@Arthur-Bomber-Harris tip BB and kill cruiser please
19L AldoRaine vs Majikforce
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from British Columbia to Aleutian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 6 infantry moved from Iceland to 123 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 2 bombers moved from Iraq to 97 Sea Zone 1 mech_infantry moved from Iraq to Persia Americans take Persia from Germans 1 bomber moved from Eastern United States to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Aleutian Islands Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 3 bombers and 2 fighters Italians defend with 1 destroyer and 1 transport Americans roll dice for 3 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 97 Sea Zone to Libya 3 bombers moved from 97 Sea Zone to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from Aleutian Islands to British Columbia 1 fighter moved from Queensland to New South Wales 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Iraq to Persia 2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 10 Sea Zone to 51 Sea Zone 1 fighter moved from Queensland to New South Wales Place Units - Americans 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 artillery and 7 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Kansu to Szechwan Chinese take Shensi from Japanese 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 2 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 artilleries and 18 infantry moved from Burma to Yunnan Combat - British Battle in Szechwan British attack with 3 armour Japanese defend with 1 artillery British roll dice for 3 armour in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 3 artilleries, 18 infantry and 4 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 artilleries, 18 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/25 hits, 5.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 98 Sea Zone British attack with 3 fighters Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Northwest Persia British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 3 fighters moved from 98 Sea Zone to Egypt 4 mech_infantrys moved from Egypt to Iraq 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to West India 1 cruiser moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 artilleries placed in Iraq 1 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,2,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.33 Italians : -0.83 British : 3.83 Americans : -1.33 Chinese : -0.33 Japanese : 2.33
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from British Columbia to Aleutian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Alaska to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 6 infantry moved from Iceland to 123 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone 2 bombers moved from Iraq to 97 Sea Zone 1 mech_infantry moved from Iraq to Persia Americans take Persia from Germans 1 bomber moved from Eastern United States to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium Americans attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Aleutian Islands Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Americans attack with 3 bombers and 2 fighters Italians defend with 1 destroyer and 1 transport Americans roll dice for 3 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 97 Sea Zone to Libya 3 bombers moved from 97 Sea Zone to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 bomber moved from Aleutian Islands to British Columbia 1 fighter moved from Queensland to New South Wales 4 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Iraq to Persia 2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 10 Sea Zone to 51 Sea Zone 1 fighter moved from Queensland to New South Wales Place Units - Americans 1 infantry placed in Western United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 bomber and 1 fighter placed in Western United States 1 artillery and 7 infantry placed in Central United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter in Shensi, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Kansu to Szechwan Chinese take Shensi from Japanese 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 2 fighters moved from Iraq to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 3 artilleries and 18 infantry moved from Burma to Yunnan Combat - British Battle in Szechwan British attack with 3 armour Japanese defend with 1 artillery British roll dice for 3 armour in Szechwan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 3 artilleries, 18 infantry and 4 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 artilleries, 18 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/25 hits, 5.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 artilleries, 17 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 98 Sea Zone British attack with 3 fighters Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Northwest Persia British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 3 fighters moved from 98 Sea Zone to Egypt 4 mech_infantrys moved from Egypt to Iraq 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 aaGun moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to West India 1 cruiser moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 artilleries placed in Iraq 1 armour and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,2,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs; end with 8 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 armour and 11 mech_infantrys EDIT: Adding units owned by British to Persia: 1 armour and 11 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 Italians : -0.83 British : 3.83 Americans : -1.33 Chinese : -0.33 Japanese : 2.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 marine moved from Crete to 99 Sea Zone 1 artillery, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 marine moved from 96 Sea Zone to Libya 1 bomber moved from Southern Italy to Libya 2 fighters moved from 99 Sea Zone to Libya 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Battle in Libya Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 marine Americans defend with 2 fighters Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 marine in Libya, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 2 fighters in Libya, round 2 : 1/2 hits, 1.33 expected hits 1 marine owned by the Italians and 1 fighter owned by the Americans lost in Libya Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Libya, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 fighter in Libya, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Libya Italians win, taking Libya from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 marine Casualties for Americans: 2 fighters Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 battleship, 1 carrier and 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from Libya to 95 Sea Zone Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2.33 Americans : -1.00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Iraq to India 1 fighter moved from Kansu to Yunnan 1 fighter moved from Kansu to Russia 2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Iraq to India 1 fighter moved from Kansu to Yunnan 1 fighter moved from Kansu to Russia 2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 7 PUs; end with 7 PUs Combat Move - French 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Caucasus 1 bomber, 4 fighters and 3 tactical_bombers moved from Bryansk to Samara 2 armour and 12 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from 113 Sea Zone to 112 Sea Zone 3 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Norway to Finland 1 fighter moved from Western Germany to Holland Belgium 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 fighters and 1 submarine French defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for French: 1 destroyer Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 3 : 4/6 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 bombers and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Samara Germans attack with 2 armour, 1 bomber, 4 fighters, 12 mech_infantrys and 3 tactical_bombers Russians defend with 1 aaGun, 2 armour and 13 infantry AA fire in Samara : 0/3 hits, 0.50 expected hits Germans roll dice for 2 armour, 1 bomber, 4 fighters, 12 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 9/22 hits, 7.67 expected hits Russians roll dice for 1 aaGun, 2 armour and 13 infantry in Samara, round 2 : 4/15 hits, 5.33 expected hits 8 infantry owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 2 armour, 1 bomber, 4 fighters, 8 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 3/18 hits, 7.00 expected hits Russians roll dice for 2 armour and 5 infantry in Samara, round 3 : 4/7 hits, 2.67 expected hits 3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 2 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Samara, round 4 : 3/14 hits, 6.33 expected hits Russians roll dice for 2 armour and 2 infantry in Samara, round 4 : 1/4 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Samara, round 5 : 6/13 hits, 6.17 expected hits Russians roll dice for 1 armour in Samara, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 9 mech_infantrys Casualties for Russians: 1 aaGun, 2 armour and 13 infantry Battle in Caucasus Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Bryansk 1 bomber, 4 fighters and 3 tactical_bombers moved from Samara to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Holland Belgium to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Germany to Southern Italy 2 fighters moved from 112 Sea Zone to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in France 3 infantry placed in Southern France 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -7.67 French : 0.67 Americans : 0.00 AA fire in Samara : : -0.50 Russians : -1.50
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@majikforce I saw you question about sz 126 and Finland and they do not touch. I know some of the printing on the game boards can be a little off.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Samara 1 fighter moved from Russia to Volgograd 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 artillery and 1 infantry moved from Russia to Vologda 1 artillery and 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 2 infantry moved from Kazakhstan to Samara 2 fighters and 1 tactical_bomber moved from Eastern Persia to Samara 6 mech_infantrys moved from Kazakhstan to Tsinghai Combat - Russians Battle in Samara Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber Germans defend with 2 armour and 3 mech_infantrys Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Samara, round 2 : 6/11 hits, 3.67 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Samara, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 3 mech_infantrys Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 1 infantry and 6 mech_infantrys Japanese defend with 2 infantry Russians roll dice for 1 infantry and 6 mech_infantrys in Tsinghai, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Volgograd to Russia 1 aaGun moved from Kazakhstan to Samara Place Units - Russians 1 artillery, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 3.17 Japanese : 1.33
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@majikforce yes, i was surprised to find out I have been playing incorrectly for sometime but it is good to finally get it right. I knew i risked giving my plan away but at this point it seems clear you are aware of the threat:grinning:
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Malaya to Shan State 1 fighter moved from Malaya to Shan State 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 bombers moved from Anhwe to Szechwan 1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu Japanese take Kansu from Chinese 1 armour and 3 mech_infantrys moved from Chahar to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Manchuria to Chahar 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Manchuria to Jehol 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 bomber moved from Japan to 8 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 artillery moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 cruiser moved from 46 Sea Zone to 49 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 2 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Zealand Battle in New Britain Battle in Hawaiian Islands Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber British defend with 3 armour Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Japanese and 3 armour owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 3 armour Battle in Shan State Japanese attack with 2 artilleries and 1 fighter British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier and 1 fighter moved from 61 Sea Zone to 55 Sea Zone 1 fighter moved from 61 Sea Zone to 55 Sea Zone 1 bomber moved from 8 Sea Zone to Japan Place Units - Japanese 1 artillery, 1 fighter and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 carrier and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : -0.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour and 1 mech_infantry moved from Persia to Caucasus 3 bombers moved from Egypt to Caucasus 1 bomber moved from Gibraltar to Spain 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New South Wales to 63 Sea Zone 2 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Cyprus Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Battle in Hawaiian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Americans attack with 1 armour, 3 bombers and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Spain Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to Gibraltar 3 bombers moved from Caucasus to Russia 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Spain to Iraq 2 infantry moved from 64 Sea Zone to Central America 2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 63 Sea Zone to Fiji 1 fighter moved from New South Wales to Fiji 1 bomber moved from British Columbia to Western United States 4 aaGuns moved from Gibraltar to Spain Place Units - Americans 1 destroyer and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 armour and 1 mech_infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Central United States 1 harbour placed in Central America Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.83 Neutral_True : 0.67 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 armour and 1 mech_infantry moved from Persia to Caucasus 3 bombers moved from Egypt to Caucasus 1 bomber moved from Gibraltar to Spain 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New South Wales to 63 Sea Zone 2 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone 1 fighter moved from 91 Sea Zone to Spain 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Cyprus Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Battle in Hawaiian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber and 1 infantry Casualties for Japanese: 2 infantry Battle in Caucasus Americans attack with 1 armour, 3 bombers and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Spain Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to Gibraltar 3 bombers moved from Caucasus to Russia 1 mech_infantry moved from Egypt to Iraq 1 bomber moved from Spain to Iraq 2 infantry moved from 64 Sea Zone to Central America 2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to 64 Sea Zone 1 fighter moved from 63 Sea Zone to Fiji 1 fighter moved from New South Wales to Fiji 1 bomber moved from British Columbia to Western United States 4 aaGuns moved from Gibraltar to Spain Place Units - Americans 1 destroyer and 5 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 armour and 1 mech_infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Central United States 1 harbour placed in Central America Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Burma to Shan State 1 artillery moved from Yunnan to Shan State 1 tactical_bomber moved from West India to Shan State 1 armour and 10 mech_infantrys moved from Persia to Turkey 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Volgograd from Germans 1 armour and 2 artilleries moved from Iraq to Turkey 1 cruiser moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Northwest Persia to Turkey 1 fighter moved from Eastern Persia to Turkey 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Persia to Afghanistan Combat - British British creates battle in territory 98 Sea Zone Battle in Crete Battle in Normandy Bordeaux British attack with 1 armour, 5 fighters and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 3.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Germans: 1 infantry Battle in Afghanistan British attack with 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Afghanistan Neutral_True win with 4 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys in Turkey, round 2 : 5/16 hits, 4.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Turkey, round 3 : 0/15 hits, 4.17 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Turkey, round 4 : 2/13 hits, 3.83 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Turkey, round 5 : 6/12 hits, 3.67 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Shan State British attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 artilleries Non Combat Move - British 1 tactical_bomber moved from Shan State to Burma 1 aaGun, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from Eastern Persia to India 1 fighter moved from Turkey to Iraq 1 fighter moved from Normandy Bordeaux to Gibraltar 2 carriers and 2 cruisers moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 3 fighters moved from Normandy Bordeaux to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 91 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 destroyer placed in 71 Sea Zone 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17 British : -6.33 Americans : -0.83 Neutral_True : 0.33 Japanese : 1.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Bryansk to Tambov 1 artillery moved from Libya to Tunisia Italians take Tunisia from Americans Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Tambov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Americans defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Bryansk 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : -0.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to Victoria 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Victoria 1 infantry moved from New South Wales to Queensland 1 fighter moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Victoria ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Hunan to Burma 1 fighter moved from Russia to Turkey 1 fighter moved from Burma to India 1 fighter moved from Victoria to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
ANZAC : 1.83 Japanese : -0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to Victoria 1 fighter moved from New South Wales to Queensland 1 fighter moved from New South Wales to Victoria 1 infantry moved from New South Wales to Queensland 1 fighter moved from Yunnan to Hunan 1 fighter moved from India to Hunan Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Victoria ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Hunan to Burma 1 fighter moved from Russia to Turkey 1 fighter moved from Burma to India 1 fighter moved from Victoria to New South Wales 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs; end with 6 PUs Combat Move - French 1 fighter moved from Gibraltar to Tunisia Combat - French Battle in Tunisia French attack with 1 fighter Italians defend with 1 artillery French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.50 ANZAC : 1.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 3 mech_infantrys moved from Novgorod to Vologda 2 bombers moved from Bryansk to Vologda 2 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Ukraine to Volgograd 1 fighter moved from Bryansk to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Samara 5 mech_infantrys moved from Bryansk to Samara 1 armour moved from Bryansk to Samara 3 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,6,6 and causes: 17 damage to unit: factory_major Bombing raid in United Kingdom causes 17 damage total. Battle in Volgograd Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 5 infantry AA fire in Samara : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Samara to Bryansk 1 fighter moved from Volgograd to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 armour moved from Ukraine to Bryansk 1 infantry moved from Bulgaria to Yugoslavia 4 mech_infantrys moved from Germany to Yugoslavia 3 bombers moved from United Kingdom to Western Germany 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 3 infantry moved from Finland to Norway 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Western Germany to 112 Sea Zone 3 infantry moved from France to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Bryansk 1 fighter moved from Western Germany to Bryansk 1 fighter moved from Western Germany to Ukraine 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 6 infantry moved from Western Germany to France 2 aaGuns moved from Western Germany to France Place Units - Germans 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 3 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3.33 AA fire in Samara : : -0.50 Russians : -0.33 AA fire in United Kingdom : : -0.50
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@majikforce Neutral crush! Nice. Now I know I’m doing something right!:wink:
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yes i am afraid this game is not looking good for me. I rolled really well in the Pacific but it was still a crushing defeat strategically. That was a very good move.
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk 5 mech_infantrys moved from Tsinghai to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 mech_infantrys Italians defend with 1 armour Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry AA fire in Bryansk : 1/5 hits, 0.83 expected hits 1 fighter owned by the Russians lost in Bryansk Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17 Italians : -0.50 Russians : 4.50
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getting desperate. 41% chance is the best I think I will ever get. how do you want to take your losses?