@simon33
no scrambles
L20 cyanight(axis) vs farmboy(Allies+16) BM3.3
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 3 fighters moved from New Zealand to South Australia 2 fighters moved from New South Wales to South Australia 2 infantry moved from New South Wales to South Australia Combat - ANZAC ANZAC creates battle in territory 22 Sea Zone Battle in South Australia ANZAC attack with 5 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 5 fighters and 2 infantry in South Australia, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking 22 Sea Zone from Japanese, taking South Australia from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 5 fighters moved from South Australia to Queensland 2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 21 Sea Zone 2 submarines moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 22 Sea Zone to 55 Sea Zone 2 fighters moved from India to Northwest Persia Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 1 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 7 armour moved from Western Germany to Denmark 1 infantry moved from Smolensk to Vologda 1 armour moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Belarus to Smolensk 3 mech_infantrys moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Denmark Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Denmark, round 2 : 6/11 hits, 4.17 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 7 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Vologda Germans attack with 1 infantry Russians defend with 2 infantry Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Russians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Denmark 2 fighters moved from Holland Belgium to Western Germany 2 mech_infantrys moved from France to Denmark 10 mech_infantrys moved from France to Western Germany 1 aaGun moved from France to Western Germany 33 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 22 armour moved from Bryansk to Caucasus 5 artilleries moved from Bryansk to Belarus 15 infantry moved from Bryansk to Belarus 5 infantry moved from Bryansk to Belarus 3 fighters and 4 tactical_bombers moved from Bryansk to Caucasus 1 fighter moved from 113 Sea Zone to Western Germany 1 infantry moved from Bryansk to Belarus 3 aaGuns moved from Bryansk to Belarus 1 aaGun moved from Karelia to Novgorod Place Units - Germans 5 bombers placed in Western Germany 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 47 PUs (2 lost to blockades); end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 7 artilleries moved from Russia to Tambov 5 infantry moved from Russia to Tambov 5 artilleries moved from Russia to Tambov 17 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 17 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Urals 1 armour moved from Russia to Tambov 7 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tambov Russians attack with 1 armour, 13 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries and 48 infantry in Tambov, round 2 : 11/62 hits, 15.00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 armour, 13 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 3 aaGuns moved from Russia to Tambov 19 infantry moved from Russia to Tambov Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : -1.50 Germans regular : -0.33 Russians regular : -2.83
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one sec. Forgot an nCM
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Samara 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 7 artilleries moved from Russia to Tambov 5 infantry moved from Russia to Tambov 5 artilleries moved from Russia to Tambov 17 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 17 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Russia to Urals 1 armour moved from Russia to Tambov 7 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 3 infantry Japanese defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tambov Russians attack with 1 armour, 13 artilleries and 48 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries and 48 infantry in Tambov, round 2 : 11/62 hits, 15.00 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 armour, 13 artilleries and 48 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Urals Russians attack with 2 armour and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 3 aaGuns moved from Russia to Tambov 19 infantry moved from Russia to Tambov Place Units - Russians 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : -1.50 Germans regular : -0.33 Russians regular : -2.83
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales 2 cruisers moved from 61 Sea Zone to 62 Sea Zone 2 battleships moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 3 carriers moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 2 bombers moved from Java to New South Wales 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to South Australia 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@cyanight Scramble Orders for 54
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no scramble
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 bombers, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 1 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales 2 cruisers moved from 61 Sea Zone to 62 Sea Zone 2 battleships moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 61 Sea Zone to 62 Sea Zone 3 carriers moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 2 bombers moved from Java to New South Wales 3 fighters and 3 tactical_bombers moved from 61 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to South Australia 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport; ANZAC defend with 2 submarines 2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 54 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 62 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 armour, 1 factory_minor, 1 fighter and 1 harbour Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in New South Wales, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 armour and 1 fighter in New South Wales, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales Japanese captures 16PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 fighter Battle in South Australia Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in South Australia, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in South Australia Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from South Australia to Western Australia 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone 3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 56 Sea Zone to 62 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 2 bombers moved from New South Wales to Western Australia 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 56 Sea Zone 1 carrier moved from 36 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 3 fighters moved from French Indo China to Western Australia 1 fighter moved from 6 Sea Zone to Japan 1 mech_infantry moved from Shensi to Anhwe 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hopei to Anhwe 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 2 infantry moved from Shan State to French Indo China 2 infantry moved from Yunnan to French Indo China Place Units - Japanese 3 bombers placed in French Indo China Japanese undo move 1. 3 infantry placed in Shantung 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in French Indo China 3 bombers and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 11 mech_infantrys EDIT: Adding units owned by Japanese to Hunan: 11 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,3,3,2,4,6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,5,1,3,1,2 Japanese collect 50 PUs (18 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.50 ANZAC regular : -0.50
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales 1 bomber moved from Russia to Novgorod 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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will assume no scramble in 6 but posting just in case.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales 1 bomber moved from Russia to Novgorod 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 6 Sea Zone Americans attack with 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New South Wales Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New South Wales Americans roll dice for 1 artillery and 2 fighters in New South Wales, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Philippines Americans attack with 3 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Sumatra Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Sumatra to 39 Sea Zone 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Northwest Persia to India 3 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to New Guinea 3 carriers moved from 21 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Holland Belgium to Norway 1 fighter moved from Russia to Norway 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Korea 1 transport placed in 80 Sea Zone 1 infantry and 1 marine placed in Iraq 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Eastern United States 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.67 Germans AA : 0.83 Germans regular : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 factory_minors, 4 fighters, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 112 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from India to Sumatra 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 3 submarines moved from 19 Sea Zone to 35 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 3 fighters moved from 21 Sea Zone to Philippines 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from Queensland to New South Wales 1 bomber moved from Russia to Novgorod 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Novgorod causes 0 damage total. Battle in 6 Sea Zone Americans attack with 4 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New South Wales Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New South Wales Americans roll dice for 1 artillery and 2 fighters in New South Wales, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in New South Wales, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 4 fighters and 1 mech_infantry in Holland Belgium, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Philippines Americans attack with 3 fighters, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Sumatra Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Sumatra to 39 Sea Zone 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Northwest Persia to India 3 fighters moved from Philippines to 35 Sea Zone 2 fighters moved from Wake Island to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to New Guinea 3 carriers moved from 21 Sea Zone to 35 Sea Zone 1 battleship and 1 cruiser moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 21 Sea Zone to 22 Sea Zone 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Holland Belgium to Norway 1 fighter moved from Russia to Norway 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 1 factory_minor placed in Norway 1 factory_minor placed in Korea 1 transport placed in 80 Sea Zone 1 infantry and 1 marine placed in Iraq 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 1 fighter placed in Eastern United States 3 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 artilleries and 22 infantry moved from Burma to Yunnan 1 bomber moved from Russia to Novgorod Combat - British Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Holland Belgium Battle in Yunnan British attack with 3 artilleries and 22 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 22 infantry in Yunnan, round 2 : 6/25 hits, 5.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 3 artilleries and 21 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 mech_infantrys moved from India to Yunnan 3 aaGuns moved from Burma to Yunnan 3 infantry moved from India to West India 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to Persia 1 fighter moved from India to Persia 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 aaGun moved from Iraq to Northwest Persia 1 aaGun moved from Persia to Northwest Persia 2 marines moved from Norway to 112 Sea Zone 2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to United Kingdom 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to 91 Sea Zone 1 bomber moved from Novgorod to Norway 3 fighters moved from Russia to Norway 1 infantry moved from Iraq to Persia 5 artilleries moved from Northwest Persia to Persia 2 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Egypt to Trans-Jordan Place Units - British 1 fighter and 4 infantry placed in United Kingdom 3 infantry placed in Egypt 3 infantry placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 Germans AA : 0.67 Germans regular : 0.67 British regular : 0.83
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note the comment below
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Ukraine to Bryansk 1 bomber moved from Caucasus to Bryansk 1 bomber moved from Caucasus to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour and 2 bombers Russians defend with 3 infantry Italians roll dice for 2 armour and 2 bombers in Bryansk, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 2 bombers in Bryansk, round 3 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for Russians: 3 infantry Non Combat Move - Italians 2 bombers moved from Bryansk to Sikang 3 armour, 1 fighter and 12 mech_infantrys moved from Caucasus to Sikang 1 mech_infantry moved from Timguska to Shensi 1 artillery moved from Southern France to Northern Italy 1 mech_infantry moved from Ukraine to Rostov Place Units - Italians 1 infantry placed in Northern Italy 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.33
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
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won’t finish this for a bit, but wanted to check if the sub would fight?
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone retreated to 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 22 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from 55 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to Philippines 2 infantry moved from Northwest Persia to Iraq 2 fighters moved from Northwest Persia to Persia 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone retreated to 55 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 22 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from 55 Sea Zone to Philippines 1 fighter moved from 55 Sea Zone to Philippines 2 infantry moved from Northwest Persia to Iraq 2 fighters moved from Northwest Persia to Persia 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 22 Sea Zone to 20 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,4,1,4,6,5,6,6,2,3,1,5,1,2,6,2,2,5,3,3 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 0.67
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I assumed you wouldn’t submerge since there was no real way I could hit your sub if it fought.