@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
@dawgoneit scramble in sz97?
yep scramble both.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 108 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 101 Sea Zone to 108 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 12 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 106 Sea Zone to 108 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from Trans-Jordan to Syria
1 infantry moved from Burma to Yunnan
4 artilleries and 8 infantry moved from India to Burma
1 armour moved from Persia to Syria
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 transports
Germans defend with 1 tactical_bomber; Italians defend with 1 fighter
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
2 transports owned by the British retreated to 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Germans: 1 tactical_bomber
Battle in Syria
British attack with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Syria, round 2 : 3/6 hits, 2.83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Neutral_Axis: 1 infantry
Battle in Yunnan
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 fighters moved from Syria to Iraq
1 tactical_bomber moved from Syria to Iraq
2 infantry moved from Persia to Iraq
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,4,2,1,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,1,5,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.00
Germans regular : -0.67
Neutral_Axis regular : 0.67
British regular : 0.17
@freh had to try
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
2 marines moved from Algeria to 94 Sea Zone
1 battleship and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Libya to Egypt
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 marines moved from 98 Sea Zone to Egypt
1 fighter moved from Libya to 96 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 armour, 1 artillery, 2 infantry and 2 transports
2 transports owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in 96 Sea Zone
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 1 infantry and 2 marines
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
2 artilleries moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 bomber moved from Egypt to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Albania
Place Units - Italians
2 infantry placed in Northern Italy
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
@dawgoneit yeah I get that. High risk, high reward!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Malaya
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67
ANZAC regular : -1.00
@freh sorry for the delay. the game didn’t go to my notifications
@dawgoneit that’s odd! No problem though! :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 infantry moved from Vyborg to Karelia
4 infantry moved from Vyborg to Novgorod
3 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 armour moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Norway to Karelia
1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Karelia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Novgorod
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Karelia to Western Germany
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
2 aaGuns moved from Bessarabia to Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Western Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 2 tactical_bombers moved from Algeria to Egypt
1 fighter moved from Western Germany to Egypt
1 bomber moved from 91 Sea Zone to Tunisia
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Germans undo move 2.
1 mech_infantry placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
3 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Novgorod
1 infantry moved from Korea to Amur
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 6 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Western Ukraine to Russia
4 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 fighter and 1 infantry placed in Volgograd
Russians undo move 1.
Russians undo move 1.
2 infantry placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Shan State to Malaya
1 submarine moved from 5 Sea Zone to 16 Sea Zone
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
2 bombers moved from Kiangsu to Kansu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Kiangsu to Amur
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Kiangsu to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Borneo
Battle in Soviet Far East
Battle in Siberia
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 2 bombers
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Malaya
Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Malaya, round 2 : 6/12 hits, 6.17 expected hits
UK_Pacific roll dice for 3 fighters and 3 infantry in Malaya, round 2 : 4/6 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
3 tactical_bombers moved from Malaya to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 45 Sea Zone to Java
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Chahar
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Hunan
1 aaGun moved from Jehol to Anhwe
1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
2 bombers moved from Kansu to Chahar
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 factory_minor placed in French Indo China
1 fighter placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.67
Japanese regular : -1.67
ANZAC regular : -0.50
UK_Pacific regular : 1.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Shensi to Tsinghai
6 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
3 fighters moved from Hawaiian Islands to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Shensi to Tsinghai
6 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship moved from 76 Sea Zone to 71 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Syria to Trans-Jordan
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 transport; Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in 98 Sea Zone
Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -23
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour moved from Syria to Iraq
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,4,3,3,4,4,3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Italians regular : 2.17
Japanese regular : -1.00
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Alexandria to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 marine moved from Egypt to 98 Sea Zone
1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 marine moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/5 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British, taking Trans-Jordan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 1 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Egypt
1 carrier moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 carrier placed in 95 Sea Zone
Italians undo move 2.
Italians undo move 1.
1 carrier and 2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.67
ANZAC regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Eastern Poland to Bryansk
4 artilleries moved from Ukraine to Rostov
11 armour moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Eastern Poland to Belarus
1 tactical_bomber moved from Belarus to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 5 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 9/18 hits, 7.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Egypt to Southern Italy
1 artillery, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Tunisia to Western Germany
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 bomber moved from Belarus to Ukraine
4 infantry moved from Ukraine to Rostov
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Place Units - Germans
2 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
5 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : -1.67
Germans regular : 1.00
British regular : 0.67