TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Destroyer and 1 Transport moved from 104 Sea Zone to 88 Sea Zone
EDIT: 1 Submarine moved from 104 Sea Zone to 88 Sea Zone
EDIT: 1 Destroyer and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
EDIT: 2 Infantrys moved from Johnston to Midway
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from Koryakia to 72 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake
1 Artillery and 3 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Adv.Fighters, 1 Artillery, 1 Carrier, 2 Destroyers, 3 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
2 Adv.Fighters moved from 88 Sea Zone to Wake
1 Artillery and 3 Infantrys moved from 88 Sea Zone to Midway
2 Fighters moved from Jaluit to Wake
1 Fighter moved from San Francisco to 88 Sea Zone
1 Fighter moved from Southwest USA to 88 Sea Zone
1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
2 Carriers, 1 Destroyer and 1 Submarine moved from 104 Sea Zone to 88 Sea Zone
3 Fighters moved from 104 Sea Zone to West Papua
1 Bomber moved from Jaluit to West Papua
1 Bomber moved from Northwest USA to Kamchatka
1 Infantry moved from South Central USA to 25 Sea Zone
1 Artillery moved from E.Mexico to 25 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 119 Sea Zone
1 Artillery and 1 Infantry moved from 119 Sea Zone to Galapagos
1 Bomber moved from Colombia to Galapagos
1 Infantry moved from E.Mexico to 100 Sea Zone
1 Infantry and 1 Transport moved from 100 Sea Zone to 99 Sea Zone
1 Artillery moved from W.Mexico to 99 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 99 Sea Zone to 98 Sea Zone
1 Artillery and 1 Infantry moved from 98 Sea Zone to Johnston
2 Infantrys moved from Central America to Colombia
1 Tank moved from Central America to Colombia
2 Tanks moved from E.Mexico to Colombia
3 Tanks moved from W.Mexico to Central America
3 Infantrys moved from Northeast USA to South Central USA
Purchase Units - Americans
Americans buy 5 Adv.Fighters, 2 Artillerys, 1 B.Transport, 2 Carriers and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Americans
Battle in Galapagos
Americans attack with 1 Artillery, 1 Bomber and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Galapagos, round 2 : 0/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Galapagos, round 3 : 2/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Galapagos
Americans loses 0 PUs for violating Galapagoss neutrality.
Americans win, taking Galapagos from Neutral with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Wake
Americans attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 3 Infantrys
Yamamoto defend with 1 Artillery and 1 Infantry
Americans roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 3 Infantrys in Wake, round 2 : 2/8 hits, 2.67 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Wake
Americans win, taking Wake from Yamamoto with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Non Combat Move - Americans
2 Adv.Fighters and 2 Fighters moved from Wake to 88 Sea Zone
1 Bomber moved from Galapagos to Johnston
1 Infantry moved from Northwest USA to British Columbia
1 AAGun moved from San Francisco to Southwest USA
1 AAGun moved from Southwest USA to Northwest USA
Place Units - Americans
2 Carriers placed in 98 Sea Zone
1 Adv.Fighter placed in 98 Sea Zone
1 B.Transport placed in 83 Sea Zone
4 Adv.Fighters, 2 Artillerys and 2 Infantrys placed in San Francisco
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Germans
1 Bomber moved from Krakow to 56 Sea Zone
1 Artillery and 1 Infantry moved from W.Romania to Bulgaria
1 Infantry moved from W.Romania to Bulgaria
1 Artillery and 2 Infantrys moved from E.Romania to Odessa
1 Fighter moved from East Prussia to 6 Sea Zone
1 Infantry moved from Picardy to Normandy
1 Infantry moved from Burgundy to Orleanais
1 Infantry moved from Burgundy to Languedoc
2 Infantrys moved from Burgundy to Paris
3 Infantrys moved from Picardy to Paris
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Vyborg
Finns take Vyborg from Russians
1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
1 Transport moved from 24 Sea Zone to 23 Sea Zone
1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland
1 Artillery and 3 Infantrys moved from Middle Norrland to Upper Norrland
1 ArmoredCar and 1 Infantry moved from Oslo to Nordland
5 Infantrys moved from Danzig to Brest
1 Artillery, 1 Infantry and 4 Tanks moved from Warsaw to Brest
1 Artillery moved from Krakow to Brest
1 ArmoredCar and 1 Tank moved from Provence to 44 Sea Zone
1 ArmoredCar, 1 Tank and 1 Transport moved from 44 Sea Zone to 46 Sea Zone
1 ArmoredCar and 1 Tank moved from 46 Sea Zone to Corsica
1 ArmoredCar and 1 Tank moved from Provence to Languedoc
1 Submarine moved from 42 Sea Zone to 46 Sea Zone
1 Tank moved from N.Algeria to N.Tunisia
1 ArmoredCar and 1 Artillery moved from Burgundy to Orleanais
1 ArmoredCar moved from Picardy to Normandy
5 ArmoredCars moved from Belgium to Paris
1 Infantry moved from Belgium to Netherlands
1 Artillery moved from Burgundy to Paris
5 Tanks moved from Picardy to Paris
1 Tank moved from East Prussia to Brest
1 ArmoredCar moved from Picardy to Normandy
1 ArmoredCar moved from Picardy to Paris
5 Tanks moved from Burgundy to Paris
2 Stukas moved from Rhine to Netherlands
2 Mech.Infs moved from Bavaria to Paris
1 Mech.Inf moved from Bavaria to Netherlands
4 Mech.Infs moved from Rhine to Netherlands
1 Tank moved from Burgundy to Languedoc
1 Tank moved from Burgundy to Paris
1 Tank moved from Picardy to Netherlands
1 Tank moved from Picardy to Paris
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 8 ArmoredCars, 1 Carrier, 1 Factory, 10 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Brest
Germans attack with 2 Artillerys, 6 Infantrys and 5 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Brest, round 2 : 6/13 hits, 4.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 2 Artillerys, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Languedoc
Germans attack with 1 ArmoredCar, 1 Infantry and 2 Tanks
French defend with 2 Infantrys
Germans roll dice for 1 ArmoredCar, 1 Infantry and 2 Tanks in Languedoc, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 2 Infantrys in Languedoc, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the French lost in Languedoc
Germans win, taking Languedoc from French with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for French: 2 Infantrys
Battle in 6 Sea Zone
Germans attack with 1 Fighter
Russians defend with 1 Transport
Germans roll dice for 1 Fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Transport in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Russians lost in 6 Sea Zone
Germans win with 1 Fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 Transport
Battle in Netherlands
Germans attack with 1 Infantry, 5 Mech.Infs, 2 Stukas and 1 Tank
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 1 Infantry, 5 Mech.Infs, 2 Stukas and 1 Tank in Netherlands, round 2 : 0/9 hits, 3.50 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Germans lost in Netherlands
Germans roll dice for 5 Mech.Infs, 2 Stukas and 1 Tank in Netherlands, round 3 : 2/8 hits, 3.17 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 3 : 1/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Netherlands
Germans roll dice for 4 Mech.Infs, 2 Stukas and 1 Tank in Netherlands, round 4 : 4/7 hits, 2.83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 3 Mech.Infs, 2 Stukas and 1 Tank remaining. Battle score for attacker is -4
Casualties for Germans: 1 Infantry and 2 Mech.Infs
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in 56 Sea Zone
Germans attack with 1 Bomber
British defend with 1 Carrier
Germans roll dice for 1 Bomber in 56 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Carrier in 56 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 Carrier owned by the British lost in 56 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is 14
Casualties for British: 1 Carrier
Battle in Nordland
Germans attack with 1 ArmoredCar and 1 Infantry
Neutral defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 1 Infantry in Nordland, round 2 : 0/2 hits, 0.50 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Nordland
Germans roll dice for 1 ArmoredCar in Nordland, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar in Nordland, round 4 : 1/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Neutral lost in Nordland
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 ArmoredCar and 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Upper Norrland
Germans attack with 1 Artillery and 3 Infantrys
Neutral defend with 2 Infantrys
Germans roll dice for 1 Artillery and 3 Infantrys in Upper Norrland, round 2 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Upper Norrland
Germans roll dice for 1 Artillery and 2 Infantrys in Upper Norrland, round 3 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 1 Artillery and 2 Infantrys in Upper Norrland, round 4 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in Lapland
Germans attack with 2 Artillerys and 2 Infantrys
Russians defend with 2 Infantrys and 1 Tank
Germans roll dice for 1 Battleship in Lapland, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 1/3 hits, 1.17 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Lapland
Germans roll dice for 2 Artillerys and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland
Germans win, taking Lapland from Russians with 2 Artillerys remaining. Battle score for attacker is 5
Casualties for Germans: 2 Infantrys
Casualties for Russians: 2 Infantrys and 1 Tank
Battle in Orleanais
Germans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Normandy
Germans attack with 2 ArmoredCars and 1 Infantry
French defend with 1 AAGun, 1 Factory and 1 Infantry
Germans roll dice for 2 ArmoredCars and 1 Infantry in Normandy, round 2 : 1/3 hits, 0.83 expected hits
French roll dice for 1 Infantry in Normandy, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Normandy
Germans win, taking Normandy from French with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Bulgaria
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Bulgaria, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Corsica
Germans attack with 1 ArmoredCar and 1 Tank
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 1 Tank in Corsica, round 2 : 0/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar and 1 Tank in Corsica, round 3 : 2/2 hits, 0.83 expected hits
French roll dice for 1 Infantry in Corsica, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Corsica
Germans win, taking Corsica from French with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Odessa
Germans attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Germans win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Paris
Germans attack with 6 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Mech.Infs and 12 Tanks
British defend with 1 Infantry; French defend with 1 AAGun, 1 Artillery, 1 Factory and 16 Infantrys
Germans roll dice for 6 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Mech.Infs and 12 Tanks in Paris, round 2 : 10/26 hits, 10.33 expected hits
French roll dice for 1 Artillery and 17 Infantrys in Paris, round 2 : 4/18 hits, 6.00 expected hits
4 Infantrys owned by the Germans, 9 Infantrys owned by the French and 1 Infantry owned by the British lost in Paris
Germans roll dice for 6 ArmoredCars, 1 Artillery, 1 Infantry, 2 Mech.Infs and 12 Tanks in Paris, round 3 : 7/22 hits, 9.33 expected hits
French roll dice for 1 Artillery and 7 Infantrys in Paris, round 3 : 2/8 hits, 2.67 expected hits
1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 7 Infantrys owned by the French lost in Paris
Germans roll dice for 5 ArmoredCars, 1 Artillery, 2 Mech.Infs and 12 Tanks in Paris, round 4 : 9/20 hits, 8.67 expected hits
French roll dice for 1 Artillery in Paris, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Paris
Germans captures 48PUs while taking French capital
Germans win, taking Paris from French with 5 ArmoredCars, 1 Artillery, 2 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 24
Casualties for Germans: 1 ArmoredCar and 5 Infantrys
Casualties for British: 1 Infantry
Casualties for French: 1 Artillery and 16 Infantrys
Non Combat Move - Germans
2 Stukas moved from Netherlands to Danzig
1 AAGun moved from Belgium to Netherlands
1 AAGun moved from Oulu to Kotka
1 Fighter moved from 6 Sea Zone to Murmansk
1 AAGun moved from Warsaw to Brest
1 AAGun moved from Krakow to Vinnytsia
1 AAGun moved from Pomerania to Danzig
3 Infantrys moved from E.Romania to Vinnytsia
1 Artillery moved from W.Romania to E.Romania
2 Infantrys moved from Pomerania to Danzig
1 AAGun moved from Burgundy to Lorraine
1 Bomber moved from 56 Sea Zone to Crete
Place Units - Germans
1 Factory placed in Krakow
4 ArmoredCars placed in Warsaw
4 ArmoredCars and 1 Tank placed in Bohemia
3 Infantrys placed in Danzig
1 Carrier and 1 Transport placed in 23 Sea Zone
1 Adv.Fighter placed in 23 Sea Zone
3 Infantrys placed in Hamburg
Turning on Edit Mode
EDIT: Removing units owned by Germans from 46 Sea Zone: 1 Transport
EDIT: Adding units owned by Germans to 44 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 115 PUs; end with 163 PUs
Combat Hit Differential Summary :
French regular : -4.00
Russians regular : -0.50
Germans regular : 1.17
British regular : -0.50
Neutral regular : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Russians
1 Infantry moved from S.Karelia to N.Karelia
Russians take N.Karelia from Finns
1 Infantry moved from S.Karelia to Vyborg
1 Infantry moved from Leningrad to Vyborg
2 Fighters moved from Leningrad to Vyborg
1 Infantry moved from Latvia to East Prussia
1 Infantry moved from Lithuania to East Prussia
1 Bomber moved from Kiev to Lithuania
1 Bomber moved from Lithuania to East Prussia
1 Artillery and 2 Infantrys moved from Ayan to Heilungchiang
Purchase Units - Russians
Russians buy 1 Adv.Fighter, 6 Artillerys, 1 Elite, 24 Infantrys, 2 Mot.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vyborg
Russians attack with 2 Fighters and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in East Prussia
Russians attack with 1 Bomber and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Heilungchiang
Russians attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Russians
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Tank moved from Ayan to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
1 AAGun, 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Khatanga to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
2 Infantrys moved from Sibirsky to Khatanga
1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia
2 Infantrys moved from Krasnoyarsk to Irkutsk
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Adv.Fighter moved from Sverdlovsk to Olyokminsk
1 Mot.Inf moved from Sverdlovsk to Evenkia
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry and 1 Tank moved from Georgia to 54 Sea Zone
1 Infantry and 1 Tank moved from 54 Sea Zone to Crimea
1 AAGun, 1 Artillery and 1 Elite moved from Georgia to Rostov
3 Infantrys moved from Stalingrad to Rostov
1 Artillery moved from Stalingrad to Rostov
1 Tank moved from Stalingrad to Kursk
1 Infantry moved from Minsk to Lithuania
1 Infantry moved from Kursk to Minsk
1 Tank moved from Kiev to Kursk
1 Artillery moved from Tula to Kursk
1 Infantry moved from Penza to Rostov
1 Tank moved from Moscow to Kursk
7 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Moscow to Yaroslavl
1 Infantry moved from Moscow to Yaroslavl
1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
1 Tank moved from Arkhangelsk to Leningrad
2 Fighters moved from Vyborg to Leningrad
1 Bomber moved from East Prussia to Kursk
1 Infantry moved from Estonia to Latvia
1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
1 AAGun, 1 Artillery and 2 Infantrys moved from Astrakhan to Georgia
1 Artillery moved from Uzbekistan to 126 Sea Zone
1 Artillery moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
1 Mot.Inf moved from Sverdlovsk to Gorky
Place Units - Russians
1 Artillery and 3 Infantrys placed in Leningrad
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
2 Infantrys placed in Tashkent
1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
1 Artillery and 3 Infantrys placed in Arkhangelsk
Russians undo move 6.
1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
1 Artillery, 8 Infantrys and 1 Tank placed in Moscow
1 Adv.Fighter, 1 Infantry and 2 Mot.Infs placed in Sverdlovsk
Turn Complete - Russians
Russians collect 107 PUs; end with 107 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
1 Infantry moved from Mersa Matruh to Lower Egypt
Italians take Lower Egypt from British
3 Destroyers and 2 Submarines moved from 51 Sea Zone to 55 Sea Zone
2 Infantrys and 2 Tanks moved from Greece to 51 Sea Zone
1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
1 Tank moved from Greece to 51 Sea Zone
1 Infantry moved from Mersa Matruh to 51 Sea Zone
1 Infantry moved from Mersa Matruh to 51 Sea Zone
1 Infantry moved from Campania to 48 Sea Zone
1 Artillery moved from Greece to 48 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 48 Sea Zone to 56 Sea Zone
2 Artillerys, 1 Battleship, 1 Cruiser, 6 Infantrys, 3 Tanks and 5 Transports moved from 51 Sea Zone to 56 Sea Zone
3 Artillerys, 7 Infantrys and 3 Tanks moved from 56 Sea Zone to Cairo
1 Infantry moved from Mersa Matruh to New Valley
1 Infantry and 1 Tank moved from Kufra to Darfur
2 Bombers moved from Tunis to Darfur
1 Bomber moved from Rome to Darfur
2 Fighters moved from Tobruk to New Valley
3 Fighters moved from Tobruk to 55 Sea Zone
Purchase Units - Italians
Italians buy 1 Factory, 6 Infantrys, 4 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Cairo
Italians attack with 3 Artillerys, 7 Infantrys and 3 Tanks
British defend with 1 AAGun, 1 Adv.Fighter, 1 Factory, 6 Infantrys and 3 Tanks
Italians roll dice for 1 Battleship and 1 Cruiser in Cairo, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 3 Artillerys, 7 Infantrys and 3 Tanks in Cairo, round 2 : 8/13 hits, 4.17 expected hits
British roll dice for 1 Adv.Fighter, 6 Infantrys and 3 Tanks in Cairo, round 2 : 4/10 hits, 4.17 expected hits
2 Tanks owned by the British, 4 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Cairo
Italians roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Cairo, round 3 : 3/9 hits, 3.50 expected hits
British roll dice for 1 Adv.Fighter and 1 Tank in Cairo, round 3 : 2/2 hits, 1.17 expected hits
1 Tank owned by the British, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the British lost in Cairo
Italians win, taking Cairo from British with 3 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 25
Casualties for Italians: 6 Infantrys
Casualties for British: 1 Adv.Fighter, 6 Infantrys and 3 Tanks
Battle in Darfur
Italians attack with 3 Bombers, 1 Infantry and 1 Tank
British defend with 1 Artillery, 1 Infantry and 1 Tank
Italians roll dice for 3 Bombers, 1 Infantry and 1 Tank in Darfur, round 2 : 2/5 hits, 2.67 expected hits
British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Darfur, round 2 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
Italians roll dice for 3 Bombers and 1 Tank in Darfur, round 3 : 3/4 hits, 2.50 expected hits
British roll dice for 1 Tank in Darfur, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in Darfur
Italians win, taking Darfur from British with 3 Bombers and 1 Tank remaining. Battle score for attacker is 9
Casualties for Italians: 1 Infantry
Casualties for British: 1 Artillery, 1 Infantry and 1 Tank
Battle in 55 Sea Zone
Italians attack with 3 Destroyers, 3 Fighters and 2 Submarines
British defend with 1 Cruiser, 1 Destroyer and 1 Transport
Italians roll dice for 3 Destroyers, 3 Fighters and 2 Submarines in 55 Sea Zone, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Italians, 1 Transport owned by the British, 1 Destroyer owned by the British and 1 Cruiser owned by the British lost in 55 Sea Zone
Italians win with 3 Destroyers, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 Submarine
Casualties for British: 1 Cruiser, 1 Destroyer and 1 Transport
Battle in New Valley
Italians attack with 2 Fighters and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 2 Fighters and 1 Infantry in New Valley, round 2 : 3/3 hits, 0.83 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
3 Bombers moved from Darfur to Kufra
1 Fighter moved from New Valley to Kufra
1 Fighter moved from New Valley to Mersa Matruh
3 Fighters moved from 55 Sea Zone to Mersa Matruh
1 Elite moved from Rome to Campania
1 Artillery and 1 Infantry moved from Lombardy to Tuscany
1 Infantry moved from N.Tunisia to N.Algeria
1 Infantry moved from N.Tunisia to S.Algeria
2 ArmoredCars moved from Tunis to S.Algeria
Place Units - Italians
1 Factory placed in Greece
1 Transport placed in 46 Sea Zone
4 Mech.Infs placed in Tunis
6 Infantrys placed in Rome
Turning on Edit Mode
EDIT: Adding units owned by Italians to Kufra: 1 Fighter
EDIT: Removing units owned by Italians from Mersa Matruh: 1 Fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 65 PUs; end with 65 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - French
1 Carrier moved from 1 Sea Zone to 2 Sea Zone
1 Fighter moved from 1 Sea Zone to 2 Sea Zone
1 Fighter moved from Scotland to 2 Sea Zone
1 Transport moved from 2 Sea Zone to 1 Sea Zone
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
2 Infantrys moved from 2 Sea Zone to Greenland
1 Transport moved from 26 Sea Zone to 7 Sea Zone
1 Infantry moved from Italian East Africa to Kordofan
British take Kordofan from Italians
3 Infantrys moved from French Equatorial Africa to Darfur
1 Submarine moved from 62 Sea Zone to 68 Sea Zone
1 Submarine moved from 68 Sea Zone to 40 Sea Zone
Combat - French
Battle in Darfur
French attack with 3 Infantrys
Italians defend with 1 Tank
French roll dice for 3 Infantrys in Darfur, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the French lost in Darfur
French roll dice for 2 Infantrys in Darfur, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the French lost in Darfur
1 Infantry retreated to French Equatorial Africa
Italians win with 1 Tank remaining. Battle score for attacker is -4
Casualties for French: 2 Infantrys
Non Combat Move - French
1 Destroyer moved from 2 Sea Zone to 8 Sea Zone
1 Destroyer moved from 8 Sea Zone to 2 Sea Zone
Turn Complete - French
French collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 Submarine moved from 102 Sea Zone to 109 Sea Zone
1 Submarine moved from 107 Sea Zone to 108 Sea Zone
1 Artillery moved from Truk to Ponape
2 Fighters moved from 102 Sea Zone to 109 Sea Zone
2 Fighters moved from 102 Sea Zone to 108 Sea Zone
2 Fighters moved from 102 Sea Zone to Ponape
1 Tank moved from British Borneo to West Borneo
Yamamoto take West Borneo from Dutch
1 Tank moved from West Borneo to East And South Borneo
Yamamoto take East And South Borneo from Dutch
1 Infantry and 1 Tank moved from British Borneo to East And South Borneo
2 Infantrys and 3 Tanks moved from Kwangsi to N.French Indochina
1 Tank moved from S.French Indochina to N.French Indochina
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 2 Bombers, 1 Elite, 5 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Ponape
Yamamoto attack with 1 Artillery and 2 Fighters
Anzac defend with 1 Tank
Yamamoto roll dice for 1 Artillery and 2 Fighters in Ponape, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 Tank in Ponape, round 2 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Artillery and 2 Fighters in Ponape, round 3 : 3/3 hits, 1.00 expected hits
Americans roll dice for 1 Tank in Ponape, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Ponape
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Artillery
Casualties for Anzac: 1 Tank
Battle in 109 Sea Zone
Yamamoto attack with 2 Fighters and 1 Submarine
Anzac defend with 1 Submarine and 1 Transport
Yamamoto roll dice for 2 Fighters and 1 Submarine in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Anzac roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Anzac roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Transport owned by the Anzac and 1 Submarine owned by the Anzac lost in 109 Sea Zone
Yamamoto win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 13
Casualties for Anzac: 1 Submarine and 1 Transport
Battle in N.French Indochina
Yamamoto attack with 2 Infantrys and 4 Tanks
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 4 Tanks in N.French Indochina, round 2 : 3/6 hits, 2.33 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in 108 Sea Zone
Yamamoto attack with 2 Fighters and 1 Submarine
Anzac defend with 1 Destroyer
Yamamoto roll dice for 2 Fighters and 1 Submarine in 108 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Anzac roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Anzac lost in 108 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 1
Casualties for Yamamoto: 1 Submarine
Casualties for Anzac: 1 Destroyer
Non Combat Move - Yamamoto
1 Carrier moved from 102 Sea Zone to 85 Sea Zone
2 Fighters moved from Ponape to 85 Sea Zone
1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo
1 Artillery and 1 Infantry moved from Celebes to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo
1 Elite moved from Davao to 107 Sea Zone
1 Tank moved from Jilolo to 107 Sea Zone
1 Elite, 1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
1 Elite and 1 Tank moved from 111 Sea Zone to East And South Borneo
1 Transport moved from 111 Sea Zone to 93 Sea Zone
1 Infantry moved from Mindoro to 93 Sea Zone
1 Artillery moved from Samar to 93 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo
1 Infantry moved from Palawan to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to East And South Borneo
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 T.Boat moved from 107 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to East And South Borneo
1 Transport moved from 111 Sea Zone to 107 Sea Zone
1 Artillery and 1 Tank moved from Guam to 94 Sea Zone
2 Infantrys moved from Guam to 94 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 94 Sea Zone to 111 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 111 Sea Zone to East And South Borneo
1 Battleship and 1 Carrier moved from 102 Sea Zone to 107 Sea Zone
2 Fighters moved from 108 Sea Zone to 107 Sea Zone
1 Battleship moved from 102 Sea Zone to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 102 Sea Zone to 107 Sea Zone
1 Carrier and 1 Destroyer moved from 102 Sea Zone to 85 Sea Zone
2 Fighters moved from 109 Sea Zone to 85 Sea Zone
1 Infantry moved from Kusaie to 102 Sea Zone
1 Infantry moved from Eniwetok to 102 Sea Zone
2 Infantrys and 1 Transport moved from 102 Sea Zone to 107 Sea Zone
2 Infantrys moved from 107 Sea Zone to Davao
1 Fighter moved from Kwangsi to Mindanao
Place Units - Yamamoto
1 Bomber and 2 Infantrys placed in Kwangsi
1 Transport placed in 107 Sea Zone
1 Artillery, 1 Bomber and 1 Infantry placed in Davao
Yamamoto undo move 2.
Yamamoto undo move 2.
1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Elite placed in Davao
1 Adv.Fighter and 1 Transport placed in 85 Sea Zone
1 Artillery and 3 Infantrys placed in Tokyo
Yamamoto undo move 4.
Yamamoto undo move 1.
Yamamoto undo move 1.
Yamamoto undo move 1.
2 Bombers placed in Tokyo
1 Artillery and 1 Elite placed in Davao
1 Transport placed in 107 Sea Zone
1 Artillery placed in Davao
3 Infantrys placed in Kwangsi
2 Adv.Fighters and 2 Infantrys placed in Tokyo
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 94 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 T.Boat
EDIT: Removing units owned by Yamamoto from Hong Kong: 1 Artillery
EDIT: Adding units owned by Yamamoto to Kwangtung: 1 Artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Adv.Fighter
EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Tokyo: 1 Adv.Fighter
EDIT: Adding units owned by Yamamoto to Tokyo: 1 Infantry
EDIT: Adding units owned by Yamamoto to Kwangsi: 1 Fighter
EDIT: Removing units owned by Yamamoto from Kwangsi: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Anhwei to Shantung
1 Artillery, 3 Infantrys and 3 Tanks moved from Shansi to Shantung
1 Fighter moved from Shensi to Shantung
2 Bombers moved from Hsining to Shantung
1 Infantry moved from Chahar to Peking
Chinese take Peking from Hisaichi
1 Infantry moved from Chahar to Shantung
1 Tank moved from N.Thailand to S.French Indochina
French take S.French Indochina from Yamamoto
1 Tank moved from S.French Indochina to N.Thailand
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shantung
Chinese attack with 2 Artillerys, 2 Bombers, 1 Fighter, 5 Infantrys and 3 Tanks
Hisaichi defend with 2 Artillerys, 1 Elite, 1 Factory, 4 Infantrys and 2 Tanks
Chinese roll dice for 2 Artillerys, 2 Bombers, 1 Fighter, 5 Infantrys and 3 Tanks in Shantung, round 2 : 6/13 hits, 5.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks in Shantung, round 2 : 3/9 hits, 3.33 expected hits
1 Elite owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shantung
Chinese roll dice for 2 Artillerys, 2 Bombers, 1 Fighter, 2 Infantrys and 3 Tanks in Shantung, round 3 : 4/10 hits, 4.50 expected hits
Hisaichi roll dice for 1 Artillery and 2 Tanks in Shantung, round 3 : 1/3 hits, 1.33 expected hits
2 Tanks owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 2 Artillerys, 2 Bombers, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 21
Casualties for Chinese: 4 Infantrys
Casualties for Hisaichi: 2 Artillerys, 1 Elite, 4 Infantrys and 2 Tanks
Non Combat Move - Chinese
2 Bombers moved from Shantung to Shansi
1 Fighter moved from Shantung to Shansi
1 Infantry moved from Shensi to Shansi
1 Infantry moved from Hupeh to Kweichow
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Shansi
1 AAGun moved from Lanchow to Shensi
2 Tanks moved from Lanchow to Shansi
1 Infantry moved from E.Qinghai to Ningsia
1 Artillery and 7 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys moved from E.Qinghai to Lanchow
1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
2 Infantrys moved from W.Qinghai to E.Qinghai
1 AAGun moved from W.Qinghai to Hsining
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
2 ArmoredCars and 2 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 40 PUs; end with 40 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 Infantry moved from Kwangtung to Hunan
1 ArmoredCar moved from Hong Kong to Hunan
1 Infantry moved from Shanghai to Anhwei
1 ArmoredCar moved from Hong Kong to Shanghai
1 Artillery and 1 Infantry moved from Khabarovsk to Ayan
1 Tank moved from Khabarovsk to Heilungchiang
1 Infantry moved from Kirin to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
3 Infantrys moved from Kirin to Heilungchiang
2 Mech.Infs moved from Changchun to Heilungchiang
2 Mech.Infs moved from Changchun to Peking
1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 ArmoredCar moved from Hong Kong to 92 Sea Zone
1 ArmoredCar moved from 92 Sea Zone to S.French Indochina
Hisaichi take S.French Indochina from French
2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Artillery, 2 Infantrys and 5 Tanks moved from Chita to Hulunbuir
2 Mech.Infs moved from Changchun to Heilungchiang
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 2 B.Transports, 6 Infantrys, 3 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Ayan
Hisaichi attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Battle in Peking
Hisaichi attack with 1 Infantry and 2 Mech.Infs
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 2 Mech.Infs in Peking, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Heilungchiang
Hisaichi attack with 3 Infantrys, 4 Mech.Infs and 1 Tank
Russians defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 3 Infantrys, 4 Mech.Infs and 1 Tank in Heilungchiang, round 2 : 6/8 hits, 2.83 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 8
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 4 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
3 ArmoredCars moved from Hong Kong to Kiangsi
Place Units - Hisaichi
6 Infantrys placed in Hong Kong
2 Artillerys, 3 Marines and 1 Tank placed in Changchun
2 B.Transports placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 54 PUs; end with 54 PUs
Research Technology - Communists
Communists spend 5 on tech rolls
Communists removing all Technology Tokens after successful research.
Communists discover workingWomen
Combat Move - Communists
16 conscripts, 6 field_guns and 3 infantry moved from Aldan to Khabarovsk
1 conscript moved from Amur to Khabarovsk
18 cavalrys moved from Krasnoyarsk to Khabarovsk
1 conscript moved from Krasnoyarsk to Perm
Purchase Units - Communists
Communists buy 10 conscripts, 3 field_guns, 1 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Khabarovsk
Communists attack with 18 cavalrys, 17 conscripts, 6 field_guns and 3 infantry
Russia defend with 2 trenchs
Communists win, taking Khabarovsk from Russia with 18 cavalrys, 16 conscripts, 6 field_guns and 3 infantry remaining. Battle score for attacker is 4
Casualties for Communists: 1 conscript
Casualties for Russia: 2 trenchs
Non Combat Move - Communists
3 gass moved from Irkutsk to Aldan
3 fighters moved from Bratsk to Aldan
3 conscripts, 10 field_guns and 4 infantry moved from Krasnoyarsk to Bratsk
1 fighter moved from Yakutsk to Aldan
1 conscript moved from Yakutsk to Sakhe
5 conscripts and 4 field_guns moved from Yakutsk to Aldan
Place Units - Communists
2 conscripts and 1 infantry placed in Irkutsk
8 conscripts and 3 field_guns placed in Yakutsk
1 trench placed in Nizhni-Novgorod
1 trench placed in Vologda
Activate Technology - Communists
Communists activating workingWomen
Trigger CommunistsT1: buyfield_gun_w added to productionCommunists
Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists
Trigger CommunistsT1: buyfield_gun removed from productionCommunists
Trigger CommunistsT1: buyheavy_gun removed from productionCommunists
Trigger CommunistsT1: buygas_w added to productionCommunists
Trigger CommunistsT1: buyfighter_w added to productionCommunists
Trigger CommunistsT1: buygas removed from productionCommunists
Trigger CommunistsT1: buyfighter removed from productionCommunists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 42 PUs; end with 42 PUs
Communists collect 7 PUs from War Bonds; end with 49 PUs
Territory Summary for Communists :
Aldan : 1 flag, 5 conscripts, 4 field_guns, 4 fighters and 3 gass
Amur : 1 flag
Bratsk : 1 flag, 3 conscripts, 10 field_guns and 4 infantry
Buryatia : 1 flag
Chita : 1 flag
Evenkia : 1 flag
Irkutsk : 1 flag, 1 Factory, 2 conscripts and 1 infantry
Khabarovsk : 1 flag, 18 cavalrys, 16 conscripts, 6 field_guns and 3 infantry
Krasnoyarsk : 1 flag
Nizhni-Novgorod : 1 flag, 1 trench
Norilsk : 1 flag
Novosibirsk : 1 flag, 1 conscript
Perm : 1 flag, 1 conscript
Sakhe : 1 flag, 2 conscripts and 1 trench
Tiksi : 1 flag
Vologda : 1 flag, 1 trench
Western Siberian Lowlands : 1 flag
Yakutsk : 1 Factory, 8 conscripts and 3 field_guns
@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from French Indo China to 36 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 36 Sea Zone to 57 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 fighters moved from 36 Sea Zone to 57 Sea Zone
3 fighters moved from 36 Sea Zone to 57 Sea Zone
5 fighters moved from 36 Sea Zone to 56 Sea Zone
5 fighters moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
8 tactical_bombers moved from Shan State to Yunnan
6 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Shan State to Yunnan
3 fighters moved from French Indo China to Yunnan
8 armour, 7 artilleries, 13 infantry and 13 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 58 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 58 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 57 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 bomber, 2 infantry and 1 marine
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Sumatra, round 3 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Sumatra, round 5 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 bomber, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 mech_infantrys and 14 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 3 mech_infantrys and 14 tactical_bombers in Yunnan, round 2 : 10/21 hits, 10.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 mech_infantrys and 14 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 battleship, 11 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
6 fighters moved from 57 Sea Zone to 42 Sea Zone
5 fighters moved from 56 Sea Zone to 42 Sea Zone
4 fighters moved from Yunnan to 42 Sea Zone
14 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Celebes to Java
1 bomber moved from Sumatra to Java
1 submarine moved from 63 Sea Zone to 61 Sea Zone
Place Units - Japanese
2 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
3 armour placed in Malaya
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.00
Japanese regular : -4.67
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 93
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 tactical_bombers moved from 110 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Caroline Islands to 33 Sea Zone
2 marines and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
5 battleships, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 8 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
1 destroyer owned by the Americans lost in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Guam
Battle in Iwo Jima
Battle in Southern France
Americans attack with 9 fighters, 5 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters, 5 infantry and 4 tactical_bombers in Southern France, round 2 : 8/18 hits, 8.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Southern France from Italians with 9 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Paulau Island
Americans attack with 2 marines
Japanese defend with 1 artillery
Americans roll dice for 2 marines in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 22/39 hits, 19.83 expected hits
Units damaged: 5 battleships owned by the Americans
2 fighters owned by the ANZAC and 9 carriers owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 battleships, 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 3 : 19/27 hits, 15.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 23/39 hits, 19.83 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans and 7 fighters owned by the Americans lost in 35 Sea Zone
6 tactical_bombers owned by the Japanese, 11 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 battleships, 1 bomber, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/9 hits, 5.67 expected hits
Japanese roll dice for 3 battleships, 2 cruisers, 13 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 14/19 hits, 12.17 expected hits
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 5 battleships owned by the Americans lost in 35 Sea Zone
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships and 9 fighters remaining. Battle score for attacker is -165
Casualties for Americans: 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 11 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 7 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters, 1 marine and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs