19L AldoRaine vs Majikforce

  • '22 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries moved from Malaya to Shan State
            1 fighter moved from Malaya to Shan State
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 tactical_bomber moved from French Indo China to Szechwan
            2 bombers moved from Anhwe to Szechwan
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 3 mech_infantrys moved from Chahar to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Manchuria to Chahar
            2 mech_infantrys moved from Manchuria to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
            1 bomber moved from Japan to 8 Sea Zone
            1 marine moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from Dutch
            1 infantry moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 artillery moved from South Australia to Victoria
                  Japanese take Victoria from ANZAC
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 cruiser moved from 46 Sea Zone to 49 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            2 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in New Zealand
            Battle in New Britain
            Battle in Hawaiian Islands
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Szechwan
                Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 3 armour
                    Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 3 armour in Szechwan, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Japanese and 3 armour owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 armour
            Battle in Shan State
                Japanese attack with 2 artilleries and 1 fighter
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 fighter in Shan State, round 2 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter moved from Shan State to French Indo China
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 33 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier and 1 fighter moved from 61 Sea Zone to 55 Sea Zone
            1 fighter moved from 61 Sea Zone to 55 Sea Zone
            1 bomber moved from 8 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery, 1 fighter and 1 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 carrier and 1 transport placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in 6 Sea Zone
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            3 bombers moved from Egypt to Caucasus
            1 bomber moved from Gibraltar to Spain
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to 63 Sea Zone
            2 infantry moved from Gibraltar to Spain
            2 artilleries moved from Gibraltar to Spain
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Cyprus
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in Hawaiian Islands
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
                Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Americans attack with 1 armour, 3 bombers and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Spain
                Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to Gibraltar
            3 bombers moved from Caucasus to Russia
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Spain to Iraq
            2 infantry moved from 64 Sea Zone to Central America
            2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Western United States to 64 Sea Zone
            1 fighter moved from 63 Sea Zone to Fiji
            1 fighter moved from New South Wales to Fiji
            1 bomber moved from British Columbia to Western United States
            4 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            1 destroyer and 5 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 armour and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Central United States
            1 harbour placed in Central America
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -0.83
    Neutral_True : 0.67
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            3 bombers moved from Egypt to Caucasus
            1 bomber moved from Gibraltar to Spain
            1 bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to 63 Sea Zone
            2 infantry moved from Gibraltar to Spain
            2 artilleries moved from Gibraltar to Spain
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from 96 Sea Zone to Malta
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
            1 fighter moved from 91 Sea Zone to Spain
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 7 infantry moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Cyprus
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 26 Sea Zone
                Americans attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in Hawaiian Islands
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                    Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
                Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber and 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Americans attack with 1 armour, 3 bombers and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Spain
                Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Spain to Gibraltar
            3 bombers moved from Caucasus to Russia
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Spain to Iraq
            2 infantry moved from 64 Sea Zone to Central America
            2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
            1 fighter moved from Western United States to 64 Sea Zone
            1 fighter moved from 63 Sea Zone to Fiji
            1 fighter moved from New South Wales to Fiji
            1 bomber moved from British Columbia to Western United States
            4 aaGuns moved from Gibraltar to Spain
    
        Place Units - Americans
            1 destroyer and 5 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 armour and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 artillery and 3 infantry placed in Central United States
            1 harbour placed in Central America
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Burma to Shan State
            1 artillery moved from Yunnan to Shan State
            1 tactical_bomber moved from West India to Shan State
            1 armour and 10 mech_infantrys moved from Persia to Turkey
            1 mech_infantry moved from Northwest Persia to Volgograd
                  Russians take Volgograd from Germans
            1 armour and 2 artilleries moved from Iraq to Turkey
            1 cruiser moved from 81 Sea Zone to 71 Sea Zone
            1 armour moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Northwest Persia to Turkey
            1 fighter moved from Eastern Persia to Turkey
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Persia to Afghanistan
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Crete
            Battle in Normandy Bordeaux
                British attack with 1 armour, 5 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
                British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Afghanistan
                British attack with 1 mech_infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British lost in Afghanistan
                Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Turkey
                British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys in Turkey, round 2 : 5/16 hits, 4.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Turkey, round 3 : 0/15 hits, 4.17 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Turkey, round 4 : 2/13 hits, 3.83 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 2 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Turkey, round 5 : 6/12 hits, 3.67 expected hits
                    Neutral_True roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Shan State
                British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 artilleries
    
        Non Combat Move - British
            1 tactical_bomber moved from Shan State to Burma
            1 aaGun, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from India to Burma
            1 aaGun moved from India to Burma
            1 fighter moved from Eastern Persia to India
            1 fighter moved from Turkey to Iraq
            1 fighter moved from Normandy Bordeaux to Gibraltar
            2 carriers and 2 cruisers moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
            3 fighters moved from Normandy Bordeaux to 91 Sea Zone
            1 fighter moved from Normandy Bordeaux to 91 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -6.33
    Americans : -0.83
    Neutral_True : 0.33
    Japanese : 1.00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Southern Italy to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 artillery moved from Libya to Tunisia
                  Italians take Tunisia from Americans
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in Tambov
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Americans defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 mech_infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Bryansk
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Russians : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Victoria
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from India to Hunan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Victoria
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Hunan to Burma
            1 fighter moved from Russia to Turkey
            1 fighter moved from Burma to India
            1 fighter moved from Victoria to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.83
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
                  ANZAC take South Australia from Japanese
            1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Victoria
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Victoria
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from India to Hunan
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Victoria
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Hunan
                ANZAC attack with 2 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                ANZAC win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Hunan to Burma
            1 fighter moved from Russia to Turkey
            1 fighter moved from Burma to India
            1 fighter moved from Victoria to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 6 PUs; end with 6 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Tunisia
    
        Combat - French
            Battle in Tunisia
                French attack with 1 fighter
                Italians defend with 1 artillery
                    French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in Tunisia
                Italians win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.50
    ANZAC : 1.83
    Japanese : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Vologda
            2 bombers moved from Bryansk to Vologda
            2 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 fighter moved from Bryansk to Volgograd
            2 fighters and 2 tactical_bombers moved from Bryansk to Samara
            5 mech_infantrys moved from Bryansk to Samara
            1 armour moved from Bryansk to Samara
            3 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 5,6,6 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total. 
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Samara
                Germans attack with 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 aaGun, 1 artillery and 5 infantry
                    AA fire in Samara : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Vologda to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 fighters and 2 tactical_bombers moved from Samara to Bryansk
            1 fighter moved from Volgograd to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Ukraine to Bryansk
            1 infantry moved from Bulgaria to Yugoslavia
            4 mech_infantrys moved from Germany to Yugoslavia
            3 bombers moved from United Kingdom to Western Germany
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            3 infantry moved from Finland to Norway
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Western Germany to 112 Sea Zone
            3 infantry moved from France to Normandy Bordeaux
            1 artillery moved from Western Germany to France
            1 fighter moved from Southern Italy to Bryansk
            1 fighter moved from Western Germany to Bryansk
            1 fighter moved from Western Germany to Ukraine
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            6 infantry moved from Western Germany to France
            2 aaGuns moved from Western Germany to France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            3 infantry placed in Southern France
            2 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    AA fire in Samara : : -0.50
    Russians : -0.33
    AA fire in United Kingdom : : -0.50
    

    Savegame

  • '22 '16

    @majikforce Neutral crush! Nice. Now I know I’m doing something right!:wink:

  • '19

    yes i am afraid this game is not looking good for me. I rolled really well in the Pacific but it was still a crushing defeat strategically. That was a very good move.

  • '19

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
            5 mech_infantrys moved from Tsinghai to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry
                    AA fire in Bryansk : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : 0.17
    Italians : -0.50
    Russians : 4.50
    

    Savegame

  • '19

    getting desperate. 41% chance is the best I think I will ever get. how do you want to take your losses?

  • '22 '16

    @AldoRaine huh 41%. It calculated for me it at more like 32%. Max defense. Italian troops first

  • '19

    should have stopped after 1

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
            5 mech_infantrys moved from Tsinghai to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Bryansk
                Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry
                    AA fire in Bryansk : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Russians lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
                    Italians roll dice for 5 aaGuns, 12 armour, 20 artilleries, 3 bombers, 6 fighters, 13 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/73 hits, 28.33 expected hits
                    26 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 2 bombers owned by the Germans, 12 infantry owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 3 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 17/63 hits, 19.33 expected hits
                    Italians roll dice for 12 armour, 19 artilleries, 6 fighters, 13 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 31/53 hits, 22.17 expected hits
                    31 infantry owned by the Russians, 4 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 22 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 9/32 hits, 11.50 expected hits
                    Italians roll dice for 12 armour, 15 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 4 : 22/36 hits, 16.50 expected hits
                    1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 9 artilleries owned by the Germans and 16 artilleries owned by the Russians lost in Bryansk
                    Russians roll dice for 6 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits, 4.17 expected hits
                    Italians roll dice for 12 armour, 6 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 5 : 15/27 hits, 13.50 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
                Italians win with 12 armour, 2 artilleries, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -93
                Casualties for Russians: 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 3 aaGuns, 17 artilleries, 2 bombers, 12 infantry and 16 mech_infantrys
                Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : 0.17
    Italians : 13.00
    Russians : -0.50
    

    Savegame

  • '19

    GG I think that is it.

  • '19

    very fun game and well played. Your Pacific and Med game was especially tough.

  • '22 '16

    @AldoRaine said in 19L AldoRaine vs Majikforce:

    very fun game and well played. Your Pacific and Med game was especially tough.

    Thanks. It was a very fun game. You had good allied coordination. I was a little nervous about Russia but I was determined to keep them isolated after you thwarted my early middle East push. It would’ve been interesting if you had just strafed bryansk. Pacific play was fun as well. The big sea battle really changed that map. You tried to bully me in China but thankfully I was able to recover. GG.

  • '19

    @majikforce Yeah i was going back and forth and the strafe but i figured this was my best chance for a decisive battle while I still had a chance to recover.

    That pacific battle was definitely the beginning of the end for me. I know i said I forgot a blocker but I honestly can’t remember if I thought it was a good idea to bring you to battle. Very smart move on your part to take advantage. I rolled well but it was till a decisive battle in your favor strategically.

    I want to wrap up a few other games here and then take stock of how much free time I will have. Things are going to get really busy soon but I definitely want a rematch at some point. We can switch sides or stay the same whatever you want. Thanks again for the game it was really fun. Well played.

  • '22 '16

    @AldoRaine Sure thing. Just give me a shout when you want a rematch.

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