@regularkid said in WW2 Path to Victory - Rules Discussion:
Hey folks! Version 4.0 of Path to Victory is ready for download on TripleA (delete your existing copy of the map and reinstall. The map is backwards compatible with older saved games).
The substantive changes:
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Carriers reduced to 1 defense. May no longer scramble to empty sea zones (must be a defending surface warship present - player enforced)
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New global victory conditions for Axis. In addition to the existing theater specific victory conditions, Axis can now also win by taking and holding for one round 13 victory cities, globally.
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A U.S. marine has been added to Hawaii.
Enjoy!
What about an amphibious assault on a territory with an airbase where there is a fighter stationed and there is also a carrier on the adjacent sea territory - but no defending surface warship to fight the invaders in the same territory?
Do I understand the rules correctly, that the land-air-based fighter can scramble against the naval invading force - but the neighbouring carriers cannot help the defending fighter as there is no surface warship around?
I would prefer having the same rules and restrictions for scrambling from a land based air base as from a carrier.