@Guam-Solo said in [Global 1940] Reasons for a cruiser.:
@baron-Münchhausen Wow, that does change it - and certainly distinguishes the battleships and cruisers from destroyers/subs. Have you been in a game with this rule? I would think that buying 2 cruisers is better than 1 battleship (4 rolls vs. 2)? Did YG also lower the cost of battleships to adjust for this?
Hi Guam-Solo,
it depends if you only consider having 2 Cruisers for 24 IPCs against 1 Battleship for 20 IPCs.
In that case, yes. Simply because you have more IPCs on Cruiser side.
However, if you decide to compare on same IPCs basis, Battleships will get the upper hand.
Formula: 30 pips * 5 hits = 150 pips by hits
Unit: 5 Cruisers, 12 IPCs 2 dice @3
Combat value (total of pips): 3*2 * 5 = 30
Number of hits: 5
Formula: 24 pips * 7.5 = 180 pips by hits
Unit: 3 Battleships, 20 IPCs 2 dice @4
Combat value (total of pips): 4*2 * 3 = 24
Number of hits: 3
Double hit with no dice loss: number of hits * 2.5 (approx)
3 * 2.5 = 7.5
I’m still working on the double hits Battleship formula.
But, if it was like loosing a dice per damage Battleship, it would be easier to calculate:
Formula: 24 pips * 6 hits = 144 pips by hits
Unit: 3 Battleships, 20 IPCs 2 dice @4
Combat value (total of pips): 4*2 * 3 = 24
Number of hits: 6
Comparing 144 and 150 points, and assuming that a damaged Battleship can still roll 2 dice, you can conclude that these 3 BBs are going to be stronger than 5 Cruisers rolling 2 dice each.
I hope your are convinced that on same IPCs basis, BBs in that configuration are going to be more optimized.
In that specific HR in which both Cruiser and BB roll 2 dice, you can decide that:
a damaged Battleship loose 1 dice and just roll 1@4 (per OOB rule), so you are going to be almost even with 1 hit 12 IPCs Cruiser rolling 2@3.