@Argothair Yeah, a small balance nod I believe to keep carriers from being ridiculously overpowered. 🤔 Maybe at one point in development they acted the same as air bases? Would be a question for Adam & RegularKid.
19L ArtofWar1947 (L) vs AetV (X) BM3
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Not sure that did it. I send the tsvg as an email if you send your address.
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Ok, max Def.
AA-Gun
Bmbr
Arms -
Just to be sure; hits on 1 AA, 1 Bomber, and 3 tanks, correct?
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That is correct.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Egypt to Persia 3 fighters and 1 tactical_bomber moved from Egypt to Persia 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 10 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 34 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 5 armour, 1 bomber and 1 factory_minor; Italians defend with 1 aaGun; Japanese defend with 5 bombers, 1 fighter and 2 mech_infantrys AA fire in Persia : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 5.17 expected hits Germans roll dice for 1 aaGun, 5 armour, 6 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 6/14 hits, 4.83 expected hits 2 mech_infantrys owned by the Japanese, 5 bombers owned by the Japanese, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Persia Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 3 : 5/6 hits, 3.50 expected hits Germans roll dice for 1 aaGun, 5 armour, 1 bomber and 1 fighter in Persia, round 3 : 2/7 hits, 3.33 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 62 Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Japanese: 5 bombers and 2 mech_infantrys Casualties for Germans: 3 armour and 1 bomber Casualties for Italians: 1 aaGun 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Non Combat Move - Americans 2 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 2 bombers moved from Persia to Egypt 4 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 102 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 102 Sea Zone to Gibraltar 1 battleship, 5 carriers, 3 cruisers, 10 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 10 fighters moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 19 Sea Zone to Marianas 1 bomber moved from 42 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 28 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 aaGun and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0.17 AA fire in Persia : : -0.50 Americans : 5.17 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 aaGun, 1 bomber, 4 fighters, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 4 infantry moved from 80 Sea Zone to Persia 2 bombers moved from Egypt to Persia 3 fighters and 1 tactical_bomber moved from Egypt to Persia 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Caroline Islands to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from New Guinea to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 10 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 19 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 10 fighters in 34 Sea Zone, round 2 : 7/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 5 armour, 1 bomber and 1 factory_minor; Italians defend with 1 aaGun; Japanese defend with 5 bombers, 1 fighter and 2 mech_infantrys AA fire in Persia : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Persia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Persia, round 2 : 7/12 hits, 5.17 expected hits Germans roll dice for 1 aaGun, 5 armour, 6 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 6/14 hits, 4.83 expected hits 2 mech_infantrys owned by the Japanese, 5 bombers owned by the Japanese, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Persia Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Persia, round 3 : 5/6 hits, 3.50 expected hits Germans roll dice for 1 aaGun, 5 armour, 1 bomber and 1 fighter in Persia, round 3 : 2/7 hits, 3.33 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Americans, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in Persia Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 62 Casualties for Americans: 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Casualties for Japanese: 5 bombers and 2 mech_infantrys Casualties for Germans: 3 armour and 1 bomber Casualties for Italians: 1 aaGun 2 fighters owned by the Americans and 2 bombers owned by the Americans retreated Non Combat Move - Americans 2 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 2 bombers moved from Persia to Egypt 4 fighters moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 carrier and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 102 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from 102 Sea Zone to Gibraltar 1 battleship, 5 carriers, 3 cruisers, 10 destroyers and 4 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 10 fighters moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 19 Sea Zone to Marianas 1 bomber moved from 42 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 28 Sea Zone to 26 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber, 3 fighters and 1 tactical_bomber placed in Eastern United States 1 transport placed in 101 Sea Zone 1 aaGun and 2 infantry placed in Greece Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to 98 Sea Zone 1 armour, 2 cruisers, 3 infantry, 2 mech_infantrys and 3 transports moved from 98 Sea Zone to 80 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 80 Sea Zone to Persia 1 fighter moved from 98 Sea Zone to Persia 3 fighters and 2 tactical_bombers moved from Egypt to Persia 1 armour, 2 fighters and 2 mech_infantrys moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 armour, 2 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Persia British attack with 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 armour and 1 factory_minor; Japanese defend with 1 fighter British roll dice for 2 cruisers in Persia, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 3/12 hits, 4.67 expected hits Germans roll dice for 2 armour and 1 fighter in Persia, round 2 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 armour, 4 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 2 infantry Casualties for Germans: 2 armour Casualties for Japanese: 1 fighter Non Combat Move - British 4 fighters and 2 tactical_bombers moved from Persia to 80 Sea Zone 2 carriers and 4 destroyers moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Belgian Congo to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Iraq to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 112 Sea Zone to 109 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 AA fire in Persia : : -0.50 British : 0.50 Americans : 5.17 Japanese : 1.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria Italians take Bulgaria from British Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Queensland to South Australia 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Romania to Greece 3 bombers moved from Western Germany to Greece Combat - Germans Battle in Greece Germans attack with 3 bombers and 1 mech_infantry Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry AA fire in Greece : 0/3 hits, 0,50 expected hits Germans roll dice for 3 bombers and 1 mech_infantry in Greece, round 2 : 3/4 hits, 2,17 expected hits Americans roll dice for 1 aaGun and 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Americans, 1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 bomber Casualties for Americans: 1 aaGun and 2 infantry Non Combat Move - Germans 2 bombers moved from Greece to Western Germany 3 mech_infantrys moved from Ukraine to Bryansk 3 armour moved from Volgograd to Bryansk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Southern France to France 1 artillery moved from Western Germany to France Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 2 armour, 3 bombers and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 57 PUs (8 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0,83 AA fire in Greece : : -0,50 Americans : 0,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys in Samara, round 2 : 27/110 hits, 23.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Tambov to Syria 4 aaGuns moved from Russia to Samara Place Units - Russians 1 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 3.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 5 bombers, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from India to Persia 1 armour and 2 mech_infantrys moved from Anhwe to Shensi 1 mech_infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Shensi 1 bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to Philippines 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Eastern Persia to Persia Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 bomber and 1 infantry in Philippines, round 3 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Persia Japanese attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 4/5 hits, 2,17 expected hits British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour and 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Battle in Shensi Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 2/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan 1 infantry moved from Sikang to Kazakhstan 1 armour moved from Sikang to Turkmenistan 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from French Indo China to India 1 marine moved from Malaya to 37 Sea Zone 3 fighters moved from Persia to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 marine, 6 submarines, 3 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 6 submarines, 3 tactical_bombers and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 bomber moved from Philippines to Shan State 1 bomber moved from 35 Sea Zone to Shan State 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 harbour placed in West India 3 bombers placed in India 2 bombers placed in French Indo China 1 artillery and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,4,6,4,3,4,5,5,6,5,1,1,5,5,6,5,3,5,6,3,3,4,2,6,6,5,6 Japanese collect 70 PUs (7 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : -0,50 Americans : 0,00 Chinese : 0,67 Japanese : 3,00
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In my other games, it has been reasonably clear what I need to do. I apologize for the delay in our game. This next move is critical, and it is really unclear what I need to do. There are many options, and I have not had the time to find one that provides some chance for a decent outcome. Will focus on our game tomorrow. Art
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Ok.
Thank you for letting me know.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 bombers moved from Egypt to Greece 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Marianas to 35 Sea Zone 5 fighters moved from 54 Sea Zone to 55 Sea Zone 5 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 2 bombers and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 46 Sea Zone Americans attack with 1 bomber, 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 5 fighters in 46 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Guam 1 bomber moved from 46 Sea Zone to Guam 5 fighters moved from 46 Sea Zone to 35 Sea Zone 5 fighters moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 11 destroyers and 3 submarines moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 bombers moved from Greece to Egypt 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 3 transports moved from 80 Sea Zone to 81 Sea Zone 4 fighters moved from Russia to Crete 5 fighters moved from Gibraltar to Crete 6 fighters moved from Egypt to Iraq 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber, 3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar Place Units - Americans 1 airfield placed in Crete 1 bomber, 6 fighters and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 bomber placed in Western United States 6 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Persia 2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia 2 fighters moved from 81 Sea Zone to Persia 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Italians 1 armour moved from Northwest Persia to Iraq Combat - British Battle in Persia British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 armour and 1 factory_minor British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Persia British win, taking Persia from Japanese with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 2 tactical_bombers moved from Persia to 81 Sea Zone 2 fighters moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 2 mech_infantrys moved from Egypt to Syria 2 armour and 5 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Gibraltar to Syria 2 fighters moved from Gibraltar to Crete 4 fighters moved from Russia to Crete 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Ethiopia to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Egypt 1 airfield placed in Egypt 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry EDIT: Changing ownership of Eastern Persia from Japanese to British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : 0.33 Americans : 1.00 Chinese : 1.33 Japanese : -0.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Yugoslavia to Albania Italians take Albania from British 1 armour and 1 mech_infantry moved from Albania to Greece 1 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Greece, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,2,3,2 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1,17 Americans : -0,33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to Guam 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Syria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.17
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Russia 1 infantry moved from Bryansk to Russia 2 bombers moved from Novgorod to Russia 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys moved from Bryansk to Tambov 1 armour moved from Volgograd to Northwest Persia Germans take Northwest Persia from British 2 armour moved from Volgograd to Sikang Combat - Germans Battle in Tambov Germans attack with 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys Russians defend with 1 artillery Germans roll dice for 31 armour, 7 artilleries, 18 infantry and 29 mech_infantrys in Tambov, round 2 : 23/85 hits, 26,83 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 31 armour, 7 artilleries, 17 infantry and 29 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Sikang Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Russia Germans attack with 2 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Russia, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Russia to Szechwan 11 fighters and 7 tactical_bombers moved from Bryansk to Southern Italy 11 bombers moved from Novgorod to Southern Italy 1 fighter moved from Novgorod to Western Germany 1 mech_infantry moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Tambov 3 aaGuns moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 1 armour and 2 infantry placed in Novgorod 3 infantry placed in Volgograd 2 armour placed in Ukraine 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 58 PUs (8 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -3,50 Chinese : -0,33 Russians : 0,33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys in Volgograd, round 2 : 22/110 hits, 23.00 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 armour, 9 artilleries, 87 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Volgograd 2 fighters moved from Syria to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 cruiser and 1 marine moved from 79 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Persia 2 bombers moved from Shan State to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 3 bombers moved from India to Persia 2 bombers moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from Turkmenistan to Eastern Persia 1 fighter moved from 79 Sea Zone to Persia Combat - Japanese Battle in 80 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 submarine British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 cruiser in 80 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Eastern Persia Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Persia Japanese attack with 3 bombers, 1 fighter and 1 marine British defend with 1 factory_minor and 1 mech_infantry Japanese roll dice for 3 bombers, 1 fighter and 1 marine in Persia, round 2 : 5/5 hits, 2,83 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Japanese win, taking Persia from British with 3 bombers, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Persia to Turkmenistan 3 bombers moved from Persia to India 2 bombers moved from Eastern Persia to Shan State 2 bombers moved from French Indo China to Shan State 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 79 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to Japan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 2 armour moved from India to West India 2 bombers moved from 80 Sea Zone to India Place Units - Japanese 1 battleship and 1 transport placed in 37 Sea Zone 1 infantry placed in Malaya 2 armour and 1 mech_infantry placed in India 3 infantry placed in Manchuria 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3 Japanese collect 64 PUs (11 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0,00 Japanese : 2,33
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Apparently, the 9 fighters the US sent from Crete to Greece got lost and ended up attacking S. Italy instead. If okay with you, I will count the number of US hits against S. Italy against the Italians in Greece and edit loses in S. Italy and Greece as necessary.