8147e64c-7672-454c-991f-fa8f9e69669a-image.png @Arthur-Bomber-Harris
19L AldoRaine vs Majikforce
-
@majikforce yes, i was surprised to find out I have been playing incorrectly for sometime but it is good to finally get it right. I knew i risked giving my plan away but at this point it seems clear you are aware of the threat:grinning:
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 bombers moved from Anhwe to Szechwan 1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu Japanese take Kansu from Chinese 1 armour and 3 mech_infantrys moved from Chahar to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Manchuria to Chahar 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Manchuria to Jehol 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 bomber moved from Japan to 8 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 artillery moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 cruiser moved from 46 Sea Zone to 49 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Zealand Battle in New Britain Battle in Hawaiian Islands Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber British defend with 3 armour Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 3 armour Battle in Shan State Japanese attack with 2 artilleries and 1 fighter British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 61 Sea Zone to 55 Sea Zone 1 fighter moved from 61 Sea Zone to 55 Sea Zone 1 bomber moved from 8 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 carrier and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : -0.33 Japanese : 0.67
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour and 1 mech_infantry moved from Persia to Caucasus 3 bombers moved from Egypt to Caucasus 1 bomber moved from Gibraltar to Spain 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New South Wales to 63 Sea Zone 2 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Cyprus Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Battle in Hawaiian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Americans attack with 1 armour, 3 bombers and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Spain Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to Gibraltar 3 bombers moved from Caucasus to Russia 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Spain to Iraq 2 infantry moved from 64 Sea Zone to Central America 2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 63 Sea Zone to Fiji 1 fighter moved from New South Wales to Fiji 1 bomber moved from British Columbia to Western United States 4 aaGuns moved from Gibraltar to Spain Place Units - Americans 1 destroyer and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 armour and 1 mech_infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Central United States 1 harbour placed in Central America Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.83 Neutral_True : 0.67 Japanese : 1.00
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour and 1 mech_infantry moved from Persia to Caucasus 3 bombers moved from Egypt to Caucasus 1 bomber moved from Gibraltar to Spain 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New South Wales to 63 Sea Zone 2 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Cyprus Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Battle in Hawaiian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Americans attack with 1 armour, 3 bombers and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Spain Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to Gibraltar 3 bombers moved from Caucasus to Russia 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Spain to Iraq 2 infantry moved from 64 Sea Zone to Central America 2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 63 Sea Zone to Fiji 1 fighter moved from New South Wales to Fiji 1 bomber moved from British Columbia to Western United States 4 aaGuns moved from Gibraltar to Spain Place Units - Americans 1 destroyer and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 armour and 1 mech_infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Central United States 1 harbour placed in Central America Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Burma to Shan State 1 artillery moved from Yunnan to Shan State 1 tactical_bomber moved from West India to Shan State 1 armour and 10 mech_infantrys moved from Persia to Turkey 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Volgograd from Germans 1 armour and 2 artilleries moved from Iraq to Turkey 1 cruiser moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Northwest Persia to Turkey 1 fighter moved from Eastern Persia to Turkey 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Persia to Afghanistan Combat - British British creates battle in territory 98 Sea Zone Battle in Crete Battle in Normandy Bordeaux British attack with 1 armour, 5 fighters and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 3.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Afghanistan British attack with 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Afghanistan Neutral_True win with 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys in Turkey, round 2 : 5/16 hits, 4.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Turkey, round 3 : 0/15 hits, 4.17 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Turkey, round 4 : 2/13 hits, 3.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Turkey, round 5 : 6/12 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Shan State British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 1 tactical_bomber moved from Shan State to Burma 1 aaGun, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from Eastern Persia to India 1 fighter moved from Turkey to Iraq 1 fighter moved from Normandy Bordeaux to Gibraltar 2 carriers and 2 cruisers moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 3 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 destroyer placed in 71 Sea Zone 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : -6.33 Americans : -0.83 Neutral_True : 0.33 Japanese : 1.00
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Bryansk to Tambov 1 artillery moved from Libya to Tunisia Italians take Tunisia from Americans Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Tambov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bryansk 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : -0.17
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to Victoria 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Victoria 1 infantry moved from New South Wales to Queensland 1 fighter moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Victoria ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Hunan to Burma 1 fighter moved from Russia to Turkey 1 fighter moved from Burma to India 1 fighter moved from Victoria to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Japanese : -0.33
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to Victoria 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Victoria 1 infantry moved from New South Wales to Queensland 1 fighter moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Victoria ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Hunan to Burma 1 fighter moved from Russia to Turkey 1 fighter moved from Burma to India 1 fighter moved from Victoria to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Combat Move - French 1 fighter moved from Gibraltar to Tunisia Combat - French Battle in Tunisia French attack with 1 fighter Italians defend with 1 artillery French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50 ANZAC : 1.83 Japanese : -0.33
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Vologda 2 bombers moved from Bryansk to Vologda 2 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Ukraine to Volgograd 1 fighter moved from Bryansk to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 5 mech_infantrys moved from Bryansk to Samara 1 armour moved from Bryansk to Samara 3 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,6,6 and causes: 17 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Battle in Volgograd Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 5 infantry AA fire in Samara : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 1 fighter moved from Volgograd to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Ukraine to Bryansk 1 infantry moved from Bulgaria to Yugoslavia 4 mech_infantrys moved from Germany to Yugoslavia 3 bombers moved from United Kingdom to Western Germany 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 3 infantry moved from Finland to Norway 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Western Germany to 112 Sea Zone 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Bryansk 1 fighter moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Ukraine 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 6 infantry moved from Western Germany to France 2 aaGuns moved from Western Germany to France Place Units - Germans 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 3 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3.33 AA fire in Samara : : -0.50 Russians : -0.33 AA fire in United Kingdom : : -0.50
-
@majikforce Neutral crush! Nice. Now I know I’m doing something right!:wink:
-
yes i am afraid this game is not looking good for me. I rolled really well in the Pacific but it was still a crushing defeat strategically. That was a very good move.
-
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 5 mech_infantrys moved from Tsinghai to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 mech_infantrys Italians defend with 1 armour Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17 Italians : -0.50 Russians : 4.50
-
getting desperate. 41% chance is the best I think I will ever get. how do you want to take your losses?
-
@AldoRaine huh 41%. It calculated for me it at more like 32%. Max defense. Italian troops first
-
should have stopped after 1
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 5 mech_infantrys moved from Tsinghai to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 mech_infantrys Italians defend with 1 armour Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits Italians roll dice for 5 aaGuns, 12 armour, 20 artilleries, 3 bombers, 6 fighters, 13 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/73 hits, 28.33 expected hits 26 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 2 bombers owned by the Germans, 12 infantry owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 3 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 17/63 hits, 19.33 expected hits Italians roll dice for 12 armour, 19 artilleries, 6 fighters, 13 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 31/53 hits, 22.17 expected hits 31 infantry owned by the Russians, 4 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 9/32 hits, 11.50 expected hits Italians roll dice for 12 armour, 15 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 4 : 22/36 hits, 16.50 expected hits 1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 9 artilleries owned by the Germans and 16 artilleries owned by the Russians lost in Bryansk Russians roll dice for 6 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits, 4.17 expected hits Italians roll dice for 12 armour, 6 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 5 : 15/27 hits, 13.50 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk Italians win with 12 armour, 2 artilleries, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -93 Casualties for Russians: 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 3 aaGuns, 17 artilleries, 2 bombers, 12 infantry and 16 mech_infantrys Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17 Italians : 13.00 Russians : -0.50
-
GG I think that is it.
-
very fun game and well played. Your Pacific and Med game was especially tough.
-
@AldoRaine said in 19L AldoRaine vs Majikforce:
very fun game and well played. Your Pacific and Med game was especially tough.
Thanks. It was a very fun game. You had good allied coordination. I was a little nervous about Russia but I was determined to keep them isolated after you thwarted my early middle East push. It would’ve been interesting if you had just strafed bryansk. Pacific play was fun as well. The big sea battle really changed that map. You tried to bully me in China but thankfully I was able to recover. GG.
-
@majikforce Yeah i was going back and forth and the strafe but i figured this was my best chance for a decisive battle while I still had a chance to recover.
That pacific battle was definitely the beginning of the end for me. I know i said I forgot a blocker but I honestly can’t remember if I thought it was a good idea to bring you to battle. Very smart move on your part to take advantage. I rolled well but it was till a decisive battle in your favor strategically.
I want to wrap up a few other games here and then take stock of how much free time I will have. Things are going to get really busy soon but I definitely want a rematch at some point. We can switch sides or stay the same whatever you want. Thanks again for the game it was really fun. Well played.
-
@AldoRaine Sure thing. Just give me a shout when you want a rematch.