This rule is part of the Axis & Allies Global 1940 2E, House Rules Expansion.
The Escort unit is a sea unit, that has multiple tasks. The primary task is to protect Transports as part of a Convoy.
@barnee said in [Global 1940] Japanese Destroyers:
@Andy-Palmer Yea, just let DDs carry one infantry. Act same as trprts. Think there are other games that do that. Maybe the old Pacific ?
{snip}
There were three A&A games to have rules for this: Pacific, Revised (2004), and Guadalcanal:
Pacific p 16
A Japanese Destroyer may transport one infantry unit.
Revised p 37
Optional Rules
Japan National Advantages
Tokyo Express: Each of your destroyers may act as a transport for one infantry.
Guadalcanal p 11
A destroyer has 1 space for transporting a land unit or supply tokens. (Destroyers from both sides have this ability.)
And that’s what they wrote.
-Midnight_Reaper
We use the Revised one in my game.
@GEN-MANSTEIN said in [Global 1940] Japanese Destroyers:
We use the Revised one in my game.
Do you have national advantages, or do you just use that bit from the Revised optional national advantages?
-Midnight_Reaper
We have them for all countries in game. Before game starts each country rolls 2 dice to receive your 2 NAs for whole game. This allows each game to be 20-40% different based on what you get. Most difference would be Germany wether they can go for Moscow or have defend Europe more. Also based on UK joint strike.
@gen-manstein
What advantages are those? Do you have an overview?
@major_payneee
For the National Advantages over all ?
Well what they do is change the game up some. If Germany gets there 2 best NA they have a better chance to go all out for Moscow
If allies UK gets joint strike then they have a better chance to liberate Paris.
If Japan gets lightning assaults NA they can capture more islands early like war for a few 3 island group No’s for 5 icps each and block a couple island group NAs for the allies…
If US gets fast carriers and fletcher destroyers they both can move 3 with an already Cruiser moving 3 in game. So now they can get like real war take back a bunch of 3 island group NOs.
One game they had 6 island groups for 30 icps. Japan went for Calcutta and got it but left islands close undefended. Also left China alone and China actually took Hong Kong at end of game for an allies win.
@gen-manstein
What do the advantages entail?
@major_payneee
Mentioned some above post
@gen-manstein I understand, but do you have stats or descriptions of each advatanges?
@major_payneee
Yes. I post in a bit
Cruisers in game move 3 spaces so as mentioned above post US can have some quick strike forces with AC CR and DD.