WaW Team Game VIIII!
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Infantry moved from Kordofan to Nubia 1 Artillery and 1 Infantry moved from N.Thailand to S.French Indochina Purchase Units - French French buy 2 Bunkers, 1 Elite and 1 Factory; Remaining resources: 0 PUs; Combat - French Battle in S.French Indochina French attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 ArmoredCar French roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in S.French Indochina, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the French lost in S.French Indochina French roll dice for 1 Artillery in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in S.French Indochina, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 Artillery in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in S.French Indochina, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in S.French Indochina French win, taking S.French Indochina from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - French 1 Submarine moved from 40 Sea Zone to 37 Sea Zone 1 Submarine moved from 37 Sea Zone to 35 Sea Zone 1 Transport moved from 7 Sea Zone to 3 Sea Zone 1 Transport moved from 2 Sea Zone to 3 Sea Zone 1 Carrier, 1 Destroyer and 2 Fighters moved from 2 Sea Zone to 3 Sea Zone 1 Artillery and 3 Infantrys moved from Greenland to 3 Sea Zone 1 Artillery and 3 Infantrys moved from 3 Sea Zone to Iceland Place Units - French 1 Bunker placed in W.Morocco 1 Bunker placed in French Equatorial Africa 1 Factory placed in Madagascar 1 Elite placed in Churchill Turn Complete - French French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33 Hisaichi regular : 0.50
-
@Karl7 please don’t wait to do Yama,but we have asked Jamie if he would move his IC to It E Africa.
Good evening all. -
Ok, you want me to move it
-
-
If the rest of you don’t mind, we are debating safety vs usefulness for the factory. When China’s turn comes around, I will move that French factory to Italian East Africa if that is what my allies think best.
I can see the point about it being more useful in Italian East Africa, but it is way safer in Madagascar. Building lots of lemurs singing “You’ve got to move it, move it!” :)
-
@Karl7 go with yohr turn . Edit the IC, if you remember. Otherwise , Jamie ca when he doe sChina .
-
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Artillerys moved from Davao to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Banjarmasin 4 Artillerys, 1 Elite, 8 Infantrys and 4 Tanks moved from East And South Borneo to Banjarmasin 2 Infantrys moved from N.French Indochina to N.Thailand 1 Fighter moved from Kwangsi to N.Thailand 4 Tanks moved from N.French Indochina to S.French Indochina 1 Elite moved from Davao to 107 Sea Zone 1 Elite and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Elite moved from 110 Sea Zone to Banjarmasin 2 Fighters moved from 107 Sea Zone to Banjarmasin 1 Fighter moved from Mindanao to Banjarmasin 2 Battleships moved from 107 Sea Zone to 110 Sea Zone 2 Bombers moved from Tokyo to Banjarmasin Purchase Units - Yamamoto Yamamoto buy 4 Adv.Fighters, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.Thailand Yamamoto attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Tank Yamamoto roll dice for 1 Fighter and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.67 expected hits French roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in N.Thailand Yamamoto win, taking N.Thailand from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in Banjarmasin Yamamoto attack with 6 Artillerys, 2 Bombers, 2 Elites, 3 Fighters, 10 Infantrys and 4 Tanks British defend with 1 Artillery, 1 Fighter and 1 Infantry; Americans defend with 2 Fighters; Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 1 Factory, 6 Fighters, 1 Infantry and 1 Marine Dutch roll AA dice in Banjarmasin : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 2 Battleships in Banjarmasin, round 2 : 0/2 hits, 1.33 expected hits Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 Elites, 3 Fighters, 10 Infantrys and 4 Tanks in Banjarmasin, round 2 : 12/27 hits, 9.67 expected hits Dutch roll dice for 1 Artillery, 11 Fighters, 2 Infantrys and 1 Marine in Banjarmasin, round 2 : 5/15 hits, 6.83 expected hits 2 Fighters owned by the Americans, 6 Fighters owned by the Dutch, 1 Marine owned by the Dutch, 5 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 6 Artillerys, 2 Bombers, 2 Elites, 3 Fighters, 5 Infantrys and 4 Tanks in Banjarmasin, round 3 : 14/22 hits, 8.83 expected hits Dutch roll dice for 3 Fighters in Banjarmasin, round 3 : 1/3 hits, 1.50 expected hits 1 Fighter owned by the British, 1 Infantry owned by the Yamamoto and 2 Fighters owned by the Anzac lost in Banjarmasin Yamamoto captures 21PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 6 Artillerys, 2 Bombers, 2 Elites, 3 Fighters, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 88 Casualties for Yamamoto: 6 Infantrys Casualties for Americans: 2 Fighters Casualties for British: 1 Artillery, 1 Fighter and 1 Infantry Casualties for Dutch: 6 Fighters, 1 Infantry and 1 Marine Casualties for Anzac: 2 Fighters Battle in S.French Indochina Yamamoto attack with 4 Tanks French defend with 1 Artillery Yamamoto roll dice for 4 Tanks in S.French Indochina, round 2 : 1/4 hits, 2.00 expected hits French roll dice for 1 Artillery in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the French and 1 Tank owned by the Yamamoto lost in S.French Indochina Yamamoto win, taking S.French Indochina from French with 3 Tanks remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Tank Casualties for French: 1 Artillery Non Combat Move - Yamamoto 2 Infantrys moved from Kwangsi to N.French Indochina 1 Artillery moved from Kwangtung to Kwangsi 2 Destroyers and 1 Submarine moved from 85 Sea Zone to 84 Sea Zone 3 Carriers and 1 T.Boat moved from 85 Sea Zone to 84 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to Tokyo 3 Fighters moved from 85 Sea Zone to 84 Sea Zone 2 Fighters moved from 85 Sea Zone to Tokyo 3 Transports moved from 111 Sea Zone to 84 Sea Zone 1 Fighter moved from Tokyo to 84 Sea Zone 1 Carrier moved from 107 Sea Zone to 111 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Carrier moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Destroyer moved from 107 Sea Zone to 84 Sea Zone 1 Destroyer, 2 T.Boats and 2 Transports moved from 111 Sea Zone to 110 Sea Zone 1 Submarine moved from 107 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone 1 Fighter moved from Banjarmasin to West Borneo 2 Bombers moved from Banjarmasin to West Borneo 1 Fighter moved from N.Thailand to Bangkok Place Units - Yamamoto 2 Adv.Fighters, 1 Bunker and 6 Infantrys placed in Tokyo Yamamoto undo move 1. 1 Fighter and 3 Infantrys placed in Davao 2 Infantrys and 1 Tank placed in Kwangsi 4 Adv.Fighters, 1 Bunker and 3 Infantrys placed in Tokyo Yamamoto undo move 1. Yamamoto undo move 1. 4 Infantrys placed in Davao 1 Fighter, 1 Infantry and 1 Tank placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : 5.50 French regular : 0.17 Dutch AA : -0.83 Dutch regular : -2.33
-
@karl shit you were luvky in Borneo!
-
Yeah we are back in the game
-
We need it since the allies seem to be all in on the pacific
-
Who is up next?
-
@gargantua Degrasse’s Chinks.
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Anhwei to Shanghai 2 Tanks moved from Shansi to Peking 1 Infantry moved from Shantung to Peking 1 Tank moved from Shantung to Shanghai 1 Artillery moved from Shantung to Shanghai 2 Tanks moved from Shantung to Peking 1 Bomber moved from Shansi to Hunan 1 Fighter moved from Shansi to Peking 1 Bomber moved from Shansi to Peking Purchase Units - Chinese Chinese buy 1 Bunker, 11 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Bomber and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Bomber and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Artillery, 1 Infantry and 1 Tank Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shanghai, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shanghai, round 3 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shanghai, round 4 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Shanghai, round 5 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 ArmoredCar in Shanghai, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Peking Chinese attack with 1 Bomber, 1 Fighter, 1 Infantry and 4 Tanks Hisaichi defend with 1 Infantry and 2 Mech.Infs Chinese roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 4 Tanks in Peking, round 2 : 5/7 hits, 3.17 expected hits Hisaichi roll dice for 1 Infantry and 2 Mech.Infs in Peking, round 2 : 1/3 hits, 1.00 expected hits 2 Mech.Infs owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking Chinese win, taking Peking from Hisaichi with 1 Bomber, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 2 Mech.Infs Non Combat Move - Chinese 2 Infantrys moved from Shansi to Shantung 1 AAGun moved from Shensi to Shansi 1 Infantry moved from Ningsia to Shensi 1 Artillery and 10 Infantrys moved from Lanchow to Shensi 1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 2 ArmoredCars moved from Urumqi to W.Qinghai 2 Mech.Infs moved from Urumqi to E.Qinghai 1 Bomber moved from Hunan to Shensi 1 Fighter moved from Peking to Shantung 1 Bomber moved from Peking to Shensi Place Units - Chinese 1 Bunker and 3 Infantrys placed in Shantung 6 Infantrys placed in Hsining 2 Infantrys and 2 Mech.Infs placed in Urumqi Turn Complete - Chinese Chinese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : -1.00
-
Sorry about the delay, I missed reading the email that said I was up next.
-
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Hulunbuir to Chita 5 Tanks moved from Hulunbuir to Peking 1 Tank moved from Heilungchiang to Peking 3 Infantrys moved from Heilungchiang to Ayan 1 Mech.Inf moved from Heilungchiang to Ayan 3 Mech.Infs moved from Heilungchiang to Peking 3 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys, 3 Marines and 1 Tank moved from Changchun to 84 Sea Zone 2 Artillerys, 3 Marines and 1 Tank moved from 84 Sea Zone to Shantung 1 Infantry moved from Hong Kong to Kwangtung 5 Infantrys moved from Hong Kong to Kiangsi 4 Transports moved from 111 Sea Zone to 110 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Infantrys, 1 Marine and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Ayan Hisaichi attack with 3 Infantrys and 1 Mech.Inf Russians defend with 1 Artillery and 1 Tank Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Ayan, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Tank in Ayan, round 2 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Russians, 1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 1 Tank Battle in Peking Hisaichi attack with 3 Mech.Infs and 6 Tanks Chinese defend with 4 Tanks Hisaichi roll dice for 3 Mech.Infs and 6 Tanks in Peking, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 4 Tanks in Peking, round 2 : 2/4 hits, 2.00 expected hits 4 Tanks owned by the Chinese and 2 Mech.Infs owned by the Hisaichi lost in Peking Hisaichi win, taking Peking from Chinese with 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Mech.Infs Casualties for Chinese: 4 Tanks Battle in Shantung Hisaichi attack with 2 Artillerys, 3 Marines and 1 Tank Chinese defend with 1 Artillery, 1 Bunker, 1 Factory, 1 Fighter and 5 Infantrys Hisaichi roll dice for 2 Artillerys, 3 Marines and 1 Tank in Shantung, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 5 Infantrys in Shantung, round 2 : 5/8 hits, 3.00 expected hits 1 Tank owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 2 Marines owned by the Hisaichi lost in Shantung Hisaichi roll dice for 1 Marine in Shantung, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 5 Infantrys in Shantung, round 3 : 1/8 hits, 3.00 expected hits 1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shantung Chinese win with 1 Artillery, 1 Bunker, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is -23 Casualties for Hisaichi: 2 Artillerys, 3 Marines and 1 Tank Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chita, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 2 Infantrys in Chita, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi Place Units - Hisaichi 1 ArmoredCar, 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank placed in Changchun 3 ArmoredCars, 1 Infantry and 2 Tanks placed in Hong Kong 2 Tanks placed in Changchun Turn Complete - Hisaichi Hisaichi collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Russians regular : -0.17 Hisaichi regular : -0.17
-
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 13:11:23
Savegame -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 1 Fighter moved from Dover to Belgium 1 Fighter moved from 20 Sea Zone to Brittany 1 Fighter moved from Dublin to Brittany 4 Infantrys moved from Dover to 20 Sea Zone 1 Tank moved from 20 Sea Zone to Picardy 1 Tank moved from 20 Sea Zone to Normandy 1 Infantry moved from 20 Sea Zone to Picardy 1 Infantry moved from 20 Sea Zone to Normandy 1 Infantry moved from 20 Sea Zone to Brittany 1 Infantry moved from 20 Sea Zone to Normandy 1 Bomber moved from London to Picardy 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Tank moved from 20 Sea Zone to Belgium 1 Infantry moved from 20 Sea Zone to Belgium 1 Fighter moved from 20 Sea Zone to Picardy 1 Tank moved from Montreal to 2 Sea Zone 1 Infantry moved from Montreal to 2 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland 1 Infantry moved from British Guiana to Amazon 1 Artillery, 3 Infantrys and 1 Tank moved from Iraq to Syria 1 Fighter moved from Iraq to E.Iran 2 Mech.Infs moved from Belgian Congo to Darfur 1 Infantry moved from Belgian Congo to Equatoria 2 Mot.Infs moved from Cape Town to Belgian Congo 1 Cruiser, 1 Destroyer and 2 Transports moved from 58 Sea Zone to 59 Sea Zone 2 Mech.Infs and 3 Mot.Infs moved from Delhi to E.Iran 2 Artillerys and 2 Infantrys moved from Rajputana to 59 Sea Zone 1 Infantry moved from Mysore to 59 Sea Zone 2 ArmoredCars moved from Baluchistan to 59 Sea Zone 1 ArmoredCar moved from Baluchistan to 59 Sea Zone 1 ArmoredCar moved from Baluchistan to E.Iran 3 ArmoredCars, 2 Artillerys, 2 Cruisers, 1 Destroyer, 3 Infantrys and 3 Transports moved from 59 Sea Zone to 58 Sea Zone 3 ArmoredCars, 2 Artillerys and 3 Infantrys moved from 58 Sea Zone to W.Iran 2 Infantrys moved from Burma to N.Thailand 3 Infantrys moved from S.Thailand to S.French Indochina 1 Tank moved from Malaya to S.French Indochina 1 Tank moved from Malaya to S.French Indochina 1 Infantry moved from S.Thailand to N.Thailand 2 Infantrys moved from Assam to Burma 1 Infantry moved from Malaya to S.Thailand Purchase Units - British British buy 6 ArmoredCars, 4 Artillerys, 1 Carrier, 2 Cruisers, 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in W.Iran British attack with 3 ArmoredCars, 2 Artillerys and 3 Infantrys Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys British roll dice for 2 Cruisers in W.Iran, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 3 ArmoredCars, 2 Artillerys and 3 Infantrys in W.Iran, round 2 : 0/8 hits, 2.50 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 3/5 hits, 1.83 expected hits 3 Infantrys owned by the British lost in W.Iran British roll dice for 3 ArmoredCars and 2 Artillerys in W.Iran, round 3 : 2/5 hits, 1.67 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 2/5 hits, 1.83 expected hits 2 ArmoredCars owned by the British and 1 Infantry owned by the Neutral lost in W.Iran British roll dice for 1 ArmoredCar and 2 Artillerys in W.Iran, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 4 : 2/4 hits, 1.50 expected hits 1 ArmoredCar owned by the British, 2 Infantrys owned by the Neutral and 1 Artillery owned by the British lost in W.Iran British roll dice for 1 Artillery in W.Iran, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 5 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the British lost in W.Iran Neutral win with 1 Bunker and 1 Infantry remaining. Battle score for attacker is -20 Casualties for British: 3 ArmoredCars, 2 Artillerys and 3 Infantrys Casualties for Neutral: 3 Infantrys Battle in Normandy British attack with 2 Infantrys and 1 Tank Germans defend with 1 AAGun, 1 Factory and 2 Tanks British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 2/2 hits, 1.17 expected hits 2 Tanks owned by the Germans lost in Normandy British win, taking Normandy from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Germans: 2 Tanks Battle in Brittany British attack with 2 Fighters and 1 Infantry Germans defend with 1 Infantry British roll dice for 2 Fighters and 1 Infantry in Brittany, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters and 1 Infantry in Brittany, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Brittany, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Brittany British roll dice for 2 Fighters in Brittany, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Brittany, round 4 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the British lost in Brittany 1 Fighter owned by the British retreated Germans win with 1 Infantry remaining. Battle score for attacker is -10 Casualties for British: 1 Fighter and 1 Infantry Battle in Belgium British attack with 1 Fighter, 1 Infantry and 1 Tank Germans defend with 2 ArmoredCars British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Belgium, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 ArmoredCars in Belgium, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Belgium British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Belgium, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 ArmoredCar in Belgium, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 8 Casualties for Germans: 2 ArmoredCars Battle in Picardy British attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank Germans defend with 1 Bunker British roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Picardy, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Germans lost in Picardy British win, taking Picardy from Germans with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Germans: 1 Bunker Battle in Syria British attack with 1 Artillery, 3 Infantrys and 1 Tank Italians defend with 1 AAGun, 3 Artillerys and 1 Factory British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Syria, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 3 Artillerys in Syria, round 2 : 0/3 hits, 1.00 expected hits 1 Artillery owned by the Italians lost in Syria British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Syria, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 2 Artillerys in Syria, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Italians lost in Syria British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Syria, round 4 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 Artillery in Syria, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 12 Casualties for Italians: 3 Artillerys Battle in E.Iran British attack with 1 ArmoredCar, 1 Fighter, 2 Mech.Infs and 3 Mot.Infs Neutral defend with 1 Bunker and 3 Infantrys British roll dice for 1 ArmoredCar, 1 Fighter, 2 Mech.Infs and 3 Mot.Infs in E.Iran, round 2 : 1/7 hits, 1.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 3/4 hits, 1.50 expected hits 3 Mot.Infs owned by the British lost in E.Iran British roll dice for 1 ArmoredCar, 1 Fighter and 2 Mech.Infs in E.Iran, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 3 : 1/4 hits, 1.50 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Neutral lost in E.Iran British roll dice for 1 Fighter and 2 Mech.Infs in E.Iran, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in E.Iran British roll dice for 1 Fighter and 1 Mech.Inf in E.Iran, round 5 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in E.Iran, round 5 : 2/2 hits, 0.83 expected hits 1 Bunker owned by the Neutral, 1 Fighter owned by the British, 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the British lost in E.Iran Neutral win with no units remaining. Battle score for attacker is -27 Casualties for British: 1 ArmoredCar, 1 Fighter, 2 Mech.Infs and 3 Mot.Infs Casualties for Neutral: 1 Bunker and 3 Infantrys Battle in Darfur British attack with 2 Mech.Infs Italians defend with 1 Infantry British roll dice for 2 Mech.Infs in Darfur, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Mech.Infs in Darfur, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Darfur, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur British win, taking Darfur from Italians with 1 Mech.Inf remaining. Battle score for attacker is -4 Casualties for British: 1 Mech.Inf Casualties for Italians: 1 Infantry Battle in N.Thailand British attack with 3 Infantrys Yamamoto defend with 2 Infantrys British roll dice for 3 Infantrys in N.Thailand, round 2 : 0/3 hits, 0.50 expected hits Thai roll dice for 2 Infantrys in N.Thailand, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in N.Thailand British roll dice for 2 Infantrys in N.Thailand, round 3 : 0/2 hits, 0.33 expected hits Thai roll dice for 2 Infantrys in N.Thailand, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in N.Thailand British roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.17 expected hits Thai roll dice for 2 Infantrys in N.Thailand, round 4 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in N.Thailand Thai win with 2 Infantrys remaining. Battle score for attacker is -6 Casualties for British: 3 Infantrys Battle in S.French Indochina British attack with 3 Infantrys and 2 Tanks Yamamoto defend with 3 Tanks British roll dice for 3 Infantrys and 2 Tanks in S.French Indochina, round 2 : 3/5 hits, 1.50 expected hits Yamamoto roll dice for 3 Tanks in S.French Indochina, round 2 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the British and 3 Tanks owned by the Yamamoto lost in S.French Indochina British win, taking S.French Indochina from Yamamoto with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 13 Casualties for British: 1 Infantry Casualties for Yamamoto: 3 Tanks Non Combat Move - British 1 AAGun, 1 Artillery and 2 Infantrys moved from Malaya to 65 Sea Zone 1 AAGun, 1 Artillery, 1 Destroyer, 2 Infantrys, 2 Submarines and 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 AAGun, 1 Artillery and 2 Infantrys moved from 60 Sea Zone to Assam 1 AAGun moved from Assam to Bihar 1 Artillery, 1 Elite and 3 Infantrys moved from Madras to Mysore 1 Fighter moved from Brittany to 20 Sea Zone 1 Bomber moved from Picardy to London 1 Fighter moved from Belgium to 20 Sea Zone 1 Fighter moved from Picardy to 20 Sea Zone 1 Infantry moved from Manchester to Wales 1 Infantry moved from Manchester to Wales Place Units - British 1 Carrier and 2 Cruisers placed in 20 Sea Zone 1 Elite placed in Wales 4 Infantrys placed in Manchester British undo move 2. 1 Artillery placed in Wales 2 ArmoredCars placed in Cape Town 1 Artillery and 1 Infantry placed in Bombay British undo move 5. 1 Artillery and 1 Elite placed in Bombay 4 ArmoredCars and 1 Infantry placed in Delhi 1 Artillery and 4 Infantrys placed in Madras 1 Artillery and 2 Infantrys placed in London Turn Complete - British British collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.50 Italians regular : -1.67 Thai regular : 2.00 Germans regular : 0.00 Neutral regular : 4.00 British regular : -2.83
Territory Summary for British :
London : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory and 2 Infantrys Normandy : 2 Infantrys and 1 Tank Picardy : 1 Infantry and 1 Tank S.French Indochina : 2 Infantrys and 2 Tanks Syria : 1 Artillery, 3 Infantrys and 1 Tank Yunnan : 1 Infantry Assam : 1 AAGun, 1 Artillery and 2 Infantrys Vancouver : 1 AAGun, 1 Factory and 1 Infantry Equatoria : 1 Infantry Burma : 2 Infantrys Darfur : 1 Mech.Inf Bombay : 1 Artillery, 1 Elite and 1 Factory Wales : 1 AAGun, 3 Artillerys, 1 Factory and 6 Infantrys Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory and 5 Infantrys Madras : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys Mysore : 1 Artillery, 1 Elite and 3 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 AAGun, 4 ArmoredCars, 1 Factory and 1 Infantry Malta : 3 Bunkers Bihar : 1 AAGun Nauru : 1 Infantry Tarawa : 1 Infantry Gibraltar : 1 Bunker and 2 Infantrys S.Thailand : 1 flag, 1 Infantry Malaya : 1 Infantry Ponape : 2 Infantrys Alaska : 1 Infantry Cape Town : 1 AAGun, 2 ArmoredCars and 1 Factory Dublin : 1 flag Belgian Congo : 1 flag, 2 Mot.Infs Amazon : 1 Infantry Iceland : 1 flag, 1 Infantry and 1 Tank Belgium : 1 flag, 1 Infantry and 1 Tank N.Saudi Arabia : 1 flag Greenland : 1 flag Munster : 1 flag 20 Sea Zone : 1 Battleship, 2 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 3 Transports 60 Sea Zone : 1 Destroyer, 2 Submarines and 2 Transports 58 Sea Zone : 2 Cruisers, 1 Destroyer and 3 Transports 102 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 9 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 117 / 128 Russians : 93 / 98 Italians : 66 / 70 French : 25 / 20 Yamamoto : 72 / 95 Chinese : 39 / 42 Hisaichi : 49 / 49 British : 97 / 97 Anzac : 37 / 37 Dutch : 17 / 0 Finns : 14 / 16 Romanians : 19 / 19 Thai : 8 / 6 Americans : 104 / 104
-
During the ANZAC turn, could you do me a favor by deleting the French factory in Madagascar and putting it in Italian East Africa please? I was totally distracted during the Chinese turn and forgot to do it. Thank you
-
@degrasse Can do.
-
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Anzac Turning on Edit Mode EDIT: Removing units owned by French from Madagascar: 1 Factory EDIT: Adding units owned by French to Italian East Africa: 1 Factory EDIT: Turning off Edit Mode 1 Destroyer moved from 114 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 2 Destroyers, 1 Elite and 3 Transports; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 Elites moved from Townsville to Northern Territory 4 Infantrys moved from Townsville to Northern Territory 1 Tank moved from Townsville to Northern Territory Place Units - Anzac 1 Destroyer and 1 Transport placed in 120 Sea Zone 1 Destroyer and 2 Transports placed in 67 Sea Zone 1 Elite placed in Townsville Turn Complete - Anzac Anzac collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :