@lebowsky Impressive china rolls
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)
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Could you also edit my bombers to eastern USA
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 6 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Romania 1 bomber moved from Southern Italy to Romania 1 bomber moved from Western Germany to Romania Combat - Italians Battle in Romania Italians attack with 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys in Romania, round 2 : 4/11 hits, 3.17 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Romania Italians win, taking Romania from British with 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Romania to Baltic States 1 mech_infantry moved from Slovakia Hungary to Baltic States 2 bombers moved from Romania to Southern Italy 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Algeria to Tunisia Place Units - Italians 1 fighter placed in Southern Italy 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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I see I forgot to move my uk pax ships, ok to edit?
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Sure, BB and CA in 42 and Tran in 79 can move.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Borneo Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Borneo Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Politics - French Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 60 PUs; Germans buy 1 armour, 1 bomber, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Novgorod 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod Combat - Germans Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States 2 armour and 7 mech_infantrys moved from Slovakia Hungary to Baltic States 2 bombers moved from Slovakia Hungary to Western Germany 1 armour and 7 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Greater Southern Germany to Slovakia Hungary 2 artilleries and 2 infantry moved from Western Germany to Germany 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 1 fighter placed in Southern France 1 armour, 1 bomber and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Novgorod 2 fighters moved from Belarus to Novgorod 1 fighter moved from Belarus to Eastern Poland 1 infantry moved from Yunnan to French Indo China Russians take French Indo China from Japanese Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Novgorod to Belarus 1 fighter moved from Eastern Poland to Belarus 1 infantry moved from Bessarabia to Ukraine 10 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Volgograd to Novosibirsk Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Kwangsi to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter moved from 20 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in French Indo China Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from French Indo China to Kwangtung 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi 1 fighter moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 marine moved from Formosa to 20 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports moved from 21 Sea Zone to 33 Sea Zone 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to Amur 1 infantry and 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Kwangsi 3 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 3 infantry placed in Kwangtung 2 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : 1.17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Yunnan to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Borneo 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 11 submarines moved from 37 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 6 carriers, 1 cruiser, 2 destroyers, 12 submarines and 3 transports moved from 106 Sea Zone to 101 Sea Zone 14 submarines moved from 101 Sea Zone to 64 Sea Zone 3 aaGuns moved from Eastern United States to Central United States 3 fighters moved from Eastern United States to Central America 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Central America 1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 harbour placed in Central America 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0,00 Japanese : -0,17
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from Yunnan to 44 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Borneo 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 11 submarines moved from 37 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 6 carriers, 1 cruiser, 2 destroyers, 12 submarines and 3 transports moved from 106 Sea Zone to 101 Sea Zone 14 submarines moved from 101 Sea Zone to 64 Sea Zone 3 aaGuns moved from Eastern United States to Central United States 3 fighters moved from Eastern United States to Central America 1 marine moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to Central America 1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 harbour placed in Central America 2 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber; Remaining resources: 2 PUs; Combat Move - British 2 artilleries and 11 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to French Indo China 1 tactical_bomber moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber and 1 fighter moved from Yunnan to Kwangtung 5 infantry moved from Persia to Iraq 3 infantry moved from Trans-Jordan to Egypt 5 mech_infantrys moved from Egypt to Iraq 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 37 Sea Zone to 54 Sea Zone 1 battleship moved from 37 Sea Zone to 54 Sea Zone 1 destroyer moved from 123 Sea Zone to 124 Sea Zone 4 fighters moved from Iceland to United Kingdom 1 destroyer moved from 123 Sea Zone to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 101 Sea Zone Combat - British Air Battle in Kwangtung British attacks with 2 units heading to Kwangtung Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Kwangtung AA fire in Kwangtung : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Kwangtung causes 0 damage total. Battle in French Indo China British attack with 1 fighter, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter moved from Kwangtung to Yunnan Place Units - British 2 destroyers placed in 81 Sea Zone 3 mech_infantrys placed in Persia 3 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4 British collect 39 PUs; end with 41 PUs Place Units - UK_Pacific 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
AA fire in Kwangtung : : 0,83 British : 0,17 Americans : 0,00 Japanese : -0,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 3 fighters moved from Southern Italy to 91 Sea Zone 4 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Tobruk 4 fighters moved from 92 Sea Zone to Tobruk 1 infantry moved from Romania to Eastern Poland 2 bombers moved from Southern Italy to Eastern Poland 2 fighters moved from Baltic States to Eastern Poland Combat - Italians Battle in Tobruk Italians attack with 4 fighters and 4 infantry British defend with 1 infantry Italians roll dice for 4 fighters and 4 infantry in Tobruk, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 91 Sea Zone Italians attack with 6 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Italians win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Italians attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 bombers, 2 fighters and 1 infantry in Eastern Poland, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 mech_infantrys moved from Romania to Poland 4 mech_infantrys moved from Northern Italy to Romania 1 submarine moved from 99 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 carriers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Tobruk to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 3 fighters moved from 91 Sea Zone to Southern Italy 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 infantry moved from Tunisia to Algeria 2 fighters moved from Eastern Poland to Baltic States 2 bombers moved from Eastern Poland to Western Germany 2 fighters moved from Tobruk to 96 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 4 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Poland: 1 mech_infantry EDIT: Adding units owned by Italians to Romania: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 3.83 British : -0.33 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 37 Sea Zone to 54 Sea Zone 2 destroyers moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 submarines moved from 37 Sea Zone to 54 Sea Zone 2 destroyers moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Baltic States to Novgorod 2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 submarine moved from 110 Sea Zone to 124 Sea Zone 6 bombers moved from Western Germany to 124 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 124 Sea Zone Germans attack with 6 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone Germans win with 6 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 6 bombers moved from 124 Sea Zone to Western Germany 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Western Germany to Baltic States 1 armour and 7 mech_infantrys moved from Slovakia Hungary to Baltic States 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 2 infantry moved from Germany to Poland 1 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States Place Units - Germans 1 armour, 1 bomber and 8 mech_infantrys placed in Western Germany 1 tactical_bomber placed in Southern France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 3 fighters moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Buryatia to Yenisey 1 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Novgorod Russians attack with 3 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 10 infantry moved from Bryansk to Belarus 10 artilleries moved from Russia to Bryansk 2 mech_infantrys moved from Novosibirsk to Yenisey Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 2 artilleries, 3 infantry and 2 mech_infantrys moved from Amur to Buryatia 1 submarine moved from 33 Sea Zone to 44 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 3 fighters moved from Japan to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone 6 infantry moved from Caroline Islands to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 25 Sea Zone 4 infantry and 1 marine moved from 25 Sea Zone to Midway Combat - Japanese Battle in Buryatia Japanese attack with 2 artilleries, 3 infantry and 2 mech_infantrys Americans defend with 1 infantry Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Buryatia Japanese win, taking Buryatia from Russians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 31 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 transport in 31 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 submarines and 2 transports Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 9 destroyers and 2 transports in 25 Sea Zone, round 2 : 7/13 hits, 5.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in 30 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win, taking Midway from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Wake Island Non Combat Move - Japanese 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from French Indo China to Kwangtung 1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone 4 fighters moved from 31 Sea Zone to 25 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : -0.33 Russians : -0.33 Japanese : -4.83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 54 Sea Zone to 30 Sea Zone 6 fighters moved from 54 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 marine moved from Central America to 64 Sea Zone 1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 7 submarines moved from 64 Sea Zone to 26 Sea Zone 3 submarines moved from 64 Sea Zone to 26 Sea Zone 1 submarine moved from 64 Sea Zone to 26 Sea Zone 2 fighters moved from Central America to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Central America to 26 Sea Zone 3 submarines moved from 64 Sea Zone to 101 Sea Zone 5 bombers moved from Eastern United States to Western United States 1 aaGun moved from Central United States to Western United States 1 bomber moved from Borneo to Queensland Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 5 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : 0,83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 18 artilleries, 1 fighter and 20 infantry Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits 13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits 8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi 9 artilleries owned by the Chinese retreated to Yunnan Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Chinese: 9 artilleries and 20 infantry Casualties for Japanese: 13 infantry and 10 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 3,00 Japanese : -1,00