@leemorrison error message would not let me copy
it read " error 404, Code not found, Invalid API Code params"
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - British
1 B.Transport, 3 Destroyers, 2 Submarines, 2 T.Boats and 2 Transports moved from sz66 to sz64
5 Infantrys and 1 Tank moved from E.India to sz64
5 Infantrys and 1 Tank moved from sz64 to Bengal
1 Marine moved from Calcutta to sz63
1 Infantry moved from Calcutta to sz63
1 B.Transport, 1 Infantry and 1 Marine moved from sz63 to sz64
2 Destroyers moved from sz63 to sz64
3 Mech.Infs moved from Dheli to N.Tibet
1 Tank moved from Agra to N.Tibet
1 Infantry moved from W.Tibet to N.Tibet
1 Artillery, 2 Infantrys and 1 Tank moved from W.Tibet to S.Tibet
5 EarlyFighters and 1 Fighter moved from E.India to S.Tibet
3 Infantrys moved from Calcutta to C.India
1 Infantry moved from New Guinea to sz49
3 Infantrys moved from Moresby to sz49
4 Infantrys and 2 Transports moved from sz49 to sz50
4 Infantrys moved from sz50 to Soem
2 Tankettes moved from Vancouver to N.Canada
1 Infantry moved from Vancouver to British Columbia
Purchase Units - British
British buy 1 Factory, 1 Fighter, 9 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in N.Tibet
British attack with 1 Infantry, 3 Mech.Infs and 1 Tank
Neutral defend with 1 Bunker
British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 2 : 1/5 hits, 1.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry, 3 Mech.Infs and 1 Tank in N.Tibet, round 3 : 1/5 hits, 1.83 expected hits
Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in N.Tibet
British loses 0 PUs for violating N.Tibets neutrality.
British win, taking N.Tibet from Neutral with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Battle in S.Tibet
British attack with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank
Neutral defend with 1 Bunker
British roll dice for 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank in S.Tibet, round 2 : 6/10 hits, 3.50 expected hits
Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in S.Tibet
British loses 0 PUs for violating S.Tibets neutrality.
British win, taking S.Tibet from Neutral with 1 Artillery, 5 EarlyFighters, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Bunker
Non Combat Move - British
1 Marine moved from sz64 to Bengal
1 Infantry moved from sz64 to Bengal
5 EarlyFighters and 1 Fighter moved from S.Tibet to Bengal
Place Units - British
1 Factory placed in Bengal
3 Mech.Infs placed in Dheli
1 Infantry and 2 Tankettes placed in Vancouver
1 Infantry and 2 Tanks placed in Moresby
1 Fighter and 7 Infantrys placed in Calcutta
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral regular : -1.50
British regular : 0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Transport moved from sz50 to sz49
1 Infantry moved from N.Australia to sz49
1 Infantry and 1 Transport moved from sz49 to sz50
1 Artillery moved from Derby to sz50
1 Tank moved from Derby to sz50
1 Tank moved from W.Australia to sz50
2 Transports moved from sz57 to sz50
1 Artillery moved from W.Australia to sz50
1 Tank moved from W.Australia to sz50
2 Infantrys moved from W.Australia to sz51
4 Infantrys moved from W.Australia to sz50
2 Infantrys and 2 T.Boats moved from sz51 to sz50
3 Infantrys moved from Darwin to Derby
5 Infantrys moved from Melbourne to S.W.Australia
2 Artillerys, 7 Infantrys and 3 Tanks moved from sz50 to Soem
1 Battleship and 1 Submarine moved from sz57 to sz50
1 Fighter moved from Melbourne to sz50
Purchase Units - Anzac
Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
Turning on Edit Mode
EDIT: Removing units owned by British from sz57: 1 Destroyer and 1 Submarine
EDIT: Adding units owned by British to sz50: 1 Destroyer and 1 Submarine
EDIT: Turning off Edit Mode
1 Factory placed in W.Australia
2 Infantrys and 1 Marine placed in Darwin
2 Infantrys placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20
1 Infantry moved from Portland to Seattle
4 Infantrys moved from Seattle to Canada
2 Artillerys moved from N.Canada to sz5
2 Infantrys moved from N.Canada to sz5
8 Tankettes moved from Rocky Mt to N.Canada
1 Infantry and 3 Tanks moved from British Columbia to N.Canada
3 Infantrys and 3 Tanks moved from N.Canada to Anchorage
1 Artillery and 1 Infantry moved from Alaska to sz4
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4
1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska
3 Artillerys and 5 Infantrys moved from sz4 to Palana
Purchase Units - Americans
Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 B.Transport and 1 Destroyer placed in sz25
2 Destroyers placed in sz25
1 Destroyer placed in sz4
2 B.Transports placed in sz5
1 Infantry placed in Alaska
Americans undo move 5.
1 Marine placed in Alaska
9 Infantrys and 4 Tankettes placed in Rocky Mt
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Americans
1 Carrier, 1 Destroyer and 2 EarlyFighters moved from sz25 to sz20
1 Infantry moved from Portland to Seattle
4 Infantrys moved from Seattle to Canada
2 Artillerys moved from N.Canada to sz5
2 Infantrys moved from N.Canada to sz5
8 Tankettes moved from Rocky Mt to N.Canada
1 Infantry and 3 Tanks moved from British Columbia to N.Canada
3 Infantrys and 3 Tanks moved from N.Canada to Anchorage
1 Artillery and 1 Infantry moved from Alaska to sz4
2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz5 to sz4
1 Artillery, 1 Infantry and 1 Tank moved from Anchorage to Alaska
3 Artillerys and 5 Infantrys moved from sz4 to Palana
Purchase Units - Americans
Americans buy 3 B.Transports, 4 Destroyers, 9 Infantrys, 1 Marine and 4 Tankettes; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 B.Transport and 1 Destroyer placed in sz25
2 Destroyers placed in sz25
1 Destroyer placed in sz4
2 B.Transports placed in sz5
1 Infantry placed in Alaska
Americans undo move 5.
1 Marine placed in Alaska
9 Infantrys and 4 Tankettes placed in Rocky Mt
Turn Complete - Americans
Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Combat Move - Masaharu
1 Artillery and 1 Infantry moved from Vostok to Angarsk
1 Infantry moved from Vostok to Irkutsk
1 Marine moved from Vostok to Irkutsk
1 Infantry moved from Vostok to Angarsk
1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
2 Tanks moved from Vostok to Quingdao
2 Infantrys moved from N.Japan to sz1
2 Infantrys moved from sz1 to Yakutsk
3 Infantrys moved from Amursk to sz1
3 Infantrys moved from sz1 to Yakutsk
4 Infantrys moved from Manchuria to Hsingan
1 EarlyFighter moved from Hsingan to Angarsk
1 Destroyer and 1 Submarine moved from sz7 to sz3
1 Bomber moved from Hsingan to sz3
Purchase Units - Masaharu
Masaharu buy 4 Artillerys and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Angarsk
Masaharu attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Masaharu lost in Angarsk
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Angarsk, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Angarsk
Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Masaharu attack with 1 Infantry and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Infantry and 1 Marine in Irkutsk, round 2 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
Masaharu win, taking Irkutsk from Russians with 1 Marine remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in sz3
Masaharu attack with 1 Bomber, 1 Destroyer and 1 Submarine
Americans defend with 1 Destroyer
Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits
Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits
1 Destroyer owned by the Americans and 1 Submarine owned by the Masaharu lost in sz3
Masaharu win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 2
Casualties for Masaharu: 1 Submarine
Casualties for Americans: 1 Destroyer
Non Combat Move - Masaharu
1 Bomber moved from sz3 to N.Japan
1 EarlyFighter moved from Angarsk to Vostok
Place Units - Masaharu
2 Artillerys and 2 Infantrys placed in Manchuria
1 Artillery and 2 Infantrys placed in Amursk
1 Artillery and 5 Infantrys placed in Akina
Turn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Masaharu regular : 1.00
Russians regular : 1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs;
Non Combat Move - Russians
5 Infantrys moved from Kyzal to Ulaan Ude
1 Artillery and 1 Infantry moved from Jinquan to Kyzal
1 AAGun and 6 Infantrys moved from Kaask to Kyzal
1 Tank moved from Haixi to Kyzal
1 Fighter moved from Achinsk to Ulaan Ude
3 Mech.Infs moved from Achinsk to Kyzal
Place Units - Russians
5 Infantrys and 1 Marine placed in Kaask
4 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from N.B to sz68
1 Infantry moved from sz68 to Mindor
Yamamoto take Mindor from Americans
1 Artillery and 1 Infantry moved from Hainan to sz67
1 Infantry moved from Frenchindochina to sz67
3 Tanks moved from Frenchindochina to sz67
1 Infantry moved from N.French I. to Burma
Yamamoto take Burma from British
1 Artillery and 2 Infantrys moved from Chunking to W.Chunking
Yamamoto take W.Chunking from Chinese
1 Artillery, 2 B.Transports, 1 Infantry and 3 Tanks moved from sz67 to sz60
1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks moved from sz60 to N.S
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to N.B
1 Tank moved from Davao to Mindanao
Yamamoto take Mindanao from Americans
1 Artillery and 1 Infantry moved from Davao to sz70
1 Artillery and 1 Infantry moved from sz70 to Celebs
Yamamoto take Celebs from Dutch
2 EarlyFighters moved from sz73 to N.S
6 Transports moved from sz73 to sz74
4 Infantrys and 3 Tanks moved from Nagasaki to sz74
4 Infantrys and 3 Tanks moved from sz74 to Tientsin
2 Tanks moved from Tokyo to sz78
2 Artillerys moved from Tokyo to sz78
2 Infantrys moved from Tokyo to sz78
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
2 Artillerys, 2 Infantrys and 2 Tanks moved from sz74 to Tientsin
1 Infantry moved from Hsingan to Jinan
1 Artillery and 9 Infantrys moved from Tokyo to S.Japan
3 Destroyers moved from sz78 to sz76
1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from sz73 to sz70
1 EarlyFighter moved from Hanan to W.Sian
Purchase Units - Yamamoto
Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
Yamamoto buy 4 Artillerys, 1 Carrier, 3 Destroyers, 1 EarlyFighter and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks
Dutch defend with 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
Yamamoto roll dice for 1 Artillery, 4 EarlyFighters, 1 Infantry and 3 Tanks in N.S, round 2 : 2/9 hits, 3.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank in N.S, round 2 : 1/7 hits, 2.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.S
Yamamoto roll dice for 1 Artillery, 4 EarlyFighters and 3 Tanks in N.S, round 3 : 4/8 hits, 3.17 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker, 3 Infantrys and 1 Tank in N.S, round 3 : 2/6 hits, 2.33 expected hits
1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in N.S
Yamamoto roll dice for 3 EarlyFighters and 3 Tanks in N.S, round 4 : 2/6 hits, 2.50 expected hits
Dutch roll dice for 1 Bunker and 1 Tank in N.S, round 4 : 2/2 hits, 1.00 expected hits
1 Bunker owned by the Dutch, 2 Tanks owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.S
Yamamoto win, taking N.S from Dutch with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Artillery, 1 EarlyFighter, 1 Infantry and 2 Tanks
Casualties for Dutch: 1 Artillery, 1 Bunker, 4 Infantrys and 1 Tank
Non Combat Move - Yamamoto
1 EarlyFighter moved from N.S to sz60
1 EarlyFighter moved from N.S to sz60
1 EarlyFighter moved from N.S to Malaya
Place Units - Yamamoto
2 Artillerys and 2 Infantrys placed in Davao
1 Carrier and 3 Destroyers placed in sz78
1 EarlyFighter placed in sz78
1 Artillery and 3 Infantrys placed in S.Japan
1 Artillery placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.17
Dutch regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Tsingnan to Gansu
2 Artillerys, 1 Infantry and 3 Tanks moved from Szechwan to Gansu
2 Infantrys and 3 Tanks moved from Sikang to Gansu
2 Artillerys, 3 Infantrys and 1 Marine moved from Nancheng to Sikang
1 Bomber and 1 EarlyFighter moved from Tsingnan to Gansu
1 Tank moved from Gobi to Gansu
4 Infantrys moved from Xining to Nancheng
2 Infantrys moved from Xining to Tsingnan
2 Infantrys moved from Quyan to Gobi
4 Mech.Infs moved from Urumal to Tsingnan
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 6 Infantrys, 2 Marines and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Gansu
Chinese attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks
Hisaichi defend with 1 Artillery, 7 Infantrys and 7 Tanks
Chinese roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 5 Infantrys and 7 Tanks in Gansu, round 2 : 6/17 hits, 6.83 expected hits
Hisaichi roll dice for 1 Artillery, 7 Infantrys and 7 Tanks in Gansu, round 2 : 6/15 hits, 6.17 expected hits
6 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Chinese roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 3 : 5/11 hits, 5.17 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 7 Tanks in Gansu, round 3 : 1/9 hits, 4.17 expected hits
3 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Gansu
Chinese roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 7 Tanks in Gansu, round 4 : 3/10 hits, 4.83 expected hits
Hisaichi roll dice for 4 Tanks in Gansu, round 4 : 3/4 hits, 2.00 expected hits
1 EarlyFighter owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Artillery owned by the Chinese lost in Gansu
Chinese roll dice for 1 Bomber and 6 Tanks in Gansu, round 5 : 3/7 hits, 3.67 expected hits
Hisaichi roll dice for 1 Tank in Gansu, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Gansu
Chinese win, taking Gansu from Hisaichi with 1 Bomber and 6 Tanks remaining. Battle score for attacker is 18
Casualties for Chinese: 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
Casualties for Hisaichi: 1 Artillery, 7 Infantrys and 7 Tanks
Non Combat Move - Chinese
1 Bomber moved from Gansu to Tsingnan
Place Units - Chinese
4 Infantrys and 2 Marines placed in Xining
2 Infantrys and 2 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -3.50
Hisaichi regular : -2.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Hisaichi
1 Artillery, 1 EarlyFighter and 6 Infantrys moved from Sian to Szechwan
6 Tankettes moved from Kiangsi to W.Sian
1 Infantry moved from W.Sian to E.Tibet
Hisaichi take E.Tibet from Chinese
2 Tankettes moved from Peking to Shangsi
1 Artillery and 2 Infantrys moved from Peking to E.Shansi
1 Tankette moved from Peking to E.Shansi
5 Infantrys moved from Hsingan to Jinan
5 Tankettes moved from Hongkong to Kiangsi
1 Infantry moved from Hongkong to Kwangtung
1 Artillery and 2 Tanks moved from W.Borneo to sz60
1 Elite and 1 Infantry moved from S.Borneo to sz60
1 Artillery moved from S.Borneo to sz60
1 Artillery, 1 Tank and 2 Transports moved from sz60 to sz68
1 Marine moved from Borneo to sz68
1 Infantry moved from Borneo to sz68
1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz68 to sz60
1 Artillery and 3 Infantrys moved from Borneo to sz68
1 Artillery, 3 Infantrys and 2 Transports moved from sz68 to sz60
3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks moved from sz60 to Java
2 Submarines moved from sz68 to sz59
2 Artillerys and 2 Infantrys moved from Seoul to sz79
2 Artillerys, 2 B.Transports, 2 Destroyers and 2 Infantrys moved from sz79 to sz1
2 Artillerys and 2 Infantrys moved from sz1 to Yakutsk
1 EarlyFighter moved from Phuket to sz59
1 Bomber moved from Hanan to Sian
1 Bomber moved from Sian to Szechwan
Purchase Units - Hisaichi
Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
Hisaichi buy 4 Artillerys, 2 Elites, 9 Infantrys and 6 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Java
Hisaichi attack with 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks
Anzac defend with 4 Infantrys; Dutch defend with 2 Infantrys
Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys, 1 Marine and 2 Tanks in Java, round 2 : 4/14 hits, 4.83 expected hits
Dutch roll dice for 6 Infantrys in Java, round 2 : 1/6 hits, 2.00 expected hits
4 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
Hisaichi roll dice for 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in Java, round 3 : 4/13 hits, 4.67 expected hits
Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Dutch lost in Java
Hisaichi win, taking Java from Dutch with 3 Artillerys, 2 EarlyFighters, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Infantry
Casualties for Anzac: 4 Infantrys
Casualties for Dutch: 2 Infantrys
Battle in Szechwan
Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys in Szechwan, round 2 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 1 Artillery, 1 Bomber, 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz59
Hisaichi attack with 1 EarlyFighter and 2 Submarines
Dutch defend with 1 T.Boat
Hisaichi roll dice for 2 Submarines in sz59, round 2 : 2/2 hits, 0.67 expected hits
1 T.Boat owned by the Dutch lost in sz59
Hisaichi win with 1 EarlyFighter and 2 Submarines remaining. Battle score for attacker is 5
Casualties for Dutch: 1 T.Boat
Non Combat Move - Hisaichi
1 EarlyFighter moved from sz59 to sz60
2 EarlyFighters moved from Java to sz60
1 EarlyFighter moved from Szechwan to Sian
1 Bomber moved from Szechwan to Sian
1 T.Boat moved from sz74 to sz79
Place Units - Hisaichi
2 Artillerys, 1 Elite and 1 Infantry placed in S.Borneo
6 Tankettes placed in Hongkong
1 Artillery and 2 Infantrys placed in Peking
1 Artillery, 1 Elite and 6 Infantrys placed in Seoul
Turning on Edit Mode
EDIT: Adding units owned by Hisaichi to sz79: 3 Destroyers and 2 Transports
EDIT: Removing units owned by Hisaichi from sz68: 3 Destroyers and 2 Transports
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Dutch regular : -1.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Dutch
1 Destroyer moved from sz50 to sz59
Purchase Units - Dutch
Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
Combat - Dutch
Battle in sz59
Dutch attack with 1 Destroyer
Hisaichi defend with 2 Submarines
Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.33 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Hisaichi roll dice for 1 Submarine in sz59, round 3 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 4 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 5 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz59, round 6 : 0/1 hits, 0.17 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 6 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Hisaichi lost in sz59
Dutch win with 1 Destroyer remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Submarines
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
Dutch regular : 0.33
Hisaichi regular : -1.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Thai
6 Infantrys moved from Phuket to Thailand
1 Marine moved from Phuket to Thailand
1 Elite and 3 Infantrys moved from Sumatra to N.S
2 Infantrys moved from E.Borneo to sz60
2 Infantrys moved from sz60 to N.S
Purchase Units - Thai
Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - British
1 Infantry moved from N.Tibet to E.Tibet
1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet
2 Infantrys moved from Bengal to Burma
5 EarlyFighters and 1 Fighter moved from Bengal to Burma
1 Fighter moved from Calcutta to Burma
1 Marine and 1 Tank moved from Bengal to sz64
2 B.Transports, 1 Marine, 1 Tank and 2 Transports moved from sz64 to sz63
3 Infantrys moved from C.India to sz63
7 Infantrys moved from Calcutta to sz63
2 B.Transports, 10 Infantrys, 1 Marine, 1 Tank and 2 Transports moved from sz63 to sz61
2 Infantrys moved from Bengal to sz64
2 Infantrys and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to N.S
10 Infantrys, 1 Marine and 1 Tank moved from sz61 to N.S
2 Infantrys moved from Bengal to W.Chunking
1 Tank moved from S.Tibet to W.Chunking
3 Mech.Infs moved from N.Tibet to Bengal
3 Mech.Infs moved from Bengal to W.Chunking
1 Tank moved from N.Tibet to E.Tibet
1 Artillery and 2 Infantrys moved from Agra to W.Tibet
3 Mech.Infs moved from Dheli to Nepal
4 Infantrys moved from Soem to sz50
1 Destroyer, 4 Infantrys and 2 Transports moved from sz50 to sz56
4 Infantrys moved from sz56 to Sumatra
British take Sumatra from Thai
1 Submarine moved from sz50 to sz56
5 Destroyers and 2 Submarines moved from sz64 to sz61
1 Transport moved from sz4 to sz5
2 Tankettes moved from N.Canada to sz5
2 Tankettes and 1 Transport moved from sz5 to sz4
1 Infantry moved from British Columbia to N.Canada
2 Tankettes moved from Vancouver to N.Canada
1 Infantry moved from Vancouver to British Columbia
2 Tankettes moved from sz4 to Palana
4 Infantrys moved from Palana to Magadan
Purchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
British buy 2 Artillerys, 1 B.Transport, 10 Infantrys, 3 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in E.Tibet
British attack with 1 Artillery, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in E.Tibet, round 2 : 2/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Infantry in E.Tibet, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in E.Tibet
British win, taking E.Tibet from Hisaichi with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Burma
British attack with 5 EarlyFighters, 2 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 5 EarlyFighters, 2 Fighters and 2 Infantrys in Burma, round 2 : 2/9 hits, 3.00 expected hits
Yamamoto roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
British win, taking Burma from Yamamoto with 5 EarlyFighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in W.Chunking
British attack with 2 Infantrys, 3 Mech.Infs and 1 Tank
Yamamoto defend with 1 Artillery and 2 Infantrys
British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 2 : 2/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in W.Chunking, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Yamamoto lost in W.Chunking
British roll dice for 2 Infantrys, 3 Mech.Infs and 1 Tank in W.Chunking, round 3 : 1/6 hits, 2.17 expected hits
Yamamoto roll dice for 1 Artillery in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in W.Chunking
British win, taking W.Chunking from Yamamoto with 1 Infantry, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Battle in N.S
British attack with 12 Infantrys, 1 Marine and 1 Tank
Yamamoto defend with 1 Tank; Thai defend with 1 Elite and 5 Infantrys
British roll dice for 12 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 2/14 hits, 2.83 expected hits
Yamamoto roll dice for 1 Elite, 5 Infantrys and 1 Tank in N.S, round 2 : 4/7 hits, 2.50 expected hits
2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in N.S
British roll dice for 8 Infantrys, 1 Marine and 1 Tank in N.S, round 3 : 4/10 hits, 2.17 expected hits
Yamamoto roll dice for 1 Elite, 3 Infantrys and 1 Tank in N.S, round 3 : 2/5 hits, 1.83 expected hits
3 Infantrys owned by the Thai, 1 Elite owned by the Thai and 2 Infantrys owned by the British lost in N.S
British roll dice for 6 Infantrys, 1 Marine and 1 Tank in N.S, round 4 : 1/8 hits, 1.83 expected hits
Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in N.S
British win, taking N.S from Yamamoto with 5 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
Casualties for British: 7 Infantrys
Casualties for Thai: 1 Elite and 5 Infantrys
Casualties for Yamamoto: 1 Tank
Non Combat Move - British
5 EarlyFighters and 2 Fighters moved from Burma to Bengal
Place Units - British
1 B.Transport placed in sz49
1 Infantry placed in Moresby
2 Tankettes placed in Vancouver
3 Infantrys placed in Dheli
British undo move 4.
3 Mech.Infs placed in Dheli
Turning on Edit Mode
EDIT: Removing units owned by British from Nepal: 3 Mech.Infs
EDIT: Adding units owned by British to Bengal: 3 Mech.Infs
EDIT: Turning off Edit Mode
1 Artillery and 1 Infantry placed in Bengal
1 Artillery and 7 Infantrys placed in Calcutta
1 Infantry placed in Moresby
Turn Complete - British
British collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.50
British regular : -1.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Anzac
3 Artillerys moved from Soem to sz50
2 Tanks moved from Soem to sz50
7 Infantrys moved from Derby to sz50
3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57
3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56
3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra
2 Infantrys moved from sz57 to Lambok
1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok
2 Infantrys and 1 Marine moved from Darwin to Derby
5 Infantrys moved from S.W.Australia to C.Australia
2 Infantrys moved from Melbourne to S.W.Australia
Purchase Units - Anzac
Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Infantrys placed in Darwin
3 Transports placed in sz51
1 Infantry placed in Melbourne
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Bomber and 3 EarlyFighters moved from Palana to sz7
2 EarlyFighters moved from sz20 to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Marine moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
3 Tanks moved from Anchorage to sz5
3 Infantrys moved from Anchorage to sz5
1 Infantry moved from N.Canada to sz5
1 Tank moved from Alaska to sz4
1 Artillery moved from Alaska to sz4
1 Marine moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
8 Tankettes moved from N.Canada to Alaska
4 Infantrys moved from Canada to N.Canada
1 Infantry moved from Seattle to Canada
9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
4 Tankettes moved from Canada to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
Casualties for Masaharu: 1 Destroyer
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
3 EarlyFighters moved from sz7 to Palana
1 Bomber moved from sz7 to Palana
2 EarlyFighters moved from sz7 to Kamchatka
Place Units - Americans
2 Tanks placed in Alaska
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer and 1 S.Sub placed in sz25
1 B29 and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50
Americans regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Americans
1 Bomber and 3 EarlyFighters moved from Palana to sz7
2 EarlyFighters moved from sz20 to sz7
1 Artillery and 1 Infantry moved from Hilo to sz25
1 Marine moved from Pearl Harbor to sz25
1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20
1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake
3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan
1 Transport moved from sz4 to sz5
3 Tanks moved from Anchorage to sz5
3 Infantrys moved from Anchorage to sz5
1 Infantry moved from N.Canada to sz5
1 Tank moved from Alaska to sz4
1 Artillery moved from Alaska to sz4
1 Marine moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4
1 Infantry moved from Alaska to sz4
1 Infantry moved from Alaska to sz4
1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana
8 Tankettes moved from N.Canada to Alaska
4 Infantrys moved from Canada to N.Canada
1 Infantry moved from Seattle to Canada
9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada
4 Tankettes moved from Canada to N.Canada
Purchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz7
Americans attack with 1 Bomber and 5 EarlyFighters
Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers
Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits
2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7
Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24
Casualties for Masaharu: 1 Destroyer
Casualties for Yamamoto: 2 Destroyers
Non Combat Move - Americans
3 EarlyFighters moved from sz7 to Palana
1 Bomber moved from sz7 to Palana
2 EarlyFighters moved from sz7 to Kamchatka
Place Units - Americans
2 Tanks placed in Alaska
2 Tanks placed in Anchorage
2 Destroyers placed in sz25
1 Destroyer and 1 S.Sub placed in sz25
1 B29 and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.50
Americans regular : 1.67
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Masaharu
1 Artillery moved from Angarsk to Ustkut
1 Marine moved from Irkutsk to Ustkut
1 Artillery and 8 Infantrys moved from Hsingan to Quingdao
1 EarlyFighter moved from Vostok to Ustkut
1 Artillery and 5 Infantrys moved from Akina to sz15
1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1
1 Artillery and 2 Infantrys moved from Amursk to sz1
2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk
2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan
Purchase Units - Masaharu
Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Ustkut
Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ustkut
Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Masaharu
1 EarlyFighter moved from Ustkut to Quingdao
1 Infantry moved from Angarsk to Irkutsk
1 Bomber moved from N.Japan to Amursk
Place Units - Masaharu
2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria
8 Infantrys placed in Akina
2 Infantrys placed in Amursk
Turn Complete - Masaharu
Masaharu collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.17
Russians regular : -0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4
Combat Move - Russians
1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut
1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut
1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude
5 Infantrys and 1 Marine moved from Kaask to Kyzal
4 Mech.Infs moved from Achinsk to Kyzal
Purchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ustkut
Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys
Masaharu defend with 1 Artillery and 1 Marine
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Ustkut
Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits
Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut
Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Artillery and 1 Marine
Non Combat Move - Russians
1 EarlyFighter moved from Ustkut to Ulaan Ude
1 Fighter moved from Ustkut to Ulaan Ude
1 AAGun moved from Kyzal to Ulaan Ude
1 AAGun moved from Achinsk to Krasnoyarsk
Place Units - Russians
1 Elite and 5 Infantrys placed in Kaask
2 Infantrys and 2 Mech.Infs placed in Achinsk
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu regular : -0.33
Russians regular : -1.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Research Technology - Yamamoto
Combat Move - Yamamoto
1 Infantry moved from N.B to sz68
1 Infantry moved from Mindor to sz68
2 Infantrys moved from sz68 to Punay
1 Artillery moved from Davao to sz70
1 Infantry moved from Davao to sz70
1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
1 Destroyer moved from sz70 to sz59
2 EarlyFighters moved from sz60 to sz59
1 Battleship and 1 Submarine moved from sz70 to sz59
4 Artillerys and 16 Infantrys moved from S.Japan to sz74
4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60
4 Artillerys and 16 Infantrys moved from sz60 to N.S
1 EarlyFighter moved from Malaya to N.S
2 Bombers moved from Phuket to N.S
1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76
1 Tank moved from Frenchindochina to Burma
1 EarlyFighter moved from W.Sian to Burma
Purchase Units - Yamamoto
Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in N.S
Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys
British defend with 5 Infantrys, 1 Marine and 1 Tank
Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits
British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits
1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S
Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12
Casualties for Yamamoto: 3 Infantrys
Casualties for British: 5 Infantrys, 1 Marine and 1 Tank
Battle in Burma
Yamamoto attack with 1 EarlyFighter and 1 Tank
British defend with 1 Infantry
Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 EarlyFighter owned by the Yamamoto lost in Burma
Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
British win with no units remaining. Battle score for attacker is -11
Casualties for Yamamoto: 1 EarlyFighter and 1 Tank
Casualties for British: 1 Infantry
Battle in sz59
Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport
Dutch defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
1 Destroyer owned by the Dutch lost in sz59
Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
Casualties for Dutch: 1 Destroyer
Battle in Punay
Yamamoto attack with 2 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Punay
Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Punay
Americans win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Yamamoto
2 Bombers moved from N.S to Malaya
1 EarlyFighter moved from N.S to Malaya
1 Artillery and 1 Infantry moved from sz59 to Java
2 EarlyFighters moved from sz59 to sz70
1 Artillery moved from Tokyo to S.Japan
Place Units - Yamamoto
1 Bunker and 1 Factory placed in Malaya
2 B.Transports and 2 Destroyers placed in sz70
1 Destroyer placed in sz78
Turning on Edit Mode
EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks
EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks
EDIT: Turning off Edit Mode
8 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.00
Americans regular : 0.00
Dutch regular : -0.50
British regular : 1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5
Combat Move - Chinese
4 Tanks moved from Gansu to E.Shansi
Chinese take N.Shangsi from Hisaichi
2 Tanks moved from Gansu to Shangsi
1 Mech.Inf moved from Tsingnan to Shangsi
3 Mech.Infs moved from Tsingnan to Szechwan
1 Bomber moved from Tsingnan to Szechwan
2 Infantrys moved from Sikang to Szechwan
2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian
Purchase Units - Chinese
Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Sian
Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine
Hisaichi defend with 1 Artillery and 6 Tankettes
Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits
1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits
2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian
Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits
2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian
Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7
Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine
Casualties for Hisaichi: 5 Tankettes
Battle in Shangsi
Chinese attack with 1 Mech.Inf and 2 Tanks
Hisaichi defend with 1 Tank and 2 Tankettes
Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Mech.Inf and 1 Tank
Casualties for Hisaichi: 1 Tank and 2 Tankettes
Battle in E.Shansi
Chinese attack with 4 Tanks
Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette
Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits
1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Tanks
Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette
Battle in Szechwan
Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs
Hisaichi defend with 1 Artillery and 6 Infantrys
Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits
2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan
1 Bomber owned by the Chinese retreated
Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11
Casualties for Chinese: 2 Infantrys and 3 Mech.Infs
Casualties for Hisaichi: 4 Infantrys
Non Combat Move - Chinese
1 Infantry moved from Tsingnan to Gansu
1 Infantry moved from Tsingnan to Gansu
2 Infantrys moved from Gobi to Tsingnan
4 Infantrys moved from Nancheng to Sikang
1 Infantry and 1 Marine moved from Xining to Tsingnan
3 Infantrys and 1 Marine moved from Xining to Nancheng
2 Mech.Infs moved from Urumal to Tsingnan
2 Infantrys moved from Urumal to Quyan
1 Bomber moved from Szechwan to Tsingnan
Place Units - Chinese
5 Infantrys and 1 Marine placed in Xining
3 Infantrys and 1 Mech.Inf placed in Urumal
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Hisaichi regular : 0.33
@dawgoneit skip the dutch