@insanehoshi
FAQ:
Q: When are damaged facilities repaired?
A: In the Production Phase. Thus, they can be used in the same turn.
@insanehoshi
FAQ:
Q: When are damaged facilities repaired?
A: In the Production Phase. Thus, they can be used in the same turn.
@hbg-gw-enthusiast I would say that is “on the line”. It is in a sea zone with the line running through it. I would consider that “on”
Realistically, it will still cause diversion and force delays to the convoys. It isn’t like there is no impact, and this represents that.
@chris_henry
@insaneHoshi
@Didier_de_Dax
Some FAQ is up:
Q: What happens to the French ships and colonies if the German player elects to not create Vichy?
A: The all become Free French
@chris_henry
@GEN-MANSTEIN
I understand your point.
However, I think that putting war crimes in the game, things like terror bombing, unrestricted sub warfare, concentrations camps, etc. is a very risky thing. When one puts such a tactic into that game, you are confirming it as a viable tactic, something we should try to avoid. Sinking ships without warning, or bombing civilians are not things that we want to promote or confirm, even unintentionally.
My little brother (under 10) plays with me sometimes. I don’t want him think that because we can something in game means we can do it in real life. I find that staying away from such things is the best course. This is a similar reason I don’t use swastika markers in my game. Adding such a feature is easily seen as condoning it.
I understand that all sides committed crimes. I do not support any such behavior, and hope that someday, it will all cease and the antagonists held accountable. The perpetrator of a crime has no effect on its horror, and no bearing on this situation.
This is not a simulation. We can have noble leaders in game who do not chose to go down that vicious path.
Let us not repeat the mistakes of our predecessors.
@hms-serapis Similar points to @insaneHoshi
Carriers give better fleet defense. Planes on island have to have an airbase built, and then only 3 fighters can scramble, and then even with radar, you still can’t scrabble tactical bombers.
Also, you have to capture an island the turn before you can land planes on it. So unless you have some very good ANZAC forces that don’t mind doing all the heavy lifting, you have to leave your fleet one turn ahead of your planes. (Reinforcement of captured bases only applies for the Marshals and Carolines.)
Range is better on a carrier. You don’t have to exit the island, and you can land where you don’t control islands. (See above point.) With a land based plane, you need Long Range Aircraft and and airbase to hit an island in the next sea zone. Or you can use a carrier. Carriers are needed to get effective island hopping going, as bombards only go so far aginst a determined Japanese militia spam.
Also, MAP off a carrier is so much better than MAP off an island.
Carriers are capital ships, meaning they give you hit points to take in battle, and are essential for a American VP.
Also, there is not always an island there. The northern Pacific is rather short on islands. And carriers can move to respond to threats. Islands can’t.
Carriers definitely have a role in maximizing the efficiency of an American push, and that should be the cornerstone of all US strategy, no matter the theater. Making the most of the short time the US is in the war is the best way for the Allies to achieve a victory.
@panzerbaguette It says:
“In the first Production Phase after U.S.S.R. is at war
with a Major Power all land units cost -1 IPP.”
(Emphasis added)
So yes. Go send cheep units to your allies.
@captainnapalm Post-it notes. Rip them longways (so both are sticky) and write the territory name. Then stick it to the ship on the chart.
@admiralnutt I don’t know.
I do know that with G40 and a few extra pieces here and there ( a copy of 1941 is really nice) you can have almost a complete game if you use marking chips under the units. (https://www.youtube.com/watch?v=5Fc9QuXN5Z0&list=PLtSU9JD2VSqcEC1hH45vzkfjwGpCQ7dzZ&index=2)
As for 3d printing, I don’t know that much, but Cobra Wargaming (https://www.youtube.com/channel/UCXmTE0T2irmsyr-nc6xfsyA) has made several 3d printed pieces so I would ask him.
@captainnapalm Oh yes.
FAQ:
A: They only participate in the first round of combat. Each Anti-aircraft Artillery gets 1 shot per aircraft, up to a maximum of 3 shots per Anti-aircraft Artillery unit. Refer to table for the number of dice the Anti-aircraft Artillery units get to roll based on the number of aircraft available as targets. Although Anti-aircraft Artillery units cannot fire in subsequent rounds of combat, they may be taken as casualties in any combat round.
[The table wouldn’t copy]
Example: Japan attacks Burma with 4 aircraft. FEC defends with 2 Anti-aircraft Artillery units. Thus, FEC would roll 6 dice.
So, anyone have thoughts on the Bigger 2025?
I had heard about it a few years ago, but can’t find the posting.
What are you looking for?
I’d like to see things such as more expanded nation options. Nations like India or Japan. Another thing could be a more flexible alliance structure, so allowing solo players, like India or the Caliphate.
For units, I’d like more options (obviously) but also things like patrol craft or corvettes, as well as a good array of planes and helicopters. A insurgency is also a good idea, so is diplomacy.
What are you looking forward to or want?
Also, any news on this?
@imperious-leader said in Preview of the GW1936v4 Map:
@dsumner Map should be taller so Afrika isn’t so “midgetized”.
You do realize this is a 4 foot tall map already, right?
@timothy-gengarella No. The inherent guns only fire during SBRs.
@theveteran Which can only happen if someone decides to attack Rep. Spain.
@jsimpson7695 If you look, all impassable terrain is a border terrain. You just ignore it.
On the Italian planes, they can’t fly to Abyssinia, as they cannot fly over neutral UK territory. (Sudan)
@caesar-seriona Or doesn’t like having the Allies focus him?
Also, often Vichy and Italy only hurts the Allies, there is no reason for the Soviets to worry. It is in their interest that they are strong and hold back and allied advance.
Also, how are you getting the Spanish troops?
@insanehoshi Yes, but then the allies can DOW the USSR. So I would be asking for alot more than 10 IPP as the USSR.
@imperious-leader Or you can have everyone go at the same time.
It also means that income is divided, concerted attacks are harder, and cooperation is less effective. The only upside is can openers.
@aegiscruiser117 They mentioned it a couple years ago when 2025 was first in development. I asked Doug recently about some of their older projects, and he said didn’t mention 2025. That said, I hope it will get picked back up again, maybe after 85 comes out.
@imperious-leader Maybe look at the above post?
Things like making India or Japan their own faction would work well. You could also have a Commonwealth and EU split.