mech.Inf moved from Urumal to Tsingnan
2 Infantrys moved from Quyan to Gobi
3 Infantrys moved from Urumal to Quyan
5 Infantrys and 1 Marine moved from Xining to Tsingnan
1 AAGun moved from Urumal to Quyan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 29 PUs; end with 29 PUs
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
5 Infantrys and 2 Tanks moved from Jinan to Quingdao
2 Artillerys and 1 Infantry moved from Yakutsk to Angarsk
1 Infantry moved from Yakutsk to Angarsk
1 Artillery, 1 Elite and 1 Infantry moved from Vladivostok to sz1
1 Artillery, 1 Elite and 1 Infantry moved from sz1 to Yakutsk
2 Mech.Infs moved from Seoul to Quingdao
1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys moved from Peking to E.Shansi
1 Infantry moved from Hopeh to E.Shansi
5 Tankettes moved from Kiangsi to N.Chunking
2 Tankettes moved from Sian to N.Chunking
1 Bomber moved from E.Shansi to N.Chunking
1 Infantry moved from Kiangsi to Hanan
1 Artillery moved from Shangsi to Sian
1 Artillery moved from E.Shansi to Shangsi
6 Tankettes moved from Hongkong to Kwangsi
1 Tankette moved from Kwangsi to N.French I.
1 Artillery moved from Sumatra to sz60
1 Artillery moved from Sumatra to sz60
1 Artillery moved from Sumatra to sz60
1 Artillery moved from Sumatra to sz60
1 Artillery moved from Sumatra to sz60
1 Artillery moved from Sumatra to sz60
2 Elites moved from Sumatra to sz60
1 Infantry moved from Sumatra to sz60
1 Marine moved from Sumatra to sz60
2 Tanks moved from Sumatra to Bali
Hisaichi take Bali from Dutch
2 Infantrys moved from S.Borneo to sz60
3 EarlyFighters moved from sz60 to sz57
6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz60 to sz56
6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz56 to sz57
3 Destroyers moved from sz78 to sz76
6 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz57 to Soem
2 Artillerys moved from Seoul to sz79
2 Artillerys and 1 B.Transport moved from sz79 to sz74
2 Artillerys moved from sz74 to Manila
1 EarlyFighter moved from E.Shansi to Hanan
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Angarsk
Hisaichi attack with 2 Artillerys and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Angarsk, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Hisaichi win, taking Angarsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in sz57
Hisaichi attack with 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 6 Transports
British defend with 1 B.Transport; Anzac defend with 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports
Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 6 Transports in sz57, round 2 : 4/7 hits, 2.33 expected hits
Anzac roll dice for 1 B.Transport, 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports in sz57, round 2 : 5/13 hits, 3.00 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 2 T.Boats owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz57
2 EarlyFighters owned by the Hisaichi retreated
1 Carrier owned by the Hisaichi, 6 Transports owned by the Hisaichi and 1 Battleship owned by the Hisaichi retreated to sz56
Anzac win with 1 B.Transport, 1 Carrier, 1 Fighter and 6 Transports remaining. Battle score for attacker is -14
Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine
Casualties for Anzac: 2 T.Boats and 2 Transports
Battle in Manila
Hisaichi attack with 2 Artillerys
Americans defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys in Manila, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Infantrys in Manila, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Artillerys in Manila, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 Infantrys in Manila, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila
Hisaichi roll dice for 1 Artillery in Manila, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Manila, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Artillerys
Casualties for Americans: 2 Infantrys
Battle in N.Chunking
Hisaichi attack with 1 Bomber and 7 Tankettes
British defend with 2 Infantrys and 5 Mech.Infs
Hisaichi roll dice for 1 Bomber and 7 Tankettes in N.Chunking, round 2 : 2/8 hits, 3.00 expected hits
Chinese roll dice for 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/7 hits, 2.33 expected hits
4 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in N.Chunking
Hisaichi roll dice for 1 Bomber and 3 Tankettes in N.Chunking, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 5 Mech.Infs in N.Chunking, round 3 : 4/5 hits, 1.67 expected hits
1 Bomber owned by the Hisaichi, 3 Tankettes owned by the Hisaichi and 2 Mech.Infs owned by the British lost in N.Chunking
Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -28
Casualties for Hisaichi: 1 Bomber and 7 Tankettes
Casualties for British: 2 Infantrys and 2 Mech.Infs
Non Combat Move - Hisaichi
2 EarlyFighters moved from sz57 to sz56
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in S.Borneo
6 Tankettes placed in Hongkong
2 Artillerys and 1 Marine placed in Peking
7 Infantrys placed in Seoul
1 Destroyer placed in sz79
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
1 battleship and 1 cruiser moved from SZ 11 to SZ 9
Germans take SZ 9 from British
1 infantry moved from Ruhr to Belgium
11 artilleries and 6 infantry moved from Belgium to Alsace
2 artilleries and 1 infantry moved from Ruhr to Alsace
4 infantry moved from Hanover to Ruhr
5 infantry moved from Berlin to Hanover
1 fighter moved from Berlin to Ruhr
1 artillery and 4 infantry moved from Silesia to Poland
5 infantry moved from Poland to Livonia
1 artillery moved from Poland to Livonia
1 artillery moved from Poland to Belarus
Germans take Belarus from Russians
7 artilleries, 2 fighters and 24 infantry moved from Poland to Belarus
1 artillery and 6 infantry moved from Berlin to Silesia
3 infantry moved from Trieste to Tyrolia
1 infantry moved from Angola to South West Africa
Combat - Germans
Germans has abandoned SZ 18 to French
Battle in Livonia
Germans attack with 1 artillery and 7 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 7 infantry in Livonia, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Livonia, round 2 : 0/3 hits, 1.50 expected hits
3 infantry owned by the Russians lost in Livonia
Germans win, taking SZ 18 from AustroHungarians with 1 artillery and 7 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Combat Move - Germans
Trigger ChangeToLondonMine: British captures territory SZ 9
Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
Place Units - Germans
1 artillery, 2 fighters and 10 infantry placed in Berlin
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Round: 3
Combat Move - French
1 Tank moved from E.Morocco to N.Algeria
French take N.Algeria from Germans
1 Tank moved from N.Algeria to E.Morocco
1 Tank moved from E.Morocco to S.Algeria
French take S.Algeria from Germans
1 Tank moved from S.Algeria to E.Morocco
1 Adv.Fighter moved from Syria to 51 Sea Zone
1 Infantry moved from E.Morocco to S.Algeria
1 Infantry moved from E.Morocco to N.Algeria
Combat - French
Battle in 51 Sea Zone
French attack with 1 Adv.Fighter
Italians defend with 1 Submarine
French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Non Combat Move - French
1 Adv.Fighter moved from 51 Sea Zone to Syria
1 Infantry moved from Italian East Africa to Equatoria
1 Destroyer and 1 Transport moved from 16 Sea Zone to 19 Sea Zone
1 AAGun and 1 Infantry moved from Brittany to 19 Sea Zone
1 Artillery and 2 Infantrys moved from Normandy to Brittany
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
Turn Complete - French
French collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 20 Sea Zone to Kwangsi
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 fighters in Kwangsi, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in Kwangsi
1 fighter owned by the ANZAC retreated
Japanese win, taking Formosa from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
5 infantry moved from Tobruk to Alexandria
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Turn Complete - French