I believe the lone legionnaire in Algeria needs to be awarded a Croix de Guerre as well
Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2
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your turn
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Dude, so sorry I missed my own turn. sigh
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Vologda Combat - Italians Battle in Vologda Italians attack with 1 armour Russians defend with 1 artillery Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Vologda Russians win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Persia to Eastern Persia Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 2 destroyers moved from 63 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Persia to Eastern Persia Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Persia to Eastern Persia 1 fighter moved from 92 Sea Zone to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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your turn
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Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
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@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
No problem at all, thanks for the update!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Nenetsia to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Nenetsia to Timguska Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 5 bombers and 5 fighters moved from Ukraine to Russia 1 artillery and 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Rostov Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 5,3,6,4,5 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Bryansk Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Rostov to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 5 bombers and 5 fighters moved from Russia to Ukraine 1 artillery and 3 infantry moved from Nenetsia to Urals 2 armour and 6 mech_infantrys moved from Nenetsia to Urals 2 mech_infantrys moved from Nenetsia to Urals 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 artillery and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 124 Sea Zone to 119 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 bomber placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : -5.33 Russians : 1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 22 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 9 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd 2 fighters moved from Bryansk to Volgograd 1 fighter moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to Volgograd 1 infantry moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 19 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from India to West India 3 bombers and 6 fighters moved from India to West India Combat - Japanese Battle in Caroline Islands Battle in West India Japanese attack with 3 bombers, 6 fighters and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 3 bombers, 6 fighters and 2 infantry in West India, round 2 : 5/11 hits, 5.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in West India Japanese win, taking Caroline Islands from ANZAC, taking West India from UK_Pacific with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 3 bombers and 6 fighters moved from West India to India 1 aaGun, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India 3 mech_infantrys moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 marine, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Japan to 33 Sea Zone Place Units - Japanese 3 artilleries placed in India 1 artillery and 2 infantry placed in Malaya 3 infantry placed in French Indo China 1 bomber and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67 Japanese : -0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Eastern Persia to Tsinghai Combat - Americans Battle in Philippines Battle in Sumatra Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from Tsinghai to Eastern Persia 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Central America Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 submarine placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,33 Japanese : -0,50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Eastern Persia to Tsinghai Combat - Americans Battle in Philippines Battle in Sumatra Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from Tsinghai to Eastern Persia 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Central America Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 submarine placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 101 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Combat - Chinese Chinese creates battle in territory Tsinghai Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 6 infantry moved from Egypt to Trans-Jordan 9 infantry moved from Iraq to Persia 6 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to West India 3 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan 1 artillery and 1 infantry moved from Eastern Persia to West India Combat - British Battle in West India British attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India British roll dice for 1 artillery and 1 tactical_bomber in West India, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in West India British win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 British collect 34 PUs (2 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,00 Americans : 0,33 Japanese : 0,50
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your turn