Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Scramble SZ39? (I would recommend not to)

    Yes, of course no scramble. No need for discussion.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 fighter, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from 36 Sea Zone to Kwangsi
            2 fighters moved from 42 Sea Zone to Shan State
            1 infantry moved from Malaya to Shan State
            2 tactical_bombers moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 tactical_bomber moved from French Indo China to Shan State
            1 carrier moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            2 fighters moved from 37 Sea Zone to 39 Sea Zone
            2 bombers moved from French Indo China to 39 Sea Zone
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from 39 Sea Zone to French Indo China
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            3 fighters moved from Japan to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            3 tactical_bombers moved from Kwangsi to French Indo China
            2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            2 fighters moved from 36 Sea Zone to French Indo China
            1 aaGun moved from Manchuria to Korea
            3 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Korea
            3 infantry moved from Jehol to Manchuria
            2 artilleries and 2 infantry moved from Hopei to Anhwe
            1 mech_infantry moved from Suiyuyan to Anhwe
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Japanese
            1 airfield and 1 harbour placed in French Indo China
            1 fighter and 2 infantry placed in French Indo China
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.83
    

    Savegame


  • Ok, folks, new big turn on the go! Give me your best!

  • 2024 2023 '22 '21 '20

    Well, I guess I start it off … the good part of that is I get state the obvious wins

    Italy backed out of W. Med defense, so our 14 troops will roll right in.
    I would put 6 attackers on Gibraltar, should roll over – worst case lose 2 inf in attack so defending with 4. If Italy wanted that would be 40-60 attack using the tranny+bomber. If we did lose 2, I’d put a Brit fighter in Gib, just in case, because we don’t want G to have a landing spot for Luftwaffe.

    The others land in Morroco, any fast movers especially to be able to roll onward…
    The US bomber has 2 choices, relocate to UK for bombing next round, or on to Fiji and fight the Japanese. Because of the imminent fall of India, I’d vote for Fiji.
    We could also move 1 of the CVs back to Pacific, but due to the planned exodus of Brit + french ftrs to Karelia -> Moscow, I would stay and let the Atlantic fleet firm up until more reinforcements arrive.
    By staying in place, we can threaten to move up to Norway from Gibraltar, and force defensive buys by G

    In the Pacific, taking Korea will just get crushed. as will any other main land acquisitions. However, the Philippines is a nice prize, and so is Java or Celebes. Borneo would normally be my first choice as it gives money to India, but since it won’t be around next turn they wont get to spend the money, and we would just be handing it to J. Sending Subs out to convoy is an option, but most likely J would just pick them off with DDs because he doesnt really need the DDs for defense of the fleet since his fleet is not in danger. Since our fleet is small compared to his, I’d rather keep the subs for now to use later to pick off transports. I like the US position in Caroline Islands for another turn while we wait for forces to arrive. J can’t threaten Australia in a meaningful way that we can’t defend.

    That said, the US buy should be all Pacific–need CVs + ftrs + 1 trn and troops. Since Japan is going to India, we will get to take money islands, but need defenders to hold territory.–therefore CVs+ ftrs, vice subs and bombers, those can come later.
    \


  • I don’t think there is much to do in the Pacific except stand and die in India. Make sure you don’t liberate Kwangtung this round. China might be able to get it next round if they move to Kwangsi this turn. I am sure Andrew would choose killing India over killing the Chinese stack since it is way bigger of a bonus.

    Main American focus should be increasing pressure in Europe. You are doomed if you don’t open a second front there. Assume he will be adding 3 more bombers per round for the foreseeable future.

  • 2024 2023 '22 '21 '20

    China. I’m a fan of take Kwangsi with everything and offer China over India to some Japanese aggression. Otherwise, just move north and expand


  • @surfer I guess all we need in Kwangsi are two inf and the plane. The rest of the stack can go to Hunan. Buy Chinese art this round because the Burma road will get closed. I wish our China stack was further North so you could have hooked up with the Mongols. It will be a bunch of turns before they can do anything important.

  • 2024 2023 '22 '21 '20

    Britain. Is purely a support play. Send transports to Morocco. Add ftr to Gib if necessary. Otherwise fly to Karelia, take out the G transport with bomber (unfortunately, neither the ftrs nor sub can) The subs on the Med have convoy duty.
    The only attack will be 2 trans ports + air attack Brit. Somaliland to get UK NO bonus. Can grab Ethiopia as well. Return the 2 mob inf to India…
    May want to consider keeping the ftrs + tac out of India. It’s a lost cause, but the TUV swing is +46 if they stay, and +35 if they leave (i.e., everybody dies so quickly the fighters don’t get to kill much) In fact, if they stay, you probably only get 1 (maybe 2) ftrs for your 3 air units.


  • @Arthur-Bomber-Harris Curious about placing plane in Kwangsi. Offer up a sacrificial lamb to J? but I would think take that and get India still. Air blitz + 1 guy as they still have lots of overstrength for India.

  • 2023 '22 '21 '20 '19 '18 '17

    More or less agree with Surfer on the US. I’d also note that it would suck if you send the carrier back and then find because of his German air builds that you need another one in the Atlantic. If it is in 28 it is the equivalent of being in 10, so you might as well just build in 10 and bring both carriers forward in the Atlantic.

    In the Pacific, I don’t think the US should take territory (unless you can hold it) until you get more loaded transports arriving). But I think I think you should stay at Queensland or Caroline Islands (if you can safely).

    If you want an alternative to stacking India, I would at least consider the Burma stack and would combine this with pulling the UK fleet around back to Persia. It does drag out his attack on India, and gives you more time to get the US back in the Pacific. He has to commit land units to India which you can destroy (and which he can’t easily replace), keeps the transports there, and pull enough Navy to protect it (which will give the US more room to maneuver). And if you do this, the US fleet should stay in the South so it is in range of the islands. I would also wait on the attack on British Somaliland as the transports would be exposed. Instead bring units to E Persia so that they can move to W India after. Maybe you need that fleet in the Med, but I think this turn it might be better here.

    I’d also be very careful with the UK air. I think you should send one UK air down to Gib and the rest to Karelia but also be mindful that you probably want a large part of the UK air to be able to reach Moscow on the turn after next. If you try to hold India, I would definitely not leave air there. You will need it after.


  • I’m keen on doing the strategy with Burma-attrition. I think it’s sound. The only reservation is the mIC in Persia, but J would be foolish to go after it. I think. Main goal is Calcutta and being able to secure it.


  • @trulpen It may not be foolish for him to go after it if it helps him get Egypt. He just has to win on one side. But you can set up to protect it at this point.

    All China and UK units in range of Burma go there. The rest of the China units go or are built in Yunnan. A blocker (if needed) in 79 and the fleet in 80. A mech build in Persia (to reach W India) and a landing in E Persia with UK air on the carrier or in E Persia might make it difficult for him to secure India. And hit Shan state with one inf and three air.


  • @farmboy so Burma-attrition is just Japan retaking India every turn for the foreseeable future, tying up a couple transports and an aircraft carrier until UK Pacific runs out of ground troops in 4-6 turns?

    Meanwhile his other 4 aircraft carriers capture the Money Islands, Carolines, and maybe parts of ANZAC?


  • I guess. What’s your proposed alternative?


  • @trulpen sometimes staying and dying is best. Keeps him busy for two turns and takes out most of his land units so they can’t just skip onto Africa or Middle East. Now is their time to die.

  • 2024 2023 '22 '21 '20

    Stand and die!
    IMHO, this is the best fix that BM3 made over OOB. The constant recapture of capitals becomes a cash cow for the Axis, and prevents the Allies from ever wanting to take back a capital. The Allied capitals are isolated from each other, so its hard to really retake without at least a few rounds of the Axis gaining $$. Especially true in India.


  • If you are lucky, maybe you can take out a few planes. I haven’t run the battle calc. You really don’t want him to get the India money twice each round, and you want China freed up to recapture the Mainland.

  • 2024 2023 '22 '21 '20

    Perhaps, you could move to Burma and plan on strafes, that reduce the number of ground troops, but avoid taking the capital so that it isn’t feeding the Japanese war machine.

  • 2024 2023 '22 '21 '20

    The problem there is that the US is not in a position to bring large numbers of ground troops to help out. If you escape to the Persian side, then perhaps you can get some reinforcements in time. The added advantage is that you free up the Chinese to rage over the countryside


  • @Arthur-Bomber-Harris If you stack India, you are counting on beating the average roll in order to be able to take out several of his air. Odds are he loses no more than 1-2 air even if you keep the fighters there. After that, he has a base to support a Japanese attack on the ME or can pull the full fleet and air back to contest the Pacific (or both). He also gets a mIC for free. If you hold Burma, than you are stretching his forces. He needs to commit a certain amount of Navy to protect the transports both in 39 and 36 (and possibly 37) which limits there ability to move elsewhere without reducing his threat to India. He needs to produce land units in his factories to replace the ones that he has committed (which means he can’t as easily buy naval or new transports in FIC). And a Caroline Islands US navy makes naval builds in Japan more difficult. And he has to secure the money islands with fewer units to directly counter the Americans and ANZAC. And this doesn’t have to go on for perpetuity. But I think it is a better move this turn as Trulpen is beginning to reinforce the Pacific.

    Japan is in great shape in this game so this is not necessarily going to stop them. But stacking India likely means you kill 6-8 land units and 1-2 air and that is not going to stop them either.

Suggested Topics

  • 1
  • 2
  • 28
  • 18
  • 104
  • 64
  • 83
  • 264
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.3k

Users

39.7k

Topics

1.7m

Posts