Let me know how it goes (I never tried this before, I’ve been a bit busy)!
Sea Units House Rules
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@Navalland said in Which is the best sea unit?:
Destroyer/carrier/fighter combo is just too good for cruisers and battleships. There is serious costing issue especially carrier should not have been too cheap compared to cruiser and battleship.
Ok then talk the talk and post your piece values of what they should be. If for G40 95% won’t change a thing in there games.
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fig 2/3/4 5Pu 2 air at 3 air def
bom 2/1/6 6Pu 2 air at 1 air def, strategic bomber
sub 2/1/2 4Pu
tra 0/0/0 5Pu
des 2/2/2 6u
cru 3/3/2 9Pu AA bombard 3
car 1/2/2 12Pu AA
b.s 4/4/2 16Pu AA bombard 4 2HP, repair -
@Navalland said in Which is the best sea unit?:
fig 2/3/4 5Pu 2 air at 3 air def
bom 2/1/6 6Pu 2 air at 1 air def, strategic bomber
sub 2/1/2 4Pu
tra 0/0/0 5Pu
des 2/2/2 6u
cru 3/3/2 9Pu AA bombard 3
car 1/2/2 12Pu AA
b.s 4/4/2 16Pu AA bombard 4 2HP, repairAAHHH I actually like theses. These are in my area of my game. CR BB to strong on Shore.
What is your AA rule for CR BB & AC ?
I’m gonna crunch these numbers and see where they come out at. In order for CR to be worth the buy to compete with DD it has to cost less then the 12 icp.
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Cruiser, carrier and battleship have AA ability, same as aa gun with 1/6 hit chance.
I have also optional trench unit for this reason. 0/1/0 3Pu 2HP AA repair. Only one can be placed per territory per turn.
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Was gonna ask if u had something for defense on after shore shots. If BB and CR getting each an AA shot per turn or first turn only ? Do they roll a separate dice ? Do they only target a plane first round of combat ?
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Amount of ships do not increase hit chance in any way. 1 plane still 1/6 chance to be shot down.
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3 ships @1 gives more of a chance hit. 3/6
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In my game 1 plane can only have 1/6 chance to be shot down against any fleet composition.
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@Navalland said in Which is the best sea unit?:
In my game 1 plane can only have 1/6 chance to be shot down against any fleet composition.
That’s 1 plane. If 3 planes attack, is each one subject to AA fire? If so, then the defender as 3/6 odds (more or less) of downing one of those attackers.
That is the heart of GEN Manstein is discussing, I believe.
-Midnight_Reaper
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if 3 plane attacks, 3/6 chance to de shot down for only 1 air unit in ll if fleet has at least one naval unit that has AA ability.
otherwise 3 dice will be rolled 1 represented being shot down. Again having more AA ships do not have any impact.
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Ok so 3 planes attacking 2 BB 2 CR and only 1 AA shot for 4 ships ? Correct ?
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Yes…
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Ok. Got it. U could increase that AA a couple different ways. But it’s what u want
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My main goal is decreasing naval unit costs as much as possible while still keeping air unit’s cost effectiveness towards naval units plus making cruisers and battleships more viable.
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Right I get that. If fig cost only 5 icps if I’m reading it right u could increase your AA shots.
Granted there A2D3. Which is good against naval ships.
No Tac bomber plane in game ? -
I tend to like add new units only if really needed, no Tac.
Btw land units have AA ability too, thats why I’m reluctant to increase AA shots, thet could make air units too weak.
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What gets aa on ground units ? Besides aa gun
Art ? -
There is no aaGun. Factory, infantry, artillery and armour have all AA ability. Same system as with naval units. no further AA ability with increasing ground stacks.
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Well you should have at least Tac bombers in game with a pic shot first round. Then you could add more AA to the right pieces in game but of course your rules.
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Though I have still some doubts about some units stats.
Fighter having the same defense and cost with armour is questionable. Maybe fighter defence should be decreased to 2?
Not sure about bomber having the same attack value with fighter either. The rest is looks fine to me.