@manincellv said in Another dimension - Defender Retreats:
I have always found it odd that you can not voluntarily retreat your units, except for the attacker in A&A type games. To think one can not strategically retreat on defense in battles does not make sense. I think Global War could change this paradigm and add a retreat section to the rules.
Has anybody come up with a rule set that could be incorporated into the game?
The question is how to retreat? There are some units like subs that forfeit their defense roll to submerge. Something like that could work along with some sort of penalties, i.e. forced attrition rolls for the defender. I like the way GMT incorporates retreat rules in their Pax Romana if anyone has ever played that.
Some ideas, Pre-Battle Withdrawal, Retreats during battle, first turn, second, etc. Penalties, attrition loses. Where you can retreat, I.e. not in mountain territories, possible penalties. How many sea and land zones one can retreat too. If there were options, how the game would change.
Thanks in advance for your input.
Well for what its worth I’ve played automatic retreats in my games. As of right now in my game we do have all defending planes can retreat and attacking planes after any round of combat after the first round. Keep in mind my planes are dog fighting every round of combat plus certain ships have plane aa maybe hits going on same time for all combat rounds.
With auto retreats I play with if you roll a certain die number during a combat round for that piece it needs to retreat after its roll. This for the attacker and defender.
So say for any rolls of a 12 in combat, that piece needs to retreat.
Sample.
3 Inf 2 Art 1 tank.
So 3 Inf roll a 2, 5, 12. You get 1 hit, 2 misses and 1 Inf must retreat based on 12 roll.
2 Art roll a 4, 11. 1 hit no retreats.
1 tank rolls a 12. Miss and must retreat.
You can retreat to any territory so this way if you have to retreat you can go to another territory with pieces or a plan area or put all retreating pieces in same zone. But cannot retreat to another territory already in combat.
This will make the game go a bit longer in smaller battles but not as much as you would think.
If you took those 6 pieces above and rolled 6 d12 die after a round of battle then it takes to long and you would need to roll separate again. Besides you would want to see what needs to retreat while your doing combat.
You also have to decide if you are going to give the defender a full retreat option based on say if I have only 2 tanks and I want them to retreat and not lose them in a useless battle then can the defender get a full retreat after a certain amount of combat rounds.
I have not tried this in naval battles. I think I thought it was to strong if I remember based on smaller battles ? Maybe try it.
Maybe try for every certain number of pieces roll 1d12 for a retreat.
1-5 pieces 1 dice roll. A roll of 12, 1 piece needs to retreat. Your choice.
6-10 2 rolls of a 12 2 pieces need to retreat.
11-15 3 rolls of a 12 3 pieces need to retreat.
I like it better in combat rolls. This way you can’t pick your retreats.
Play with it. Start out slow or minor retreats to see outcomes.
You would need to test this. I’m sure somebody will have another idea.
I think this is the best KISS method.
Good luck on what you come up with.