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Unofficial AAA1914 House Rules & Variants
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Hello all.
It took some time but I finally came up with my guide to house rules and variants for AAA1914.
Unofficial-AAA1914-House-Rules-Variants.pdf
This guide contains a number of ideas for players to tweak their game in order to make it more fun and more replayable.
A series of successful unit value changes as well as a new set of major overhauls for the existing units.
A series of possible new units to add to the game.
And, for the most dedicated players, a series of 15 scenarios and variants, ranging from game mechanic changes to new starting conditions to geopolitical shifts that depict a series of interesting “what if” scenarios. From simple additions to complex ones, you’ll be guaranteed to find something that tickles your fancy for the next time you decide to square off with your friends in an epic battle for world domination ! -
@Arreghas
Very interesting set of House Rules. I was working on a similar thing, but lost my flash drive.I’m wondering if you had any ideas for poison gas warfare? I was developing some of that into mine. I might piggy back my material into this to keep it all together.
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@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !