this isnt the end of the germans turn I just don’t have time to finish it right now! I will try to get it done on the weekend.
avner +14 Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Kwangsi to India 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Kwangsi 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from UK_Pacific with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from India to Kwangsi Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 0.33 UK_Pacific : -0.67 AA fire in India : : -0.33 Japanese : 2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Hopei 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Kansu 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 20 PUs; UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Burma 4 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies Place Units - UK_Pacific 1 armour, 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,5,6,6,6,5,1,1 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83 Americans : -2,83 Chinese : -0,83 Japanese : 1,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 artillery moved from Romania to Slovakia Hungary 1 armour moved from Romania to Poland 1 artillery and 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Morocco Italians take Morocco from Americans Combat - Italians Battle in Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Tobruk Italians attack with 1 artillery and 2 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Norway to Finland 2 armour moved from Norway to Finland 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Romania 2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary 2 bombers moved from Tunisia to Germany 1 bomber moved from Western Germany to Germany 3 tactical_bombers moved from United Kingdom to Slovakia Hungary Combat - Germans Battle in Finland Germans attack with 6 armour Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 6 armour in Finland, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 infantry placed in United Kingdom 3 infantry placed in Western Germany Germans undo move 1. 2 artilleries and 2 infantry placed in Western Germany 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Russia to Baltic States 23 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yenisey to Buryatia Combat - Russians Battle in Buryatia Russians attack with 1 armour and 23 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Russians roll dice for 1 armour and 23 infantry in Buryatia, round 2 : 7/24 hits, 4,33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 6/13 hits, 4,50 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Buryatia Russians roll dice for 1 armour and 17 infantry in Buryatia, round 3 : 5/18 hits, 3,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Buryatia, round 3 : 2/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Russians roll dice for 1 armour and 15 infantry in Buryatia, round 4 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour and 14 infantry remaining. Battle score for attacker is 22 Casualties for Russians: 9 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Battle in Romania Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Poland Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Romania to Eastern Poland 3 mech_infantrys moved from Russia to Western Ukraine 1 tactical_bomber moved from Baltic States to Eastern Poland 1 mech_infantry moved from Novosibirsk to Russia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Russians 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine Russians undo move 2. 2 armour and 1 mech_infantry placed in Ukraine 3 artilleries, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : 2,00 Japanese : 1,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Hunan 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 mech_infantry moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 3 carriers moved from 36 Sea Zone to 44 Sea Zone 2 battleships moved from 36 Sea Zone to 44 Sea Zone 2 cruisers and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kwangsi to 45 Sea Zone Combat - Japanese Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 44 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 3/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : -1.50 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 4.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 artillery moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 123 Sea Zone to 109 Sea Zone Combat - Americans Battle in Algeria Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Algeria from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 2 artilleries, 3 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Morocco, round 2 : 2/7 hits, 2,83 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,83 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win with 1 armour remaining. Battle score for attacker is -16 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Morocco to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 3 destroyers moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kansu to Shensi 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Yunnan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Shensi 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 fighter moved from India to French Indo China Combat - British Battle in Tobruk British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in French Indo China British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 2,67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : 0,33 British : 0,17 Americans : -0,50 Chinese : -0,83 Japanese : 0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Tunisia to Tobruk 1 fighter moved from Southern Italy to Romania 1 artillery moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 artillery and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Romania, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Tobruk Italians attack with 1 armour British defend with 1 armour Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tobruk British win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 fighter moved from Romania to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 0.50 Russians : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Borneo Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 armour moved from Romania to Eastern Poland 6 armour, 14 artilleries, 1 fighter, 23 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Slovakia Hungary to Eastern Poland 3 bombers moved from Germany to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 3 artilleries and 3 infantry moved from Germany to Poland 1 armour moved from Finland to Novgorod Germans take Karelia from Russians Germans take Novgorod from Russians 1 carrier, 1 cruiser, 1 submarine and 7 transports moved from 126 Sea Zone to 127 Sea Zone 1 armour moved from Finland to 127 Sea Zone 1 armour moved from 127 Sea Zone to Archangel 1 armour moved from Finland to 127 Sea Zone 1 armour moved from 127 Sea Zone to Nenetsia 1 armour moved from Finland to 127 Sea Zone 1 armour moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Archangel Battle in Nenetsia Battle in Poland Germans attack with 3 artilleries and 3 infantry Russians defend with 1 artillery Germans roll dice for 3 artilleries and 3 infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 7 armour, 14 artilleries, 3 bombers, 1 fighter, 23 infantry, 8 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 32 infantry, 8 mech_infantrys and 2 tactical_bombers AA fire in Eastern Poland : 2/8 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans roll dice for 7 armour, 14 artilleries, 3 bombers, 23 infantry, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 17/58 hits, 19.67 expected hits Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 32 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 19/55 hits, 20.33 expected hits 13 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 7 armour, 14 artilleries, 3 bombers, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 15/39 hits, 16.17 expected hits Russians roll dice for 6 armour, 5 artilleries, 2 fighters, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 16/42 hits, 16.00 expected hits 15 infantry owned by the Russians, 12 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 7 armour, 2 artilleries, 3 bombers, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/23 hits, 9.83 expected hits Russians roll dice for 6 armour, 5 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 13/27 hits, 11.00 expected hits 8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 4 armour, 3 bombers and 3 tactical_bombers in Eastern Poland, round 5 : 5/10 hits, 6.00 expected hits Russians roll dice for 6 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Eastern Poland, round 5 : 7/15 hits, 7.00 expected hits 5 artilleries owned by the Russians, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Eastern Poland retreated to Eastern Poland Russians win with 6 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -85 Casualties for Germans: 7 armour, 14 artilleries, 1 fighter, 23 infantry, 8 mech_infantrys and 4 tactical_bombers Casualties for Russians: 4 aaGuns, 5 artilleries, 32 infantry and 8 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Romania 3 aaGuns moved from Slovakia Hungary to Poland 2 artilleries and 6 infantry moved from Western Germany to Germany 1 aaGun moved from Slovakia Hungary to Poland 3 bombers moved from Eastern Poland to Germany 3 fighters moved from United Kingdom to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in United Kingdom Germans undo move 3. 1 infantry placed in Western Germany 1 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.67 AA fire in Eastern Poland : : 0.67 Russians : 1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Buryatia to Sakha Russians take Sakha from Japanese 1 armour moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 armour moved from Eastern Poland to Novgorod Russians take Baltic States from Germans 1 armour moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Russia to Nenetsia 1 mech_infantry moved from Russia to Nenetsia 1 armour moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Nenetsia 1 tactical_bomber moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Nenetsia Combat - Russians Battle in Romania Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Slovakia Hungary Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 armour and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Novgorod Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 2 armour Casualties for Germans: 1 armour Battle in Nenetsia Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 armour in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 2 fighters and 1 mech_infantry in Nenetsia, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 armour in Nenetsia, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Nenetsia Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 3 artilleries and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 fighter moved from Nenetsia to Vologda 1 fighter moved from Nenetsia to Vologda 3 artilleries and 1 infantry moved from Russia to Bryansk 2 aaGuns and 13 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 1 armour and 3 mech_infantrys placed in Russia 2 infantry placed in Russia Russians undo move 3. 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : -2,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 44 Sea Zone to 41 Sea Zone 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 3 carriers moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from Americans 1 artillery and 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Kiangsu to Hunan 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 mech_infantry moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 2.50 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers in Shensi, round 4 : 1/2 hits, 1.33 expected hits Chinese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Borneo Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 tactical_bomber owned by the Japanese retreated Battle in Kweichow Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 bombers moved from Shensi to Kwangsi 1 tactical_bomber moved from Borneo to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : 0.67 Japanese : -2.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 3 artilleries, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 7 infantry in United Kingdom, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom Americans roll dice for 3 artilleries and 4 fighters in United Kingdom, round 3 : 1/7 hits, 3,00 expected hits Germans roll dice for 4 infantry in United Kingdom, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 infantry in United Kingdom, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in United Kingdom Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 5 : 1/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in United Kingdom, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in United Kingdom Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 6 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery, 2 fighters and 3 infantry Casualties for Germans: 7 infantry Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 2 carriers and 4 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Americans undo move 4. 1 artillery and 1 infantry placed in Central United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland 1 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Hopei 3 fighters and 1 tactical_bomber moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Hopei Combat - British Battle in Scotland Battle in Hopei British attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 4/8 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei British win, taking Scotland from Germans, taking Hopei from Japanese with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 4 infantry moved from Alexandria to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,1,2,6,1,6 UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 0,33 British : 0,83 Americans : -5,83 Chinese : 0,67 Japanese : -2,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 fighter in Romania, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Romania Russians win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians 2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 submarine moved from 34 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Yunnan to 43 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone Combat - ANZAC Battle in Celebes Battle in 43 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 41 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 2 battleships, 2 cruisers and 1 transport ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 2 battleships, 2 cruisers and 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Borneo 1 fighter moved from 43 Sea Zone to Borneo 1 bomber moved from 41 Sea Zone to Yunnan Place Units - ANZAC 1 artillery placed in Queensland 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3,33 Japanese : -1,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 6 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 3 artilleries moved from Poland to Slovakia Hungary 2 fighters moved from Germany to Romania 1 fighter moved from Germany to Romania 1 bomber moved from Germany to Archangel 2 bombers moved from Germany to Romania Combat - Germans Battle in Slovakia Hungary Germans attack with 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 10/23 hits, 7.50 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 1 armour Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Romania Germans attack with 2 bombers and 3 fighters Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 3 fighters in Romania, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers and 2 fighters moved from Romania to Germany 1 bomber moved from Archangel to Finland 3 infantry moved from Western Germany to France Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 armour and 2 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 0.83
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 6 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 3 artilleries moved from Poland to Slovakia Hungary 2 fighters moved from Germany to Romania 1 fighter moved from Germany to Romania 1 bomber moved from Germany to Archangel 2 bombers moved from Germany to Romania Combat - Germans Battle in Slovakia Hungary Germans attack with 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 10/23 hits, 7.50 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 1 armour Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Romania Germans attack with 2 bombers and 3 fighters Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 3 fighters in Romania, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers and 2 fighters moved from Romania to Germany 1 bomber moved from Archangel to Finland 3 infantry moved from Western Germany to France Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 armour and 2 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 4 aaGuns EDIT: Adding units owned by Germans to Slovakia Hungary: 4 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00 Russians : 0.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Novgorod Russians take Novgorod from Germans 1 artillery moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 2 artilleries and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 armour moved from Eastern Poland to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 3 artilleries and 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Poland to Western Ukraine 1 fighter moved from Vologda to Western Ukraine 1 fighter moved from Vologda to Western Ukraine 1 infantry moved from Amur to Siberia 2 aaGuns and 12 infantry moved from Amur to Buyant-Uhaa Place Units - Russians 1 armour, 1 fighter and 4 mech_infantrys placed in Russia 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine Russians undo move 3. Russians undo move 1. 3 mech_infantrys placed in Ukraine 1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 1,67
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Kwangsi to Kiangsu Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 aaGuns moved from Japan to 6 Sea Zone 3 aaGuns and 3 transports moved from 6 Sea Zone to 36 Sea Zone 3 aaGuns moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,1,5,3,1 Japanese collect 31 PUs (4 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.67