@Arthur-Bomber-Harris Interesting! Scramble the fig, max defense, land any surviving planes on Gib please.
L19 Dawgoneit vs AetV Game 1
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 19 infantry moved from Jehol to Shantung 5 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Shantung Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Shantung, round 2 : 2/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Shantung from Japanese with 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 7 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Anhwe 1 bomber moved from Korea to Kweichow 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Kweichow to Chahar Place Units - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 4 destroyers placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 19 infantry moved from Jehol to Shantung 5 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Shantung Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Shantung, round 2 : 2/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Shantung from Japanese with 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber and 1 tactical_bomber moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - British 1 bomber and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 armour and 5 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : 1.33 Americans : 0.00 Chinese : 1.00 Japanese : 1.33
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 armour and 1 artillery moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 artillery and 1 fighter British defend with 4 mech_infantrys Italians roll dice for 2 armour, 1 artillery and 1 fighter in Caucasus, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Rostov to Volgograd 1 artillery moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Romania to Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,83 British : -1,33
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 4 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda Germans take Vologda from Russians 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Urals to Timguska 13 armour moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 2 tactical_bombers moved from Rostov to Northwest Persia 9 bombers moved from Western Germany to Northwest Persia 1 armour moved from Samara to Timguska Combat - Germans Battle in Timguska Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 14 armour, 9 bombers, 4 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 14 armour, 9 bombers, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 17/29 hits, 15,00 expected hits French roll dice for 5 armour, 1 bomber, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 5/14 hits, 5,50 expected hits 4 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 armour owned by the Germans, 1 bomber owned by the British, 1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from French with 13 armour, 9 bombers and 2 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Germans: 1 armour and 4 mech_infantrys Casualties for British: 5 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 9 bombers moved from Northwest Persia to Caucasus 1 aaGun moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Smolensk to Rostov 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Novgorod 2 tactical_bombers moved from Northwest Persia to Caucasus 2 infantry moved from Southern France to France Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 2 fighters placed in Russia 1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone 1 infantry placed in France Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2,00 French : -0,50 Russians : -0,33
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 39 Sea Zone 5 submarines moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 2 infantry placed in India Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 2 infantry EDIT: Removing units owned by Japanese from India: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6 Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Chahar to Tsinghai 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 0.50
-
@dawgoneit 9 hits in sz42. ool please
-
@dawgoneit dent 3xCV, 1x BB, sink 5 Subs
-
-
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Chahar to Tsinghai 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
Combat Hit Differential Summary :
Americans : 4.33 Japanese : -0.67
-
@aequitas-et-veritas 12 more hits
-
@dawgoneit , keep BB’s and Ftrs alive sink the rest, please.
Thank you.
That was a really good Combat round for you.
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Chahar to Tsinghai 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits 4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38 Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers 4 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 4 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 3 destroyers and 1 transport placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 4.33 Japanese : -0.50
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Szechwan to Sikang 18 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -2.17 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Chahar to Tsinghai 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits Units damaged: 1 battleship owned by the Americans 3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits 4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38 Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers 4 fighters owned by the Japanese forced to land in Java Non Combat Move - Americans 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 4 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 3 destroyers and 1 transport placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 3 infantry moved from Szechwan to Sikang 18 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Belgian Congo to Egypt 3 fighters and 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 3 infantry moved from Union of South Africa to Rhodesia Non Combat Move - British Place Units - British 3 fighters placed in Iraq 2 artilleries placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 4.33 Chinese : -2.17 Japanese : 0.17
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Non Combat Move - Italians 1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 95 Sea Zone 2 armour moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Northwest Persia 1 aaGun moved from Volgograd to Caucasus Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 airfield placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 submarines moved from 54 Sea Zone to 42 Sea Zone 2 destroyers moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 2 destroyers and 3 submarines Japanese defend with 2 battleships and 5 transports ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 5 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 2 transports owned by the Japanese lost in 42 Sea Zone 3 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 69 Casualties for Japanese: 2 battleships and 5 transports Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.33