World War II in Europe turn by turn

  • Customizer

    So here is what happened at the end of the Axis turn. This is not the end of the turn, as Allies still have to go.

    Germany sank my transports in the Algerian convoy again. If I cannot trace a supply line for each unit back to London or another source, they are cut off (unsupplied) at eh start of my turn. They cannot move while cutoff. He has done this a few times, which is impeding my progress in North Africa. If at the end of my turn they are still cut off, then the units are destroyed. Even if I put a replacement transport into the convoy, the landed Italian units are block my supply route to the port of Oran.

    In this instance, I am in more trouble. As the Italians, he brought out his whole fleet to drop off 3 units in Algiers. I rolled a successful interception, but I lost the naval battle, hence why there are far fewer ships in the Med right now. He paid to repair his ships in his port, but mine have to go back to Britain or US to be repaired. He got himself some breathing room. I wasn’t expecting to lose that battle.
    20200410_160702[1].jpg


  • @jim010 said in World War II in Europe turn by turn:

    @Imperious-Leader said in World War II in Europe turn by turn:

    When laying out the track for convoy… wouldn’t it be better for a player to make it less tracks in length? Like Gibraltar to UK using 4 sticks, rather than 6 in length? It seems UK could get her 30 ipc from Mideast with way fewer ships since Germany has only 2 subs and her Kreigsmarine is too far away.

    So if you look at my convoy to Oran in Algeria, I have 1 transport and 2 destroyers. Those 3 ships are considered to be in all of the sea spaces that convoy runs through. It means that the German subs can find me in any of those spaces.

    That transport can carry a total of $10 or supply 10 ground units, or any combination thereof. So I have $3 of income in that is tracing to Oran from what I control in North Africa, and I have 6 ground units. That takes up 9 spaces on that transport. If I have more units or money, then I would need to add another transport to supply and collect for everything.

    Also, because ships have a range of 10, I can’t have a convoy that runs more than 10 spaces. If I need to go farther, then the convoy needs to add a port in the route. The Murmansk convoy has Iceland to extend the range, and and the Middle East has South Africa.

    Leaving the USA zone or the South Africa zone is the same as crossing 5 spaces.

    Unfortunate SS Gen thinks there is no Battle of the Atlantic here. I’ve lost ALOT of transports trying to keep my convoys going.

    Well it was never mentioned early how far ships moved. If Ger subs can move out and then move back that makes a difference


  • Im thinking a you tube video on the basic play examples would be great and easier to demonstrate…SS gen would like that

  • Customizer

    I can e-mail you the rules, if you’d like?


  • Maybe. Wonder if planes ( Tacs) can hit surfaced subs while raiding

  • Customizer

    Yes, tacs, and destroyers are ASW units and can hit subs at a 3 or less.


  • @jim010 said in World War II in Europe turn by turn:

    I can e-mail you the rules, if you’d like?

    Yes I would. Went to site. Gotta pay to get rules
    I sent a pm. And yes I’ve played a game with convoy routes and u started with so many transport ships in game
    But then seems like all money was spent on protection instead landing.


  • @jim010 said in World War II in Europe turn by turn:

    Yes, tacs, and destroyers are ASW units and can hit subs at a 3 or less.

    Sweet !

  • Customizer

    Yes. I have tried playing without bothering with convoys, but Britain only makes $35 without them from a total of $60. And I still need them to supply armies. So no matter what, I have to invest in transports.

    It may be a case of 6 of one, half a dozen of the other, but if I don’t buy transports, then Germany doesn’t buy subs and spends it on land units. And if Germany doesn’t buy subs to go after my convoys, then I am making an unmolested $60 or more a turn, and NOT replacing lost transports.

  • Customizer

    HBG I don’t think has the revised rules.


  • @jim010 yes pm me. don’t put your email on the internet

  • Customizer

    Well, I lost what I had in North Africa due to being unsupplied. So much for that. But I have pushed Italy back from Kuwait. And I don’t think he’s going to reinforce.

    Germany went around Stalingrad, but pretty sure he will hit next turn. He’s also poised to hit Leningrad next turn as well. But I am now in northern France quite solidly with air superiority. I think next turn will be his peak. He’s not buying anymore subs, so I have that to look forward to.

    43.2e.jpg 43.2d.jpg 43.2c.jpg 43.2b.jpg 43.2a.jpg


  • OK so the map has three fronts where you exercise either :offensive, Attrition, or pass combat options. I suspect you have SR during NCM? and UK losing the Suez must cost them alot of income…I wish those Italian units moved to France to help the Germans before it became impossible to dislodge them.:confused:

  • Customizer

    Germany has just finsihed his move. He has taken Stalingrad. I’m barely holding on, but …

    I go next with the Allies. I know no one here knows the rules, but supply is evrything. Your ground units MUST be in supply by the end of your turn. If not, the units surrender are are removed.

    … that being said, does anyone else see what I see? I’m about to win I think!20200410_183501[1].jpg


  • @Imperious-Leader said in World War II in Europe turn by turn:

    OK so the map has three fronts where you exercise either :offensive, Attrition, or pass combat options. I suspect you have SR during NCM? and UK losing the Suez must cost them alot of income…I wish those Italian units moved to France to help the Germans before it became impossible to dislodge them.:confused:

    You looking at the revised rules I sent you? No SR, attrition, or offensive actions in the rules. Although I remember rules like that from Rise and Decline of the Third Reich.

    As for Italy, they are not allowed to enter the war until spring 1940.

  • Customizer

    My how things can turn when you are not paying attention! I cut off all of the Germans in the South of Russia, and took Stalingrad back. This is huge, as he cannot resupply them. They will surrender at the end of his next turn.

    I now have half of France, and he’s pulled back into Germany. Looks really bad. It is the end of fall 1943. Next turn is winter 1944.

    20200410_190140.jpg 20200410_190135.jpg 20200410_190130.jpg

  • Customizer

    After talking about it, my opponent is surrendering. Losing everything he had (except for the planes) in the south is not something he can recover from. Russia will not fall now, and he no longer has Paris. Normally we would keep playing, because to win the war I need to have Berlin and Rome by the end of fall 1945, otherwise a minor victory is awarded to the side that has the most flags.

    But it is only now winter 1943, so it looks like I will most certainly win the war as I have lots of time. Even if I hadn’t cut him off in the south, he wasn’t going to win. Was fun, though, and I hope you all enjoyed seeing the war unfold.

    Next we’ll do Pacific.

  • 2023 '22 '21 '20 '19 '18

    @jim010
    yea was lots of fun ! Thank You ! I guess the 6th Army got destroyed again : )

  • Customizer

    Lol. This was way bigger than just the 6th army! Thing is, if he was paying attention, he could have prevented me from cutting him off. All he needed to do was reinforce just one of the spaces I had to attack, and that would have done it.

    Regardless, he wasn’t winning anyway.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.4k

Users

39.9k

Topics

1.7m

Posts