@farmboy said in AD (L+28) vs FB (X +10) #4 BM:
@farmboy scramble orders in 110 and sub decision in 106?
no scramble, and sub fights first round and if you get first hit, lose destroyer and submerge sub, otherwise keep fighting
no problem. It does look to me like you have added 2 subs and removed 3. I might have missed something and I doubt it will effect the Italy turn but you might want to double check that.
thanks
It should be one more sub of gib (with the other two) I will deal with it during anzac or you can deal with it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from France to Holland Belgium
1 bomber moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour, 1 artillery and 2 infantry moved from Rostov to Caucasus
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Rostov to Caucasus
1 marine moved from Northern Italy to Southern France
1 aaGun, 4 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from France to Southern France
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,3,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,5,6,4,6,6,5,1,1,5,2,3
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -2.17
Americans : 1.00
Russians : -0.33
your sub still needs to be added. I completely forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 fighter moved from Russia to Syria
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 mech_infantry moved from South Australia to Queensland
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Syria: 1 fighter
EDIT: Adding units owned by ANZAC to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from Russia to Iraq
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd
2 tactical_bombers moved from Yugoslavia to Archangel
1 tactical_bomber moved from Western Germany to Belarus
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from France to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Rostov to Volgograd
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Rostov to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
2 tactical_bombers moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
French defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 6/10 hits, 6.00 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Novgorod
2 tactical_bombers moved from Archangel to Novgorod
1 aaGun moved from Kazakhstan to Caucasus
2 aaGuns moved from Rostov to Caucasus
36 artilleries and 44 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
11 mech_infantrys moved from Kazakhstan to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 armour moved from Kazakhstan to Caucasus
16 armour and 4 mech_infantrys moved from Kazakhstan to Rostov
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
15 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to Yugoslavia
1 tactical_bomber moved from 112 Sea Zone to Yugoslavia
1 fighter moved from 112 Sea Zone to Western Germany
9 artilleries and 9 infantry moved from France to Southern France
2 infantry moved from France to Southern France
10 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
3 infantry placed in France
10 artilleries placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,2,1,3,5,2,6,6,3,1,1,4
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -3.33
French : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 fighter and 1 tactical_bomber moved from Evenkiyskiy to Archangel
2 infantry moved from Vologda to Archangel
3 armour, 5 artilleries and 87 infantry moved from Samara to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 armour, 5 artilleries and 87 infantry
Italians defend with 1 infantry
Russians roll dice for 3 armour, 5 artilleries and 87 infantry in Tambov, round 2 : 21/95 hits, 18,50 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 3 armour, 5 artilleries and 87 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Vologda
3 fighters moved from Volgograd to Russia
Place Units - Russians
4 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 infantry
EDIT: Adding units owned by Russians to Vologda: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 14 infantry
EDIT: Adding units owned by Russians to Russia: 14 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 6 infantry
EDIT: Adding units owned by Russians to Vologda: 4 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Italians : -0,33
Russians : 3,17
many eduts.
I attacked tambov with tooooooooooooooooooo many units. I had to reconsider
It is technically not correct. If you have issues with what I did let me know. I am assuming a lot of russians with get at least one hit in tambov
@oysteilo took a quick look and it should be fine. Given the odds, I don’t mind you adjusting that one after the fact. Probably won’t get to Japan until tomorrow and will look again when I do…
@farmboy thanks. I am sorry for ny mess
@oysteilo sorry for the delay. I’ve looked at it a few times but never have quite enough time to go through with a turn. I hope in the next couple of days.
Turn should come in the next couple of hours. Was just too busy before but should have more time going forward (although I will still be a bit slower than I would like).
Also, I’m likely to hit your sub and transport off of NSW with my sub (the rest of the fleet in the south will hit the other subs in the money islands and otherwise go to the Philippines). If I don’t hear back before I do the turn I’ll assume the sub defends to save the transport but let me know if you think you would choose otherwise or want to see the board before committing. And if you don’t see this until after, just put the sub back in if I am successful and you would have done it differently.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Korea to 21 Sea Zone
5 carriers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Buryatia to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Tsinghai
3 artilleries and 5 infantry moved from Shensi to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 5 infantry, 2 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 62 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from Korea to 21 Sea Zone
5 carriers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from Buryatia to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Tsinghai
3 artilleries and 5 infantry moved from Shensi to Tsinghai
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Non Combat Move - Japanese
11 artilleries and 21 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 aaGun moved from Burma to India
1 aaGun moved from Shensi to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery moved from Ulaanbaatar to Dzavhan
1 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Buryatia to Central Mongolia
3 mech_infantrys moved from Yunnan to India
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Hopei
1 aaGun moved from Shan State to Malaya
2 infantry moved from Midway to 25 Sea Zone
2 battleships, 2 infantry, 2 marines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry and 2 marines moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
5 fighters moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Philippines
9 carriers, 6 destroyers, 12 fighters, 7 submarines and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in Malaya
1 armour and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
Japanese : 1.83
apologies again for the delay. Note my assumption in 62 and see my comment below
the sub would probably not fight. Its so complicated now that its almost no fun
@oysteilo definitely just add the sub back in.
And I can appreciate that the complexity is a bit of a drag. Probably make it a bit more so when we have long delays since it breaks up our focus. I don’t expect on my end to have longer than 3 days away from playing for a while now.
@farmboy sorry. I dont quite understand away for a while ?
@oysteilo I was too busy to play for two weeks. I find it harder to get back into the game sometimes after a long delay since I’m more removed from how I was thinking when I last played. This game is complex but I was thinking the long delay doesn’t help either.