Well it appears my ruse worked! But really though I got lucky I got those 3 more hits.
1940 Game
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@SixUnder Its ok, I thought maybe it might have been a mistake
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@Gambler6 Hey you guys still playing this game or do you concede?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Persia to India 2 fighters moved from Queensland to Wake Island 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 16 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in India Americans attack with 2 fighters Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys AA fire in India : 0/2 hits, 0.33 expected hits Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 fighter could not land in 16 Sea Zone and was removed 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 bomber EDIT: Turning off Edit Mode Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to West India UK_Pacific take West India from Japanese 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Egypt to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone British take 98 Sea Zone from Germans 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone Combat - British Non Combat Move - British 1 fighter moved from Ceylon to Eastern Persia 1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - British 2 armour and 1 tactical_bomber placed in Persia 2 artilleries placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 2.00 Chinese : -0.50 AA fire in India : : -0.33 Japanese : -1.00
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@cyanight Italy is up
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Southern Italy 1 infantry moved from 97 Sea Zone to Southern Italy 2 carriers moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Normandy Bordeaux to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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@Gambler6 Anzac Up!
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 bomber moved from Ceylon to India Combat - ANZAC Air Battle in India ANZAC attacks with 1 units heading to India Japanese launches 2 interceptors out of India Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Cleaning up after air battles Non Combat Move - ANZAC 1 bomber moved from India to Persia Turn Complete - ANZAC
Combat Hit Differential Summary :
Defenders Fire, : : -0.67 Attackers Fire, : : -0.17 AA fire in India : : -0.17
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TripleA Move Summary: French round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - French
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@iDOUGGERNAUT Germany up
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@Gambler6 We have a pacific Victory, Good Game guys.
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@Gambler6 We have a pacific Victory, Good Game guys.
start another one up, have to do a best of three with these teams at least
@cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon -
@SixUnder sure we can go again
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@SixUnder You guys can start another game. I’m going to focus on 1942 until GENCON.
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@SixUnder I can go again. I don’t mind playing 1942 either.
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@SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all
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I just want us to play, i know 1942 but never really played it. i just want a game with my friends.
we can do either, but i want louis in, if he is prepping for gencon, or practicing we should do 42, but i think 1 game of 1940 doesnt take to much of anyones time, just my .02
i get this damn job, my ass is going to go too!
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@Ferrousgryphon said in 1940 Game:
@SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all
ok, nm i suppose
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone 2 fighters moved from Philippines to 54 Sea Zone 1 tactical_bomber moved from Philippines to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 3 carriers moved from 36 Sea Zone to 46 Sea Zone Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in New Guinea Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 2 submarines and 6 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 12/18 hits, 10.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 11/17 hits, 9.83 expected hits Americans roll dice for 1 battleship, 4 fighters and 4 transports in 54 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 carrier owned by the Japanese, 3 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 135 Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines Casualties for ANZAC: 1 destroyer, 1 fighter, 1 submarine and 1 transport Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Non Combat Move - Japanese 2 transports moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 6 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 1 bomber moved from 44 Sea Zone to Caroline Islands 1 bomber moved from 42 Sea Zone to Caroline Islands 1 infantry moved from Anhwe to Kiangsi 3 mech_infantrys moved from Shantung to Kiangsi 2 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 aaGun, 1 armour and 1 fighter placed in India 1 factory_minor placed in Kwangtung 3 fighters placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -1.17 Japanese : 3.33