Thank you Panther! That worked. :)
Submarine-related Issues with TripleA
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I just tested the Italians attacking the French fleet both as a local and as a forum game and couldn’t reproduce the bug. Sorry - at this point I’d guess all of this should just be reported to the TripleA folks. Not to pass the buck but you should probably do it as you are able to reproduce the bug and that’s the first thing they’ll probably ask for.
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@LennardF said in League General Discussion Thread:
I just tested the Italians attacking the French fleet both as a local and as a forum game and couldn’t reproduce the bug. Sorry - at this point I’d guess all of this should just be reported to the TripleA folks. Not to pass the buck but you should probably do it as you are able to reproduce the bug and that’s the first thing they’ll probably ask for.
no not the italian fleet, plz try the one i told you in celebes, with anz fleet attacking just as i described. that would reproduce it.
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@axis-dominion Test summary from TripleA, engine version: 2.2.20868
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0 -
@axis-dominion @LennardF I did it and it hangs for me. I’ve had it happen for subs on defense more than on offense, but maybe it’s both?
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@freh Weird - have you had it happen in the game we’ve been playing?
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@LennardF no, I can’t seem to get it to go in our game , but I started ours a day before the other one with the same version as the one that hangs.
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@freh said in League General Discussion Thread:
@axis-dominion @LennardF I did it and it hangs for me. I’ve had it happen for subs on defense more than on offense, but maybe it’s both?
thank you for confirming freh!
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@axis-dominion No Problem! It looks like it’s anytime a sub is attacking air with no defending DD present. I tried different combos and that was the combo that would hang.
But this doesn’t happen in my other game started the day before. That makes no sense. I’ll scour the files/engine and see if there’s something in the settings.
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@freh said in League General Discussion Thread:
@axis-dominion No Problem! It looks like it’s anytime a sub is attacking air with no defending DD present. I tried different combos and that was the combo that would hang.
But this doesn’t happen in my other game started the day before. That makes no sense. I’ll scour the files/engine and see if there’s something in the settings.
Is your other game bm4?
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@axis-dominion said in League General Discussion Thread:
@wizmark said in League General Discussion Thread:
@axis-dominion but to be fair to the system…just loaded up a test game just now and the sub stealth was turned on and there was no hanging with a naval battle calc including subs…:shrug:
How about if there was an offensive sub? Try that and see. And if hanging doesn’t happen, try including no TV an offensive and a defensive one.
There must be other things which cause it:
I have noticed this problem but can’t quite see what causes it. In one case I loaded up 1.9 to run the battle calculator.
I have definitely noticed the odd issue with version 2 but I’m inclined to think that it is worth it. Much nicer battle calculator and a few other things. Also, if we don’t use it that makes it hard to reproduce.
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@axis-dominion yep.
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@simon33 I know. I wasn’t able to get it to hang in the same version in a game created just the day before the one that is hanging. So yes, there is something else causing the hang.
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Alright, I did some more methodical testing of my problematic file, narrowed it down to a battle calc of a sub vs fig
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Happens with more units involved too, but I was able to strip it down/narrow it to that.
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I suspect it’s a resources issue. Happens more when you have more battle calculator windows open.
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@simon33 said in League General Discussion Thread:
I suspect it’s a resources issue. Happens more when you have more battle calculator windows open.
No I have to quit tripleA each time it happens. Have to open a new one to test it, and so I have one simple battle calc open. Pretty sure it’s not a resources issue. Happens on both my windows and Mac. And my windows is a new monster 32GB ram gaming laptop, you know, the heavy monsters that are so noisy lol
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Is it possible that it occurs when the two players are using different versions of the engine?
I’m running 2.2.20868, java 11.06@LennardF what version are you using (no problem)?
@dawgoneit what version are you using (problem)?
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@freh said in League General Discussion Thread:
Is it possible that it occurs when the two players are using different versions of the engine?
I’m running 2.2.20868, java 11.06@LennardF what version are you using (no problem)?
@dawgoneit what version are you using (problem)?
Don’t think so. Ksmckay and I are using the same version.
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@axis-dominion ok. Yeah, it would make sense that it’s something related to the file itself and it really only impacts subs. Somehow, the sub rules got corrupted or changed in some way.
I wish I knew enough about the coding in triplea to investigate the problem!
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@freh said in League General Discussion Thread:
@axis-dominion ok. Yeah, it would make sense that it’s something related to the file itself and it really only impacts subs. Somehow, the sub rules got corrupted or changed in some way.
I wish I knew enough about the coding in triplea to investigate the problem!
yah sub rules issue, an infinite loop somewhere…