Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

  • 2024 2023 '22 '21 '20

    @trulpen No do not pull back this turn. I suggest reinforcing Ukraine with 3 inf + whatever can move there. It will not stop G, but then you can pull back more units in Bryansk. Also, put all remaining buys in Moscow. Nothing up North. The point is that in 2 turns we should try to have as many as possible in Bryansk


  • @surfer building 3 infantry in Ukraine should stop the Germans from attacking. They don’t have any airforce support, so would have to use 3 tanks to capture the town. Two of them would likely die in the attack and the final one could be killed with one Russian infantry next round. That would be an expensive loss for the Germans.

    Add in a plane and Ukraine can’t even be attacked on G4. No Italian can opener to create a safe landing zone for those Gibraltar bombers if I count the squares right. A bit awkward for Germany not to have a bit of support with at least one German bomber and an Italian fast mover.

  • 2023 '22 '21 '20 '19 '18 '17

    They are only useful to bring back if you can get them to Moscow in time. To get the back in time, you need to make sure that you can delay the Germans from hitting Moscow with overwhelming force in rounds 6 and 7. To do that you likely need to put some pressure on them elsewhere and have air in the Middle East that can join them. You might need to calculate conservatively what those combats look like then and you will regardless need to be thinking about how Persia (and/or Norway) can be set up to provide air support to Moscow. I suspect that if you can set up to hold out until those units in Yakut arrive, you are probably not going to need them to arrive. And there is a huge risk that they will be too late. They don’t have much offensive power but they force Japan to commit if it wants to take the Soviet Eastern territories and that pulls units away from the South. I think a Japan attack there is more trouble than it is worth so I would leave them in Buryatia.

    Also, I would put a mech and tank in Leningrad unless you are placing inf there. The air is probably safe, but an attack by two tanks is a low risk high payoff attack especially since so much of your offensive power as Russia is in those air.

  • '17 '16 '13 '12

    If it were for me, I would put the 12 infantry + 2 AA in Amur, the 6 infantry in Buratia and bring 1 fighter to Yenisey to have option to support a counter-attack with at least 7 infantry. This attack would require putting ships out of position,

    One question, can Japan attack Buyant-Uhaa right after walking into Amur without putting all neutrals against them, or no?

  • 2024 2023 '22 '21 '20

    If Japan attacks Buyant-Uhaa, before they turn Russian, which they don’t do until after Japan’s combat round. Then its like attacking a True Neutral, all the other True Neutrals are allied against you.

  • '17 '16 '13 '12

    @surfer

    Thanks, very helpful. Then there are 9 infantry for the counter-attack, that’s quite good.


  • @Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    One question, can Japan attack Buyant-Uhaa right after walking into Amur without putting all neutrals against them, or no?

    No, it has to become russian first, which happens only at the end of their CM.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    On a note, the german trannie is a dead trannie.

    No it’s not. G will build before R goes next turn. Think I somehow had the impression that R was in the war by now. Silly me.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Ukraine to Western Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Caucasus
            2 infantry moved from Caucasus to Rostov
            1 armour moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Western Ukraine
            6 infantry moved from Russia to Bryansk
            7 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • N.B. the turn is not finalized yet.

    d8890416-bb67-4527-8bdc-fa1df90f3401-image.png

    I like this.

    If G stacks in E Poland with everything but the romanian contigent, they’re pretty much screwed.

    This means the pressure on E Poland requires extra stacking. It follows that G will be further slowed down in its Barbarossa-achievments. Very good for Russia indeed.

    In the light of this I think that the ruskijs in the far east may actually stick around to eventually help the americans out with a Korea-landing, while meanwhile putting pressure on the northern japanese territories giving Japan less respite in handling the south.

    If J dislocates a lot of air, we may simply just retreat to Buryatia again. No, that’s not feasible for Japan, so the stack is rather secure. Very nice not to lose those territories early as well. More important than getting the 6 inf from japanese aggression in Amur.

    This plan is not evidently the best though, since now I’m fairly certain that the larger stack actually would make it back to Moscow in time. It would be a very valuable asset in the defence of the capital.

    Oh, I’m torn…

    The sub might stay in z125. Or should it go south while it can? It’s very good with its can-opening capability towards Italy and may also convoy in southern areas. I’d say it’s more valuable to bring the sub south.

    I diverse one mech for Iraq. I believe that to be a very good plan, despite UK not being able to build a mIC there. Now when there’s a mIC in Egypt though and one is popping up in Persia, I’d say that a third mIC in the ME for UK is not really called for. It will be tough to utilize it.


  • Another idea is to bring the air back to Moscow, opening up for the possibility of helping Yunnan out.

    I’m not really for this though for two reasons, firstly the air will be badly needed around home and secondly I’m not sure it will be enough anyway.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            2 infantry moved from Caucasus to Rostov
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 armour moved from Bryansk to Belarus
            1 mech_infantry moved from Bryansk to Caucasus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            6 infantry moved from Russia to Bryansk
            8 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • This is my prime suggestion. I’ll give you the day (about 9 h) to come in with impressions, ideas and other suggestions.


  • Might change the buy with changing one mech for a tank. Not sure if that’s good or if it’s better to save the money. Puts extra pressure on E Poland though, so I’m intrigued…


  • @trulpen If I’m Germany I stack E Poland and as long as I keep buying mechs in Berlin I am likely in Bryansk after turn 5. I don’t think there is much advantage to them to splitting their units between E Poland and Bessarabia, so I don’t think there is much advantage in trying to force more of the units in Romania to go to E Poland. I would go with an all inf build (maybe with some art) .

    If you decide to build mechs in Leningrad, I would pull the other mechs and tanks to Leningrad as well. Its not too big a deal but the reach to Finland might adjust how he plays in scandinavia.

    I’d leave the sub in 125. He has no destroyer right now. The sub can’t escape if he decides to attack but if he decides to attack the UK can destroy the destroyer and he has to build another one to protect that transport.

    And I would leave the 12 inf in Buryatia for the reasons I gave below.


  • @trulpen Germany has no problem sending a couple more infantry to E Poland if they want the majority of slow movers to take the Southern Route. That option isn’t about taking Moscow on G6, but instead is to push fast movers into the oil fields. The northern option will show he is more determined for a G6 or G7 Moscow attack, although that also can be used for a push into the oil fields.


  • Exactly. The point is that less slow-movers pressuring Ukraine might make it possible for Russia to deny the overtake of the ukrainian mIC for atleast one more round. To me that’s very valuable.


  • So please note that the point is not to actually prevent G from taking hold of E Poland, but to make it as difficult and resource-demanding as possible.


  • @trulpen looks good to me. Nothing exposed, and everything can retreat back on R3 when Germany pushes forward.


  • I got too tired to finish tonight, but will try and do it in the morning.

Suggested Topics

  • 7
  • 3
  • 17
  • 6
  • 34
  • 109
  • 27
  • 50
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.4k

Users

39.9k

Topics

1.7m

Posts