Gibraltar looks great. Another vote for option 3!
Latest posts made by sjlr1
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RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)
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RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)
Preview looks beautiful!
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RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)
That looks great. My eyes aren’t sensitive enough to pick up a 1 pixel difference… haha :-D
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RE: Tjoek's 1940 Global Map file and setup charts (Updated May 30th 2018)
Looks great! Yeah, moving the northern Italy a tad more back to the right would be perfect. The ‘4’ looks fine to me
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RE: Sired's Map project - Updated- 4/16 - files available see first post
This looks awesome!
Seeing how you were adding cities to make it look more like a real ‘map’, I would personally add a couple more cities, like Darwin (In northern Territory), Johannesburg or Cape Town in South Africa, Olso in Norway, Novosibirsk in Novosibirsk (lol) and maybe Vladivostok in Amur (although geographically it might be in Korea). But this is just me.
Map looks amazing, again :-D
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RE: Poor mans battle dice
That’s a cool way of making battle dice. I made my own with inspiration from siredblood, just simply putting one hole in each side that was supposed to be a hit. But those look really cool
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RE: AA50 Can Planes on islands defend in Sea Battles
Yeah, the fighter is on the island, and therefore can’t participate in any sea battle.
If it was AAG40 and you had an airfield there, you could choose to scramble. But AA50 is a different game so I won’t confuse you too much…
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RE: Global War 1940/41
@SS:
@Deaths:
This map was designed with the original releases of pacific and europe.
Use those rulebooks,
Anniversary edition ruleset also works as well.
Thanks, for some reason I had Global war stuck in my head
Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?Go to house rules. Go to global 40 second edition top of page started by Deathheads. Ive UK split economys. UK London 42 FEC 27 Anzac 8
@Deaths:
Anything is possible.
Play test ur ideas and let us know how it went.
Uk was designed to be a 1 economy nation and figuring out what and where to buy is up to the player and it is half the battle. Logistics baby
Thank you :-)
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RE: New Player Questions
Thanks for the feedback sjlr1! In terms of tech, are rockets particularly great in europe/africa? For one game I’ve had is that with a German-Russo Stalemate with Italy trying to contest Africa with America, (With an Italian Industrial Complex on Egypt), and both the Soviets and Americans had developed rockets. So they kept on around the clock strategic bombing and rocket strikes on the Industrial Complex in Germany and the Italian Industrial Complex in Egypt, forcing the two Axis powers to constantly repair their factories. On turn 5, three bombers from U.S. all got a six during a strategic bombing on Italy’s Egypt Industrial Complex, completely shattering Italy’s already fragile economy. By turn 7, the around the clock bombing forced Italy to withdraw from Africa completely and Germany, being bogged down by U.S., U.K. and USSR bombings and rockets, were purchasing less and less units. By turn nine, Japan also got kicked out of the Asian mainland, and was stuck with the home isles and an IC in the East Indies. At the same time, Italy only retained the boot as the Russians and a few British mechanized infantry took the Balkans. By Turn nine, Italy had capitulated, with Germany only retaining Germany and Norway. After Germany fell, the Allies won with a total of 15 Victory Cities. The combination of Strategic Bombings and Rockets forced Italy and Germany back when they seemed to have an initial advantage. So are Rockets a tech that the European Powers should aim for?
Rockets are a great tech for the USSR and UK, as the UK can reach either Italy or Germany with its AA in the British mainland, and if the Japanese or italians have built an IC then the one in india can do harm as well. The USSR starts of with 3 AA guns, and all can reach Italy or Germany, which can be devastating. Most of the time, USSR needs most of its money buying infantry and tanks to fight the Germans but can afford a few tech tokens early in the game. It’s a little less useful for the US unless they put their AA guns on a transport and shuffle them somewhere (Okinawa or Iwo Jima against Japan, B United Kingdom against Germany or Italy), which can be a bit tedious. And if the US and UK spam bombers like you said, the Axis will be hurting badly! You could try playing with the Escorts/Interceptors optional official rule if you wish.
Hope this helps -
RE: Global War 1940/41
@Deaths:
This map was designed with the original releases of pacific and europe.
Use those rulebooks,
Anniversary edition ruleset also works as well.
Thanks, for some reason I had Global war stuck in my head
Is it possible to modify Australia so that you could include Anzac as a playable nation? Eg. make all the U.K. starting territories on Mainland Australia and New zealand and units Anzac owned, plus give them somne surrounding islands (New Guinea, Solomons, New britain etc.). Would that work or would it break the balance?