19L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)

  • '21 '20 '19 '18 '17 '16

    Could you also edit my bombers to eastern USA


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to Romania
            6 mech_infantrys moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Romania
            1 bomber moved from Southern Italy to Romania
            1 bomber moved from Western Germany to Romania
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys in Romania, round 2 : 4/11 hits, 3.17 expected hits
                    British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Romania
                Italians win, taking Romania from British with 2 bombers, 1 fighter, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Romania to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            2 bombers moved from Romania to Southern Italy
            1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            4 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    I see I forgot to move my uk pax ships, ok to edit?


  • Sure, BB and CA in 42 and Tran in 79 can move.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 marine moved from 44 Sea Zone to Celebes
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            1 marine moved from 44 Sea Zone to Celebes
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Celebes
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 1 armour, 1 bomber, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Baltic States to Novgorod
            2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            2 armour and 7 mech_infantrys moved from Slovakia Hungary to Baltic States
            2 bombers moved from Slovakia Hungary to Western Germany
            1 armour and 7 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 infantry moved from Greater Southern Germany to Slovakia Hungary
            2 artilleries and 2 infantry moved from Western Germany to Germany
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Southern France
            1 armour, 1 bomber and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 10 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Eastern Poland
            3 infantry moved from Belarus to Novgorod
            2 fighters moved from Belarus to Novgorod
            1 fighter moved from Belarus to Eastern Poland
            1 infantry moved from Yunnan to French Indo China
                  Russians take French Indo China from Japanese
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Novgorod to Belarus
            1 fighter moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Ukraine
            10 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            2 mech_infantrys moved from Volgograd to Novosibirsk
    
        Place Units - Russians
            10 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Kwangsi to French Indo China
            1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 fighter moved from 20 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in French Indo China
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in French Indo China
                Japanese win, taking French Indo China from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from French Indo China to Kwangtung
            1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 fighter moved from 43 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
            1 marine moved from Formosa to 20 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 infantry, 1 marine, 3 submarines, 1 tactical_bomber and 2 transports moved from 21 Sea Zone to 33 Sea Zone
            2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Korea to Amur
            1 infantry and 2 mech_infantrys moved from Manchuria to Amur
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Yunnan to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Borneo
            2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 11 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 carriers, 1 cruiser, 2 destroyers, 12 submarines and 3 transports moved from 106 Sea Zone to 101 Sea Zone
            14 submarines moved from 101 Sea Zone to 64 Sea Zone
            3 aaGuns moved from Eastern United States to Central United States
            3 fighters moved from Eastern United States to Central America
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Central America
            1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            1 harbour placed in Central America
            2 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : -0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 1 harbour, 2 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 37 Sea Zone to 44 Sea Zone
            1 bomber moved from Yunnan to 44 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Borneo
            2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters and 11 submarines moved from 37 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            6 carriers, 1 cruiser, 2 destroyers, 12 submarines and 3 transports moved from 106 Sea Zone to 101 Sea Zone
            14 submarines moved from 101 Sea Zone to 64 Sea Zone
            3 aaGuns moved from Eastern United States to Central United States
            3 fighters moved from Eastern United States to Central America
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 64 Sea Zone
            1 marine moved from 64 Sea Zone to Central America
            1 battleship and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            1 harbour placed in Central America
            2 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 artilleries and 11 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to French Indo China
            1 tactical_bomber moved from India to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 bomber and 1 fighter moved from Yunnan to Kwangtung
            5 infantry moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Egypt
            5 mech_infantrys moved from Egypt to Iraq
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 cruiser moved from 37 Sea Zone to 54 Sea Zone
            1 battleship moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 123 Sea Zone to 124 Sea Zone
            4 fighters moved from Iceland to United Kingdom
            1 destroyer moved from 123 Sea Zone to 106 Sea Zone
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
    
        Combat - British
            Air Battle in Kwangtung
                British attacks with 2 units heading to Kwangtung
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Kwangtung causes 0 damage total. 
            Battle in French Indo China
                British attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - British
            2 destroyers placed in 81 Sea Zone
            3 mech_infantrys placed in Persia
            3 armour placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
            British collect 39 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 bomber
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : 0,83
    British : 0,17
    Americans : 0,00
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            3 fighters moved from Southern Italy to 91 Sea Zone
            4 infantry moved from Southern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            4 infantry moved from 96 Sea Zone to Tobruk
            4 fighters moved from 92 Sea Zone to Tobruk
            1 infantry moved from Romania to Eastern Poland
            2 bombers moved from Southern Italy to Eastern Poland
            2 fighters moved from Baltic States to Eastern Poland
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 4 fighters and 4 infantry
                British defend with 1 infantry
                    Italians roll dice for 4 fighters and 4 infantry in Tobruk, round 2 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 6 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Italians win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eastern Poland
                Italians attack with 2 bombers, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 bombers, 2 fighters and 1 infantry in Eastern Poland, round 2 : 4/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Poland
            4 mech_infantrys moved from Northern Italy to Romania
            1 submarine moved from 99 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 carriers moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from Tobruk to 96 Sea Zone
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            3 fighters moved from 91 Sea Zone to Southern Italy
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Tunisia to Algeria
            2 fighters moved from Eastern Poland to Baltic States
            2 bombers moved from Eastern Poland to Western Germany
            2 fighters moved from Tobruk to 96 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry and 4 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Poland: 1 mech_infantry
            EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.83
    British : -0.33
    Americans : -0.33
    Russians : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            2 destroyers moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            2 destroyers moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Baltic States to Novgorod
            2 fighters and 2 tactical_bombers moved from Baltic States to Novgorod
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 submarine moved from 110 Sea Zone to 124 Sea Zone
            6 bombers moved from Western Germany to 124 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 : 2/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 124 Sea Zone
                Germans attack with 6 bombers and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
                Germans win with 6 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            6 bombers moved from 124 Sea Zone to Western Germany
            1 fighter moved from Southern France to Gibraltar
            1 fighter moved from Western Germany to Baltic States
            1 armour and 7 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 infantry moved from Slovakia Hungary to Poland
            2 artilleries and 2 infantry moved from Germany to Poland
            1 armour and 8 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
    
        Place Units - Germans
            1 armour, 1 bomber and 8 mech_infantrys placed in Western Germany
            1 tactical_bomber placed in Southern France
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.67
    Russians : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Belarus to Novgorod
            3 fighters moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
            1 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Novgorod, round 2 : 3/6 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Novgorod to Belarus
            1 aaGun moved from Belarus to Novgorod
            10 infantry moved from Bryansk to Belarus
            10 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Novosibirsk to Yenisey
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
            1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
            1 fighter moved from Kwangtung to French Indo China
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 artilleries, 3 infantry and 2 mech_infantrys moved from Amur to Buryatia
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 30 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
            3 fighters moved from Japan to 31 Sea Zone
            1 fighter moved from 33 Sea Zone to 31 Sea Zone
            2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
            6 infantry moved from Caroline Islands to 33 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            2 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            4 infantry and 1 marine moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 2 artilleries, 3 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/7 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 31 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 31 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 submarines and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 9 destroyers and 2 transports in 25 Sea Zone, round 2 : 7/13 hits, 5.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in 30 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win, taking Midway from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in French Indo China
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Wake Island
    
        Non Combat Move - Japanese
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from French Indo China to Kwangtung
            1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            3 fighters and 1 tactical_bomber moved from 30 Sea Zone to 25 Sea Zone
            4 fighters moved from 31 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 destroyers and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : -4.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            6 fighters moved from 54 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 30 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 destroyers, 2 infantry, 6 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 battleships, 4 carriers, 3 cruisers, 5 destroyers, 1 fighter and 13 submarines moved from 54 Sea Zone to 26 Sea Zone
            6 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 marine moved from Central America to 64 Sea Zone
            1 cruiser and 1 marine moved from 64 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            7 submarines moved from 64 Sea Zone to 26 Sea Zone
            3 submarines moved from 64 Sea Zone to 26 Sea Zone
            1 submarine moved from 64 Sea Zone to 26 Sea Zone
            2 fighters moved from Central America to 26 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Central America to 26 Sea Zone
            3 submarines moved from 64 Sea Zone to 101 Sea Zone
            5 bombers moved from Eastern United States to Western United States
            1 aaGun moved from Central United States to Western United States
            1 bomber moved from Borneo to Queensland
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            5 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Japanese : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            18 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 18 artilleries, 1 fighter and 20 infantry
                Japanese defend with 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers
                    Chinese roll dice for 18 artilleries, 1 fighter and 20 infantry in Kwangsi, round 2 : 15/39 hits, 12,83 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 13 infantry, 22 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 18/49 hits, 17,50 expected hits
                    13 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 18 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 18 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 8/21 hits, 7,17 expected hits
                    Japanese roll dice for 3 armour, 8 artilleries, 1 fighter, 20 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 11/34 hits, 12,50 expected hits
                    8 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 9 artilleries owned by the Chinese lost in Kwangsi
                9 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 3 armour, 8 artilleries, 1 fighter, 12 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for Chinese: 9 artilleries and 20 infantry
                Casualties for Japanese: 13 infantry and 10 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3,00
    Japanese : -1,00
    

    Savegame

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