TGC and I want to play a Classic game here, is the name of the thread correct?
@The_Good_Captain I will take the +3 bid in French Indo China for the Axis as you suggested a couple of days ago.
opted to a change a casualty from a sub to a destroyer of borneo. Also, edited an NCM in Manchuria, but was a bit indecisive so it went back and forth.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 marine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
Combat - Americans
Battle in Guam
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 110 Sea Zone to 123 Sea Zone
5 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 86 Sea Zone to 83 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
12 carriers, 3 cruisers, 6 destroyers, 22 fighters and 3 submarines moved from 33 Sea Zone to 21 Sea Zone
2 fighters moved from 30 Sea Zone to 21 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 fighters moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to French West Africa
1 aaGun and 1 infantry moved from United Kingdom to Scotland
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Paulau Island to Hawaiian Islands
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Alexandria
2 bombers moved from Trans-Jordan to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 5/8 hits, 3.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 bombers, 3 fighters and 1 tactical_bomber moved from Alexandria to Trans-Jordan
1 bomber moved from Eastern Persia to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 33 Sea Zone to 21 Sea Zone
2 armour and 2 mech_infantrys moved from West India to Persia
4 artilleries and 8 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 aaGun and 5 infantry moved from Eastern Persia to Persia
1 armour moved from Iraq to Trans-Jordan
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
8 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.83
British : 1.17
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
9 artilleries and 34 infantry moved from Tobruk to Alexandria
3 fighters moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Bessarabia to Persia
1 bomber moved from Tobruk to Volgograd
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in 91 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Alexandria
Italians attack with 9 artilleries and 34 infantry
British defend with 2 infantry
Italians roll dice for 9 artilleries and 34 infantry in Alexandria, round 2 : 13/43 hits, 10.17 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 9 artilleries and 32 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
5 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 6 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 7 infantry moved from 98 Sea Zone to Alexandria
1 battleship, 1 carrier, 2 cruisers and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 bomber moved from Persia to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to 98 Sea Zone
1 fighter moved from Bessarabia to 98 Sea Zone
1 tactical_bomber moved from Bessarabia to Kazakhstan
1 fighter moved from Bessarabia to Kazakhstan
1 tactical_bomber moved from Bessarabia to Western Germany
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery, 7 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
Italians : 3.00
British : 1.33
AA fire in Volgograd : : -0.17
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 34 Sea Zone
4 fighters moved from Paulau Island to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
3 fighters moved from 34 Sea Zone to Guam
1 fighter moved from 34 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from West India: 1 infantry
EDIT: Adding units owned by ANZAC to Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Shensi to Russia
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
No intercept.
Ok.
Also, I will probably get through the combats today but might need some time to think through the NCMs. That sub in the pacific in particular I need to think about and not sure I will have the time tonight.
Sounds good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Shensi to Russia
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 5 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 5 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Kazakhstan
3 fighters moved from Russia to Kazakhstan
1 fighter moved from Archangel to Germany
7 infantry moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Poland to Novgorod
1 armour and 4 mech_infantrys moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 fighter and 5 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
2 infantry and 3 mech_infantrys placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 2.00
Americans : -0.33
Russians : 1.00
posting for now but will come back to the German sub by Malaya later.
Alright.
Sorry for the delay. Even though it is just a sub, I need to have a fairly clear sense of where I intend the Japanese fleet to be before deciding on where it goes, and don’t think I’ll have the time until tomorrow.
No worries, thanks for letting me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Novgorod to Russia
1 bomber moved from Shensi to Russia
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 5 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 5 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Kazakhstan
3 fighters moved from Russia to Kazakhstan
1 fighter moved from Archangel to Germany
7 infantry moved from Poland to Eastern Poland
3 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Poland to Novgorod
1 armour and 4 mech_infantrys moved from Bessarabia to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 battleship and 1 carrier moved from 96 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Alexandria
1 fighter and 5 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 submarine moved from 113 Sea Zone to 125 Sea Zone
5 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
2 infantry and 3 mech_infantrys placed in Western Germany
10 infantry placed in Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : 2.00
Americans : -0.33
Russians : 1.00
that is final. Sub is in 35
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 31 PUs;
Russians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
3 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 3/3 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Volgograd
3 artilleries and 5 infantry moved from Russia to Samara
5 mech_infantrys moved from Russia to Samara
1 aaGun moved from Russia to Bryansk
1 infantry moved from Smolensk to Vologda
5 infantry moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Smolensk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 armour moved from Russia to Samara
6 armour moved from Russia to Samara
Place Units - Russians
3 armour, 1 fighter and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Samara: 1 armour
EDIT: Removing units owned by Russians from Samara: 1 mech_infantry
EDIT: Adding units owned by Russians to Tambov: 1 mech_infantry
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.00
I’m kicking myself for not adding another blocker to keep the US from landing in Guam. I misjudged the odds if you moved your fleet inwards without blockers. I think I was checking the fleet without scramble support and forgot to consider that too.
I moved the German sub to the Philippines thinking that is the most likely spot the Japan fleet will end up. With blockers on your stack in 54 I think I can have the odds in both Japan and Philippines although it would certainly be close. And at least the Philippines blocks you from setting up in the islands and probably permanently denying them to me. Although I imagine it means you get a foothold in Korea and would be hard to dislodge from 6 after. I also considered Paulau because it would put me in between your two fleets and threaten ANZAC and deny you the bonus, but it allows you to go north safely without blockers or south to secure an island with blockers. I also considered Hong Kong since it would mean at least one less blocker but it also seemed that you could certainly set up the fleet securely in the money islands if I did that. I didn’t think it would be a good move for me to simply build and wait in 6.
I’m also seriously considering attacking your fleet. My odds are about 45%. That obviously could effectively end the game if I lose badly (and maybe also if I win dramatically), but I’m not sure my odds are better than 45% in the game if I don’t. And even a narrow loss where you lose your carriers and comparable TUV might be okay for me?
Anyway I feel a bit out of my depth with this situation. After I make my move, one way or the other, I’d be curious how you would have handled this. Might get to it in the next hour. Otherwise it will likely be tomorrow.
Guam wasn’t that obvious of a move for me, I was considering doing Philippines with some blockers even with Guam as an option. And you can’t block everything every time, even though blocking has generally been successful for you this game.
You can stack both Philippines sz and Japan sz?
I can’t hold both sea zones but I can just barely get better than 50% odds on 35 and in Japan itself. One thing I have to now be careful about is that even with blockers for Japan, you could use the US air on Japan first and then land the ANZAC units. So I have to leave enough back in Japan to make that move unlikely.
Yeah that was part of the Guam move. I calced it quickly and you should be able to do both, just can’t use the air for attacks this turn.