L20 Gamerman01 (L) vs AetV (w/o Iwo NO)


  • 3d6: 6, 3, 6
    4d6: 6, 2, 6, 1
    8d6: 5, 5, 2, 1, 1, 1, 2, 5


  • 2 destroyers and 1 carrier hit 0X
    4 tacs hit 2X
    6 fighters and 2 BB hit 5X

    7 hits total

    I lose 4 subs and 3 fighters


  • 5 DD, 6 FTR, 1 TAC, 2 BMB, 1 dmgd BB vs 1 dmgd BB

    [dice 5d6 6d6 4d6]
    vs
    [dice 1d6]


  • 5d6: 2, 5, 5, 6, 5
    6d6: 1, 2, 3, 4, 2, 5
    4d6: 1, 3, 5, 2
    1d6: 6

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Everything else has been rolled in Triple A. I’ll be back later to finish USA’s turn -

    Interesting dice - I got 2 out of 3 bombers shot down by AA but Egypt got hit for max damage, you got 1/3 kamikazes so you ended up 2/6 for the game, I had a lackluster round 1 attack but the 2nd round was blistering and had 4 more hits than the first round?! (in the big fleet battle) and then 2 subs and a destroyer wipe out a sub and fighter?!! The dice have spoken, I guess.


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • You got 3 straight AA hits against bombers from Rome!


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Egypt
            1 bomber moved from Eastern United States to Holland Belgium
            1 mech_infantry moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from United Kingdom to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
            4 fighters moved from Guam to 35 Sea Zone
            1 bomber moved from Paulau Island to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Java to 35 Sea Zone
            1 bomber and 1 fighter moved from India to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 3 carriers, 5 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                    AA fire in Southern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy causes 0 damage total. 
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 4 carriers
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 3 carriers and 4 submarines
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 3 fighters and 4 submarines
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 1 carrier, 2 destroyers, 6 fighters and 4 tactical_bombers
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship and 2 transports
                EDIT: Turning off Edit Mode
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 5 destroyers, 6 fighters and 1 tactical_bomber
            Battle in Holland Belgium
                Americans attack with 1 bomber, 5 fighters and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 bomber, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans winAmericans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 bombers, 5 destroyers, 6 fighters and 1 tactical_bomber remaining, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 destroyer and 2 submarines
                Italians defend with 1 fighter and 1 submarine
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                2 submarines owned by the Americans Submerged
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 16
                Casualties for Italians: 1 fighter and 1 submarine
    
        Non Combat Move - Americans
            COMMENT: 1 USA infantry on each of two transports in Z26
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            COMMENT: Disregard previous comment
            1 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 armour, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
            2 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Guam
            2 bombers moved from 35 Sea Zone to Guam
            2 fighters moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from 35 Sea Zone to Java
            EDIT: 1 fighter moved from 35 Sea Zone to Java
            1 fighter moved from 35 Sea Zone to Guam
            EDIT: 1 fighter moved from 35 Sea Zone to Guam
            2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Algeria to Libya
            1 armour moved from Morocco to Tunisia
            1 bomber moved from Egypt to Crete
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 88 Sea Zone to 89 Sea Zone
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            2 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 artillery moved from Normandy Bordeaux to Southern France
            1 infantry moved from Central United States to Southeast Mexico
            5 fighters moved from Holland Belgium to Southern France
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 88 Sea Zone to British Guiana
            1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 1 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 armour and 4 infantry placed in Central United States
            1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 fighter
            EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 3 armour, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 bomber moved from Scotland to Southern Italy
            1 armour moved from Tanganyika Territory to 72 Sea Zone
            1 artillery and 2 infantry moved from Kenya to 72 Sea Zone
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            1 bomber and 2 fighters moved from India to Iraq
            2 armour, 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Southern Italy causes 0 damage total. 
            Battle in Iraq
                British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
                Italians defend with 2 armour, 3 infantry and 2 mech_infantrys
                    British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Iraq, round 2 : 5/9 hits, 3.67 expected hits
                    Italians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Iraq, round 2 : 4/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                    British roll dice for 2 armour, 1 bomber and 2 fighters in Iraq, round 3 : 2/5 hits, 2.67 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 armour, 1 artillery and 3 infantry
                Casualties for Italians: 2 armour, 3 infantry and 2 mech_infantrys
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            2 fighters moved from Iraq to Persia
            1 bomber moved from Iraq to West India
            1 infantry and 1 mech_infantry moved from Kenya to Italian Somaliland
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from West India to Persia
            1 armour moved from West India to Persia
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from West India to India
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 111 Sea Zone
            1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Algeria
            2 infantry moved from Tunisia to Libya
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 armour and 1 infantry placed in United Kingdom
            2 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.17
    British : 0.83
    AA fire in Southern Italy : : 2.50
    Americans : 0.00
    AA fire in Egypt : : -0.17
    Japanese : 0.67
    

    Savegame


  • Wow, that was a lot of work and a lot of units on both sides destroyed. Italy’s turn! They will need to spend 1 IPC to cool down the AA barrels. ;)


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs; 
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            2 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Alexandria
            1 infantry moved from Tambov to Samara
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 1 bomber and 2 mech_infantrys
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Smolensk
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Italians attack with 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Samara
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            1 bomber moved from Iraq to Egypt
    
        Place Units - Italians
            1 infantry placed in Egypt
            2 infantry placed in Southern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,4,3,1,1
            Italians collect 13 PUs (6 lost to blockades); end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,17
    Russians : 0,33
    

    Savegame


  • @gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    OK, I’m going to roll the Philippines battle on the forum because if I recall correctly, Triple A will roll subs separately - to be sure it’s done properly it needs to be rolled here…

    Yes Triple a does that. But you made me curios now how it should be rolled? Is there something we can change?


  • Yes, are you on the triple A team??? That would be amazing.

    All attacking naval and air units should be rolled together, but you need to also know how many sub hits there are since they can’t hit planes. If I recall correctly, Triple A requires a casualty choice from the defender for the sub hits, without knowing how many hits are from everything else. This is incorrect, and in some instances is actually a big problem, which is why I roll them on the forum.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Again, to be clear, the defender should know the total number of hits against him from all naval and air units before having to choose any casualties, which is how I conducted that Z35 battle - asking you for casualties from the sum total of round 1, but noting how many hits were from submarines.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Java to 37 Sea Zone
            1 bomber moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
            Battle in 37 Sea Zone
                ANZAC attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 37 Sea Zone to India
            1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 78 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Japanese : 0.67
    

    Savegame


  • @gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    Again, to be clear, the defender should know the total number of hits against him from all naval and air units before having to choose any casualties, which is how I conducted that Z35 battle - asking you for casualties from the sum total of round 1, but noting how many hits were from submarines.

    Ahh I understand, bc after the subs had rolled the dice triple a then ask you for casualties before it continues to roll for the remaining rolls to call out for casualties again. Got ya!
    It makes sense to me, but I was also used to the triple a form.
    I can ask if they can do something about it now, since technology developes quickly.

  • '15 '14

    Frankly, although gamerman is technically correct, this rarely plays a role. In most cases the subs will just tip capital ships or hit defender‘s subs.
    Even if it is unclear, one can just allocate the sub hits assuming average damage with the rest.
    And in the rare case, this selection was off then and skews the entire rest of the battle, THEN one could just abort the battle in tripleA and continue with the forum dice bot.
    In 95%+ of the standard sea battles one would save this huge (and error-prone) process to roll such battles in the forum.
    There are certain battles where casualty choice can be crucial. Typical example is when tipping a carrier would result in planes to crash. The other is taking the last dd down or not in case the opponent has subs left. But even in this case, the implications are usually minimal.
    But this battle was standard: a 100% massacre with the defenders at a harbour. There is no other choice but to allocate sub hits in the first round to capital ships.
    I would just do it, roll the rest and ask for the rest and would thus save the forum dice bot odyssey act:-)

    Gamerman certainly enjoys that part and he has the right to as he has the rules on his side. But Kevin, I strongly advise you against copying that practice, unless tipping capital ships has severe consequences. 😀


  • @aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    Ahh I understand, bc after the subs had rolled the dice triple a then ask you for casualties before it continues to roll for the remaining rolls to call out for casualties again. Got ya!
    It makes sense to me, but I was also used to the triple a form.
    I can ask if they can do something about it now, since technology developes quickly.

    That would be FABULOUS, please do!
    I disagree with JDOW, I think it matters more often than he’s saying, and the defender should never be required to choose casualties after only the subs roll. I could come up with numerous scenarios where this would be the case, but that is not necessary if you can get them to modify Triple A to stop requiring a casualty choice after subs only roll on attack.


  • Until that time, I will be rolling most mixed fleet battles on the forum, and unfortunately it’s a lot more cumbersome than when we had the aaa option for the forum rolling

  • '15 '14

    @gamerman01
    But what is wrong with my practice?

    • You roll the subs
    • You assume the casualty choice (where I insist is standard in 90% of the cases = tipping capital ships and probably sinking subs)
    • You roll the rest of the first round
    • Then you ask your opponent
      And in case the opponent disagrees nothing has happened, you know the number of hits for the first round, can allocate them based on the defender’s choice and then you can abort in tripleA and continue in the forum

    This is 100% safe and saves the effort to roll in the forum in most of the cases.

    I do it all the time like this and I did not have a single battle in the last 2 years that forced me to switch to forum dice because the sub hit allocation caused any trouble.

  • '19

    @JDOW said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    @gamerman01
    But what is wrong with my practice?

    • You roll the subs
    • You assume the casualty choice (where I insist is standard in 90% of the cases = tipping capital ships and probably sinking subs)
    • You roll the rest of the first round
    • Then you ask your opponent
      And in case the opponent disagrees nothing has happened, you know the number of hits for the first round, can allocate them based on the defender’s choice and then you can abort in tripleA and continue in the forum

    This is 100% safe and saves the effort to roll in the forum in most of the cases.

    I do it all the time like this and I did not have a single battle in the last 2 years that forced me to switch to forum dice because the sub hit allocation caused any trouble.

    yeah, as long as you ask opponent what he wants casualties after the rest of attackers fire (and before defenders fire), there is ZERO issue with what JDOW says. If you disagree with the initial sub casualty selection its easy to fix and there are no dice rolled that could possibly impact anything. If you disagree with that, then you just don’t understand what is being said. Its mildy annoying, but also rare. Maybe once a game?

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