@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
3. The Value of Units – Buy the right unit for the right job!
Units have five main values; Hit Points (HP), Offensive Firepower (OFP), Defensive Firepower (DFP), Mobility and Special Attributes. The key to being efficient with your hard-earned money is buying and using the right type of unit for the job.
Hit Points (HP) is the casualty a unit takes in combat. This has a definite value and is in some cases worth more than the combat value of the lower tier units for each individual category; Land, Air and Naval. As determined by AndrewAAGamer a Land unit HP is worth $2, an Air unit HP is worth $3 and a Naval unit HP is worth $4.
Offensive Firepower and Defensive Firepower is how many pips on a dice are rolled for a specific unit in combat. As determined by AndrewAAGamer, for Land units each pip is worth $0.5 per pip, for Air units it is $1 per pip and for Naval units it is also $1 per pip.
Mobility is the ability to have greater range than a standard unit of the same type which allows projection of force and more rapid deployment. For Land Units, the value is $1 for Mobility and for Air units it is $4. Naval units have no Mobility value as they all move the same.
Special Attributes increase the capability of units in certain circumstances.
• When adding combat value (artillery and tactical bombers)
• Strategic Bombing (strategic bombers)
• Bombardment (cruisers and battleships)
• Repairable (aircraft carriers and battleships)
The chart below uses these five attributes to compare the actual cost of the unit to its purchasing cost. Now I am not saying the chart is exact in every detail however it is generally close enough that it does point out the important facts needed for our purposes:
- Single purpose units excel at their specific roles. Infantry is by far the best buy for Land defense and submarines give a Naval battle the biggest bang for their buck offensively followed closely by fighter/tactical bomber combos. Fighters are defensive kings at Sea while bombers are the Air queens offensively.
- Dual-purpose units are more expensive than single purpose units. Armor, destroyers, cruisers and battleships are all dual-purpose units. They attack as well as they defend and thus overall are not as good buys as single purpose units IF all you need is what a single purpose unit can provide.
- Mobility has a cost. However, as they say in football, “The best ability is availability” and having Mobility allows a unit to be able to participate in more battles than a non-mobile unit. A unit that is not able to participate in a needed battle is worthless.
- Units with Special Attributes only receive their “extra” special attributes value when they can use and maintain their special attribute during the game. Therefore, they are not as consistently cost effective with units that do not depend on their special attribute cost to be a good value.
- Offensive Firepower costs more than Defensive Firepower on Land as well as at Sea.
- Experienced Players rarely buy tactical bombers, cruisers and battleships and the chart shows why. Those are the three units in the game that cost MORE than their value. They are niche purchases. Be a Good Player. Don’t waste your money on these units except in specific circumstances.

A very good chart!
However, shouldn’t the mobility column for figs and tacs be 4 and not 0? Thus figs and tacs have a value cost of 14, right?