@Imperious-Leader said in World War II in Europe turn by turn:
OK a few things…
please play out to the end.
i get the convoy ferry’s 10 ipc, but what is represented by the missing ships off the “fence” When there are gaps does this mean the money is not received? or you view the entire route as one convoy box guarded by say 10 ships? Or do the ships in the convoy gain some magic movement?
Does the game have any Waffen SS or Shock Armies? V weapons?
I assume ships still move 2 spaces?
The purple infantry in Smolensk is airborne?
The purple guy is an airbourne, yes.
There are options to play with elite units and tech. I choose not to. I don’t play tech in any Axis game.
Ships and planes do not move like they do in A&A. Ships must always begin and end their turn in a port. Which is why you never see ships at sea in my pictures. Its not that my opponent or I haven’t set sail. It s just that we always have to return to the port we were based in. Ships can move 10 spaces in total, as long as they can get back to their original port. Which effectively gives them a range of 5 spaces from their port.
Planes are the same. They must always land back on the space they came from. Planes move 4 and bombers 6, which gives planes a range of 2 and bomber s a range of 3.
As a defender, I can intercept enemy ship movements. I have to roll for a successful interception. Interception is harder the further from my port it is. Same for planes.
As a defender, on land, planes don’t intercept, but can fly out to the maximum of their range to give ground support.
As for the convoys, the markers are just showing the route of the convoy. I can have as many ships in the convoy route as I want. The entire route is considered to have all those ships in it, regardless of where you attack it. But you can only attack it once a turn, not in multiple spaces.