a bit bad of luck on that battle, but it was worth a try. A very good dice outcome would have been game-over for the Allies.
BM3 freh(x) vs dawgoneit(a+18) v2.1.2 L20
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33 Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33 Casualties for Japanese: 1 cruiser, 2 destroyers, 1 submarine and 1 transport Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Malaya 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.67 ANZAC regular : -1.00
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@freh sorry for the delay. the game didn’t go to my notifications
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@dawgoneit that’s odd! No problem though! :)
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 91 Sea Zone 2 infantry moved from Vyborg to Karelia 4 infantry moved from Vyborg to Novgorod 3 armour, 5 artilleries and 10 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 8 armour moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Norway to Karelia 1 tactical_bomber moved from Vyborg to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Vyborg to Karelia Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Novgorod Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Karelia Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia to Western Germany 1 tactical_bomber moved from Novgorod to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Bessarabia to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 2 mech_infantrys moved from Baltic States to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Western Germany to Poland 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 2 tactical_bombers moved from Algeria to Egypt 1 fighter moved from Western Germany to Egypt 1 bomber moved from 91 Sea Zone to Tunisia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Germans undo move 2. 1 mech_infantry placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 4.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 3 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Korea to Amur Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Novgorod Russians attack with 1 fighter and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 6 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Western Ukraine to Russia 4 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 fighter and 1 infantry placed in Volgograd Russians undo move 1. Russians undo move 1. 2 infantry placed in Volgograd 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Shan State to Malaya 1 submarine moved from 5 Sea Zone to 16 Sea Zone 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 2 bombers moved from Kiangsu to Kansu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Kiangsu to Amur 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Kiangsu to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 4 fighters and 2 tactical_bombers moved from Kwangsi to Malaya 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 mech_infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Borneo Battle in Soviet Far East Battle in Siberia Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Soviet Far East from Russians, taking Siberia from Russians, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kansu Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers in Kansu, round 3 : 2/2 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Malaya Japanese attack with 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers in Malaya, round 2 : 6/12 hits, 6.17 expected hits UK_Pacific roll dice for 3 fighters and 3 infantry in Malaya, round 2 : 4/6 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC, 3 fighters owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry Casualties for ANZAC: 3 fighters and 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 tactical_bomber moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 3 tactical_bombers moved from Malaya to 37 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from 45 Sea Zone to Java 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Jehol to Hunan 1 aaGun moved from Jehol to Anhwe 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 2 bombers moved from Kansu to Chahar Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 factory_minor placed in French Indo China 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.67 Japanese regular : -1.67 ANZAC regular : -0.50 UK_Pacific regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Shensi to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 108 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to Queensland 1 armour moved from 54 Sea Zone to Queensland 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Shensi to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 mech_infantry moved from Italian Somaliland to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 battleship moved from 76 Sea Zone to 71 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Syria to Trans-Jordan 1 destroyer moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 108 Sea Zone to 91 Sea Zone Combat - British Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Germans defend with 1 transport; Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -23 Casualties for British: 2 fighters and 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour moved from Syria to Iraq Place Units - British 1 artillery and 2 infantry placed in Iraq 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,4,4,3,3,4,4,3,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : 2.17 Japanese regular : -1.00 British regular : 0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Alexandria to Anglo Egyptian Sudan 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Egypt to Trans-Jordan 1 marine moved from Egypt to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 cruiser moved from 98 Sea Zone to 92 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Syria Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/5 hits, 2.17 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Syria from British, taking Trans-Jordan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 1 infantry and 1 marine British defend with 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 marine in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Trans-Jordan to Egypt 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 carrier moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from Alexandria to Egypt 1 mech_infantry moved from Tobruk to Egypt 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 carrier placed in 95 Sea Zone Italians undo move 2. Italians undo move 1. 1 carrier and 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 1.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : -3.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 7 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 1/2 hits, 0.67 expected hits 1 artillery owned by the ANZAC lost in Caroline Islands Japanese win with 2 infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : -3.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 fighter and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Karelia to Novgorod 1 armour moved from Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Eastern Poland to Bryansk 4 artilleries moved from Ukraine to Rostov 11 armour moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Ukraine to Rostov 2 fighters moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Eastern Poland to Belarus 1 tactical_bomber moved from Belarus to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 3 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 5 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 9/18 hits, 7.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 11 armour, 4 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from Egypt to Southern Italy 1 artillery, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Tunisia to Western Germany 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Belarus to Ukraine 1 tactical_bomber moved from Bryansk to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Belarus to Ukraine 4 infantry moved from Ukraine to Rostov 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 destroyer moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 2 mech_infantrys placed in Western Germany 3 artilleries placed in Ukraine 1 fighter placed in Western Germany 1 carrier placed in 112 Sea Zone 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 1.00 British regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Archangel to Urals 1 armour moved from Archangel to Russia 1 mech_infantry moved from Archangel to Urals 1 armour moved from Archangel to Russia 1 fighter moved from Vologda to Bryansk 4 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3.67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from French Indo China to Shan State 1 artillery moved from Malaya to Shan State 4 artilleries, 6 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kwangsi to Yunnan 1 mech_infantry moved from Soviet Far East to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Siberia to Buryatia 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Chahar to Caucasus 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from Hunan to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from Hunan to Shan State 1 mech_infantry moved from Anhwe to Yunnan Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Battle in 55 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Celebes from Dutch with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 5 artilleries, 6 infantry and 3 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 5 artilleries, 6 infantry and 3 mech_infantrys in Yunnan, round 2 : 5/14 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Japanese attack with 2 bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers in Caucasus, round 2 : 2/2 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Caucasus to Rostov 1 infantry moved from Kweichow to Hopei 1 aaGun moved from Anhwe to Kweichow 1 armour moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from Manchuria to Philippines 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 43 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 battleship and 3 carriers moved from 37 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 2 fighters moved from French Indo China to Philippines 2 tactical_bombers moved from 37 Sea Zone to Philippines 3 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China 1 artillery and 3 infantry placed in Japan 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 2.00 UK_Pacific regular : -0.33 ANZAC regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 3 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone 3 infantry and 4 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 104 Sea Zone to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 3 fighters moved from Queensland to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.50 Italians regular : -0.50 Japanese regular : 0.83 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Kansu 11 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 92 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 cruiser Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 3 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 3 infantry, 4 mech_infantrys and 4 transports moved from 91 Sea Zone to 82 Sea Zone 3 infantry and 4 mech_infantrys moved from 82 Sea Zone to French Equatorial Africa 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from 104 Sea Zone to United Kingdom 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 3 fighters moved from Queensland to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 2 transports moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 2 destroyers moved from 91 Sea Zone to 82 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Kansu 11 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Sikang Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Sikang, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Union of South Africa to Belgian Congo 1 battleship moved from 71 Sea Zone to 82 Sea Zone 3 artilleries and 6 infantry moved from Burma to India Combat - British Battle in Anglo Egyptian Sudan British attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys Italians defend with 1 marine British roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.17 expected hits Italians roll dice for 1 marine in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 3 armour placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 2.50 Italians regular : -0.83 Japanese regular : 2.17 Germans regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 marine moved from Crete to 99 Sea Zone 1 battleship and 1 marine moved from 99 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 81 Sea Zone Italians attack with 1 battleship, 1 submarine and 3 transports French defend with 1 destroyer Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 3 transports in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Italians win with 1 battleship, 1 submarine and 3 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry British defend with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 4/14 hits, 5.33 expected hits British roll dice for 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.67 expected hits 3 mech_infantrys owned by the British, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/11 hits, 4.83 expected hits British roll dice for 4 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2.33 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 4/10 hits, 4.50 expected hits British roll dice for 2 armour in Anglo Egyptian Sudan, round 4 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 armour, 1 artillery, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 23 Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry Casualties for British: 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys Non Combat Move - Italians 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Southern Italy 1 infantry moved from Syria to Trans-Jordan 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Albania to Greece 2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Rostov Place Units - Italians 2 infantry placed in Southern Italy 1 factory_minor placed in Egypt 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 French regular : -0.33 Italians regular : -4.67 British regular : -1.00